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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Fix line 60
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Fix all errors
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 61
Code edit (1 edits merged)
Please save this source code
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Tap Smash: Avoid the Bomb!
Initial prompt
IX Create a game where you tap to break items that appear on your screen but you dont tap on bombs and spikes because they hurt you and you have 3 lives. Better items give more points
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Item class for all falling items var Item = Container.expand(function () { var self = Container.call(this); // Asset id and score are set on creation self.assetId = 'item_basic'; self.scoreValue = 1; self.isBad = false; // true for bomb/spike self.isTapped = false; // Attach asset var itemGfx = self.attachAsset(self.assetId, { anchorX: 0.5, anchorY: 0.5 }); // For pop effect self.popEffect = null; // Set up item visuals self.setType = function (type) { // type: {assetId, scoreValue, isBad} self.assetId = type.assetId; self.scoreValue = type.scoreValue; self.isBad = type.isBad; // Remove old asset if any if (itemGfx && itemGfx.parent) itemGfx.parent.removeChild(itemGfx); itemGfx = self.attachAsset(self.assetId, { anchorX: 0.5, anchorY: 0.5 }); // For bomb/spike, add a little rotation if (self.isBad) { itemGfx.rotation = Math.PI / 8 * (Math.random() > 0.5 ? 1 : -1); } }; // Animate pop effect self.showPop = function () { var pop = LK.getAsset('pop', { anchorX: 0.5 }); pop.alpha = 0.7; pop.scaleX = pop.scaleY = 0.5; self.addChild(pop); tween(pop, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 350, easing: tween.easeOut, onFinish: function onFinish() { if (pop.parent) pop.parent.removeChild(pop); } }); }; // Called when tapped self.onTap = function () { if (self.isTapped) return; self.isTapped = true; if (self.isBad) { self.showPop(); } else { self.showPop(); } }; // Called every tick self.update = function () { // Movement handled in game loop }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x181818 }); /**** * Game Code ****/ // Music // Sounds // Pop effect // Bad items // Good items // Item types var ITEM_TYPES = [{ assetId: 'item_basic', scoreValue: 1, isBad: false, weight: 60 }, { assetId: 'item_rare', scoreValue: 3, isBad: false, weight: 20 }, { assetId: 'item_legend', scoreValue: 7, isBad: false, weight: 5 }, { assetId: 'item_bomb', scoreValue: 0, isBad: true, weight: 10 }, { assetId: 'item_spike', scoreValue: 0, isBad: true, weight: 5 }]; // Weighted random selection function pickItemType() { var total = 0; for (var i = 0; i < ITEM_TYPES.length; i++) total += ITEM_TYPES[i].weight; var r = Math.random() * total; var acc = 0; for (var i = 0; i < ITEM_TYPES.length; i++) { acc += ITEM_TYPES[i].weight; if (r < acc) return ITEM_TYPES[i]; } return ITEM_TYPES[0]; } // Game state var items = []; var lives = 3; var score = 0; var spawnInterval = 1000; // ms var minSpawnInterval = 350; var spawnTimer = null; var itemFallSpeed = 7; // px per frame var itemSpeedInc = 0.15; var itemSpawnDec = 30; var lastTapTime = 0; // GUI var scoreTxt = new Text2('0', { size: 120, fill: "#fff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var livesTxt = new Text2('♥♥♥', { size: 90, fill: 0xFF5252 }); livesTxt.anchor.set(1, 0); livesTxt.x = -40; // right padding LK.gui.topRight.addChild(livesTxt); // Prevent elements in top left 100x100 // (No elements added to gui.topLeft or at (0,0)) // Music LK.playMusic('bgmusic'); // Spawn a new item function spawnItem() { var type = pickItemType(); var item = new Item(); item.setType(type); // Random X, avoid edges var margin = 120; var x = margin + Math.random() * (2048 - 2 * margin); item.x = x; item.y = -100; // For touch detection item.width = LK.getAsset(type.assetId, { anchorX: 0.5, anchorY: 0.5 }).width; item.height = LK.getAsset(type.assetId, { anchorX: 0.5, anchorY: 0.5 }).height; // Add to game game.addChild(item); items.push(item); } // Update lives display function updateLives() { var s = ''; for (var i = 0; i < lives; i++) s += '♥'; livesTxt.setText(s); } // Handle tap function handleTap(x, y, obj) { // Find topmost item under tap for (var i = items.length - 1; i >= 0; i--) { var item = items[i]; // Simple bounding box check var dx = x - item.x; var dy = y - item.y; var w = item.width / 2; var h = item.height / 2; if (dx * dx / (w * w) + dy * dy / (h * h) <= 1.1) { // Tapped this item if (item.isTapped) continue; item.onTap(); if (item.isBad) { // Lose a life lives--; updateLives(); LK.getSound('bad').play(); LK.effects.flashScreen(0xff0000, 350); if (lives <= 0) { LK.getSound('lose').play(); LK.showGameOver(); return; } } else { // Score! score += item.scoreValue; LK.setScore(score); scoreTxt.setText(score); LK.getSound('score').play(); // Animate item tween(item, { scaleX: 1.3, scaleY: 1.3, alpha: 0 }, { duration: 220, easing: tween.easeOut, onFinish: function onFinish() { if (item.parent) item.parent.removeChild(item); } }); } // Remove item from array items.splice(i, 1); break; } } } // Game move/tap handler game.down = function (x, y, obj) { handleTap(x, y, obj); }; // Main update loop game.update = function () { // Move items for (var i = items.length - 1; i >= 0; i--) { var item = items[i]; item.y += itemFallSpeed; // If not tapped and off screen if (!item.isTapped && item.y > 2732 + 100) { // If good item missed, lose a life if (!item.isBad) { lives--; updateLives(); LK.getSound('life').play(); LK.effects.flashScreen(0xff9800, 250); if (lives <= 0) { LK.getSound('lose').play(); LK.showGameOver(); return; } } // Remove from game if (item.parent) item.parent.removeChild(item); items.splice(i, 1); } } // Difficulty ramp: every 10 points, increase speed and spawn rate var level = Math.floor(score / 10); var targetSpeed = 7 + level * itemSpeedInc; if (itemFallSpeed < targetSpeed) itemFallSpeed += 0.02; var targetInterval = Math.max(minSpawnInterval, 1000 - level * itemSpawnDec); if (spawnInterval > targetInterval) spawnInterval -= 1.5; }; // Spawn timer function startSpawnTimer() { if (spawnTimer) LK.clearInterval(spawnTimer); spawnTimer = LK.setInterval(function () { spawnItem(); // Adjust interval LK.clearInterval(spawnTimer); startSpawnTimer(); }, spawnInterval); } startSpawnTimer(); // Reset on game over LK.on('gameover', function () { // Clean up for (var i = 0; i < items.length; i++) { if (items[i].parent) items[i].parent.removeChild(items[i]); } items = []; lives = 3; score = 0; spawnInterval = 1000; itemFallSpeed = 7; updateLives(); scoreTxt.setText(score); startSpawnTimer(); LK.playMusic('bgmusic'); }); // Reset on win (not used, but for completeness) LK.on('youwin', function () { for (var i = 0; i < items.length; i++) { if (items[i].parent) items[i].parent.removeChild(items[i]); } items = []; lives = 3; score = 0; spawnInterval = 1000; itemFallSpeed = 7; updateLives(); scoreTxt.setText(score); startSpawnTimer(); LK.playMusic('bgmusic'); });
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+++ change.js