User prompt
Only move player when dragging it, not if another part of the screen is touched
User prompt
But also allow to drag the player normally
User prompt
When user touches antoher part of the screen, player should not just appear there, but show player moevment
User prompt
Remove all code just leave character in the center of the screen
User prompt
Start game from scratch. Only leave player on the center of the screen
User prompt
Incline spears to aim at center of acreen
User prompt
Spearsh should alway have ditection of rhe center of thebscreen
User prompt
Spears should spawn from any border of thebscreen
User prompt
Add spears. Spears will spawn from any part on the on thoe border of the screen, shake for a second and then move stright to the opoait eise of the screen
Initial prompt
Dungeon Dodge
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Hero class representing the player character var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for hero, if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables var hero; // Function to initialize game elements function initGame() { // Create and position the hero hero = game.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2732 / 2; } // Function to handle hero movement function handleMove(x, y, obj) { hero.x = x; hero.y = y; } // Function to update game state game.update = function () {}; // Initialize game elements initGame(); // Set up event listeners for touch/mouse interactions game.down = function (x, y, obj) { if (hero.intersects(obj)) { handleMove(x, y, obj); } }; game.move = function (x, y, obj) { if (hero.intersects(obj)) { handleMove(x, y, obj); } }; game.up = function (x, y, obj) { // No specific action needed on release };
===================================================================
--- original.js
+++ change.js
@@ -24,9 +24,8 @@
/****
* Game Code
****/
-var dragNode = null;
// Initialize game variables
var hero;
// Function to initialize game elements
function initGame() {
@@ -36,35 +35,25 @@
hero.y = 2732 / 2;
}
// Function to handle hero movement
function handleMove(x, y, obj) {
- var dx = x - hero.x;
- var dy = y - hero.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- var speed = hero.speed;
- if (distance > speed) {
- hero.x += dx * speed / distance;
- hero.y += dy * speed / distance;
- } else {
- hero.x = x;
- hero.y = y;
- }
+ hero.x = x;
+ hero.y = y;
}
// Function to update game state
game.update = function () {};
// Initialize game elements
initGame();
// Set up event listeners for touch/mouse interactions
game.down = function (x, y, obj) {
- // Set drag node to hero.
- dragNode = hero;
- // Also call move handler right away to make effect instant.
- handleMove(x, y, obj);
+ if (hero.intersects(obj)) {
+ handleMove(x, y, obj);
+ }
};
game.move = function (x, y, obj) {
- if (dragNode) {
+ if (hero.intersects(obj)) {
handleMove(x, y, obj);
}
};
game.up = function (x, y, obj) {
- dragNode = null;
+ // No specific action needed on release
};
\ No newline at end of file
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2000 by 2800 high quality banner. Pixelart. title reads: "Die Knight, Die!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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