User prompt
whne player collides with floortrigger, a spear should be shot at player from a random direction
User prompt
Please fix the bug: 'ReferenceError: floorTrigger is not defined' in or related to this line: 'if (hero.intersects(floorTrigger)) {' Line Number: 61
User prompt
add a floor trigger. when player touches floor trigger, a spear will be shot ath the player
User prompt
Only move player when dragging it, not if another part of the screen is touched
User prompt
But also allow to drag the player normally
User prompt
When user touches antoher part of the screen, player should not just appear there, but show player moevment
User prompt
Remove all code just leave character in the center of the screen
User prompt
Start game from scratch. Only leave player on the center of the screen
User prompt
Incline spears to aim at center of acreen
User prompt
Spearsh should alway have ditection of rhe center of thebscreen
User prompt
Spears should spawn from any border of thebscreen
User prompt
Add spears. Spears will spawn from any part on the on thoe border of the screen, shake for a second and then move stright to the opoait eise of the screen
Initial prompt
Dungeon Dodge
/**** * Classes ****/ var FloorTrigger = Container.expand(function () { var self = Container.call(this); var floorTriggerGraphics = self.attachAsset('floorTrigger', { anchorX: 0.5, anchorY: 0.5 }); }); // Hero class representing the player character var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for hero, if needed }; }); var Spear = Container.expand(function () { var self = Container.call(this); var spearGraphics = self.attachAsset('spear', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables var hero; var floorTrigger; // Function to initialize game elements function initGame() { // Create and position the hero hero = game.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2732 / 2; // Create and position the floor trigger var floorTrigger = game.addChild(new FloorTrigger()); floorTrigger.x = 2048 / 2; floorTrigger.y = 2732 - 50; // Position it at the bottom of the screen } // Function to handle hero movement function handleMove(x, y, obj) { hero.x = x; hero.y = y; } // Function to update game state game.update = function () { if (hero.intersects(floorTrigger)) { var spear = game.addChild(new Spear()); spear.x = Math.random() * 2048; // Random x position spear.y = Math.random() < 0.5 ? 0 : 2732; // Randomly choose top or bottom for y position var dx = hero.x - spear.x; var dy = hero.y - spear.y; var angle = Math.atan2(dy, dx); spear.speedX = Math.cos(angle) * spear.speed; spear.speedY = Math.sin(angle) * spear.speed; spear.update = function () { this.x += this.speedX; this.y += this.speedY; }; } }; // Initialize game elements initGame(); // Set up event listeners for touch/mouse interactions game.down = function (x, y, obj) { handleMove(x, y, obj); }; game.move = function (x, y, obj) { handleMove(x, y, obj); }; game.up = function (x, y, obj) { // No specific action needed on release };
===================================================================
--- original.js
+++ change.js
@@ -7,9 +7,8 @@
anchorX: 0.5,
anchorY: 0.5
});
});
-// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Hero class representing the player character
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
@@ -20,8 +19,19 @@
self.update = function () {
// Update logic for hero, if needed
};
});
+var Spear = Container.expand(function () {
+ var self = Container.call(this);
+ var spearGraphics = self.attachAsset('spear', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ self.y += self.speed;
+ };
+});
/****
* Initialize Game
****/
@@ -53,9 +63,20 @@
}
// Function to update game state
game.update = function () {
if (hero.intersects(floorTrigger)) {
- // TODO: Shoot a spear at the hero
+ var spear = game.addChild(new Spear());
+ spear.x = Math.random() * 2048; // Random x position
+ spear.y = Math.random() < 0.5 ? 0 : 2732; // Randomly choose top or bottom for y position
+ var dx = hero.x - spear.x;
+ var dy = hero.y - spear.y;
+ var angle = Math.atan2(dy, dx);
+ spear.speedX = Math.cos(angle) * spear.speed;
+ spear.speedY = Math.sin(angle) * spear.speed;
+ spear.update = function () {
+ this.x += this.speedX;
+ this.y += this.speedY;
+ };
}
};
// Initialize game elements
initGame();
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