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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Fix line 60
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Fix all errors
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 60
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Please fix the bug: 'Script error.' in or related to this line: 'var pop = LK.getAsset('pop', {' Line Number: 61
Code edit (1 edits merged)
Please save this source code
User prompt
Tap Smash: Avoid the Bomb!
Initial prompt
IX Create a game where you tap to break items that appear on your screen but you dont tap on bombs and spikes because they hurt you and you have 3 lives. Better items give more points
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Item class for all falling items var Item = Container.expand(function () { var self = Container.call(this); // Asset id and score are set on creation self.assetId = 'item_basic'; self.scoreValue = 1; self.isBad = false; // true for bomb/spike self.isTapped = false; // Attach asset var itemGfx = self.attachAsset(self.assetId, { anchorX: 0.5, anchorY: 0.5 }); // For pop effect self.popEffect = null; // Set up item visuals self.setType = function (type) { // type: {assetId, scoreValue, isBad} self.assetId = type.assetId; self.scoreValue = type.scoreValue; self.isBad = type.isBad; // Remove old asset if any if (itemGfx && itemGfx.parent) itemGfx.parent.removeChild(itemGfx); var newGfx = self.attachAsset(self.assetId, { anchorX: 0.5, anchorY: 0.5 }); // For bomb/spike, add a little rotation if (self.isBad) { newGfx.rotation = Math.PI / 8 * (Math.random() > 0.5 ? 1 : -1); } }; // Animate pop effect self.showPop = function (color) { var pop = LK.getAsset('pop', { anchorX: 0.5, anchorY: 0.5, tint: color }); pop.alpha = 0.7; pop.scaleX = pop.scaleY = 0.5; self.addChild(pop); tween(pop, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 350, easing: tween.easeOut, onFinish: function onFinish() { if (pop.parent) pop.parent.removeChild(pop); } }); }; // Called when tapped self.onTap = function () { if (self.isTapped) return; self.isTapped = true; if (self.isBad) { self.showPop(0xff0000); } else { self.showPop(0xffffff); } }; // Called every tick self.update = function () { // Movement handled in game loop }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x181818 }); /**** * Game Code ****/ // Music // Sounds // Pop effect // Bad items // Good items // Item types var ITEM_TYPES = [{ assetId: 'item_basic', scoreValue: 1, isBad: false, weight: 60 }, { assetId: 'item_rare', scoreValue: 3, isBad: false, weight: 20 }, { assetId: 'item_legend', scoreValue: 7, isBad: false, weight: 5 }, { assetId: 'item_bomb', scoreValue: 0, isBad: true, weight: 10 }, { assetId: 'item_spike', scoreValue: 0, isBad: true, weight: 5 }]; // Weighted random selection function pickItemType() { var total = 0; for (var i = 0; i < ITEM_TYPES.length; i++) total += ITEM_TYPES[i].weight; var r = Math.random() * total; var acc = 0; for (var i = 0; i < ITEM_TYPES.length; i++) { acc += ITEM_TYPES[i].weight; if (r < acc) return ITEM_TYPES[i]; } return ITEM_TYPES[0]; } // Game state var items = []; var lives = 3; var score = 0; var spawnInterval = 1000; // ms var minSpawnInterval = 350; var spawnTimer = null; var itemFallSpeed = 7; // px per frame var itemSpeedInc = 0.15; var itemSpawnDec = 30; var lastTapTime = 0; // GUI var scoreTxt = new Text2('0', { size: 120, fill: "#fff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var livesTxt = new Text2('♥♥♥', { size: 90, fill: 0xFF5252 }); livesTxt.anchor.set(1, 0); livesTxt.x = -40; // right padding LK.gui.topRight.addChild(livesTxt); // Prevent elements in top left 100x100 // (No elements added to gui.topLeft or at (0,0)) // Music LK.playMusic('bgmusic'); // Spawn a new item function spawnItem() { var type = pickItemType(); var item = new Item(); item.setType(type); // Random X, avoid edges var margin = 120; var x = margin + Math.random() * (2048 - 2 * margin); item.x = x; item.y = -100; // For touch detection item.width = LK.getAsset(type.assetId, { anchorX: 0.5, anchorY: 0.5 }).width; item.height = LK.getAsset(type.assetId, { anchorX: 0.5, anchorY: 0.5 }).height; // Add to game game.addChild(item); items.push(item); } // Update lives display function updateLives() { var s = ''; for (var i = 0; i < lives; i++) s += '♥'; livesTxt.setText(s); } // Handle tap function handleTap(x, y, obj) { // Find topmost item under tap for (var i = items.length - 1; i >= 0; i--) { var item = items[i]; // Simple bounding box check var dx = x - item.x; var dy = y - item.y; var w = item.width / 2; var h = item.height / 2; if (dx * dx / (w * w) + dy * dy / (h * h) <= 1.1) { // Tapped this item if (item.isTapped) continue; item.onTap(); if (item.isBad) { // Lose a life lives--; updateLives(); LK.getSound('bad').play(); LK.effects.flashScreen(0xff0000, 350); if (lives <= 0) { LK.getSound('lose').play(); LK.showGameOver(); return; } } else { // Score! score += item.scoreValue; LK.setScore(score); scoreTxt.setText(score); LK.getSound('score').play(); // Animate item tween(item, { scaleX: 1.3, scaleY: 1.3, alpha: 0 }, { duration: 220, easing: tween.easeOut, onFinish: function onFinish() { if (item.parent) item.parent.removeChild(item); } }); } // Remove item from array items.splice(i, 1); break; } } } // Game move/tap handler game.down = function (x, y, obj) { handleTap(x, y, obj); }; // Main update loop game.update = function () { // Move items for (var i = items.length - 1; i >= 0; i--) { var item = items[i]; item.y += itemFallSpeed; // If not tapped and off screen if (!item.isTapped && item.y > 2732 + 100) { // If good item missed, lose a life if (!item.isBad) { lives--; updateLives(); LK.getSound('life').play(); LK.effects.flashScreen(0xff9800, 250); if (lives <= 0) { LK.getSound('lose').play(); LK.showGameOver(); return; } } // Remove from game if (item.parent) item.parent.removeChild(item); items.splice(i, 1); } } // Difficulty ramp: every 10 points, increase speed and spawn rate var level = Math.floor(score / 10); var targetSpeed = 7 + level * itemSpeedInc; if (itemFallSpeed < targetSpeed) itemFallSpeed += 0.02; var targetInterval = Math.max(minSpawnInterval, 1000 - level * itemSpawnDec); if (spawnInterval > targetInterval) spawnInterval -= 1.5; }; // Spawn timer function startSpawnTimer() { if (spawnTimer) LK.clearInterval(spawnTimer); spawnTimer = LK.setInterval(function () { spawnItem(); // Adjust interval LK.clearInterval(spawnTimer); startSpawnTimer(); }, spawnInterval); } startSpawnTimer(); // Reset on game over LK.on('gameover', function () { // Clean up for (var i = 0; i < items.length; i++) { if (items[i].parent) items[i].parent.removeChild(items[i]); } items = []; lives = 3; score = 0; spawnInterval = 1000; itemFallSpeed = 7; updateLives(); scoreTxt.setText(score); startSpawnTimer(); LK.playMusic('bgmusic'); }); // Reset on win (not used, but for completeness) LK.on('youwin', function () { for (var i = 0; i < items.length; i++) { if (items[i].parent) items[i].parent.removeChild(items[i]); } items = []; lives = 3; score = 0; spawnInterval = 1000; itemFallSpeed = 7; updateLives(); scoreTxt.setText(score); startSpawnTimer(); LK.playMusic('bgmusic'); });
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,319 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Item class for all falling items
+var Item = Container.expand(function () {
+ var self = Container.call(this);
+ // Asset id and score are set on creation
+ self.assetId = 'item_basic';
+ self.scoreValue = 1;
+ self.isBad = false; // true for bomb/spike
+ self.isTapped = false;
+ // Attach asset
+ var itemGfx = self.attachAsset(self.assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // For pop effect
+ self.popEffect = null;
+ // Set up item visuals
+ self.setType = function (type) {
+ // type: {assetId, scoreValue, isBad}
+ self.assetId = type.assetId;
+ self.scoreValue = type.scoreValue;
+ self.isBad = type.isBad;
+ // Remove old asset if any
+ if (itemGfx && itemGfx.parent) itemGfx.parent.removeChild(itemGfx);
+ var newGfx = self.attachAsset(self.assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // For bomb/spike, add a little rotation
+ if (self.isBad) {
+ newGfx.rotation = Math.PI / 8 * (Math.random() > 0.5 ? 1 : -1);
+ }
+ };
+ // Animate pop effect
+ self.showPop = function (color) {
+ var pop = LK.getAsset('pop', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ tint: color
+ });
+ pop.alpha = 0.7;
+ pop.scaleX = pop.scaleY = 0.5;
+ self.addChild(pop);
+ tween(pop, {
+ scaleX: 1.5,
+ scaleY: 1.5,
+ alpha: 0
+ }, {
+ duration: 350,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ if (pop.parent) pop.parent.removeChild(pop);
+ }
+ });
+ };
+ // Called when tapped
+ self.onTap = function () {
+ if (self.isTapped) return;
+ self.isTapped = true;
+ if (self.isBad) {
+ self.showPop(0xff0000);
+ } else {
+ self.showPop(0xffffff);
+ }
+ };
+ // Called every tick
+ self.update = function () {
+ // Movement handled in game loop
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
+ backgroundColor: 0x181818
+});
+
+/****
+* Game Code
+****/
+// Music
+// Sounds
+// Pop effect
+// Bad items
+// Good items
+// Item types
+var ITEM_TYPES = [{
+ assetId: 'item_basic',
+ scoreValue: 1,
+ isBad: false,
+ weight: 60
+}, {
+ assetId: 'item_rare',
+ scoreValue: 3,
+ isBad: false,
+ weight: 20
+}, {
+ assetId: 'item_legend',
+ scoreValue: 7,
+ isBad: false,
+ weight: 5
+}, {
+ assetId: 'item_bomb',
+ scoreValue: 0,
+ isBad: true,
+ weight: 10
+}, {
+ assetId: 'item_spike',
+ scoreValue: 0,
+ isBad: true,
+ weight: 5
+}];
+// Weighted random selection
+function pickItemType() {
+ var total = 0;
+ for (var i = 0; i < ITEM_TYPES.length; i++) total += ITEM_TYPES[i].weight;
+ var r = Math.random() * total;
+ var acc = 0;
+ for (var i = 0; i < ITEM_TYPES.length; i++) {
+ acc += ITEM_TYPES[i].weight;
+ if (r < acc) return ITEM_TYPES[i];
+ }
+ return ITEM_TYPES[0];
+}
+// Game state
+var items = [];
+var lives = 3;
+var score = 0;
+var spawnInterval = 1000; // ms
+var minSpawnInterval = 350;
+var spawnTimer = null;
+var itemFallSpeed = 7; // px per frame
+var itemSpeedInc = 0.15;
+var itemSpawnDec = 30;
+var lastTapTime = 0;
+// GUI
+var scoreTxt = new Text2('0', {
+ size: 120,
+ fill: "#fff"
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var livesTxt = new Text2('♥♥♥', {
+ size: 90,
+ fill: 0xFF5252
+});
+livesTxt.anchor.set(1, 0);
+livesTxt.x = -40; // right padding
+LK.gui.topRight.addChild(livesTxt);
+// Prevent elements in top left 100x100
+// (No elements added to gui.topLeft or at (0,0))
+// Music
+LK.playMusic('bgmusic');
+// Spawn a new item
+function spawnItem() {
+ var type = pickItemType();
+ var item = new Item();
+ item.setType(type);
+ // Random X, avoid edges
+ var margin = 120;
+ var x = margin + Math.random() * (2048 - 2 * margin);
+ item.x = x;
+ item.y = -100;
+ // For touch detection
+ item.width = LK.getAsset(type.assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }).width;
+ item.height = LK.getAsset(type.assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }).height;
+ // Add to game
+ game.addChild(item);
+ items.push(item);
+}
+// Update lives display
+function updateLives() {
+ var s = '';
+ for (var i = 0; i < lives; i++) s += '♥';
+ livesTxt.setText(s);
+}
+// Handle tap
+function handleTap(x, y, obj) {
+ // Find topmost item under tap
+ for (var i = items.length - 1; i >= 0; i--) {
+ var item = items[i];
+ // Simple bounding box check
+ var dx = x - item.x;
+ var dy = y - item.y;
+ var w = item.width / 2;
+ var h = item.height / 2;
+ if (dx * dx / (w * w) + dy * dy / (h * h) <= 1.1) {
+ // Tapped this item
+ if (item.isTapped) continue;
+ item.onTap();
+ if (item.isBad) {
+ // Lose a life
+ lives--;
+ updateLives();
+ LK.getSound('bad').play();
+ LK.effects.flashScreen(0xff0000, 350);
+ if (lives <= 0) {
+ LK.getSound('lose').play();
+ LK.showGameOver();
+ return;
+ }
+ } else {
+ // Score!
+ score += item.scoreValue;
+ LK.setScore(score);
+ scoreTxt.setText(score);
+ LK.getSound('score').play();
+ // Animate item
+ tween(item, {
+ scaleX: 1.3,
+ scaleY: 1.3,
+ alpha: 0
+ }, {
+ duration: 220,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ if (item.parent) item.parent.removeChild(item);
+ }
+ });
+ }
+ // Remove item from array
+ items.splice(i, 1);
+ break;
+ }
+ }
+}
+// Game move/tap handler
+game.down = function (x, y, obj) {
+ handleTap(x, y, obj);
+};
+// Main update loop
+game.update = function () {
+ // Move items
+ for (var i = items.length - 1; i >= 0; i--) {
+ var item = items[i];
+ item.y += itemFallSpeed;
+ // If not tapped and off screen
+ if (!item.isTapped && item.y > 2732 + 100) {
+ // If good item missed, lose a life
+ if (!item.isBad) {
+ lives--;
+ updateLives();
+ LK.getSound('life').play();
+ LK.effects.flashScreen(0xff9800, 250);
+ if (lives <= 0) {
+ LK.getSound('lose').play();
+ LK.showGameOver();
+ return;
+ }
+ }
+ // Remove from game
+ if (item.parent) item.parent.removeChild(item);
+ items.splice(i, 1);
+ }
+ }
+ // Difficulty ramp: every 10 points, increase speed and spawn rate
+ var level = Math.floor(score / 10);
+ var targetSpeed = 7 + level * itemSpeedInc;
+ if (itemFallSpeed < targetSpeed) itemFallSpeed += 0.02;
+ var targetInterval = Math.max(minSpawnInterval, 1000 - level * itemSpawnDec);
+ if (spawnInterval > targetInterval) spawnInterval -= 1.5;
+};
+// Spawn timer
+function startSpawnTimer() {
+ if (spawnTimer) LK.clearInterval(spawnTimer);
+ spawnTimer = LK.setInterval(function () {
+ spawnItem();
+ // Adjust interval
+ LK.clearInterval(spawnTimer);
+ startSpawnTimer();
+ }, spawnInterval);
+}
+startSpawnTimer();
+// Reset on game over
+LK.on('gameover', function () {
+ // Clean up
+ for (var i = 0; i < items.length; i++) {
+ if (items[i].parent) items[i].parent.removeChild(items[i]);
+ }
+ items = [];
+ lives = 3;
+ score = 0;
+ spawnInterval = 1000;
+ itemFallSpeed = 7;
+ updateLives();
+ scoreTxt.setText(score);
+ startSpawnTimer();
+ LK.playMusic('bgmusic');
+});
+// Reset on win (not used, but for completeness)
+LK.on('youwin', function () {
+ for (var i = 0; i < items.length; i++) {
+ if (items[i].parent) items[i].parent.removeChild(items[i]);
+ }
+ items = [];
+ lives = 3;
+ score = 0;
+ spawnInterval = 1000;
+ itemFallSpeed = 7;
+ updateLives();
+ scoreTxt.setText(score);
+ startSpawnTimer();
+ LK.playMusic('bgmusic');
});
\ No newline at end of file