User prompt
There’s a lot of empty space put something really cool there ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Scoot towards summer clicker, a little bit to the left
User prompt
Make the word summer clicker out of the way of any assets
User prompt
The dog isn’t called dog park. It’s called summer.
User prompt
To the Left more
User prompt
A little bit to the left
User prompt
Put it even more downward
User prompt
Put the dog a little bit downward
User prompt
Make the dog a little center and make the upgrades to go to the right
User prompt
Make sure nothing is overlapping, but it also fits on my screen
User prompt
Make every prestige multiply clicks by one
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.achievements = achievementData;' Line Number: 1040 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.achievements = achievements;' Line Number: 1026 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Add everything a clicker could possibly need ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
User prompt
Add a REALLY cool update so this update looks like something new was added ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
I still see the gun bro remove it from the game completely
User prompt
Make the gun invisible into 100 clicks
User prompt
Also make sure the gun isn’t the default skin. Make sure it only unlocks at 100 clicks.
User prompt
Little bit more to the left then a little bit down
User prompt
To the left
User prompt
Move it to the right until it hits the border of the dog
User prompt
Move the gun outside of the dog picture, but put it ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Remove gun barrel
User prompt
I still have eight points at the start make this say zero
User prompt
Make it so the dog skin changes every big amount of clicks the first skin will be the dog holding a gun make a gun and assets ↪💡 Consider importing and using the following plugins: @upit/storage.v1
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var ClickEffect = Container.expand(function () {
var self = Container.call(this);
var effectGraphics = self.attachAsset('clickEffect', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.8,
scaleX: 0.3,
scaleY: 0.3
});
self.animate = function () {
tween(effectGraphics, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 0
}, {
duration: 400,
easing: tween.easeOut,
onFinish: function onFinish() {
self.destroy();
}
});
};
return self;
});
var DogPark = Container.expand(function () {
var self = Container.call(this);
var dogParkGraphics = self.attachAsset('dogPark', {
anchorX: 0.5,
anchorY: 0.5
});
var gunGraphics = null;
self.updateSkin = function () {
if (currentSkin >= 1 && !gunGraphics) {
// Add gun for skin 1 (dog with gun)
gunGraphics = self.attachAsset('gun', {
anchorX: 0.5,
anchorY: 0.5
});
gunGraphics.x = 60;
gunGraphics.y = -20;
}
};
self.bounce = function () {
tween(dogParkGraphics, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(dogParkGraphics, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
easing: tween.easeOut
});
}
});
};
self.down = function (x, y, obj) {
points += 1 + pointsPerClick; // Base 1 point per click + upgrade bonuses
totalClicks += 1;
checkSkinUnlock();
self.bounce();
LK.getSound('click').play();
var effect = new ClickEffect();
effect.x = x;
effect.y = y;
game.addChild(effect);
effect.animate();
updateUI();
saveGame();
};
return self;
});
var UpgradeButton = Container.expand(function (upgradeData) {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.9,
scaleY: 1.0
});
self.upgradeData = upgradeData;
var nameText = new Text2(upgradeData.name, {
size: 36,
fill: 0xFFFFFF
});
nameText.anchor.set(0, 0.5);
nameText.x = -200;
nameText.y = -20;
self.addChild(nameText);
var costText = new Text2('Cost: ' + upgradeData.cost, {
size: 28,
fill: 0xFFFF00
});
costText.anchor.set(0, 0.5);
costText.x = -200;
costText.y = 10;
self.addChild(costText);
var countText = new Text2('Owned: ' + upgradeData.owned, {
size: 24,
fill: 0xCCCCCC
});
countText.anchor.set(1, 0.5);
countText.x = 200;
countText.y = 0;
self.addChild(countText);
self.updateDisplay = function () {
costText.setText('Cost: ' + upgradeData.cost);
countText.setText('Owned: ' + upgradeData.owned);
if (points >= upgradeData.cost) {
buttonGraphics.tint = 0xFFFFFF; // Bright white when affordable
} else {
buttonGraphics.tint = 0x666666; // Dark gray when not affordable
}
};
self.down = function (x, y, obj) {
if (points >= upgradeData.cost) {
points -= upgradeData.cost;
upgradeData.owned++;
if (upgradeData.type === 'click') {
pointsPerClick += upgradeData.power;
} else if (upgradeData.type === 'auto') {
pointsPerSecond += upgradeData.power;
}
// Exponential cost increase formula
upgradeData.cost = Math.floor(upgradeData.baseCost * Math.pow(1.15, upgradeData.owned));
// Play cash register sound
LK.getSound('cashRegister').play();
// Flash button pink
tween(buttonGraphics, {
tint: 0xFF69B4
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
updateUI();
}
});
saveGame();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x8B4B9C
});
/****
* Game Code
****/
// Game state variables
var points = 0;
var pointsPerClick = 0; // Always start at 0, will be calculated from upgrades
var pointsPerSecond = 0; // Always start at 0, will be calculated from upgrades
var totalClicks = storage.totalClicks || 0;
var currentSkin = storage.currentSkin || 0;
var skinMilestones = [0, 100, 500, 1000, 2500, 5000, 10000, 25000, 50000, 100000];
// Upgrade definitions with exponential growth - ordered from cheapest to most expensive
var upgrades = [{
name: 'Squeaky Toy',
type: 'click',
cost: storage.squeakyToyCost || 15,
baseCost: 15,
power: 1,
owned: storage.squeakyToyOwned || 0
}, {
name: 'Dog Walker',
type: 'auto',
cost: storage.dogWalkerCost || 50,
baseCost: 50,
power: 1,
owned: storage.dogWalkerOwned || 0
}, {
name: 'Tennis Ball',
type: 'click',
cost: storage.tennisBallCost || 100,
baseCost: 100,
power: 5,
owned: storage.tennisBallOwned || 0
}, {
name: 'Poop Bag Station',
type: 'auto',
cost: storage.poopBagStationCost || 500,
baseCost: 500,
power: 8,
owned: storage.poopBagStationOwned || 0
}, {
name: 'Premium Treats',
type: 'click',
cost: storage.premiumTreatsCost || 1200,
baseCost: 1200,
power: 47,
owned: storage.premiumTreatsOwned || 0
}, {
name: 'Dog Fountain',
type: 'auto',
cost: storage.dogFountainCost || 8000,
baseCost: 8000,
power: 47,
owned: storage.dogFountainOwned || 0
}, {
name: 'Chew Bone',
type: 'click',
cost: storage.chewBoneCost || 15000,
baseCost: 15000,
power: 260,
owned: storage.chewBoneOwned || 0
}, {
name: 'Agility Course',
type: 'auto',
cost: storage.agilityCourseC || 90000,
baseCost: 90000,
power: 260,
owned: storage.agilityCourseo || 0
}, {
name: 'Diamond Collar',
type: 'click',
cost: storage.diamondCollarCost || 180000,
baseCost: 180000,
power: 1400,
owned: storage.diamondCollarOwned || 0
}, {
name: 'Dog Daycare',
type: 'auto',
cost: storage.dogDaycareCost || 900000,
baseCost: 900000,
power: 1400,
owned: storage.dogDaycareOwned || 0
}, {
name: 'Golden Leash',
type: 'click',
cost: storage.goldenLeashCost || 1800000,
baseCost: 1800000,
power: 7800,
owned: storage.goldenLeashOwned || 0
}, {
name: 'Mobile Grooming Van',
type: 'auto',
cost: storage.mobileGroomingVanCost || 9000000,
baseCost: 9000000,
power: 7800,
owned: storage.mobileGroomingVanOwned || 0
}, {
name: 'Laser Pointer',
type: 'click',
cost: storage.laserPointerCost || 27000000,
baseCost: 27000000,
power: 44000,
owned: storage.laserPointerOwned || 0
}, {
name: 'Dog Hotel',
type: 'auto',
cost: storage.dogHotelCost || 135000000,
baseCost: 135000000,
power: 44000,
owned: storage.dogHotelOwned || 0
}, {
name: 'Robotic Paw',
type: 'click',
cost: storage.roboticPawCost || 540000000,
baseCost: 540000000,
power: 260000,
owned: storage.roboticPawOwned || 0
}, {
name: 'Bark Park',
type: 'auto',
cost: storage.barkParkCost || 2700000000,
baseCost: 2700000000,
power: 260000,
owned: storage.barkParkOwned || 0
}, {
name: 'Tail Wag Generator',
type: 'click',
cost: storage.tailWagGeneratorCost || 8100000000,
baseCost: 8100000000,
power: 1600000,
owned: storage.tailWagGeneratorOwned || 0
}, {
name: 'Doggy Resort Chain',
type: 'auto',
cost: storage.doggyResortChainCost || 40500000000,
baseCost: 40500000000,
power: 1600000,
owned: storage.doggyResortChainOwned || 0
}, {
name: 'Frisbee Factory',
type: 'click',
cost: storage.frisbeeFactoryCost || 121500000000,
baseCost: 121500000000,
power: 10000000,
owned: storage.frisbeeFactoryOwned || 0
}, {
name: 'Canine Island',
type: 'auto',
cost: storage.canineIslandCost || 607500000000,
baseCost: 607500000000,
power: 10000000,
owned: storage.canineIslandOwned || 0
}, {
name: 'Doghouse Empire',
type: 'click',
cost: storage.doghouseEmpireCost || 1822500000000,
baseCost: 1822500000000,
power: 65000000,
owned: storage.doghouseEmpireOwned || 0
}, {
name: 'Puppy Planet',
type: 'auto',
cost: storage.puppyPlanetCost || 9112500000000,
baseCost: 9112500000000,
power: 65000000,
owned: storage.puppyPlanetOwned || 0
}, {
name: 'Biscuit Factory',
type: 'auto',
cost: storage.biscuitFactoryCost || 136687500000000,
baseCost: 136687500000000,
power: 430000000,
owned: storage.biscuitFactoryOwned || 0
}, {
name: 'Fetch Robot Workshop',
type: 'auto',
cost: storage.fetchRobotWorkshopCost || 2733750000000000,
baseCost: 2733750000000000,
power: 2900000000,
owned: storage.fetchRobotWorkshopOwned || 0
}, {
name: 'Treat Plantation',
type: 'auto',
cost: storage.treatPlantationCost || 41006250000000000,
baseCost: 41006250000000000,
power: 21000000000,
owned: storage.treatPlantationOwned || 0
}, {
name: 'Doggy Spa Chain',
type: 'auto',
cost: storage.doggySpaChainCost || 615093750000000000,
baseCost: 615093750000000000,
power: 150000000000,
owned: storage.doggySpaChainOwned || 0
}, {
name: 'Canine Universe',
type: 'auto',
cost: storage.canineUniverseCost || 9226406250000000000,
baseCost: 9226406250000000000,
power: 1100000000000,
owned: storage.canineUniverseOwned || 0
}];
// Sort upgrades from cheapest to most expensive
upgrades.sort(function (a, b) {
return a.baseCost - b.baseCost;
});
// Load saved upgrade states
for (var i = 0; i < upgrades.length; i++) {
var upgrade = upgrades[i];
if (upgrade.type === 'click') {
pointsPerClick += upgrade.owned * upgrade.power;
} else if (upgrade.type === 'auto') {
pointsPerSecond += upgrade.owned * upgrade.power;
}
}
// UI Elements
var pointsDisplay = new Text2('Points: ' + Math.floor(points), {
size: 90,
fill: 0xFFFFFF
});
pointsDisplay.anchor.set(0.5, 0);
LK.gui.top.addChild(pointsDisplay);
var displayPerSecond = pointsPerSecond; // Track the displayed value for animation
var perSecondDisplay = new Text2('Per Second: ' + displayPerSecond, {
size: 70,
fill: 0xFFFF00
});
perSecondDisplay.anchor.set(0.5, 0);
perSecondDisplay.y = 110;
LK.gui.top.addChild(perSecondDisplay);
// Dog Park title
var dogParkTitle = new Text2('Summer Clicker', {
size: 150,
fill: 0x000000
});
dogParkTitle.anchor.set(0.5, 0.5);
dogParkTitle.x = 900;
dogParkTitle.y = 550;
game.addChild(dogParkTitle);
// Main dog park
var dogPark = game.addChild(new DogPark());
dogPark.x = 900;
dogPark.y = 1366;
// Initialize current skin
dogPark.updateSkin();
// Create scrollable upgrade container
var upgradeContainer = new Container();
upgradeContainer.x = 1700;
upgradeContainer.y = 400;
game.addChild(upgradeContainer);
// Upgrade buttons
var upgradeButtons = [];
for (var i = 0; i < upgrades.length; i++) {
var button = new UpgradeButton(upgrades[i]);
button.x = 0;
button.y = i * 200;
upgradeButtons.push(button);
upgradeContainer.addChild(button);
}
// Scroll variables
var scrollY = 0;
var maxScroll = Math.max(0, upgrades.length * 200 - 1800);
var lastTouchY = 0;
var isDragging = false;
// Auto-clicker timer
var autoClickTimer = 0;
function updateUI() {
pointsDisplay.setText('Points: ' + Math.floor(points));
// Animate per second display if value changed
if (displayPerSecond !== pointsPerSecond) {
tween.stop({
displayPerSecond: true
}); // Stop any existing tween
tween({
displayPerSecond: displayPerSecond
}, {
displayPerSecond: pointsPerSecond
}, {
duration: 800,
easing: tween.easeOut,
onUpdate: function onUpdate() {
perSecondDisplay.setText('Per Second: ' + Math.floor(displayPerSecond));
},
onFinish: function onFinish() {
displayPerSecond = pointsPerSecond;
perSecondDisplay.setText('Per Second: ' + pointsPerSecond);
}
});
} else {
perSecondDisplay.setText('Per Second: ' + pointsPerSecond);
}
for (var i = 0; i < upgradeButtons.length; i++) {
upgradeButtons[i].updateDisplay();
}
}
function checkSkinUnlock() {
for (var i = skinMilestones.length - 1; i >= 0; i--) {
if (totalClicks >= skinMilestones[i] && currentSkin < i) {
currentSkin = i;
dogPark.updateSkin();
// Flash effect for skin unlock
LK.effects.flashScreen(0x00ff00, 500);
break;
}
}
}
function saveGame() {
storage.points = points;
storage.totalClicks = totalClicks;
storage.currentSkin = currentSkin;
// Don't save pointsPerClick or pointsPerSecond - they should be calculated from upgrades
for (var i = 0; i < upgrades.length; i++) {
var upgrade = upgrades[i];
var baseName = upgrade.name.replace(/\s+/g, '');
storage[baseName.toLowerCase() + 'Cost'] = upgrade.cost;
storage[baseName.toLowerCase() + 'Owned'] = upgrade.owned;
}
}
// Initial UI update
updateUI();
// Start peaceful background music
LK.playMusic('peacefulBgMusic');
// Touch controls for scrolling
game.down = function (x, y, obj) {
if (x > 1300) {
isDragging = true;
lastTouchY = y;
}
};
game.up = function (x, y, obj) {
isDragging = false;
};
game.move = function (x, y, obj) {
if (isDragging && x > 1300) {
var deltaY = y - lastTouchY;
scrollY = Math.max(0, Math.min(maxScroll, scrollY - deltaY));
upgradeContainer.y = 400 - scrollY;
lastTouchY = y;
}
};
game.update = function () {
// Auto-clicker logic
autoClickTimer++;
if (autoClickTimer >= 60) {
// Every second at 60 FPS
points += pointsPerSecond;
autoClickTimer = 0;
updateUI();
if (pointsPerSecond > 0) {
saveGame();
}
}
// Save periodically
if (LK.ticks % 300 === 0) {
// Every 5 seconds
saveGame();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -37,24 +37,17 @@
anchorX: 0.5,
anchorY: 0.5
});
var gunGraphics = null;
- var gunBarrelGraphics = null;
self.updateSkin = function () {
if (currentSkin >= 1 && !gunGraphics) {
// Add gun for skin 1 (dog with gun)
gunGraphics = self.attachAsset('gun', {
anchorX: 0.5,
anchorY: 0.5
});
- gunBarrelGraphics = self.attachAsset('gunBarrel', {
- anchorX: 0,
- anchorY: 0.5
- });
gunGraphics.x = 60;
gunGraphics.y = -20;
- gunBarrelGraphics.x = gunGraphics.x + 40;
- gunBarrelGraphics.y = gunGraphics.y;
}
};
self.bounce = function () {
tween(dogParkGraphics, {