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Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.achievements = achievements;' Line Number: 1026 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Add everything a clicker could possibly need ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
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Add a REALLY cool update so this update looks like something new was added ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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I still see the gun bro remove it from the game completely
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Make the gun invisible into 100 clicks
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Also make sure the gun isn’t the default skin. Make sure it only unlocks at 100 clicks.
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Little bit more to the left then a little bit down
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To the left
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Move it to the right until it hits the border of the dog
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Move the gun outside of the dog picture, but put it ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Remove gun barrel
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I still have eight points at the start make this say zero
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Make it so the dog skin changes every big amount of clicks the first skin will be the dog holding a gun make a gun and assets ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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On a multiplier, make sure it counts up to the number not just like teleport to the number ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Move the dog, a little bit to the left
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Make sure every upgrade isn’t the same price
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Make sure every single upgrade goes from cheap to expensive
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Put the upgrades a little bit more to the right
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Make the UI slightly bigger
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Fit every text in the box. Also move the summer clicker text slightly to the left.
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OK, make everything in the UI bigger
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Make the third upgrade a little bit more expensive
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Make the precious little bit more spaced
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Add peaceful background music
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But obviously make the points go up when I click the dog just make it so I start off at zero, but then when I click get more, but when I start the game when I opened the game zero but when I click build up one, then I get enough for an upgrade and it builds up to the multiplier then that’s how clickers work
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var ClickEffect = Container.expand(function () { var self = Container.call(this); var effectGraphics = self.attachAsset('clickEffect', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8, scaleX: 0.3, scaleY: 0.3 }); self.animate = function () { tween(effectGraphics, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 400, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); var DogPark = Container.expand(function () { var self = Container.call(this); var dogParkGraphics = self.attachAsset('dogPark', { anchorX: 0.5, anchorY: 0.5 }); var gunGraphics = null; self.updateSkin = function () { if (currentSkin >= 1 && !gunGraphics) { // Add gun for skin 1 (dog with gun) - positioned outside dog graphics gunGraphics = self.attachAsset('gun', { anchorX: 0.5, anchorY: 0.5 }); // Position gun outside of dog graphics - to the left side at the border gunGraphics.x = -200; gunGraphics.y = -50; // Add subtle rotation to make it look more natural gunGraphics.rotation = -0.2; } }; self.bounce = function () { tween(dogParkGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(dogParkGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100, easing: tween.easeOut }); } }); }; self.down = function (x, y, obj) { points += 1 + pointsPerClick; // Base 1 point per click + upgrade bonuses totalClicks += 1; checkSkinUnlock(); self.bounce(); LK.getSound('click').play(); var effect = new ClickEffect(); effect.x = x; effect.y = y; game.addChild(effect); effect.animate(); updateUI(); saveGame(); }; return self; }); var UpgradeButton = Container.expand(function (upgradeData) { var self = Container.call(this); var buttonGraphics = self.attachAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.9, scaleY: 1.0 }); self.upgradeData = upgradeData; var nameText = new Text2(upgradeData.name, { size: 36, fill: 0xFFFFFF }); nameText.anchor.set(0, 0.5); nameText.x = -200; nameText.y = -20; self.addChild(nameText); var costText = new Text2('Cost: ' + upgradeData.cost, { size: 28, fill: 0xFFFF00 }); costText.anchor.set(0, 0.5); costText.x = -200; costText.y = 10; self.addChild(costText); var countText = new Text2('Owned: ' + upgradeData.owned, { size: 24, fill: 0xCCCCCC }); countText.anchor.set(1, 0.5); countText.x = 200; countText.y = 0; self.addChild(countText); self.updateDisplay = function () { costText.setText('Cost: ' + upgradeData.cost); countText.setText('Owned: ' + upgradeData.owned); if (points >= upgradeData.cost) { buttonGraphics.tint = 0xFFFFFF; // Bright white when affordable } else { buttonGraphics.tint = 0x666666; // Dark gray when not affordable } }; self.down = function (x, y, obj) { if (points >= upgradeData.cost) { points -= upgradeData.cost; upgradeData.owned++; if (upgradeData.type === 'click') { pointsPerClick += upgradeData.power; } else if (upgradeData.type === 'auto') { pointsPerSecond += upgradeData.power; } // Exponential cost increase formula upgradeData.cost = Math.floor(upgradeData.baseCost * Math.pow(1.15, upgradeData.owned)); // Play cash register sound LK.getSound('cashRegister').play(); // Flash button pink tween(buttonGraphics, { tint: 0xFF69B4 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { updateUI(); } }); saveGame(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x8B4B9C }); /**** * Game Code ****/ // Game state variables var points = 0; var pointsPerClick = 0; // Always start at 0, will be calculated from upgrades var pointsPerSecond = 0; // Always start at 0, will be calculated from upgrades var totalClicks = storage.totalClicks || 0; var currentSkin = storage.currentSkin || 0; var skinMilestones = [0, 100, 500, 1000, 2500, 5000, 10000, 25000, 50000, 100000]; // Upgrade definitions with exponential growth - ordered from cheapest to most expensive var upgrades = [{ name: 'Squeaky Toy', type: 'click', cost: storage.squeakyToyCost || 15, baseCost: 15, power: 1, owned: storage.squeakyToyOwned || 0 }, { name: 'Dog Walker', type: 'auto', cost: storage.dogWalkerCost || 50, baseCost: 50, power: 1, owned: storage.dogWalkerOwned || 0 }, { name: 'Tennis Ball', type: 'click', cost: storage.tennisBallCost || 100, baseCost: 100, power: 5, owned: storage.tennisBallOwned || 0 }, { name: 'Poop Bag Station', type: 'auto', cost: storage.poopBagStationCost || 500, baseCost: 500, power: 8, owned: storage.poopBagStationOwned || 0 }, { name: 'Premium Treats', type: 'click', cost: storage.premiumTreatsCost || 1200, baseCost: 1200, power: 47, owned: storage.premiumTreatsOwned || 0 }, { name: 'Dog Fountain', type: 'auto', cost: storage.dogFountainCost || 8000, baseCost: 8000, power: 47, owned: storage.dogFountainOwned || 0 }, { name: 'Chew Bone', type: 'click', cost: storage.chewBoneCost || 15000, baseCost: 15000, power: 260, owned: storage.chewBoneOwned || 0 }, { name: 'Agility Course', type: 'auto', cost: storage.agilityCourseC || 90000, baseCost: 90000, power: 260, owned: storage.agilityCourseo || 0 }, { name: 'Diamond Collar', type: 'click', cost: storage.diamondCollarCost || 180000, baseCost: 180000, power: 1400, owned: storage.diamondCollarOwned || 0 }, { name: 'Dog Daycare', type: 'auto', cost: storage.dogDaycareCost || 900000, baseCost: 900000, power: 1400, owned: storage.dogDaycareOwned || 0 }, { name: 'Golden Leash', type: 'click', cost: storage.goldenLeashCost || 1800000, baseCost: 1800000, power: 7800, owned: storage.goldenLeashOwned || 0 }, { name: 'Mobile Grooming Van', type: 'auto', cost: storage.mobileGroomingVanCost || 9000000, baseCost: 9000000, power: 7800, owned: storage.mobileGroomingVanOwned || 0 }, { name: 'Laser Pointer', type: 'click', cost: storage.laserPointerCost || 27000000, baseCost: 27000000, power: 44000, owned: storage.laserPointerOwned || 0 }, { name: 'Dog Hotel', type: 'auto', cost: storage.dogHotelCost || 135000000, baseCost: 135000000, power: 44000, owned: storage.dogHotelOwned || 0 }, { name: 'Robotic Paw', type: 'click', cost: storage.roboticPawCost || 540000000, baseCost: 540000000, power: 260000, owned: storage.roboticPawOwned || 0 }, { name: 'Bark Park', type: 'auto', cost: storage.barkParkCost || 2700000000, baseCost: 2700000000, power: 260000, owned: storage.barkParkOwned || 0 }, { name: 'Tail Wag Generator', type: 'click', cost: storage.tailWagGeneratorCost || 8100000000, baseCost: 8100000000, power: 1600000, owned: storage.tailWagGeneratorOwned || 0 }, { name: 'Doggy Resort Chain', type: 'auto', cost: storage.doggyResortChainCost || 40500000000, baseCost: 40500000000, power: 1600000, owned: storage.doggyResortChainOwned || 0 }, { name: 'Frisbee Factory', type: 'click', cost: storage.frisbeeFactoryCost || 121500000000, baseCost: 121500000000, power: 10000000, owned: storage.frisbeeFactoryOwned || 0 }, { name: 'Canine Island', type: 'auto', cost: storage.canineIslandCost || 607500000000, baseCost: 607500000000, power: 10000000, owned: storage.canineIslandOwned || 0 }, { name: 'Doghouse Empire', type: 'click', cost: storage.doghouseEmpireCost || 1822500000000, baseCost: 1822500000000, power: 65000000, owned: storage.doghouseEmpireOwned || 0 }, { name: 'Puppy Planet', type: 'auto', cost: storage.puppyPlanetCost || 9112500000000, baseCost: 9112500000000, power: 65000000, owned: storage.puppyPlanetOwned || 0 }, { name: 'Biscuit Factory', type: 'auto', cost: storage.biscuitFactoryCost || 136687500000000, baseCost: 136687500000000, power: 430000000, owned: storage.biscuitFactoryOwned || 0 }, { name: 'Fetch Robot Workshop', type: 'auto', cost: storage.fetchRobotWorkshopCost || 2733750000000000, baseCost: 2733750000000000, power: 2900000000, owned: storage.fetchRobotWorkshopOwned || 0 }, { name: 'Treat Plantation', type: 'auto', cost: storage.treatPlantationCost || 41006250000000000, baseCost: 41006250000000000, power: 21000000000, owned: storage.treatPlantationOwned || 0 }, { name: 'Doggy Spa Chain', type: 'auto', cost: storage.doggySpaChainCost || 615093750000000000, baseCost: 615093750000000000, power: 150000000000, owned: storage.doggySpaChainOwned || 0 }, { name: 'Canine Universe', type: 'auto', cost: storage.canineUniverseCost || 9226406250000000000, baseCost: 9226406250000000000, power: 1100000000000, owned: storage.canineUniverseOwned || 0 }]; // Sort upgrades from cheapest to most expensive upgrades.sort(function (a, b) { return a.baseCost - b.baseCost; }); // Load saved upgrade states for (var i = 0; i < upgrades.length; i++) { var upgrade = upgrades[i]; if (upgrade.type === 'click') { pointsPerClick += upgrade.owned * upgrade.power; } else if (upgrade.type === 'auto') { pointsPerSecond += upgrade.owned * upgrade.power; } } // UI Elements var pointsDisplay = new Text2('Points: ' + Math.floor(points), { size: 90, fill: 0xFFFFFF }); pointsDisplay.anchor.set(0.5, 0); LK.gui.top.addChild(pointsDisplay); var displayPerSecond = pointsPerSecond; // Track the displayed value for animation var perSecondDisplay = new Text2('Per Second: ' + displayPerSecond, { size: 70, fill: 0xFFFF00 }); perSecondDisplay.anchor.set(0.5, 0); perSecondDisplay.y = 110; LK.gui.top.addChild(perSecondDisplay); // Dog Park title var dogParkTitle = new Text2('Summer Clicker', { size: 150, fill: 0x000000 }); dogParkTitle.anchor.set(0.5, 0.5); dogParkTitle.x = 900; dogParkTitle.y = 550; game.addChild(dogParkTitle); // Main dog park var dogPark = game.addChild(new DogPark()); dogPark.x = 900; dogPark.y = 1366; // Initialize current skin dogPark.updateSkin(); // Create scrollable upgrade container var upgradeContainer = new Container(); upgradeContainer.x = 1700; upgradeContainer.y = 400; game.addChild(upgradeContainer); // Upgrade buttons var upgradeButtons = []; for (var i = 0; i < upgrades.length; i++) { var button = new UpgradeButton(upgrades[i]); button.x = 0; button.y = i * 200; upgradeButtons.push(button); upgradeContainer.addChild(button); } // Scroll variables var scrollY = 0; var maxScroll = Math.max(0, upgrades.length * 200 - 1800); var lastTouchY = 0; var isDragging = false; // Auto-clicker timer var autoClickTimer = 0; function updateUI() { pointsDisplay.setText('Points: ' + Math.floor(points)); // Animate per second display if value changed if (displayPerSecond !== pointsPerSecond) { tween.stop({ displayPerSecond: true }); // Stop any existing tween tween({ displayPerSecond: displayPerSecond }, { displayPerSecond: pointsPerSecond }, { duration: 800, easing: tween.easeOut, onUpdate: function onUpdate() { perSecondDisplay.setText('Per Second: ' + Math.floor(displayPerSecond)); }, onFinish: function onFinish() { displayPerSecond = pointsPerSecond; perSecondDisplay.setText('Per Second: ' + pointsPerSecond); } }); } else { perSecondDisplay.setText('Per Second: ' + pointsPerSecond); } for (var i = 0; i < upgradeButtons.length; i++) { upgradeButtons[i].updateDisplay(); } } function checkSkinUnlock() { for (var i = skinMilestones.length - 1; i >= 0; i--) { if (totalClicks >= skinMilestones[i] && currentSkin < i) { currentSkin = i; dogPark.updateSkin(); // Flash effect for skin unlock LK.effects.flashScreen(0x00ff00, 500); break; } } } function saveGame() { storage.points = points; storage.totalClicks = totalClicks; storage.currentSkin = currentSkin; // Don't save pointsPerClick or pointsPerSecond - they should be calculated from upgrades for (var i = 0; i < upgrades.length; i++) { var upgrade = upgrades[i]; var baseName = upgrade.name.replace(/\s+/g, ''); storage[baseName.toLowerCase() + 'Cost'] = upgrade.cost; storage[baseName.toLowerCase() + 'Owned'] = upgrade.owned; } } // Initial UI update updateUI(); // Start peaceful background music LK.playMusic('peacefulBgMusic'); // Touch controls for scrolling game.down = function (x, y, obj) { if (x > 1300) { isDragging = true; lastTouchY = y; } }; game.up = function (x, y, obj) { isDragging = false; }; game.move = function (x, y, obj) { if (isDragging && x > 1300) { var deltaY = y - lastTouchY; scrollY = Math.max(0, Math.min(maxScroll, scrollY - deltaY)); upgradeContainer.y = 400 - scrollY; lastTouchY = y; } }; game.update = function () { // Auto-clicker logic autoClickTimer++; if (autoClickTimer >= 60) { // Every second at 60 FPS points += pointsPerSecond; autoClickTimer = 0; updateUI(); if (pointsPerSecond > 0) { saveGame(); } } // Save periodically if (LK.ticks % 300 === 0) { // Every 5 seconds saveGame(); } };
===================================================================
--- original.js
+++ change.js
@@ -44,10 +44,10 @@
gunGraphics = self.attachAsset('gun', {
anchorX: 0.5,
anchorY: 0.5
});
- // Position gun outside of dog graphics - to the right side at the border
- gunGraphics.x = 200;
+ // Position gun outside of dog graphics - to the left side at the border
+ gunGraphics.x = -200;
gunGraphics.y = -50;
// Add subtle rotation to make it look more natural
gunGraphics.rotation = -0.2;
}