Code edit (4 edits merged)
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non ça ne marche pas ton "// Change text color to gray"; remplace la couleur lors de la création du texte "Upgrades" en gris au lieu de "Dark orange color"
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Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'upgradesLabel.style.fill = 0x808080; // Change text color to gray' Line Number: 352
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ça ne marche pas "fill" change directement la couleur de "Upgrades" en gris
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remonte un peu le texte "Upgrades" et écrit le en gris
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dans le bouton upgrade, ajoute un autre texte en 1er : "upgrades"
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déclare le board globalement comme les autres au lieu de à l'interieur de initializeGameVariables
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utilise scaleX -1 pour le confirmationBoard
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maintenant place le bigCake et les confettis dans le middleContainer
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ok, place le confirmation board , texte "Restart.." et les boutons yes et no dans le foregroundContainer
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maintenant ajoute un middleContainer et un foregroundContainer de la meme façon
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non le contraire, tu dois déplacer background container avec les autres et pas amener les autres vers la déclaration de backgroundcontainer
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déplace la déclaration du conteneur au dessus de celle du currentScore
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le conteneur doit etre déclaré globalement avec les autres déclarations
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Ajoute un conteneur pour le fond
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ah et bien sûr, quand on appuie sur yes ou no, il faut retirer aussi le texte "restart..."
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met le texte "restart..." en plus gros, en rouge et avec une ombre
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ajoute un texte au dessus des boutons yes et no : "Restart from Zero?"
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encore un peu plus à droite
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décale le board de confirmation de 30 sur la droite
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { score: 0, autoClickerCount: 0, upgradeMultiplier: 1 }); /**** * Classes ****/ // AutoClicker class var AutoClicker = Container.expand(function () { var self = Container.call(this); self.startAutoClicking = function () { self.autoClickerInterval = LK.setInterval(function () { if (self.autoClickerCount > 0) { bigCake.emit('down'); // Trigger the 'down' event on bigCake to simulate a click } }, 1000); }; var autoClickerGraphics = self.attachAsset('autoClicker', { anchorX: 0.5, anchorY: 0.5 }); // Add 'Worker' text above the auto clicker image var workerLabel = new Text2('Worker', { size: 60, fill: 0x1E90FF, // Match price text color fontWeight: '900', dropShadow: true, dropShadowColor: 0x000000, dropShadowBlur: 5, dropShadowDistance: 5 }); workerLabel.anchor.set(0.5, 1); // Center the text horizontally and align it to the bottom workerLabel.fill = 0x0000FF; // Change text color to blue workerLabel.y = autoClickerGraphics.y - autoClickerGraphics.height / 2 - 10; // Adjust text position to -10 above the auto clicker image self.addChild(workerLabel); // Attach the chef's toque image on top of the auto clicker button var toqueGraphics = self.attachAsset('toque', { anchorX: 0.5, anchorY: 0.5 }); toqueGraphics.y = -10; // Move the toque slightly higher on the auto clicker self.addChild(toqueGraphics); self.cost = 100; // Initial cost of the auto clicker self.autoClickerCount = 0; var priceText = new Text2('$' + self.cost, { size: 80, fill: 0x1E90FF, fontWeight: '900', // Make the text bolder dropShadow: true, // Enable drop shadow dropShadowColor: 0x000000, // Set drop shadow color to black dropShadowBlur: 5, // Set drop shadow blur dropShadowDistance: 5 // Set drop shadow distance }); priceText.setText('$' + self.cost); // Update the price text to reflect the current cost priceText.anchor.set(0.5, 0); priceText.x = 0; priceText.y = autoClickerGraphics.height / 2 + 0; // Position text below the auto clicker button self.addChild(priceText); self.updatePriceText = function () { priceText.setText(formatPrice(self.cost)); // Update the price text to reflect the current cost }; self.onClick = function () { if (currentScore >= self.cost) { currentScore -= self.cost; // Deduct the cost from the current score score.updateScore(currentScore); // Update the score display self.autoClickerCount += 1; // Increase the number of auto clickers // Add a star under the toque for each upgrade, up to 3 stars if (self.autoClickerCount <= 3) { var star = self.attachAsset('etoile', { anchorX: 0.5, anchorY: 0.5 }); star.y = toqueGraphics.y + 20 + (self.autoClickerCount - 1) * 15; // Position stars under the toque self.addChild(star); } storage.autoClickerCount = self.autoClickerCount; // Save the updated auto clicker count if (self.autoClickerCount === 1) { self.startAutoClicking(); // Start auto clicking only when the first auto clicker is purchased } self.cost = Math.floor(self.cost * 1.5); // Increase the cost by 50% for the next auto clicker storage.autoClickerCost = self.cost; // Save the updated auto clicker cost self.updatePriceText(); // Update the price text to reflect the new cost autoClickerText.fill = currentScore >= self.cost ? 0x00FF00 : 0xFF0000; // Update text color based on affordability } else { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut }); } }); } }); } }); LK.getSound('errorsond').play(); // Play error sound } }; }); // BigCake class var BigCake = Container.expand(function () { var self = Container.call(this); var bigCakeGraphics = self.attachAsset('bigCake', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function (x, y, obj) { // Create confetti effect for (var i = 0; i < 5; i++) { // Reduced number of confetti var confetti = middleContainer.addChild(new Confetti()); confetti.x = self.x; confetti.y = self.y; confetti.speedY = -15; // Increased initial upward speed } LK.getSound('clickSound').play(); currentScore += upgrade.multiplier; // Increment score by the upgrade multiplier per click score.updateScore(currentScore); storage.score = currentScore; // Save the updated score storage.timestamp = Date.now(); // Save the current timestamp // Add a bump animation tween(self, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeIn }); } }); // Removed the creation of falling cakes }); }); // Board class var Board = Container.expand(function () { var self = Container.call(this); self.boardGraphics = self.attachAsset('board', { anchorX: 0.5, anchorY: 0.5 }); self.boardGraphics.alpha = 1; // Make the board fully opaque self.addChild(self.boardGraphics); }); var Confetti = Container.expand(function () { var self = Container.call(this); var confettiGraphics = self.attachAsset('cake', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = -10; // Initial upward speed self.gravity = 0.2; // Gravity effect self.speedX = (Math.random() - 0.5) * 10; // Random horizontal speed self.update = function () { if (self.lastY === undefined) { self.lastY = self.y; } self.y += self.speedY; self.x += self.speedX; self.speedY += self.gravity; // Apply gravity if (self.y > 2732 + confettiGraphics.height / 2) { self.destroy(); } }; }); // ResetButton class var ResetButton = Container.expand(function () { var self = Container.call(this); var resetButtonGraphics = self.attachAsset('resetButton', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function () { // Create a new board behind the yes and no buttons for confirmation var confirmationBoard = foregroundContainer.addChild(new Board()); confirmationBoard.x = 2048 / 2 - 80; confirmationBoard.y = 2732 / 2 - 100; confirmationBoard.scaleX = -1.5; // Mirror the board horizontally and make it wider confirmationBoard.alpha = 1; // Make the board opaque // Add a text above the yes and no buttons var restartText = new Text2('Restart from Zero?', { size: 120, // Increase the size of the text fill: 0xFF0000, // Change color to red fontWeight: 'bold', dropShadow: true, dropShadowColor: 0x000000, dropShadowBlur: 10, // Increase shadow blur for more pronounced effect dropShadowDistance: 5 }); restartText.anchor.set(0.5, 1); // Center the text horizontally and align it to the bottom restartText.x = 2048 / 2; // Center horizontally restartText.y = 2732 / 2 - 500; // Position above the buttons foregroundContainer.addChild(restartText); // Create yes and no buttons for confirmation var yesButton = foregroundContainer.addChild(LK.getAsset('yesButton', { anchorX: 0.5, anchorY: 0.5 })); yesButton.x = 2048 / 3; // Position yes button one-third from the left yesButton.y = 2732 / 2; // Center vertically var noButton = foregroundContainer.addChild(LK.getAsset('noButton', { anchorX: 0.5, anchorY: 0.5 })); noButton.x = 2048 * 2 / 3; // Position no button two-thirds from the left noButton.y = 2732 / 2; // Center vertically // Event listener for yes button yesButton.on('down', function () { currentScore = 0; // Reset the score to zero score.updateScore(currentScore); // Update the score display autoClicker.cost = 100; // Reset auto clicker cost to initial value autoClicker.autoClickerCount = 0; // Reset auto clicker count autoClicker.updatePriceText(); // Update the auto clicker price text upgrade.cost = 10; // Reset upgrade cost to initial value upgrade.multiplier = 1; // Reset upgrade multiplier upgrade.updateUpgradeText(); // Update the upgrade price text storage.score = currentScore; // Save the reset score storage.autoClickerCount = autoClicker.autoClickerCount; // Save the reset auto clicker count storage.autoClickerCost = autoClicker.cost; // Save the reset auto clicker cost storage.upgradeMultiplier = upgrade.multiplier; // Save the reset upgrade multiplier storage.upgradeCost = upgrade.cost; // Save the reset upgrade cost // Remove confirmation buttons yesButton.destroy(); noButton.destroy(); confirmationBoard.destroy(); // Hide the confirmation board restartText.destroy(); // Remove the 'Restart from Zero?' text }); // Event listener for no button noButton.on('down', function () { // Remove confirmation buttons without resetting yesButton.destroy(); noButton.destroy(); confirmationBoard.destroy(); // Hide the confirmation board restartText.destroy(); // Remove the 'Restart from Zero?' text }); }); }); // Score class var Score = Container.expand(function () { var self = Container.call(this); var scoreText = new Text2('0', { size: 200, fill: 0xFFFDD0, dropShadow: true, // Enable drop shadow dropShadowColor: 0x000000, // Set drop shadow color to black dropShadowBlur: 5, // Set drop shadow blur dropShadowDistance: 5 // Set drop shadow distance }); scoreText.anchor.set(0.5, 0); self.addChild(scoreText); self.updateScore = function (newScore) { scoreText.setText('$' + newScore.toString()); }; }); // Upgrade class var Upgrade = Container.expand(function () { var self = Container.call(this); var upgradeGraphics = self.attachAsset('upgrade', { anchorX: 0.5, anchorY: 0.5 }); // Attach the cake_1 image on top of the upgrade button var cakeGraphics = self.attachAsset('cake_1', { anchorX: 0.5, anchorY: 0.5 }); cakeGraphics.y = -10; // Move the cake slightly higher on the upgrade button self.addChild(cakeGraphics); var upgradeLabel = new Text2('Cake', { size: 60, fill: 0xFF8C00, // Dark orange color fontWeight: '900', dropShadow: true, dropShadowColor: 0x000000, dropShadowBlur: 5, dropShadowDistance: 5 }); upgradeLabel.anchor.set(0.5, 1); // Center the text horizontally and align it to the bottom upgradeLabel.y = cakeGraphics.y - cakeGraphics.height / 2 - 50; // Position text even higher above the cake image self.addChild(upgradeLabel); self.cost = 10; // Initial cost of the upgrade self.multiplier = 1; // Score multiplier self.updateCost = function () { self.cost *= 2; // Double the cost for the next upgrade storage.upgradeCost = self.cost; // Save the updated upgrade cost }; self.increaseMultiplier = function () { self.multiplier += 1; // Increase the multiplier by 1 }; var upgradeText = new Text2('$' + self.cost, { size: 80, fill: 0xFFA500, // Orange color fontWeight: '900', dropShadow: true, dropShadowColor: 0x000000, dropShadowBlur: 5, dropShadowDistance: 5 }); upgradeText.anchor.set(0.5, 0); upgradeText.x = 0; upgradeText.y = upgradeGraphics.height / 2 + 20; // Position text below the upgrade button self.addChild(upgradeText); self.updateUpgradeText = function () { upgradeText.setText(formatPrice(self.cost)); }; self.onClick = function () { if (currentScore >= self.cost) { currentScore -= self.cost; // Deduct the cost from the current score score.updateScore(currentScore); // Update the score display self.updateCost(); // Update the cost for the next upgrade storage.upgradeMultiplier = self.multiplier; // Save the updated multiplier self.increaseMultiplier(); // Increase the score multiplier self.updateUpgradeText(); // Update the upgrade text } else { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut }); } }); } }); } }); LK.getSound('errorsond').play(); // Play error sound } }; }); /**** * Initialize Game ****/ /**** * Initialize Game * Set up the game environment and initial configurations ****/ var game = new LK.Game({ // No title, no description // Always backgroundColor is black backgroundColor: 0x000000 }); /**** * Game Code ****/ // Function to format prices /**** * Plugins * Import necessary plugins for tweening animations and storage management ****/ // Music // Sounds // Images /**** * Assets * Initialize all game assets including images, sounds, and music ****/ /**** * Game Code * Main game logic and event handling ****/ function formatPrice(value) { if (value >= 1e18) { // Quintillion return '$' + (value / 1e18).toFixed(1) + 'Q'; } else if (value >= 1e15) { // Quadrillion return '$' + (value / 1e15).toFixed(1) + 'Qa'; } else if (value >= 1e12) { // Trillion return '$' + (value / 1e12).toFixed(1) + 'T'; } else if (value >= 1e9) { // Billion return '$' + (value / 1e9).toFixed(1) + 'B'; } else if (value >= 1e6) { // Million return '$' + (value / 1e6).toFixed(1) + 'M'; } else { return '$' + value; } } if (typeof newCakeButton !== 'undefined' && newCakeButton.newCake) { newCakeButton.newCake.on('down', function (x, y, obj) { newCakeButton.newCake.onClick(); }); } // Declare game variables var backgroundContainer; var middleContainer; var foregroundContainer; var currentScore; var score; var lastTimestamp; var timeElapsed; var clicksSinceLastSession; var autoClicker; var upgrade; var autoClickerText; var bigCake; var resetButton; var board; // Initialize game variables function initializeGameVariables() { backgroundContainer = new Container(); game.addChild(backgroundContainer); // Initialize middleContainer middleContainer = new Container(); game.addChild(middleContainer); // Initialize foregroundContainer foregroundContainer = new Container(); game.addChild(foregroundContainer); background = backgroundContainer.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 })); background.x = 2048 / 2; background.y = 2732 / 2; background.scaleX = 2048 / background.width; // Scale background to fit the game width background.scaleY = 2732 / background.height; // Scale background to fit the game height // Initialize board board = game.addChild(new Board()); board.x = 2240; board.y = 1320; // Center board vertically board.boardGraphics.alpha = 0.8; // Set transparency of the right board to 0.8 // Initialize bigCake bigCake = middleContainer.addChild(new BigCake()); bigCake.x = 2048 / 2; bigCake.y = 2732 / 2; // Initialize score score = game.addChild(new Score()); score.x = 2048 / 2; score.y = 30; // Position score even higher at the top center currentScore = storage.score || 0; // Load saved score or default to 0 score.updateScore(currentScore); // Refresh the score display with the loaded score // Calculate the number of clicks since the last session lastTimestamp = storage.timestamp || Date.now(); timeElapsed = Date.now() - lastTimestamp; clicksSinceLastSession = Math.floor(timeElapsed / 1000); // Assuming 1 click per second as a baseline console.log("Clicks since last session: ", clicksSinceLastSession); currentScore += clicksSinceLastSession; // Add clicks since last session to the current score score.updateScore(currentScore); // Update the score display with the new score storage.score = currentScore; // Save the updated score // Initialize auto clicker autoClicker = game.addChild(new AutoClicker()); autoClicker.autoClickerCount = storage.autoClickerCount || 0; // Load saved auto clicker count or default to 0 autoClicker.cost = storage.autoClickerCost || 100; // Load saved auto clicker cost or default to initial cost autoClicker.updatePriceText(); // Update the price text to reflect the loaded cost if (autoClicker.autoClickerCount > 0) { autoClicker.startAutoClicking(); // Start auto-clicking if there are saved auto-clickers } // Initialize upgrade upgrade = game.addChild(new Upgrade()); upgrade.multiplier = storage.upgradeMultiplier || 1; // Load saved upgrade multiplier or default to 1 upgrade.cost = storage.upgradeCost || upgrade.cost; // Load saved upgrade cost or default to initial cost upgrade.updateUpgradeText(); // Update the upgrade price text to reflect the loaded cost upgrade.x = 2048 - upgrade.width / 2 - 10; // Position upgrade button on the right side of the screen upgrade.y = 2732 / 2 - upgrade.height + 70; // Position upgrade button slightly lower on the screen // Event listener for upgrade button clicks upgrade.on('down', function (x, y, obj) { upgrade.onClick(); }); // Initialize reset button resetButton = game.addChild(new ResetButton()); resetButton.x = 2048 - resetButton.width / 2 - 40; // Add margin to the right edge resetButton.y = score.y + score.height / 2 + 10; // Adjust reset button position to be slightly higher // Initialize auto clicker text autoClickerText = new Text2('Auto Clicker: $' + autoClicker.cost, { size: 100, fill: currentScore >= autoClicker.cost ? 0x00FF00 : 0xFF0000 }); autoClickerText.anchor.set(0.5, 0); autoClickerText.x = autoClicker.x; autoClickerText.y = autoClicker.y - autoClicker.height / 2 - 50; // Position text above the auto clicker button game.addChild(autoClickerText); // Update autoClickerText immediately after loading the game autoClicker.x = 2048 - autoClicker.width / 2 - 10; // Position auto clicker button on the right side of the screen autoClicker.y = 2732 / 2 + 200; // Position auto clicker button slightly lower on the screen // Event listener for auto clicker clicks autoClicker.on('down', function (x, y, obj) { autoClicker.onClick(); }); // Play bakery music in a loop throughout the game LK.playMusic('musiqueclicker', { loop: true }); } // Call the function to initialize game variables initializeGameVariables();
===================================================================
--- original.js
+++ change.js
@@ -406,24 +406,24 @@
/****
* Game Code
****/
+// Function to format prices
/****
-* Game Code
-* Main game logic and event handling
+* Plugins
+* Import necessary plugins for tweening animations and storage management
****/
+// Music
+// Sounds
+// Images
/****
* Assets
* Initialize all game assets including images, sounds, and music
****/
-// Images
-// Sounds
-// Music
/****
-* Plugins
-* Import necessary plugins for tweening animations and storage management
+* Game Code
+* Main game logic and event handling
****/
-// Function to format prices
function formatPrice(value) {
if (value >= 1e18) {
// Quintillion
return '$' + (value / 1e18).toFixed(1) + 'Q';
@@ -461,8 +461,9 @@
var upgrade;
var autoClickerText;
var bigCake;
var resetButton;
+var board;
// Initialize game variables
function initializeGameVariables() {
backgroundContainer = new Container();
game.addChild(backgroundContainer);
@@ -480,10 +481,10 @@
background.y = 2732 / 2;
background.scaleX = 2048 / background.width; // Scale background to fit the game width
background.scaleY = 2732 / background.height; // Scale background to fit the game height
// Initialize board
- var board = game.addChild(new Board());
- board.x = 2210;
+ board = game.addChild(new Board());
+ board.x = 2240;
board.y = 1320; // Center board vertically
board.boardGraphics.alpha = 0.8; // Set transparency of the right board to 0.8
// Initialize bigCake
bigCake = middleContainer.addChild(new BigCake());
a button saying 'reset'. In-Game asset. 2d. Blank background. High contrast.
enlève ça
interieure de patiserie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gâteau ( pas réaliste ). Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparkles
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
dessin de toque de chef
étoile dorée toute simple comme dans les commentaires d'un site web
une patisserie (gâteau) simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
interieure de patiserie vide avec uniquement le sol et les murs. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
trace blanche verticale d'un effet de coup de ninja
Vue de face centrée d'une machine magique en forme de pièce montée arc-en-ciel avec une petite entrée d'alimentation en bas au milieu, un très grand hublot central et un tube transparent dirigé vers le haut.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
errorsond
Sound effect
relaxsond
Sound effect
clickSound
Sound effect
musiqueclicker
Music
buySound
Sound effect
resetSound
Sound effect
buyAutoclickerSound
Sound effect
clearedSound
Sound effect
bonusSound
Sound effect
ohoh
Sound effect
cheers
Sound effect
squashingSound
Sound effect
CutSound
Sound effect
youpi
Sound effect
canonSound
Sound effect
yeahh
Sound effect
nooo
Sound effect
machineError
Sound effect
aspire
Sound effect