User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.achievements = achievements;' Line Number: 1026 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Add everything a clicker could possibly need ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
User prompt
Add a REALLY cool update so this update looks like something new was added ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
I still see the gun bro remove it from the game completely
User prompt
Make the gun invisible into 100 clicks
User prompt
Also make sure the gun isn’t the default skin. Make sure it only unlocks at 100 clicks.
User prompt
Little bit more to the left then a little bit down
User prompt
To the left
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Move it to the right until it hits the border of the dog
User prompt
Move the gun outside of the dog picture, but put it ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Remove gun barrel
User prompt
I still have eight points at the start make this say zero
User prompt
Make it so the dog skin changes every big amount of clicks the first skin will be the dog holding a gun make a gun and assets ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
On a multiplier, make sure it counts up to the number not just like teleport to the number ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Move the dog, a little bit to the left
User prompt
Make sure every upgrade isn’t the same price
User prompt
Make sure every single upgrade goes from cheap to expensive
User prompt
Put the upgrades a little bit more to the right
User prompt
Make the UI slightly bigger
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Fit every text in the box. Also move the summer clicker text slightly to the left.
User prompt
OK, make everything in the UI bigger
User prompt
Make the third upgrade a little bit more expensive
User prompt
Make the precious little bit more spaced
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Add peaceful background music
User prompt
But obviously make the points go up when I click the dog just make it so I start off at zero, but then when I click get more, but when I start the game when I opened the game zero but when I click build up one, then I get enough for an upgrade and it builds up to the multiplier then that’s how clickers work
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var ClickEffect = Container.expand(function () { var self = Container.call(this); var effectGraphics = self.attachAsset('clickEffect', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8, scaleX: 0.3, scaleY: 0.3 }); self.animate = function () { tween(effectGraphics, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 400, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); var DogPark = Container.expand(function () { var self = Container.call(this); var dogParkGraphics = self.attachAsset('dogPark', { anchorX: 0.5, anchorY: 0.5 }); self.bounce = function () { tween(dogParkGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(dogParkGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100, easing: tween.easeOut }); } }); }; self.down = function (x, y, obj) { points += 1 + pointsPerClick; // Base 1 point per click + upgrade bonuses self.bounce(); LK.getSound('click').play(); var effect = new ClickEffect(); effect.x = x; effect.y = y; game.addChild(effect); effect.animate(); updateUI(); saveGame(); }; return self; }); var UpgradeButton = Container.expand(function (upgradeData) { var self = Container.call(this); var buttonGraphics = self.attachAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.9 }); self.upgradeData = upgradeData; var nameText = new Text2(upgradeData.name, { size: 32, fill: 0xFFFFFF }); nameText.anchor.set(0, 0.5); nameText.x = -150; nameText.y = -15; self.addChild(nameText); var costText = new Text2('Cost: ' + upgradeData.cost, { size: 24, fill: 0xFFFF00 }); costText.anchor.set(0, 0.5); costText.x = -150; costText.y = 15; self.addChild(costText); var countText = new Text2('Owned: ' + upgradeData.owned, { size: 20, fill: 0xCCCCCC }); countText.anchor.set(1, 0.5); countText.x = 150; countText.y = 0; self.addChild(countText); self.updateDisplay = function () { costText.setText('Cost: ' + upgradeData.cost); countText.setText('Owned: ' + upgradeData.owned); if (points >= upgradeData.cost) { buttonGraphics.tint = 0xFFFFFF; // Bright white when affordable } else { buttonGraphics.tint = 0x666666; // Dark gray when not affordable } }; self.down = function (x, y, obj) { if (points >= upgradeData.cost) { points -= upgradeData.cost; upgradeData.owned++; if (upgradeData.type === 'click') { pointsPerClick += upgradeData.power; } else if (upgradeData.type === 'auto') { pointsPerSecond += upgradeData.power; } // Exponential cost increase formula upgradeData.cost = Math.floor(upgradeData.baseCost * Math.pow(1.15, upgradeData.owned)); // Play cash register sound LK.getSound('cashRegister').play(); // Flash button pink tween(buttonGraphics, { tint: 0xFF69B4 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { updateUI(); } }); saveGame(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x8B4B9C }); /**** * Game Code ****/ // Game state variables var points = 0; // Always start at 0 var pointsPerClick = 0; // Always start at 0, will be calculated from upgrades var pointsPerSecond = 0; // Always start at 0, will be calculated from upgrades // Upgrade definitions with exponential growth var upgrades = [{ name: 'Squeaky Toy', type: 'click', cost: storage.squeakyToyCost || 15, baseCost: 15, power: 1, owned: storage.squeakyToyOwned || 0 }, { name: 'Tennis Ball', type: 'click', cost: storage.tennisBallCost || 100, baseCost: 100, power: 5, owned: storage.tennisBallOwned || 0 }, { name: 'Premium Treats', type: 'click', cost: storage.premiumTreatsCost || 1100, baseCost: 1100, power: 47, owned: storage.premiumTreatsOwned || 0 }, { name: 'Chew Bone', type: 'click', cost: storage.chewBoneCost || 12000, baseCost: 12000, power: 260, owned: storage.chewBoneOwned || 0 }, { name: 'Diamond Collar', type: 'click', cost: storage.diamondCollarCost || 130000, baseCost: 130000, power: 1400, owned: storage.diamondCollarOwned || 0 }, { name: 'Golden Leash', type: 'click', cost: storage.goldenLeashCost || 1400000, baseCost: 1400000, power: 7800, owned: storage.goldenLeashOwned || 0 }, { name: 'Laser Pointer', type: 'click', cost: storage.laserPointerCost || 20000000, baseCost: 20000000, power: 44000, owned: storage.laserPointerOwned || 0 }, { name: 'Robotic Paw', type: 'click', cost: storage.roboticPawCost || 330000000, baseCost: 330000000, power: 260000, owned: storage.roboticPawOwned || 0 }, { name: 'Dog Walker', type: 'auto', cost: storage.dogWalkerCost || 100, baseCost: 100, power: 1, owned: storage.dogWalkerOwned || 0 }, { name: 'Poop Bag Station', type: 'auto', cost: storage.poopBagStationCost || 1000, baseCost: 1000, power: 8, owned: storage.poopBagStationOwned || 0 }, { name: 'Dog Fountain', type: 'auto', cost: storage.dogFountainCost || 11000, baseCost: 11000, power: 47, owned: storage.dogFountainOwned || 0 }, { name: 'Agility Course', type: 'auto', cost: storage.agilityCourseC || 120000, baseCost: 120000, power: 260, owned: storage.agilityCourseo || 0 }, { name: 'Dog Daycare', type: 'auto', cost: storage.dogDaycareCost || 1300000, baseCost: 1300000, power: 1400, owned: storage.dogDaycareOwned || 0 }, { name: 'Mobile Grooming Van', type: 'auto', cost: storage.mobileGroomingVanCost || 14000000, baseCost: 14000000, power: 7800, owned: storage.mobileGroomingVanOwned || 0 }, { name: 'Dog Hotel', type: 'auto', cost: storage.dogHotelCost || 200000000, baseCost: 200000000, power: 44000, owned: storage.dogHotelOwned || 0 }, { name: 'Bark Park', type: 'auto', cost: storage.barkParkCost || 3300000000, baseCost: 3300000000, power: 260000, owned: storage.barkParkOwned || 0 }, { name: 'Doggy Resort Chain', type: 'auto', cost: storage.doggyResortChainCost || 51000000000, baseCost: 51000000000, power: 1600000, owned: storage.doggyResortChainOwned || 0 }, { name: 'Canine Island', type: 'auto', cost: storage.canineIslandCost || 750000000000, baseCost: 750000000000, power: 10000000, owned: storage.canineIslandOwned || 0 }, { name: 'Puppy Planet', type: 'auto', cost: storage.puppyPlanetCost || 10000000000000, baseCost: 10000000000000, power: 65000000, owned: storage.puppyPlanetOwned || 0 }, { name: 'Biscuit Factory', type: 'auto', cost: storage.biscuitFactoryCost || 170000000000000, baseCost: 170000000000000, power: 430000000, owned: storage.biscuitFactoryOwned || 0 }, { name: 'Tail Wag Generator', type: 'click', cost: storage.tailWagGeneratorCost || 5100000000, baseCost: 5100000000, power: 1600000, owned: storage.tailWagGeneratorOwned || 0 }, { name: 'Frisbee Factory', type: 'click', cost: storage.frisbeeFactoryCost || 75000000000, baseCost: 75000000000, power: 10000000, owned: storage.frisbeeFactoryOwned || 0 }, { name: 'Doghouse Empire', type: 'click', cost: storage.doghouseEmpireCost || 1000000000000, baseCost: 1000000000000, power: 65000000, owned: storage.doghouseEmpireOwned || 0 }, { name: 'Fetch Robot Workshop', type: 'auto', cost: storage.fetchRobotWorkshopCost || 2100000000000000, baseCost: 2100000000000000, power: 2900000000, owned: storage.fetchRobotWorkshopOwned || 0 }, { name: 'Treat Plantation', type: 'auto', cost: storage.treatPlantationCost || 26000000000000000, baseCost: 26000000000000000, power: 21000000000, owned: storage.treatPlantationOwned || 0 }, { name: 'Doggy Spa Chain', type: 'auto', cost: storage.doggySpaChainCost || 310000000000000000, baseCost: 310000000000000000, power: 150000000000, owned: storage.doggySpaChainOwned || 0 }, { name: 'Canine Universe', type: 'auto', cost: storage.canineUniverseCost || 3700000000000000000, baseCost: 3700000000000000000, power: 1100000000000, owned: storage.canineUniverseOwned || 0 }]; // Sort upgrades from cheapest to most expensive upgrades.sort(function (a, b) { return a.baseCost - b.baseCost; }); // Load saved upgrade states for (var i = 0; i < upgrades.length; i++) { var upgrade = upgrades[i]; if (upgrade.type === 'click') { pointsPerClick += upgrade.owned * upgrade.power; } else if (upgrade.type === 'auto') { pointsPerSecond += upgrade.owned * upgrade.power; } } // UI Elements var pointsDisplay = new Text2('Points: ' + Math.floor(points), { size: 60, fill: 0xFFFFFF }); pointsDisplay.anchor.set(0.5, 0); LK.gui.top.addChild(pointsDisplay); var perSecondDisplay = new Text2('Per Second: ' + pointsPerSecond, { size: 40, fill: 0xFFFF00 }); perSecondDisplay.anchor.set(0.5, 0); perSecondDisplay.y = 80; LK.gui.top.addChild(perSecondDisplay); // Dog Park title var dogParkTitle = new Text2('Summer Clicker', { size: 100, fill: 0x000000 }); dogParkTitle.anchor.set(0.5, 0.5); dogParkTitle.x = 1024; dogParkTitle.y = 550; game.addChild(dogParkTitle); // Main dog park var dogPark = game.addChild(new DogPark()); dogPark.x = 1024; dogPark.y = 1366; // Create scrollable upgrade container var upgradeContainer = new Container(); upgradeContainer.x = 1600; upgradeContainer.y = 400; game.addChild(upgradeContainer); // Upgrade buttons var upgradeButtons = []; for (var i = 0; i < upgrades.length; i++) { var button = new UpgradeButton(upgrades[i]); button.x = 0; button.y = i * 100; upgradeButtons.push(button); upgradeContainer.addChild(button); } // Scroll variables var scrollY = 0; var maxScroll = Math.max(0, upgrades.length * 100 - 1800); var lastTouchY = 0; var isDragging = false; // Auto-clicker timer var autoClickTimer = 0; function updateUI() { pointsDisplay.setText('Points: ' + Math.floor(points)); perSecondDisplay.setText('Per Second: ' + pointsPerSecond); for (var i = 0; i < upgradeButtons.length; i++) { upgradeButtons[i].updateDisplay(); } } function saveGame() { storage.points = points; // Don't save pointsPerClick or pointsPerSecond - they should be calculated from upgrades for (var i = 0; i < upgrades.length; i++) { var upgrade = upgrades[i]; var baseName = upgrade.name.replace(/\s+/g, ''); storage[baseName.toLowerCase() + 'Cost'] = upgrade.cost; storage[baseName.toLowerCase() + 'Owned'] = upgrade.owned; } } // Initial UI update updateUI(); // Touch controls for scrolling game.down = function (x, y, obj) { if (x > 1200) { isDragging = true; lastTouchY = y; } }; game.up = function (x, y, obj) { isDragging = false; }; game.move = function (x, y, obj) { if (isDragging && x > 1200) { var deltaY = y - lastTouchY; scrollY = Math.max(0, Math.min(maxScroll, scrollY - deltaY)); upgradeContainer.y = 400 - scrollY; lastTouchY = y; } }; game.update = function () { // Auto-clicker logic autoClickTimer++; if (autoClickTimer >= 60) { // Every second at 60 FPS points += pointsPerSecond; autoClickTimer = 0; updateUI(); if (pointsPerSecond > 0) { saveGame(); } } // Save periodically if (LK.ticks % 300 === 0) { // Every 5 seconds saveGame(); } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var ClickEffect = Container.expand(function () {
var self = Container.call(this);
var effectGraphics = self.attachAsset('clickEffect', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.8,
scaleX: 0.3,
scaleY: 0.3
});
self.animate = function () {
tween(effectGraphics, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 0
}, {
duration: 400,
easing: tween.easeOut,
onFinish: function onFinish() {
self.destroy();
}
});
};
return self;
});
var DogPark = Container.expand(function () {
var self = Container.call(this);
var dogParkGraphics = self.attachAsset('dogPark', {
anchorX: 0.5,
anchorY: 0.5
});
self.bounce = function () {
tween(dogParkGraphics, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(dogParkGraphics, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
easing: tween.easeOut
});
}
});
};
self.down = function (x, y, obj) {
points += 1 + pointsPerClick; // Base 1 point per click + upgrade bonuses
self.bounce();
LK.getSound('click').play();
var effect = new ClickEffect();
effect.x = x;
effect.y = y;
game.addChild(effect);
effect.animate();
updateUI();
saveGame();
};
return self;
});
var UpgradeButton = Container.expand(function (upgradeData) {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.9
});
self.upgradeData = upgradeData;
var nameText = new Text2(upgradeData.name, {
size: 32,
fill: 0xFFFFFF
});
nameText.anchor.set(0, 0.5);
nameText.x = -150;
nameText.y = -15;
self.addChild(nameText);
var costText = new Text2('Cost: ' + upgradeData.cost, {
size: 24,
fill: 0xFFFF00
});
costText.anchor.set(0, 0.5);
costText.x = -150;
costText.y = 15;
self.addChild(costText);
var countText = new Text2('Owned: ' + upgradeData.owned, {
size: 20,
fill: 0xCCCCCC
});
countText.anchor.set(1, 0.5);
countText.x = 150;
countText.y = 0;
self.addChild(countText);
self.updateDisplay = function () {
costText.setText('Cost: ' + upgradeData.cost);
countText.setText('Owned: ' + upgradeData.owned);
if (points >= upgradeData.cost) {
buttonGraphics.tint = 0xFFFFFF; // Bright white when affordable
} else {
buttonGraphics.tint = 0x666666; // Dark gray when not affordable
}
};
self.down = function (x, y, obj) {
if (points >= upgradeData.cost) {
points -= upgradeData.cost;
upgradeData.owned++;
if (upgradeData.type === 'click') {
pointsPerClick += upgradeData.power;
} else if (upgradeData.type === 'auto') {
pointsPerSecond += upgradeData.power;
}
// Exponential cost increase formula
upgradeData.cost = Math.floor(upgradeData.baseCost * Math.pow(1.15, upgradeData.owned));
// Play cash register sound
LK.getSound('cashRegister').play();
// Flash button pink
tween(buttonGraphics, {
tint: 0xFF69B4
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
updateUI();
}
});
saveGame();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x8B4B9C
});
/****
* Game Code
****/
// Game state variables
var points = 0; // Always start at 0
var pointsPerClick = 0; // Always start at 0, will be calculated from upgrades
var pointsPerSecond = 0; // Always start at 0, will be calculated from upgrades
// Upgrade definitions with exponential growth
var upgrades = [{
name: 'Squeaky Toy',
type: 'click',
cost: storage.squeakyToyCost || 15,
baseCost: 15,
power: 1,
owned: storage.squeakyToyOwned || 0
}, {
name: 'Tennis Ball',
type: 'click',
cost: storage.tennisBallCost || 100,
baseCost: 100,
power: 5,
owned: storage.tennisBallOwned || 0
}, {
name: 'Premium Treats',
type: 'click',
cost: storage.premiumTreatsCost || 1100,
baseCost: 1100,
power: 47,
owned: storage.premiumTreatsOwned || 0
}, {
name: 'Chew Bone',
type: 'click',
cost: storage.chewBoneCost || 12000,
baseCost: 12000,
power: 260,
owned: storage.chewBoneOwned || 0
}, {
name: 'Diamond Collar',
type: 'click',
cost: storage.diamondCollarCost || 130000,
baseCost: 130000,
power: 1400,
owned: storage.diamondCollarOwned || 0
}, {
name: 'Golden Leash',
type: 'click',
cost: storage.goldenLeashCost || 1400000,
baseCost: 1400000,
power: 7800,
owned: storage.goldenLeashOwned || 0
}, {
name: 'Laser Pointer',
type: 'click',
cost: storage.laserPointerCost || 20000000,
baseCost: 20000000,
power: 44000,
owned: storage.laserPointerOwned || 0
}, {
name: 'Robotic Paw',
type: 'click',
cost: storage.roboticPawCost || 330000000,
baseCost: 330000000,
power: 260000,
owned: storage.roboticPawOwned || 0
}, {
name: 'Dog Walker',
type: 'auto',
cost: storage.dogWalkerCost || 100,
baseCost: 100,
power: 1,
owned: storage.dogWalkerOwned || 0
}, {
name: 'Poop Bag Station',
type: 'auto',
cost: storage.poopBagStationCost || 1000,
baseCost: 1000,
power: 8,
owned: storage.poopBagStationOwned || 0
}, {
name: 'Dog Fountain',
type: 'auto',
cost: storage.dogFountainCost || 11000,
baseCost: 11000,
power: 47,
owned: storage.dogFountainOwned || 0
}, {
name: 'Agility Course',
type: 'auto',
cost: storage.agilityCourseC || 120000,
baseCost: 120000,
power: 260,
owned: storage.agilityCourseo || 0
}, {
name: 'Dog Daycare',
type: 'auto',
cost: storage.dogDaycareCost || 1300000,
baseCost: 1300000,
power: 1400,
owned: storage.dogDaycareOwned || 0
}, {
name: 'Mobile Grooming Van',
type: 'auto',
cost: storage.mobileGroomingVanCost || 14000000,
baseCost: 14000000,
power: 7800,
owned: storage.mobileGroomingVanOwned || 0
}, {
name: 'Dog Hotel',
type: 'auto',
cost: storage.dogHotelCost || 200000000,
baseCost: 200000000,
power: 44000,
owned: storage.dogHotelOwned || 0
}, {
name: 'Bark Park',
type: 'auto',
cost: storage.barkParkCost || 3300000000,
baseCost: 3300000000,
power: 260000,
owned: storage.barkParkOwned || 0
}, {
name: 'Doggy Resort Chain',
type: 'auto',
cost: storage.doggyResortChainCost || 51000000000,
baseCost: 51000000000,
power: 1600000,
owned: storage.doggyResortChainOwned || 0
}, {
name: 'Canine Island',
type: 'auto',
cost: storage.canineIslandCost || 750000000000,
baseCost: 750000000000,
power: 10000000,
owned: storage.canineIslandOwned || 0
}, {
name: 'Puppy Planet',
type: 'auto',
cost: storage.puppyPlanetCost || 10000000000000,
baseCost: 10000000000000,
power: 65000000,
owned: storage.puppyPlanetOwned || 0
}, {
name: 'Biscuit Factory',
type: 'auto',
cost: storage.biscuitFactoryCost || 170000000000000,
baseCost: 170000000000000,
power: 430000000,
owned: storage.biscuitFactoryOwned || 0
}, {
name: 'Tail Wag Generator',
type: 'click',
cost: storage.tailWagGeneratorCost || 5100000000,
baseCost: 5100000000,
power: 1600000,
owned: storage.tailWagGeneratorOwned || 0
}, {
name: 'Frisbee Factory',
type: 'click',
cost: storage.frisbeeFactoryCost || 75000000000,
baseCost: 75000000000,
power: 10000000,
owned: storage.frisbeeFactoryOwned || 0
}, {
name: 'Doghouse Empire',
type: 'click',
cost: storage.doghouseEmpireCost || 1000000000000,
baseCost: 1000000000000,
power: 65000000,
owned: storage.doghouseEmpireOwned || 0
}, {
name: 'Fetch Robot Workshop',
type: 'auto',
cost: storage.fetchRobotWorkshopCost || 2100000000000000,
baseCost: 2100000000000000,
power: 2900000000,
owned: storage.fetchRobotWorkshopOwned || 0
}, {
name: 'Treat Plantation',
type: 'auto',
cost: storage.treatPlantationCost || 26000000000000000,
baseCost: 26000000000000000,
power: 21000000000,
owned: storage.treatPlantationOwned || 0
}, {
name: 'Doggy Spa Chain',
type: 'auto',
cost: storage.doggySpaChainCost || 310000000000000000,
baseCost: 310000000000000000,
power: 150000000000,
owned: storage.doggySpaChainOwned || 0
}, {
name: 'Canine Universe',
type: 'auto',
cost: storage.canineUniverseCost || 3700000000000000000,
baseCost: 3700000000000000000,
power: 1100000000000,
owned: storage.canineUniverseOwned || 0
}];
// Sort upgrades from cheapest to most expensive
upgrades.sort(function (a, b) {
return a.baseCost - b.baseCost;
});
// Load saved upgrade states
for (var i = 0; i < upgrades.length; i++) {
var upgrade = upgrades[i];
if (upgrade.type === 'click') {
pointsPerClick += upgrade.owned * upgrade.power;
} else if (upgrade.type === 'auto') {
pointsPerSecond += upgrade.owned * upgrade.power;
}
}
// UI Elements
var pointsDisplay = new Text2('Points: ' + Math.floor(points), {
size: 60,
fill: 0xFFFFFF
});
pointsDisplay.anchor.set(0.5, 0);
LK.gui.top.addChild(pointsDisplay);
var perSecondDisplay = new Text2('Per Second: ' + pointsPerSecond, {
size: 40,
fill: 0xFFFF00
});
perSecondDisplay.anchor.set(0.5, 0);
perSecondDisplay.y = 80;
LK.gui.top.addChild(perSecondDisplay);
// Dog Park title
var dogParkTitle = new Text2('Summer Clicker', {
size: 100,
fill: 0x000000
});
dogParkTitle.anchor.set(0.5, 0.5);
dogParkTitle.x = 1024;
dogParkTitle.y = 550;
game.addChild(dogParkTitle);
// Main dog park
var dogPark = game.addChild(new DogPark());
dogPark.x = 1024;
dogPark.y = 1366;
// Create scrollable upgrade container
var upgradeContainer = new Container();
upgradeContainer.x = 1600;
upgradeContainer.y = 400;
game.addChild(upgradeContainer);
// Upgrade buttons
var upgradeButtons = [];
for (var i = 0; i < upgrades.length; i++) {
var button = new UpgradeButton(upgrades[i]);
button.x = 0;
button.y = i * 100;
upgradeButtons.push(button);
upgradeContainer.addChild(button);
}
// Scroll variables
var scrollY = 0;
var maxScroll = Math.max(0, upgrades.length * 100 - 1800);
var lastTouchY = 0;
var isDragging = false;
// Auto-clicker timer
var autoClickTimer = 0;
function updateUI() {
pointsDisplay.setText('Points: ' + Math.floor(points));
perSecondDisplay.setText('Per Second: ' + pointsPerSecond);
for (var i = 0; i < upgradeButtons.length; i++) {
upgradeButtons[i].updateDisplay();
}
}
function saveGame() {
storage.points = points;
// Don't save pointsPerClick or pointsPerSecond - they should be calculated from upgrades
for (var i = 0; i < upgrades.length; i++) {
var upgrade = upgrades[i];
var baseName = upgrade.name.replace(/\s+/g, '');
storage[baseName.toLowerCase() + 'Cost'] = upgrade.cost;
storage[baseName.toLowerCase() + 'Owned'] = upgrade.owned;
}
}
// Initial UI update
updateUI();
// Touch controls for scrolling
game.down = function (x, y, obj) {
if (x > 1200) {
isDragging = true;
lastTouchY = y;
}
};
game.up = function (x, y, obj) {
isDragging = false;
};
game.move = function (x, y, obj) {
if (isDragging && x > 1200) {
var deltaY = y - lastTouchY;
scrollY = Math.max(0, Math.min(maxScroll, scrollY - deltaY));
upgradeContainer.y = 400 - scrollY;
lastTouchY = y;
}
};
game.update = function () {
// Auto-clicker logic
autoClickTimer++;
if (autoClickTimer >= 60) {
// Every second at 60 FPS
points += pointsPerSecond;
autoClickTimer = 0;
updateUI();
if (pointsPerSecond > 0) {
saveGame();
}
}
// Save periodically
if (LK.ticks % 300 === 0) {
// Every 5 seconds
saveGame();
}
};