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The random rectangle shapes falling should be eclipse and be either color orange and yellow
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The bonus ball should only be dropped on the blue bucket. Add 15 points when dropped on the blue bucket. The bonus ball should fall after every 120 seconds
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Please fix the bug: 'Uncaught TypeError: balls[i].stopDrag is not a function' in or related to this line: 'balls[i].stopDrag();' Line Number: 219
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Please fix the bug: 'TypeError: balls[i].update is not a function' in or related to this line: 'balls[i].update();' Line Number: 140
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Drop bonus asset
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Drop bonus ball and should be dropped on the blue bucket
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Increase speed to 5 once the points reach 40
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Increase the speed of the balls to 4 once the points reach 20
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Increase the speed of balls when the points are 20
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Increase the speed to 5 after the player attains 20 points
Code edit (1 edits merged)
Please save this source code
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Add ball on the game canvas
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Check whether there are missing methods in Ball class and BlueBall class
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Add GameEnd sound once the game ends
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Add sound once the ball enters the correct bucket
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Add click and drag functionality on all the falling objects on the game canvas
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Add drag functionality on all the dropping objects
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Add drag functionality on the GreenBall ball dropping
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Add drag functionality on the RedBall dropping
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Show the grids
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Allow the player to drag BlueBall between the grids
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Add click events on the game canvas to allow the player to drag the balls on the left or right
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Add drag functionality on the game canvas
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Add Drag functionality and all supporting methods, classes and events on the balls dropping
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Add drag functionality on the BlueBall
===================================================================
--- original.js
+++ change.js
@@ -150,11 +150,15 @@
if (score >= 10) {
Ball.prototype.speed = 10;
}
// Increase the speed of the balls to 4 once the points reach 20
- if (score >= 20) {
+ if (score >= 20 && score < 40) {
Ball.prototype.speed = 4;
}
+ // Increase the speed of the balls to 5 once the points reach 40
+ if (score >= 40) {
+ Ball.prototype.speed = 5;
+ }
// Spawn a new ball every 60 ticks
if (LK.ticks % 60 === 0) {
spawnBall();
}
A red ball with the words bonus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A Green ball written bonus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Metallic marron clear background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.