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Add drag on the BlueBall
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Add drag event on all the Blueballs dropping
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Please fix the bug: 'Container.extend is not a function' in or related to this line: 'var Bucket = Container.extend(function (color, xPosition) {' Line Number: 66
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Please fix the bug: 'Container.extend is not a function' in or related to this line: 'var Ball = Container.extend(function (color) {' Line Number: 24
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Please fix the bug: 'Container.extend is not a function' in or related to this line: 'var Bucket = Container.extend(function (color, xPosition) {' Line Number: 66
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Add the random ball on the game canvas which should not be collected. The game ends in case the player collects the random
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Please fix the bug: 'Container.extend is not a function' in or related to this line: 'var Bucket = Container.extend(function (color, xPosition) {' Line Number: 65
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Please fix the bug: 'Container.extend is not a function' in or related to this line: 'var Ball = Container.extend(function (color) {' Line Number: 23
Code edit (1 edits merged)
Please save this source code
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The game should not end when a ball falls down
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implement missing methods on the Ball class
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Add select event on the blue balls dropping
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Add press event on the BlueBall dropping
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Add click events on the RedBall
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Space the buckets
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Add dragging functionality on the balls dropping
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Allow the player to click the balls and drag them on either sides
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Allow the player to drag the dropping balls either to the left or right side to allow them drop on the correct bucket
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var rightMargin = new Graphics();' Line Number: 67
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var leftMargin = new Graphics();' Line Number: 60
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Add yellow margins with 2mm thickness on the left and right side of the canvas. All balls should drop inside the margins
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed = self.speed || 3; // Speed of falling bonus balls' Line Number: 33
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'self.speed = 3; // Speed of falling bonus balls' Line Number: 33
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed = self.speed || 3; // Speed of falling bonus balls' Line Number: 33
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Allow the player to click all the balls to move them to the right or left
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Ball class to represent falling balls var Ball = Container.expand(function (color) { var self = Container.call(this); var ballGraphics = self.attachAsset(color + 'Ball', { anchorX: 0.5, anchorY: 0.5, shape: 'ellipse' }); self.color = color; self.speed = 5; // Speed of falling balls self.update = function () { self.y += self.speed; // Ensure balls drop inside the margins if (self.x < 40) { self.x = 40; } if (self.x > 2008) { self.x = 2008; } }; }); // Bucket class to represent buckets at the bottom var Bucket = Container.expand(function (color, xPosition) { var self = Container.call(this); var bucketGraphics = self.attachAsset(color + 'Bucket', { anchorX: 0.5, anchorY: 0.5 }); self.color = color; self.x = xPosition; self.y = 2600; // Position buckets at the bottom }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x40E0D0 //Init game with turquoise background }); /**** * Game Code ****/ // Create yellow margins var leftMargin = game.attachAsset('leftMargin', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); var rightMargin = game.attachAsset('rightMargin', { anchorX: 0.0, anchorY: 0.0, x: 2008, y: 0 }); // Initialize arrays and variables var balls = []; var buckets = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create buckets buckets.push(game.addChild(new Bucket('Blue', 400))); buckets.push(game.addChild(new Bucket('Green', 1024))); buckets.push(game.addChild(new Bucket('Red', 1648))); // Function to spawn a new ball function spawnBall() { var colors = ['Red', 'Blue', 'Green']; var color = colors[Math.floor(Math.random() * colors.length)]; var newBall = new Ball(color); newBall.x = Math.random() * 2048; newBall.y = 0; balls.push(newBall); game.addChild(newBall); } // Handle game update game.update = function () { for (var i = balls.length - 1; i >= 0; i--) { balls[i].update(); // Check if ball is in a bucket for (var j = 0; j < buckets.length; j++) { if (balls[i].intersects(buckets[j])) { if (balls[i].color === 'Red' && buckets[j].color === 'Red' || balls[i].color === 'Blue' && buckets[j].color === 'Blue' || balls[i].color === 'Green' && buckets[j].color === 'Green') { score++; scoreTxt.setText(score); balls[i].destroy(); balls.splice(i, 1); break; } else { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } } // End game when a ball is not collected if (balls[i] && balls[i].y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Increase the speed of the balls dropping after collecting ten balls if (score >= 10) { Ball.prototype.speed = 10; } // Spawn a new ball every 60 ticks if (LK.ticks % 60 === 0) { spawnBall(); } }; // Handle touch/mouse events to direct balls game.down = function (x, y, obj) { for (var i = 0; i < balls.length; i++) { if (balls[i].intersects({ x: x, y: y, width: 1, height: 1 })) { balls[i].dragging = true; balls[i].startDrag(x, y); if (balls[i].color === 'Blue') { console.log("Blue ball selected"); } } } }; game.move = function (x, y, obj) { for (var i = 0; i < balls.length; i++) { if (balls[i].dragging) { balls[i].drag(x, y); } } }; game.up = function (x, y, obj) { for (var i = 0; i < balls.length; i++) { if (balls[i].dragging) { balls[i].dragging = false; balls[i].stopDrag(); } } };
===================================================================
--- original.js
+++ change.js
@@ -128,9 +128,9 @@
})) {
balls[i].dragging = true;
balls[i].startDrag(x, y);
if (balls[i].color === 'Blue') {
- console.log("Blue ball clicked");
+ console.log("Blue ball selected");
}
}
}
};
A red ball with the words bonus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A Green ball written bonus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Metallic marron clear background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.