User prompt
display level in the center of the hud. rearrange life and spear hit if necessary
User prompt
speasrshitcount shoudl not be refreshed per level
User prompt
Please fix the bug: 'ReferenceError: fireTrigger is not defined' in or related to this line: 'if (hero.intersects(spearTrigger) || fireTrigger && hero.intersects(fireTrigger)) {' Line Number: 190
User prompt
dd a new trigger called. firetrigger. this one will only start appearing in level 2 and will live together with speartrigger. firetrigger will spawn a fire wall that will move from down up on the screen
User prompt
replace floortrigger name for speartrigger
User prompt
dispalye current level below spears hit
User prompt
Add a level structure. when hero's life is 0 move to next level. replace spearsh hit and display level
User prompt
add a small circular shadow below the hero
User prompt
spears that are attached to player should also woblble and tilt
User prompt
add some titling to the player wobbly movemnt
User prompt
add a small wobly movemebt on th epayer when it moves
User prompt
add a shake screenn effect when spear hits player
User prompt
add a bckground image
User prompt
rearraneg life and spears hit and lifebar on the top to be algined better
User prompt
make sure lifebar graphic is updated like bumber
User prompt
removelifebar and leave the life %
User prompt
amke sure life is a number nd not a nan
User prompt
only show one spears hit and one lifef
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreText.setText("Spears hit: " + spearCount); // Update score text' Line Number: 149
User prompt
Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText("Spears hit: " + spearCount); // Update score text' Line Number: 147
User prompt
Please fix the bug: 'TypeError: self.setText is not a function' in or related to this line: 'self.setText("Life: " + hero.health + "%, Spears hit: " + spearCount);' Line Number: 56
User prompt
show life and score on the otp of the screen out of the hud
User prompt
make sure hud is diaplyed on the top center of the screen
User prompt
make sure hud is displayed with the hero life and the amount of spears hit
User prompt
create a hud on the top of the screen. On the hud display 100% in the center which is the player's health. when hit by a spear reduce the %
/**** * Classes ****/ var FloorTrigger = Container.expand(function () { var self = Container.call(this); var floorTriggerGraphics = self.attachAsset('floorTrigger', { anchorX: 0.5, anchorY: 0.5 }); }); // Hero class representing the player character var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; // Add hitbox for collision detection self.hitbox = new Container(); self.hitbox.width = heroGraphics.width * 1.2; // Increase size for better collision detection self.hitbox.height = heroGraphics.height * 1.2; // Increase size for better collision detection self.hitbox.x = -self.hitbox.width; self.hitbox.y = -self.hitbox.height; // Display the hitbox with a transparent asset var hitboxGraphics = LK.getAsset('transparentAsset', { anchorX: 0.5, anchorY: 0.5 }); hitboxGraphics.width = self.hitbox.width; hitboxGraphics.height = self.hitbox.height; self.hitbox.addChild(hitboxGraphics); self.addChild(self.hitbox); self.update = function () { // Update logic for hero, if needed }; }); var Lifebar = Container.expand(function () { var self = Container.call(this); var lifebarGraphics = self.attachAsset('lifebar', { anchorX: 0.5, anchorY: 0.5 }); var lifebarText = new Text2("Life: " + hero.health + "%", { size: 50, fill: "#ffffff" }); self.addChild(lifebarText); self.update = function () { lifebarText.setText("Life: " + hero.health + "%"); lifebarGraphics.width = hero.health / 100 * 500; // Update lifebar width based on health }; }); var Spear = Container.expand(function () { var self = Container.call(this); var spearGraphics = self.attachAsset('spear', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables var hero; var floorTrigger; var spearCount = 0; // Declare scoreText in the global scope var scoreText; // Function to initialize game elements function initGame() { // Create and position the hero hero = game.addChild(new Hero()); hero.health = 100; // Initialize hero health as a number hero.x = 2048 / 2; hero.y = 2732 / 2; // Create and position the lifebar var lifebar = new Lifebar(); lifebar.x = 2048 / 2; lifebar.y = 50; // Adjusted position to separate from HUD game.addChild(lifebar); // Create and position the score text scoreText = new Text2("Spears hit: " + spearCount, { size: 50, fill: "#ffffff" }); scoreText.x = 2048 / 2; scoreText.y = 100; // Adjusted position to separate from HUD game.addChild(scoreText); // Create and position the floor trigger floorTrigger = game.addChild(new FloorTrigger()); floorTrigger.x = Math.random() * 2048; // Random x position floorTrigger.y = Math.random() * 2732; // Random y position } // Function to handle hero movement function handleMove(x, y, obj) { hero.x = x; hero.y = y; } // Function to update game state game.update = function () { if (hero.intersects(floorTrigger)) { var spear = game.addChild(new Spear()); spear.x = Math.random() * 2048; // Random x position spear.y = Math.random() < 0.5 ? 0 : 2732; // Randomly choose top or bottom for y position var dx = hero.x - spear.x; var dy = hero.y - spear.y; var angle = Math.atan2(dy, dx); spear.speedX = Math.cos(angle) * spear.speed; spear.speedY = Math.sin(angle) * spear.speed; spear.rotation = angle; // Rotate the spear in the direction it's moving spear.update = function () { this.x += this.speedX; this.y += this.speedY; if (this.intersects(hero.hitbox)) { // Attach the spear to the hero at the position it first touches him this.speedX = 0; this.speedY = 0; var relativeX = this.x - hero.x; var relativeY = this.y - hero.y; this.update = function () { this.x = hero.x + relativeX; this.y = hero.y + relativeY; }; // Reduce player's health and increment spear count hero.health -= 10; spearCount++; scoreText.setText("Spears hit: " + spearCount); // Update score text } }; // Reposition the floor trigger to a random location floorTrigger.x = Math.random() * 2048; // Random x position floorTrigger.y = Math.random() * 2732; // Random y position } }; // Initialize game elements initGame(); // Set up event listeners for touch/mouse interactions game.down = function (x, y, obj) { handleMove(x, y, obj); }; game.move = function (x, y, obj) { handleMove(x, y, obj); }; game.up = function (x, y, obj) { // No specific action needed on release };
===================================================================
--- original.js
+++ change.js
@@ -34,8 +34,24 @@
self.update = function () {
// Update logic for hero, if needed
};
});
+var Lifebar = Container.expand(function () {
+ var self = Container.call(this);
+ var lifebarGraphics = self.attachAsset('lifebar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var lifebarText = new Text2("Life: " + hero.health + "%", {
+ size: 50,
+ fill: "#ffffff"
+ });
+ self.addChild(lifebarText);
+ self.update = function () {
+ lifebarText.setText("Life: " + hero.health + "%");
+ lifebarGraphics.width = hero.health / 100 * 500; // Update lifebar width based on health
+ };
+});
var Spear = Container.expand(function () {
var self = Container.call(this);
var spearGraphics = self.attachAsset('spear', {
anchorX: 0.5,
@@ -69,8 +85,13 @@
hero = game.addChild(new Hero());
hero.health = 100; // Initialize hero health as a number
hero.x = 2048 / 2;
hero.y = 2732 / 2;
+ // Create and position the lifebar
+ var lifebar = new Lifebar();
+ lifebar.x = 2048 / 2;
+ lifebar.y = 50; // Adjusted position to separate from HUD
+ game.addChild(lifebar);
// Create and position the score text
scoreText = new Text2("Spears hit: " + spearCount, {
size: 50,
fill: "#ffffff"
pixealrt spear. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
fireskull button. pixelart.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
spearbutton. pixelart.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixelart button that says "Start". Dungeon vibes.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2000 by 2800 high quality banner. Pixelart. title reads: "Die Knight, Die!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixealrt. Dungeon. Reads: The Knight is DEAD. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.