User prompt
your first goal as ai player , prevent player to win, second goal win the game
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change their locations to middle of screen
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add option asset 2 times first one one higher level, they both should be inside of optionbox
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okay before player starts playing they should choose between 1 player and 2 player; so lets start with adding optionbackground asset to start screen it should be in front of everything
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so i will tell my plans about this game, because i wanna make u sure u already make preparations about it; i wanna add 1 player or 2 player option in game when game is first opens on screent with simple buttons
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make play place bigger
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for ai use deletecolorx asset
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when 3th move is played for one side change their 1th move to deletecoloro asset but use every other rule
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Change the color of the asset representing this move to red. You can do this by accessing the asset through the move object and using a method to change its color. The LK engine might have a method like `setTint` or `setColor` for this purpose. You would use it with the color code for red.
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Identify the move that is about to be deleted. This would be the third move in the playerMoves or aiMoves array, depending on whose turn it is.
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still same bug so lets remove that feature
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okay we counter a bug, you making half transperant the pile already deleted, you should make half transparet pile which is going to get removed
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can you make half transperant the pile which gonna get removed
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okay you playing for winning only winning but you should also play for prevent player winning
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dragging works but when player clicks for 4th we still adding pile
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we counter a bug, when player clicks for 4th move 4th circle / x placed then drag animation starts. it should be like this , when player clicks 4th circle/x shoudn't placed it should come with drag animation
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with dragging animation
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so in our game 1th move removes after 4th move can we VISUALLY move 1th move to 4th move place
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after player plays you should play, not at same time wait like 1 second
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Synchronize the playing field and background asset
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make background color #f5ebdc
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for tictactoe place use background asset
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tic tac toe
===================================================================
--- original.js
+++ change.js
@@ -80,28 +80,15 @@
board[i][j] = null;
}
}
}
-// Add optionbackground asset to the start screen
-var optionBackground = game.attachAsset('optionbackground', {
+// Add background asset to the game
+var background = game.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2
+ x: boardOffsetX + 1.5 * cellSize,
+ y: boardOffsetY + 1.5 * cellSize
});
-// Add two option assets inside the optionbackground
-var option1 = optionBackground.attachAsset('option', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: optionBackground.width / 2,
- y: optionBackground.height / 2 - 150
-});
-var option2 = optionBackground.attachAsset('option', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: optionBackground.width / 2,
- y: optionBackground.height / 2 + 150
-});
// Initialize the board
for (var i = 0; i < 3; i++) {
board[i] = [];
for (var j = 0; j < 3; j++) {
@@ -159,10 +146,9 @@
}
}
}
if (!isTwoPlayerMode && emptyCells.length > 0) {
- var randomIndex = Math.floor(Math.random() * emptyCells.length);
- var move = emptyCells[randomIndex];
+ var move = getBestMove(emptyCells, aiMoves, playerMoves);
var cross = new Cross();
cross.x = boardOffsetX + move[1] * cellSize + cellSize / 2;
cross.y = boardOffsetY + move[0] * cellSize + cellSize / 2;
// Add delay for AI move
@@ -182,8 +168,32 @@
}
}, 1000);
}
}
+function getBestMove(emptyCells, aiMoves, playerMoves) {
+ // AI strategy:
+ // 1. Check if AI can win in the next move
+ // 2. Check if the player can win in the next move
+ // 3. Take the center cell if it's free
+ // 4. Take a random cell
+ for (var i = 0; i < emptyCells.length; i++) {
+ var testMoves = aiMoves.concat([emptyCells[i]]);
+ if (checkWin(testMoves)) {
+ return emptyCells[i];
+ }
+ }
+ for (var i = 0; i < emptyCells.length; i++) {
+ var testMoves = playerMoves.concat([emptyCells[i]]);
+ if (checkWin(testMoves)) {
+ return emptyCells[i];
+ }
+ }
+ if (board[1][1] === null) {
+ return [1, 1];
+ }
+ var randomIndex = Math.floor(Math.random() * emptyCells.length);
+ return emptyCells[randomIndex];
+}
// Handle game down event
game.down = function (x, y, obj) {
if (currentPlayer === 'player') {
handlePlayerMove(x, y);
simple beige rectengular button vector drawing black outline. Single Game Texture. In-Game asset. 2d.blank background . High contrast. No shadows.
simple beige background with black outline rectengular. Single Game Texture. In-Game asset. 2d.blank background . High contrast. No shadows.
simple beige rectangle button smooth corners, black outline " + 1 " text on middle of button vector drawing. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.