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Add drag on the BlueBall
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Add drag event on all the Blueballs dropping
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Please fix the bug: 'Container.extend is not a function' in or related to this line: 'var Bucket = Container.extend(function (color, xPosition) {' Line Number: 66
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Please fix the bug: 'Container.extend is not a function' in or related to this line: 'var Ball = Container.extend(function (color) {' Line Number: 24
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Please fix the bug: 'Container.extend is not a function' in or related to this line: 'var Bucket = Container.extend(function (color, xPosition) {' Line Number: 66
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Add the random ball on the game canvas which should not be collected. The game ends in case the player collects the random
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Please fix the bug: 'Container.extend is not a function' in or related to this line: 'var Bucket = Container.extend(function (color, xPosition) {' Line Number: 65
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Please fix the bug: 'Container.extend is not a function' in or related to this line: 'var Ball = Container.extend(function (color) {' Line Number: 23
Code edit (1 edits merged)
Please save this source code
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The game should not end when a ball falls down
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implement missing methods on the Ball class
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Add select event on the blue balls dropping
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Add press event on the BlueBall dropping
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Add click events on the RedBall
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Space the buckets
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Add dragging functionality on the balls dropping
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Allow the player to click the balls and drag them on either sides
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Allow the player to drag the dropping balls either to the left or right side to allow them drop on the correct bucket
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var rightMargin = new Graphics();' Line Number: 67
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var leftMargin = new Graphics();' Line Number: 60
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Add yellow margins with 2mm thickness on the left and right side of the canvas. All balls should drop inside the margins
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed = self.speed || 3; // Speed of falling bonus balls' Line Number: 33
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 3; // Speed of falling bonus balls' Line Number: 33
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed = self.speed || 3; // Speed of falling bonus balls' Line Number: 33
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Allow the player to click all the balls to move them to the right or left
/**** * Classes ****/ var Ball = Container.expand(function (color) { var self = Container.call(this); self.attachAsset(color + 'Ball', { anchorX: 0.5, anchorY: 0.5 }); self.color = color; self.speed = 5; self.dragging = false; self.dragStartX = 0; self.dragStartY = 0; self.update = function () { if (!self.dragging) { self.y += self.speed; } if (self.x < 40) { self.x = 40; } if (self.x > 2008) { self.x = 2008; } }; self.startDrag = function (x, y) { self.dragging = true; self.dragStartX = x - self.x; self.dragStartY = y - self.y; }; self.drag = function (x, y) { if (self.dragging) { self.x = x - self.dragStartX; self.y = y - self.dragStartY; } }; self.stopDrag = function () { self.dragging = false; }; return self; }); var Bucket = Container.expand(function (color, xPosition) { var self = Container.call(this); self.attachAsset(color + 'Bucket', { anchorX: 0.5, anchorY: 0.5 }); self.color = color; self.x = xPosition; self.y = 2600; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x40E0D0 // Turquoise background }); /**** * Game Code ****/ var leftMargin = game.attachAsset('leftMargin', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); var rightMargin = game.attachAsset('rightMargin', { anchorX: 0.0, anchorY: 0.0, x: 2008, y: 0 }); var balls = []; var buckets = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); buckets.push(game.addChild(new Bucket('Blue', 400))); buckets.push(game.addChild(new Bucket('Green', 1024))); buckets.push(game.addChild(new Bucket('Red', 1648))); function spawnBall() { var colors = ['Red', 'Blue', 'Green']; var color = colors[Math.floor(Math.random() * colors.length)]; var newBall = new Ball(color); newBall.x = Math.random() * 2048; newBall.y = 0; balls.push(newBall); game.addChild(newBall); } game.update = function () { for (var i = balls.length - 1; i >= 0; i--) { balls[i].update(); for (var j = 0; j < buckets.length; j++) { if (balls[i].intersects(buckets[j])) { if (balls[i].color === buckets[j].color) { score++; scoreTxt.setText(score); balls[i].destroy(); balls.splice(i, 1); break; } else { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } } if (balls[i] && balls[i].y > 2732) { balls[i].destroy(); balls.splice(i, 1); } } if (score >= 10) { Ball.prototype.speed = 10; } if (LK.ticks % 60 === 0) { spawnBall(); } }; game.down = function (x, y) { for (var i = 0; i < balls.length; i++) { if (balls[i].intersects({ x: x, y: y, width: 1, height: 1 })) { balls[i].startDrag(x, y); break; } } }; game.move = function (x, y) { for (var i = 0; i < balls.length; i++) { if (balls[i].dragging) { balls[i].drag(x, y); } } }; game.up = function (x, y) { for (var i = 0; i < balls.length; i++) { if (balls[i].dragging) { balls[i].stopDrag(); } } };
===================================================================
--- original.js
+++ change.js
@@ -38,8 +38,19 @@
self.dragging = false;
};
return self;
});
+var Bucket = Container.expand(function (color, xPosition) {
+ var self = Container.call(this);
+ self.attachAsset(color + 'Bucket', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.color = color;
+ self.x = xPosition;
+ self.y = 2600;
+ return self;
+});
/****
* Initialize Game
****/
@@ -49,19 +60,8 @@
/****
* Game Code
****/
-var Bucket = Container.extend(function (color, xPosition) {
- var self = Container.call(this);
- self.attachAsset(color + 'Bucket', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.color = color;
- self.x = xPosition;
- self.y = 2600;
- return self;
-});
var leftMargin = game.attachAsset('leftMargin', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
A red ball with the words bonus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A Green ball written bonus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Metallic marron clear background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.