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remove hero lifebar
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make sure player health is reduced when hit by a speaar
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can we use a trasnaparent asset to display the hitbox size
Code edit (1 edits merged)
Please save this source code
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make hitbox bigger
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use an asset for the hitbox
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show player hitbox
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add player hitbox. use player hitbox for collision
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add a circular hitzone in the player
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spears should not attached to he center of the player, but to the relative position from the center of the player depending on the position it colides
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spear shoudl moveattached to the player
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spears should be attached to te player ont he position they first touch him
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Please fix the bug: 'Uncaught ReferenceError: lifebar is not defined' in or related to this line: 'lifebar.x = 0;' Line Number: 74
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please fix lifebar not reducing when player hitby spear
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lifebar is not reducing, please fix ti
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make sure lifebar of hero is reduced when spear is attached to it
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'hero.lifebar.width -= 10;' Line Number: 103
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add collision between spear and hero. when spear hits player reduce some life. also keep the spear attached to player
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add lifebarr to player
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after touching the floortrigger it shoudl respawn somewhere different
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Arrow should have an incline at the direction it is going intiially
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floor trigger should have a random position on the screen on game start
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whne player collides with floortrigger, a spear should be shot at player from a random direction
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Please fix the bug: 'ReferenceError: floorTrigger is not defined' in or related to this line: 'if (hero.intersects(floorTrigger)) {' Line Number: 61
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add a floor trigger. when player touches floor trigger, a spear will be shot ath the player
/**** * Classes ****/ var FloorTrigger = Container.expand(function () { var self = Container.call(this); var floorTriggerGraphics = self.attachAsset('floorTrigger', { anchorX: 0.5, anchorY: 0.5 }); }); // Hero class representing the player character var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for hero, if needed }; }); var Lifebar = Container.expand(function () { var self = Container.call(this); var lifebarGraphics = self.attachAsset('lifebar', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for lifebar, if needed }; }); var Spear = Container.expand(function () { var self = Container.call(this); var spearGraphics = self.attachAsset('spear', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables var hero; var floorTrigger; // Function to initialize game elements function initGame() { // Create and position the hero hero = game.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2732 / 2; // Create and position the lifebar hero.lifebar = hero.addChild(new Lifebar()); lifebar.x = 0; lifebar.y = -hero.height / 2 - lifebar.height / 2; // Create and position the floor trigger floorTrigger = game.addChild(new FloorTrigger()); floorTrigger.x = Math.random() * 2048; // Random x position floorTrigger.y = Math.random() * 2732; // Random y position } // Function to handle hero movement function handleMove(x, y, obj) { hero.x = x; hero.y = y; } // Function to update game state game.update = function () { if (hero.intersects(floorTrigger)) { var spear = game.addChild(new Spear()); spear.x = Math.random() * 2048; // Random x position spear.y = Math.random() < 0.5 ? 0 : 2732; // Randomly choose top or bottom for y position var dx = hero.x - spear.x; var dy = hero.y - spear.y; var angle = Math.atan2(dy, dx); spear.speedX = Math.cos(angle) * spear.speed; spear.speedY = Math.sin(angle) * spear.speed; spear.rotation = angle; // Rotate the spear in the direction it's moving spear.update = function () { this.x += this.speedX; this.y += this.speedY; if (this.intersects(hero)) { // Reduce hero's life when hit by a spear if (hero.lifebar) { hero.lifebar.scaleX -= 0.1; // Reduce the lifebar's scale instead of width if (hero.lifebar.scaleX < 0) { hero.lifebar.scaleX = 0; // Ensure lifebar doesn't go negative } } // Keep the spear attached to the hero this.x = hero.x; this.y = hero.y; } }; // Reposition the floor trigger to a random location floorTrigger.x = Math.random() * 2048; // Random x position floorTrigger.y = Math.random() * 2732; // Random y position } }; // Initialize game elements initGame(); // Set up event listeners for touch/mouse interactions game.down = function (x, y, obj) { handleMove(x, y, obj); }; game.move = function (x, y, obj) { handleMove(x, y, obj); }; game.up = function (x, y, obj) { // No specific action needed on release };
===================================================================
--- original.js
+++ change.js
@@ -61,9 +61,9 @@
hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 / 2;
// Create and position the lifebar
- var lifebar = hero.addChild(new Lifebar());
+ hero.lifebar = hero.addChild(new Lifebar());
lifebar.x = 0;
lifebar.y = -hero.height / 2 - lifebar.height / 2;
// Create and position the floor trigger
floorTrigger = game.addChild(new FloorTrigger());
@@ -92,16 +92,12 @@
this.y += this.speedY;
if (this.intersects(hero)) {
// Reduce hero's life when hit by a spear
if (hero.lifebar) {
- hero.lifebar.width -= 10;
- hero.lifebar.attachAsset('lifebar', {
- width: hero.lifebar.width,
- height: 50,
- color: 0x00ff00,
- shape: 'box'
- });
- hero.lifebar.x = (hero.width - hero.lifebar.width) / 2; // Center the lifebar
+ hero.lifebar.scaleX -= 0.1; // Reduce the lifebar's scale instead of width
+ if (hero.lifebar.scaleX < 0) {
+ hero.lifebar.scaleX = 0; // Ensure lifebar doesn't go negative
+ }
}
// Keep the spear attached to the hero
this.x = hero.x;
this.y = hero.y;
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