User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed = self.speed || 3; // Speed of falling bonus balls' Line Number: 33
User prompt
Allow the player to click all the balls to move them to the right or left
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 3; // Speed of falling bonus balls' Line Number: 33
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed = self.speed || 3; // Speed of falling bonus balls' Line Number: 34
User prompt
Add a click event on the RedBall, BlueBall and GreenBall
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 3; // Speed of falling bonus balls' Line Number: 34
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed = self.speed || 3; // Speed of falling bonus balls' Line Number: 34
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 3; // Speed of falling bonus balls' Line Number: 34
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed = self.speed || 3; // Speed of falling bonus balls' Line Number: 34
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 3; // Speed of falling bonus balls' Line Number: 34
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed = self.speed || 3; // Speed of falling bonus balls' Line Number: 34
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 3; // Speed of falling bonus balls' Line Number: 34
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed = self.speed || 3; // Speed of falling bonus balls' Line Number: 34
User prompt
Add margins to the canvas on the left and right sides and all balls should drop within the margins
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 3; // Speed of falling bonus balls' Line Number: 34
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed = self.speed || 3; // Speed of falling bonus balls' Line Number: 34
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 3; // Speed of falling bonus balls' Line Number: 34
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed = self.speed || 3; // Speed of falling bonus balls' Line Number: 34
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 3; // Speed of falling bonus balls' Line Number: 34
User prompt
Add onclick event on the RedBucket
User prompt
The bonus ball should drop slowly to give the player enough time to collect it
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed = self.speed || 7; // Speed of falling bonus balls' Line Number: 34
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 7; // Speed of falling bonus balls' Line Number: 34
User prompt
The bonus blue ball should drop randomly and once collected using the blue bucket, add 20 points to the score
User prompt
Allow the player to click the GreenBucket
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Ball class to represent falling balls var Ball = Container.expand(function (color) { var self = Container.call(this); var ballGraphics = self.attachAsset(color + 'Ball', { anchorX: 0.5, anchorY: 0.5, shape: 'ellipse' }); self.color = color; self.speed = 5; // Speed of falling balls self.update = function () { self.y += self.speed; }; }); // BonusBall class to represent bonus blue balls var BonusBall = Ball.expand(function () { var self = Ball.call(this, 'Blue'); self.speed = 3; // Speed of falling bonus balls }); // Bucket class to represent buckets at the bottom var Bucket = Container.expand(function (color, xPosition) { var self = Container.call(this); var bucketGraphics = self.attachAsset(color + 'Bucket', { anchorX: 0.5, anchorY: 0.5 }); self.color = color; self.x = xPosition; self.y = 2600; // Position buckets at the bottom }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x40E0D0 //Init game with turquoise background }); /**** * Game Code ****/ // Initialize arrays and variables var balls = []; var buckets = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create buckets buckets.push(game.addChild(new Bucket('Blue', 512))); buckets.push(game.addChild(new Bucket('Green', 1024))); buckets.push(game.addChild(new Bucket('Red', 1536))); // Create buckets buckets.push(game.addChild(new Bucket('Blue', 512))); buckets.push(game.addChild(new Bucket('Green', 1024))); buckets.push(game.addChild(new Bucket('Red', 1536))); // Function to spawn a new ball function spawnBall() { var colors = ['Red', 'Blue', 'Green']; var color = colors[Math.floor(Math.random() * colors.length)]; var newBall = new Ball(color); newBall.x = Math.random() * (2048 - 200) + 100; // Ensure all balls drop within the margins newBall.y = 0; balls.push(newBall); game.addChild(newBall); } // Handle game update game.update = function () { for (var i = balls.length - 1; i >= 0; i--) { balls[i].update(); // Check if ball is in a bucket for (var j = 0; j < buckets.length; j++) { if (balls[i].intersects(buckets[j])) { if (balls[i] instanceof BonusBall && buckets[j].color === 'Blue') { score += 20; scoreTxt.setText(score); balls[i].destroy(); balls.splice(i, 1); break; } else if (balls[i].color === 'Red' && buckets[j].color === 'Red' || balls[i].color === 'Blue' && buckets[j].color === 'Blue' || balls[i].color === 'Green' && buckets[j].color === 'Green') { score++; scoreTxt.setText(score); balls[i].destroy(); balls.splice(i, 1); break; } else { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } } // End game when a ball is not collected if (balls[i] && balls[i].y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Increase the speed of the balls dropping after collecting ten balls if (score >= 10) { Ball.prototype.speed = 10; } // Spawn a new ball every 60 ticks if (LK.ticks % 60 === 0) { spawnBall(); // Spawn a bonus blue ball randomly if (Math.random() < 0.1) { var newBonusBall = new BonusBall(); newBonusBall.x = Math.random() * (2048 - 200) + 100; // Add margins to the canvas on the left and right sides newBonusBall.y = 0; balls.push(newBonusBall); game.addChild(newBonusBall); } } }; // Handle touch/mouse events to direct balls game.down = function (x, y, obj) { for (var i = 0; i < balls.length; i++) { if (balls[i].intersects({ x: x, y: y, width: 1, height: 1 })) { balls[i].x = x; balls[i].y = y; if (balls[i].color === 'Red') { console.log("RedBall was clicked"); balls[i].x += 100; // Move RedBall to the right } if (balls[i].color === 'Blue') { console.log("BlueBall was clicked"); balls[i].x -= 100; // Move BlueBall to the left } if (balls[i].color === 'Green') { console.log("GreenBall was clicked"); balls[i].x += 100; // Move GreenBall to the right } } } for (var j = 0; j < buckets.length; j++) { if (buckets[j].color === 'Green' && buckets[j].intersects({ x: x, y: y, width: 1, height: 1 })) { buckets[j].x = x - buckets[j].width / 2; buckets[j].y = 2600; } else if (buckets[j].color === 'Red' && buckets[j].intersects({ x: x, y: y, width: 1, height: 1 })) { buckets[j].x = x - buckets[j].width / 2; } } }; game.move = function (x, y, obj) { for (var i = 0; i < balls.length; i++) { if (balls[i].intersects({ x: x, y: y, width: 1, height: 1 })) { balls[i].x = x; balls[i].y = y; } } for (var j = 0; j < buckets.length; j++) { if (buckets[j].intersects({ x: x, y: y, width: 1, height: 1 })) { buckets[j].x = x - buckets[j].width / 2; } } }; game.up = function (x, y, obj) { // No specific action needed on release };
===================================================================
--- original.js
+++ change.js
@@ -19,9 +19,9 @@
});
// BonusBall class to represent bonus blue balls
var BonusBall = Ball.expand(function () {
var self = Ball.call(this, 'Blue');
- self.speed = self.speed || 3; // Speed of falling bonus balls
+ self.speed = 3; // Speed of falling bonus balls
});
// Bucket class to represent buckets at the bottom
var Bucket = Container.expand(function (color, xPosition) {
var self = Container.call(this);
A red ball with the words bonus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A Green ball written bonus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Metallic marron clear background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.