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Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.achievements = achievements;' Line Number: 1026 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Add everything a clicker could possibly need ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
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Add a REALLY cool update so this update looks like something new was added ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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I still see the gun bro remove it from the game completely
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Make the gun invisible into 100 clicks
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Also make sure the gun isn’t the default skin. Make sure it only unlocks at 100 clicks.
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Little bit more to the left then a little bit down
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To the left
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Move it to the right until it hits the border of the dog
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Move the gun outside of the dog picture, but put it ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Remove gun barrel
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I still have eight points at the start make this say zero
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Make it so the dog skin changes every big amount of clicks the first skin will be the dog holding a gun make a gun and assets ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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On a multiplier, make sure it counts up to the number not just like teleport to the number ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Move the dog, a little bit to the left
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Make sure every upgrade isn’t the same price
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Make sure every single upgrade goes from cheap to expensive
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Put the upgrades a little bit more to the right
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Make the UI slightly bigger
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Fit every text in the box. Also move the summer clicker text slightly to the left.
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OK, make everything in the UI bigger
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Make the third upgrade a little bit more expensive
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Make the precious little bit more spaced
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Add peaceful background music
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But obviously make the points go up when I click the dog just make it so I start off at zero, but then when I click get more, but when I start the game when I opened the game zero but when I click build up one, then I get enough for an upgrade and it builds up to the multiplier then that’s how clickers work
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Achievement = Container.expand(function (achievementData) { var self = Container.call(this); var badgeGraphics = self.attachAsset('achievementBadge', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); self.achievementData = achievementData; var nameText = new Text2(achievementData.name, { size: 24, fill: 0xFFFFFF }); nameText.anchor.set(0.5, 0.5); nameText.y = 60; self.addChild(nameText); var progressText = new Text2('0/' + achievementData.target, { size: 20, fill: 0xCCCCCC }); progressText.anchor.set(0.5, 0.5); progressText.y = 85; self.addChild(progressText); self.updateProgress = function () { var progress = Math.min(achievementData.current, achievementData.target); progressText.setText(progress + '/' + achievementData.target); if (achievementData.completed && !achievementData.claimed) { badgeGraphics.tint = 0xFFD700; // Gold when ready to claim tween(badgeGraphics, { rotation: badgeGraphics.rotation + Math.PI * 2 }, { duration: 2000, easing: tween.linear }); } else if (achievementData.claimed) { badgeGraphics.tint = 0x888888; // Gray when claimed } else { badgeGraphics.tint = 0xFFFFFF; // White when in progress } }; self.down = function (x, y, obj) { if (achievementData.completed && !achievementData.claimed) { claimAchievement(achievementData); } }; return self; }); var BoostButton = Container.expand(function (boostData) { var self = Container.call(this); var buttonGraphics = self.attachAsset('boostButton', { anchorX: 0.5, anchorY: 0.5 }); self.boostData = boostData; var nameText = new Text2(boostData.name, { size: 32, fill: 0xFFFFFF }); nameText.anchor.set(0.5, 0.5); nameText.y = -15; self.addChild(nameText); var costText = new Text2('Cost: ' + boostData.cost, { size: 24, fill: 0xFFFF00 }); costText.anchor.set(0.5, 0.5); costText.y = 15; self.addChild(costText); self.updateDisplay = function () { if (points >= boostData.cost && !activeBoosts[boostData.type]) { buttonGraphics.tint = 0xFFFFFF; } else { buttonGraphics.tint = 0x666666; } if (activeBoosts[boostData.type]) { var timeLeft = Math.ceil((activeBoosts[boostData.type].endTime - Date.now()) / 1000); costText.setText('Active: ' + timeLeft + 's'); } else { costText.setText('Cost: ' + boostData.cost); } }; self.down = function (x, y, obj) { if (points >= boostData.cost && !activeBoosts[boostData.type]) { points -= boostData.cost; activateBoost(boostData); updateUI(); saveGame(); } }; return self; }); var ClickEffect = Container.expand(function () { var self = Container.call(this); var effectGraphics = self.attachAsset('clickEffect', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8, scaleX: 0.3, scaleY: 0.3 }); self.animate = function () { tween(effectGraphics, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 400, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); var DogPark = Container.expand(function () { var self = Container.call(this); var dogParkGraphics = self.attachAsset('dogPark', { anchorX: 0.5, anchorY: 0.5 }); self.updateSkin = function () { // Skin system exists but no visual changes needed }; self.bounce = function () { tween(dogParkGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(dogParkGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100, easing: tween.easeOut }); } }); }; self.down = function (x, y, obj) { updateBoostMultiplier(); var clickBoost = activeBoosts.click ? activeBoosts.click.multiplier : 1; var allBoost = activeBoosts.all ? activeBoosts.all.multiplier : 1; var basePoints = (1 + pointsPerClick) * prestigeMultiplier * clickBoost * allBoost; points += basePoints; totalPointsEarned += basePoints; totalClicks += 1; clicksInLastSecond++; checkSkinUnlock(); self.bounce(); LK.getSound('click').play(); var effect = new ClickEffect(); effect.x = x; effect.y = y; game.addChild(effect); effect.animate(); updateAchievements(); updateUI(); saveGame(); }; return self; }); var MultiplierOrb = Container.expand(function () { var self = Container.call(this); var orbGraphics = self.attachAsset('multiplierOrb', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); self["float"] = function () { tween(orbGraphics, { y: orbGraphics.y - 20 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { tween(orbGraphics, { y: orbGraphics.y + 20 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { self["float"](); } }); } }); }; return self; }); var PrestigeButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('prestigeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.95, scaleY: 1.0 }); var titleText = new Text2('PRESTIGE', { size: 48, fill: 0x000000 }); titleText.anchor.set(0.5, 0.5); titleText.y = -25; self.addChild(titleText); var rewardText = new Text2('Reset for +' + calculatePrestigeReward() + 'x multiplier', { size: 32, fill: 0x8B0000 }); rewardText.anchor.set(0.5, 0.5); rewardText.y = 15; self.addChild(rewardText); var costText = new Text2('Requires: 1M total clicks', { size: 28, fill: 0x444444 }); costText.anchor.set(0.5, 0.5); costText.y = 45; self.addChild(costText); self.updateDisplay = function () { var reward = calculatePrestigeReward(); rewardText.setText('Reset for +' + reward + 'x multiplier'); if (totalClicks >= 1000000) { buttonGraphics.tint = 0xFFFFFF; titleText.tint = 0x000000; } else { buttonGraphics.tint = 0x666666; titleText.tint = 0x999999; } }; self.down = function (x, y, obj) { if (totalClicks >= 1000000) { performPrestige(); } }; return self; }); var PrestigeParticle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('prestigeParticle', { anchorX: 0.5, anchorY: 0.5, alpha: 1.0, scaleX: 0.5, scaleY: 0.5 }); self.animate = function () { var randomX = (Math.random() - 0.5) * 800; var randomY = -Math.random() * 400 - 200; tween(self, { x: self.x + randomX, y: self.y + randomY }, { duration: 2000, easing: tween.easeOut }); tween(particleGraphics, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 2000, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); var StatisticsPanel = Container.expand(function () { var self = Container.call(this); var panelGraphics = self.attachAsset('statisticsPanel', { anchorX: 0.5, anchorY: 0.5, alpha: 0.9 }); var titleText = new Text2('STATISTICS', { size: 48, fill: 0xFFD700 }); titleText.anchor.set(0.5, 0.5); titleText.y = -200; self.addChild(titleText); var statsText = new Text2('', { size: 28, fill: 0xFFFFFF }); statsText.anchor.set(0, 0.5); statsText.x = -300; statsText.y = -50; self.addChild(statsText); self.updateStats = function () { var stats = ['Total Clicks: ' + totalClicks, 'Total Points Earned: ' + Math.floor(totalPointsEarned), 'Time Played: ' + Math.floor(timePlayed / 60) + ' minutes', 'Highest CPS: ' + Math.floor(highestCPS), 'Upgrades Purchased: ' + totalUpgradesPurchased, 'Prestiges: ' + prestigeLevel, 'Achievements: ' + completedAchievements + '/' + achievements.length]; statsText.setText(stats.join('\n')); }; return self; }); var UpgradeButton = Container.expand(function (upgradeData) { var self = Container.call(this); var buttonGraphics = self.attachAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.9, scaleY: 1.0 }); self.upgradeData = upgradeData; var nameText = new Text2(upgradeData.name, { size: 36, fill: 0xFFFFFF }); nameText.anchor.set(0, 0.5); nameText.x = -200; nameText.y = -20; self.addChild(nameText); var costText = new Text2('Cost: ' + upgradeData.cost, { size: 28, fill: 0xFFFF00 }); costText.anchor.set(0, 0.5); costText.x = -200; costText.y = 10; self.addChild(costText); var countText = new Text2('Owned: ' + upgradeData.owned, { size: 24, fill: 0xCCCCCC }); countText.anchor.set(1, 0.5); countText.x = 200; countText.y = 0; self.addChild(countText); self.updateDisplay = function () { costText.setText('Cost: ' + upgradeData.cost); countText.setText('Owned: ' + upgradeData.owned); if (points >= upgradeData.cost) { buttonGraphics.tint = 0xFFFFFF; // Bright white when affordable } else { buttonGraphics.tint = 0x666666; // Dark gray when not affordable } }; self.down = function (x, y, obj) { if (points >= upgradeData.cost) { points -= upgradeData.cost; upgradeData.owned++; totalUpgradesPurchased++; if (upgradeData.type === 'click') { pointsPerClick += upgradeData.power; } else if (upgradeData.type === 'auto') { pointsPerSecond += upgradeData.power; } // Exponential cost increase formula upgradeData.cost = Math.floor(upgradeData.baseCost * Math.pow(1.15, upgradeData.owned)); // Play cash register sound LK.getSound('cashRegister').play(); // Flash button pink tween(buttonGraphics, { tint: 0xFF69B4 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { updateAchievements(); updateUI(); } }); saveGame(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x8B4B9C }); /**** * Game Code ****/ // Game state variables var points = 0; var pointsPerClick = 0; // Always start at 0, will be calculated from upgrades var pointsPerSecond = 0; // Always start at 0, will be calculated from upgrades var totalClicks = storage.totalClicks || 0; var currentSkin = storage.currentSkin || 0; var skinMilestones = [0, 100, 500, 1000, 2500, 5000, 10000, 25000, 50000, 100000]; // Prestige system variables var prestigeLevel = storage.prestigeLevel || 0; var prestigeMultiplier = 1 + prestigeLevel * 0.5; // +50% per prestige level var multiplierOrbs = []; // Achievement system variables var achievements = storage.achievements || []; var completedAchievements = storage.completedAchievements || 0; var totalPointsEarned = storage.totalPointsEarned || 0; var timePlayed = storage.timePlayed || 0; var gameStartTime = Date.now(); var highestCPS = storage.highestCPS || 0; var totalUpgradesPurchased = storage.totalUpgradesPurchased || 0; // Boost system variables var activeBoosts = {}; var boostMultiplier = 1; // Statistics tracking var clicksInLastSecond = 0; var lastSecondTime = Date.now(); // Achievement definitions var achievementDefinitions = [{ id: 'first_click', name: 'First Click', target: 1, type: 'clicks', reward: 10 }, { id: 'hundred_clicks', name: 'Clicking Master', target: 100, type: 'clicks', reward: 100 }, { id: 'thousand_clicks', name: 'Click Champion', target: 1000, type: 'clicks', reward: 1000 }, { id: 'first_upgrade', name: 'First Purchase', target: 1, type: 'upgrades', reward: 50 }, { id: 'ten_upgrades', name: 'Shopping Spree', target: 10, type: 'upgrades', reward: 500 }, { id: 'first_prestige', name: 'Prestige Master', target: 1, type: 'prestiges', reward: 10000 }, { id: 'million_points', name: 'Millionaire', target: 1000000, type: 'points', reward: 5000 }, { id: 'speed_demon', name: 'Speed Demon', target: 10, type: 'cps', reward: 2000 }, { id: 'time_played', name: 'Dedicated Player', target: 3600, type: 'time', reward: 1500 }]; // Initialize achievements if not exist if (achievements.length === 0) { for (var i = 0; i < achievementDefinitions.length; i++) { achievements.push({ id: achievementDefinitions[i].id, name: achievementDefinitions[i].name, target: achievementDefinitions[i].target, type: achievementDefinitions[i].type, reward: achievementDefinitions[i].reward, current: 0, completed: false, claimed: false }); } } // Boost definitions var boostDefinitions = [{ name: '2x Click', type: 'click', multiplier: 2, duration: 30000, cost: 1000 }, { name: '3x Auto', type: 'auto', multiplier: 3, duration: 60000, cost: 5000 }, { name: '5x All', type: 'all', multiplier: 5, duration: 15000, cost: 10000 }]; function calculatePrestigeReward() { return Math.floor(totalClicks / 1000000) * 0.5; } function createPrestigeParticles(centerX, centerY) { for (var i = 0; i < 15; i++) { var particle = new PrestigeParticle(); particle.x = centerX + (Math.random() - 0.5) * 100; particle.y = centerY + (Math.random() - 0.5) * 100; game.addChild(particle); particle.animate(); } } function performPrestige() { var reward = calculatePrestigeReward(); prestigeLevel += reward; prestigeMultiplier = 1 + prestigeLevel * 0.5; // Create particle explosion createPrestigeParticles(dogPark.x, dogPark.y); // Flash screen gold LK.effects.flashScreen(0xffd700, 1500); // Reset game state but keep prestige bonuses points = 0; pointsPerClick = 0; pointsPerSecond = 0; totalClicks = 0; currentSkin = 0; // Reset all upgrades for (var i = 0; i < upgrades.length; i++) { upgrades[i].owned = 0; upgrades[i].cost = upgrades[i].baseCost; } // Create multiplier orbs around dog createMultiplierOrbs(); // Update everything updateUI(); dogPark.updateSkin(); saveGame(); } function updateAchievements() { for (var i = 0; i < achievements.length; i++) { var achievement = achievements[i]; if (achievement.completed) continue; var oldCurrent = achievement.current; switch (achievement.type) { case 'clicks': achievement.current = totalClicks; break; case 'upgrades': achievement.current = totalUpgradesPurchased; break; case 'prestiges': achievement.current = prestigeLevel; break; case 'points': achievement.current = totalPointsEarned; break; case 'cps': achievement.current = highestCPS; break; case 'time': achievement.current = timePlayed; break; } if (achievement.current >= achievement.target && !achievement.completed) { achievement.completed = true; LK.effects.flashScreen(0x00FF00, 1000); // Show achievement notification if (achievementButtons[i]) { achievementButtons[i].updateProgress(); } } } } function claimAchievement(achievement) { if (achievement.completed && !achievement.claimed) { achievement.claimed = true; points += achievement.reward; completedAchievements++; LK.effects.flashScreen(0xFFD700, 500); updateUI(); saveGame(); } } function activateBoost(boostData) { activeBoosts[boostData.type] = { multiplier: boostData.multiplier, endTime: Date.now() + boostData.duration, type: boostData.type }; updateBoostMultiplier(); } function updateBoostMultiplier() { boostMultiplier = 1; var currentTime = Date.now(); for (var type in activeBoosts) { var boost = activeBoosts[type]; if (boost.endTime > currentTime) { if (type === 'all' || type === 'click' || type === 'auto') { boostMultiplier *= boost.multiplier; } } else { delete activeBoosts[type]; } } } function createMultiplierOrbs() { // Clear existing orbs for (var i = 0; i < multiplierOrbs.length; i++) { multiplierOrbs[i].destroy(); } multiplierOrbs = []; // Create new orbs based on prestige level var orbCount = Math.min(prestigeLevel, 8); for (var i = 0; i < orbCount; i++) { var orb = new MultiplierOrb(); var angle = i / orbCount * Math.PI * 2; orb.x = dogPark.x + Math.cos(angle) * 300; orb.y = dogPark.y + Math.sin(angle) * 200; multiplierOrbs.push(orb); game.addChild(orb); orb["float"](); // Animate orb appearance orb.alpha = 0; orb.scaleX = 0; orb.scaleY = 0; tween(orb, { alpha: 0.8, scaleX: 1, scaleY: 1 }, { duration: 800, easing: tween.elasticOut }); } } // Upgrade definitions with exponential growth - ordered from cheapest to most expensive var upgrades = [{ name: 'Squeaky Toy', type: 'click', cost: storage.squeakyToyCost || 15, baseCost: 15, power: 1, owned: storage.squeakyToyOwned || 0 }, { name: 'Dog Walker', type: 'auto', cost: storage.dogWalkerCost || 50, baseCost: 50, power: 1, owned: storage.dogWalkerOwned || 0 }, { name: 'Tennis Ball', type: 'click', cost: storage.tennisBallCost || 100, baseCost: 100, power: 5, owned: storage.tennisBallOwned || 0 }, { name: 'Poop Bag Station', type: 'auto', cost: storage.poopBagStationCost || 500, baseCost: 500, power: 8, owned: storage.poopBagStationOwned || 0 }, { name: 'Premium Treats', type: 'click', cost: storage.premiumTreatsCost || 1200, baseCost: 1200, power: 47, owned: storage.premiumTreatsOwned || 0 }, { name: 'Dog Fountain', type: 'auto', cost: storage.dogFountainCost || 8000, baseCost: 8000, power: 47, owned: storage.dogFountainOwned || 0 }, { name: 'Chew Bone', type: 'click', cost: storage.chewBoneCost || 15000, baseCost: 15000, power: 260, owned: storage.chewBoneOwned || 0 }, { name: 'Agility Course', type: 'auto', cost: storage.agilityCourseC || 90000, baseCost: 90000, power: 260, owned: storage.agilityCourseo || 0 }, { name: 'Diamond Collar', type: 'click', cost: storage.diamondCollarCost || 180000, baseCost: 180000, power: 1400, owned: storage.diamondCollarOwned || 0 }, { name: 'Dog Daycare', type: 'auto', cost: storage.dogDaycareCost || 900000, baseCost: 900000, power: 1400, owned: storage.dogDaycareOwned || 0 }, { name: 'Golden Leash', type: 'click', cost: storage.goldenLeashCost || 1800000, baseCost: 1800000, power: 7800, owned: storage.goldenLeashOwned || 0 }, { name: 'Mobile Grooming Van', type: 'auto', cost: storage.mobileGroomingVanCost || 9000000, baseCost: 9000000, power: 7800, owned: storage.mobileGroomingVanOwned || 0 }, { name: 'Laser Pointer', type: 'click', cost: storage.laserPointerCost || 27000000, baseCost: 27000000, power: 44000, owned: storage.laserPointerOwned || 0 }, { name: 'Dog Hotel', type: 'auto', cost: storage.dogHotelCost || 135000000, baseCost: 135000000, power: 44000, owned: storage.dogHotelOwned || 0 }, { name: 'Robotic Paw', type: 'click', cost: storage.roboticPawCost || 540000000, baseCost: 540000000, power: 260000, owned: storage.roboticPawOwned || 0 }, { name: 'Bark Park', type: 'auto', cost: storage.barkParkCost || 2700000000, baseCost: 2700000000, power: 260000, owned: storage.barkParkOwned || 0 }, { name: 'Tail Wag Generator', type: 'click', cost: storage.tailWagGeneratorCost || 8100000000, baseCost: 8100000000, power: 1600000, owned: storage.tailWagGeneratorOwned || 0 }, { name: 'Doggy Resort Chain', type: 'auto', cost: storage.doggyResortChainCost || 40500000000, baseCost: 40500000000, power: 1600000, owned: storage.doggyResortChainOwned || 0 }, { name: 'Frisbee Factory', type: 'click', cost: storage.frisbeeFactoryCost || 121500000000, baseCost: 121500000000, power: 10000000, owned: storage.frisbeeFactoryOwned || 0 }, { name: 'Canine Island', type: 'auto', cost: storage.canineIslandCost || 607500000000, baseCost: 607500000000, power: 10000000, owned: storage.canineIslandOwned || 0 }, { name: 'Doghouse Empire', type: 'click', cost: storage.doghouseEmpireCost || 1822500000000, baseCost: 1822500000000, power: 65000000, owned: storage.doghouseEmpireOwned || 0 }, { name: 'Puppy Planet', type: 'auto', cost: storage.puppyPlanetCost || 9112500000000, baseCost: 9112500000000, power: 65000000, owned: storage.puppyPlanetOwned || 0 }, { name: 'Biscuit Factory', type: 'auto', cost: storage.biscuitFactoryCost || 136687500000000, baseCost: 136687500000000, power: 430000000, owned: storage.biscuitFactoryOwned || 0 }, { name: 'Fetch Robot Workshop', type: 'auto', cost: storage.fetchRobotWorkshopCost || 2733750000000000, baseCost: 2733750000000000, power: 2900000000, owned: storage.fetchRobotWorkshopOwned || 0 }, { name: 'Treat Plantation', type: 'auto', cost: storage.treatPlantationCost || 41006250000000000, baseCost: 41006250000000000, power: 21000000000, owned: storage.treatPlantationOwned || 0 }, { name: 'Doggy Spa Chain', type: 'auto', cost: storage.doggySpaChainCost || 615093750000000000, baseCost: 615093750000000000, power: 150000000000, owned: storage.doggySpaChainOwned || 0 }, { name: 'Canine Universe', type: 'auto', cost: storage.canineUniverseCost || 9226406250000000000, baseCost: 9226406250000000000, power: 1100000000000, owned: storage.canineUniverseOwned || 0 }]; // Sort upgrades from cheapest to most expensive upgrades.sort(function (a, b) { return a.baseCost - b.baseCost; }); // Load saved upgrade states for (var i = 0; i < upgrades.length; i++) { var upgrade = upgrades[i]; if (upgrade.type === 'click') { pointsPerClick += upgrade.owned * upgrade.power; } else if (upgrade.type === 'auto') { pointsPerSecond += upgrade.owned * upgrade.power; } } // UI Elements var pointsDisplay = new Text2('Points: ' + Math.floor(points), { size: 90, fill: 0xFFFFFF }); pointsDisplay.anchor.set(0.5, 0); LK.gui.top.addChild(pointsDisplay); var displayPerSecond = pointsPerSecond; // Track the displayed value for animation var perSecondDisplay = new Text2('Per Second: ' + displayPerSecond, { size: 70, fill: 0xFFFF00 }); perSecondDisplay.anchor.set(0.5, 0); perSecondDisplay.y = 110; LK.gui.top.addChild(perSecondDisplay); // Dog Park title var dogParkTitle = new Text2('Summer Clicker', { size: 150, fill: 0x000000 }); dogParkTitle.anchor.set(0.5, 0.5); dogParkTitle.x = 900; dogParkTitle.y = 550; game.addChild(dogParkTitle); // Prestige display var prestigeDisplay = new Text2('Prestige Level: ' + prestigeLevel + ' (x' + prestigeMultiplier.toFixed(1) + ')', { size: 60, fill: 0xffd700 }); prestigeDisplay.anchor.set(0.5, 0); prestigeDisplay.y = 190; LK.gui.top.addChild(prestigeDisplay); // Prestige button var prestigeButton = new PrestigeButton(); prestigeButton.x = 300; prestigeButton.y = 1800; game.addChild(prestigeButton); // Achievement panel var achievementContainer = new Container(); achievementContainer.x = 150; achievementContainer.y = 400; game.addChild(achievementContainer); var achievementButtons = []; for (var i = 0; i < achievements.length; i++) { var achievementButton = new Achievement(achievements[i]); achievementButton.x = i % 3 * 120; achievementButton.y = Math.floor(i / 3) * 150; achievementButtons.push(achievementButton); achievementContainer.addChild(achievementButton); achievementButton.updateProgress(); } // Boost buttons var boostContainer = new Container(); boostContainer.x = 300; boostContainer.y = 2200; game.addChild(boostContainer); var boostButtons = []; for (var i = 0; i < boostDefinitions.length; i++) { var boostButton = new BoostButton(boostDefinitions[i]); boostButton.x = i * 450; boostButton.y = 0; boostButtons.push(boostButton); boostContainer.addChild(boostButton); } // Statistics panel (initially hidden) var statsPanel = new StatisticsPanel(); statsPanel.x = 1024; statsPanel.y = 1366; statsPanel.alpha = 0; game.addChild(statsPanel); // Statistics button var statsButton = new Text2('STATS', { size: 40, fill: 0xFFFFFF }); statsButton.anchor.set(1, 0); statsButton.x = -20; statsButton.y = 300; var showingStats = false; LK.gui.topRight.addChild(statsButton); // Main dog park var dogPark = game.addChild(new DogPark()); dogPark.x = 900; dogPark.y = 1366; // Initialize current skin dogPark.updateSkin(); // Create scrollable upgrade container var upgradeContainer = new Container(); upgradeContainer.x = 1700; upgradeContainer.y = 400; game.addChild(upgradeContainer); // Upgrade buttons var upgradeButtons = []; for (var i = 0; i < upgrades.length; i++) { var button = new UpgradeButton(upgrades[i]); button.x = 0; button.y = i * 200; upgradeButtons.push(button); upgradeContainer.addChild(button); } // Scroll variables var scrollY = 0; var maxScroll = Math.max(0, upgrades.length * 200 - 1800); var lastTouchY = 0; var isDragging = false; // Auto-clicker timer var autoClickTimer = 0; function updateUI() { pointsDisplay.setText('Points: ' + Math.floor(points)); prestigeDisplay.setText('Prestige Level: ' + prestigeLevel + ' (x' + prestigeMultiplier.toFixed(1) + ')'); // Animate per second display if value changed var adjustedPerSecond = Math.floor(pointsPerSecond * prestigeMultiplier); if (displayPerSecond !== adjustedPerSecond) { tween.stop({ displayPerSecond: true }); // Stop any existing tween tween({ displayPerSecond: displayPerSecond }, { displayPerSecond: adjustedPerSecond }, { duration: 800, easing: tween.easeOut, onUpdate: function onUpdate() { perSecondDisplay.setText('Per Second: ' + Math.floor(displayPerSecond)); }, onFinish: function onFinish() { displayPerSecond = adjustedPerSecond; perSecondDisplay.setText('Per Second: ' + adjustedPerSecond); } }); } else { perSecondDisplay.setText('Per Second: ' + adjustedPerSecond); } for (var i = 0; i < upgradeButtons.length; i++) { upgradeButtons[i].updateDisplay(); } prestigeButton.updateDisplay(); } function checkSkinUnlock() { for (var i = skinMilestones.length - 1; i >= 0; i--) { if (totalClicks >= skinMilestones[i] && currentSkin < i) { currentSkin = i; dogPark.updateSkin(); // Flash effect for skin unlock LK.effects.flashScreen(0x00ff00, 500); break; } } } function saveGame() { storage.points = points; storage.totalClicks = totalClicks; storage.currentSkin = currentSkin; storage.prestigeLevel = prestigeLevel; // Save only achievement data, not the full objects var achievementData = []; for (var i = 0; i < achievements.length; i++) { achievementData.push({ id: achievements[i].id, name: achievements[i].name, target: achievements[i].target, type: achievements[i].type, reward: achievements[i].reward, current: achievements[i].current, completed: achievements[i].completed, claimed: achievements[i].claimed }); } storage.achievements = achievementData; storage.completedAchievements = completedAchievements; storage.totalPointsEarned = totalPointsEarned; storage.timePlayed = timePlayed; storage.highestCPS = highestCPS; storage.totalUpgradesPurchased = totalUpgradesPurchased; // Don't save pointsPerClick or pointsPerSecond - they should be calculated from upgrades for (var i = 0; i < upgrades.length; i++) { var upgrade = upgrades[i]; var baseName = upgrade.name.replace(/\s+/g, ''); storage[baseName.toLowerCase() + 'Cost'] = upgrade.cost; storage[baseName.toLowerCase() + 'Owned'] = upgrade.owned; } } // Statistics button interaction statsButton.down = function (x, y, obj) { showingStats = !showingStats; if (showingStats) { statsPanel.updateStats(); tween(statsPanel, { alpha: 1 }, { duration: 300, easing: tween.easeOut }); } else { tween(statsPanel, { alpha: 0 }, { duration: 300, easing: tween.easeOut }); } }; // Initialize prestige orbs if player has prestige levels if (prestigeLevel > 0) { createMultiplierOrbs(); } // Initial UI update updateUI(); // Start peaceful background music LK.playMusic('peacefulBgMusic'); // Touch controls for scrolling game.down = function (x, y, obj) { if (x > 1300) { isDragging = true; lastTouchY = y; } }; game.up = function (x, y, obj) { isDragging = false; }; game.move = function (x, y, obj) { if (isDragging && x > 1300) { var deltaY = y - lastTouchY; scrollY = Math.max(0, Math.min(maxScroll, scrollY - deltaY)); upgradeContainer.y = 400 - scrollY; lastTouchY = y; } }; game.update = function () { // Update time played var currentTime = Date.now(); timePlayed += (currentTime - gameStartTime) / 1000; gameStartTime = currentTime; // Track clicks per second if (currentTime - lastSecondTime >= 1000) { var currentCPS = clicksInLastSecond; if (currentCPS > highestCPS) { highestCPS = currentCPS; } clicksInLastSecond = 0; lastSecondTime = currentTime; } // Update active boosts updateBoostMultiplier(); // Auto-clicker logic autoClickTimer++; if (autoClickTimer >= 60) { // Every second at 60 FPS var autoBoost = activeBoosts.auto ? activeBoosts.auto.multiplier : 1; var allBoost = activeBoosts.all ? activeBoosts.all.multiplier : 1; var autoPoints = pointsPerSecond * prestigeMultiplier * autoBoost * allBoost; points += autoPoints; totalPointsEarned += autoPoints; autoClickTimer = 0; updateAchievements(); updateUI(); if (pointsPerSecond > 0) { saveGame(); } } // Update boost buttons for (var i = 0; i < boostButtons.length; i++) { boostButtons[i].updateDisplay(); } // Save periodically if (LK.ticks % 300 === 0) { // Every 5 seconds saveGame(); } };
===================================================================
--- original.js
+++ change.js
@@ -1000,9 +1000,23 @@
storage.points = points;
storage.totalClicks = totalClicks;
storage.currentSkin = currentSkin;
storage.prestigeLevel = prestigeLevel;
- storage.achievements = achievements;
+ // Save only achievement data, not the full objects
+ var achievementData = [];
+ for (var i = 0; i < achievements.length; i++) {
+ achievementData.push({
+ id: achievements[i].id,
+ name: achievements[i].name,
+ target: achievements[i].target,
+ type: achievements[i].type,
+ reward: achievements[i].reward,
+ current: achievements[i].current,
+ completed: achievements[i].completed,
+ claimed: achievements[i].claimed
+ });
+ }
+ storage.achievements = achievementData;
storage.completedAchievements = completedAchievements;
storage.totalPointsEarned = totalPointsEarned;
storage.timePlayed = timePlayed;
storage.highestCPS = highestCPS;