User prompt
make it easier
User prompt
more watermelons
User prompt
Make the watermelons randomly placed all over the screen
User prompt
add more watermelons
User prompt
When I get to the top of the screen, the hippo gets stuck, please fix it.
User prompt
Make the hippo a little bigger each time you grab a watermelon
User prompt
make hippo bounce
User prompt
bug: remove the hippo that stays sticky at the bottom of the game once I start playing
User prompt
remove the effect of Make the hippo jump a little at the start of the game
User prompt
go back
User prompt
go one more step back
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go back
User prompt
remove 'Make the hippo jump a little at the start of the game'
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'vy')' in or related to this line: 'hippo.vy = -15; // Initial upward velocity' Line Number: 176
User prompt
Make the hippo jump a little at the start of the game
User prompt
remove the hippo from landing on top of the branch
User prompt
Removed the hippo's bounce animation when he lands on a branch
User prompt
remove bounce effect on hippo
User prompt
make the hippo move to the place where I click on the screen
User prompt
replace the word 'monkey' to hippo
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hippo is not moving at all
User prompt
the hippo is not moving when clicking, fixit
User prompt
To move the hippo you have to click on the branches, make sure that when you click on a branch the hippo stands on top of it
User prompt
Add more watermelons on the top part of the game
User prompt
add two more birds moving vertically or horizontally
/**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.direction = Math.random() < 0.5 ? -1 : 1; self.originalX = self.direction === 1 ? 0 : 2048; self._move_migrated = function () {}; self._update_migrated = function () { self.x += self.direction * 2; // Further reduce speed to make it easier if (self.direction === -1) { birdGraphics.scale.x = -1; } else { birdGraphics.scale.x = 1; } if (self.x < 0 || self.x > 2048) { self.x = self.originalX; } self.y = Math.max(300, Math.min(2732 - 50 - self.height, self.y + Math.random() * 10 - 5)); }; }); var Branch = Container.expand(function () { var self = Container.call(this); var branchGraphics = self.attachAsset('branch', { anchorX: 0.5, anchorY: 0.5 }); self._move_migrated = function () {}; self._update_migrated = function () {}; }); var Hippo = Container.expand(function () { var self = Container.call(this); var hippoGraphics = self.attachAsset('hippo', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); self.vx = 0; self.vy = 0; self.gravity = 0.5; self.jumping = false; self.jump = function (target, branches) { if (target && !self.jumping) { self.jumping = true; var dx = target.x - self.x; var dy = target.y - self.y; if (dy > 0) { self.jumping = false; return; } var distance = Math.sqrt(dx * dx + dy * dy); self.vx = dx / distance * 25; self.vy = dy / distance * 25; self.jumpingFrom = branches; } }; self._update_migrated = function () { self.x = Math.max(0, Math.min(2048 - self.width, self.x + self.vx)); if (self.vx > 0) { hippoGraphics.scale.x = -1; } else if (self.vx < 0) { hippoGraphics.scale.x = 1; } self.y += self.vy; self.vy += self.gravity; if (self.vy > 0) { self.jumpingFrom = []; } if (self.y > 2732 - self.height) { self.y = 2732 - self.height; self.vy = -self.vy * 0.5; // Reverse and reduce velocity for bounce effect self.vx *= 0.5; // Reduce horizontal velocity if (Math.abs(self.vy) < 1) { // Stop bouncing if velocity is too low self.vy = 0; self.vx = 0; self.jumping = false; } // Removed bounce effect and scale animation } }; }); var Spider = Container.expand(function () { var self = Container.call(this); var spiderGraphics = self.attachAsset('spider', { anchorX: 0.5, anchorY: 0.5 }); self.idle = true; self.moveDown = false; self.moveUp = false; self.state = 'idle'; self.originalY = self.y; self._update_migrated = function () { switch (self.state) { case 'idle': self.state = 'moveDown'; break; case 'moveDown': self.y += 2; // Further reduce speed to make it easier if (self.y >= self.originalY + 3 * self.height) { self.state = 'moveUp'; } break; case 'moveUp': self.y -= 5; if (self.y <= self.originalY) { self.state = 'idle'; } break; default: break; } }; }); var TopBranch = Container.expand(function () { var self = Container.call(this); var topBranchGraphics = self.attachAsset('topBranch', { anchorY: 0.5 }); self.x = 0; self.y = 0; self.width = 2048; self._move_migrated = function () {}; self._update_migrated = function () {}; }); var Vine = Container.expand(function () { var self = Container.call(this); var vineGraphics = self.attachAsset('vine', { anchorX: 0.5, anchorY: 0.5 }); }); var Watermelon = Container.expand(function () { var self = Container.call(this); var watermelonGraphics = self.attachAsset('watermelon', { anchorX: 0.5, anchorY: 0.5 }); watermelonGraphics.scale.x = 2; watermelonGraphics.scale.y = 2; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Add the background image to the game // Add the background image var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); game.setupLevel = function () { for (var i = 0; i < branches.length; i++) { branches[i].destroy(); } branches = []; for (var i = 0; i < 15; i++) { var newBranch = new Branch(); newBranch.x = Math.random() * 2048; // Randomize x position newBranch.y = Math.random() * 2300; // Randomize y position branches.push(newBranch); game.addChild(newBranch); if (i == 9) { var watermelonPrize = new Watermelon(); watermelonPrize.x = newBranch.x; watermelonPrize.y = newBranch.y - 100; // Position watermelon slightly above the branch game.addChild(watermelonPrize); watermelons.push(watermelonPrize); } } for (var i = 0; i < birds.length; i++) { birds[i].destroy(); } birds = []; for (var i = 0; i < level; i++) { // Reduce the number of birds // Add two more birds // Increase number of birds var newBird = new Bird(); newBird.x = Math.random() * 2048; newBird.y = i * (2732 / (2 + level)) + 300; birds.push(newBird); game.addChild(newBird); } for (var i = 0; i < watermelons.length; i++) { watermelons[i].destroy(); } watermelons = []; for (var i = 0; i < 40; i++) { // Increase the number of watermelons // Increase the number of watermelons var newWatermelon = new Watermelon(); newWatermelon.x = Math.random() * 2048; newWatermelon.y = Math.random() * 2732; // Randomize y position across the entire screen game.addChild(newWatermelon); watermelons.push(newWatermelon); } for (var i = 0; i < spiders.length; i++) { spiders[i].destroy(); } spiders = []; for (var i = 0; i < Math.max(1, level - 1); i++) { // Reduce the number of spiders // Decrease number of spiders by one var newSpider = new Spider(); var eligibleBranches = branches.filter(function (branch) { return branch.y < 2732 * 2 / 3; }); var randomBranch = eligibleBranches[Math.floor(Math.random() * eligibleBranches.length)]; newSpider.x = randomBranch.x; newSpider.y = randomBranch.y + randomBranch.height; newSpider.originalY = newSpider.y; game.addChild(newSpider); spiders.push(newSpider); } var eligibleBranches = branches.filter(function (branch) { return branch.y < 2732 * 2 / 3; }); var randomBranch = eligibleBranches[Math.floor(Math.random() * eligibleBranches.length)]; newSpider.x = randomBranch.x; newSpider.y = randomBranch.y + randomBranch.height; newSpider.originalY = newSpider.y; game.addChild(newSpider); spiders.push(newSpider); // Add a new spider that moves horizontally var newSpiderHorizontal = new Spider(); newSpiderHorizontal.x = Math.random() * 2048; newSpiderHorizontal.y = Math.random() * 2732; newSpiderHorizontal.originalX = newSpiderHorizontal.x; newSpiderHorizontal._update_migrated = function () { switch (this.state) { case 'idle': this.state = 'moveRight'; break; case 'moveRight': this.x += 5; if (this.x >= this.originalX + 3 * this.width) { this.state = 'moveLeft'; } break; case 'moveLeft': this.x -= 5; if (this.x <= this.originalX) { this.state = 'idle'; } break; default: break; } }; game.addChild(newSpiderHorizontal); spiders.push(newSpiderHorizontal); var newVine = new Vine(); var vineBranch = eligibleBranches[Math.floor(Math.random() * eligibleBranches.length)]; newVine.x = vineBranch.x; newVine.y = vineBranch.y + 400; game.addChild(newVine); branches.sort(function (a, b) { return a.y - b.y; }); }; var branches = []; var birds = []; var watermelons = []; var spiders = []; var level = 1; var hippo = game.addChild(new Hippo()); hippo.x = 1024; hippo.y = 2732 - hippo.height; // Removed initial upward velocity for the jump game.setupLevel(); var levelTxt = new Text2('Level: ' + level, { size: 75, fill: '#ffffff' }); levelTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(levelTxt); var watermelonCount = 0; var watermelonTxt = new Text2('Watermelons: ' + watermelonCount, { size: 75, fill: '#ffffff' }); watermelonTxt.anchor.set(1, 0); LK.gui.topRight.addChild(watermelonTxt); // Removed duplicate hippo creation LK.on('tick', function () { hippo._update_migrated(); for (var i = 0; i < branches.length; i++) { branches[i]._update_migrated(); if (branches[i].y > 2732) { branches[i].destroy(); branches.splice(i, 1); i--; } } for (var i = 0; i < birds.length; i++) { birds[i]._update_migrated(); } for (var i = 0; i < branches.length; i++) { if (!hippo.jumpingFrom.includes(branches[i]) && hippo.intersects(branches[i])) { hippo.vx = 0; hippo.vy = 0; hippo.jumping = false; // Removed code to prevent hippo from landing on the branch } } if (hippo.y <= 0) { hippo.y = 0; hippo.vy = 0; } for (var i = 0; i < birds.length; i++) { if (hippo.intersects(birds[i])) { LK.showGameOver(); } birds[i]._update_migrated(); } for (var i = 0; i < watermelons.length; i++) { if (hippo.intersects(watermelons[i])) { watermelons[i].destroy(); watermelons.splice(i, 1); watermelonCount++; watermelonTxt.setText('Watermelons: ' + watermelonCount); LK.setScore(LK.getScore() + 1); // Increase hippo size hippo.scaleX += 0.1; hippo.scaleY += 0.1; } } for (var i = 0; i < spiders.length; i++) { spiders[i]._update_migrated(); if (hippo.intersects(spiders[i])) { LK.showGameOver(); } } }); game.on('down', function (x, y, obj) { var pos = game.toLocal(obj.global); hippo.jump({ x: pos.x, y: pos.y }, branches); });
===================================================================
--- original.js
+++ change.js
@@ -10,9 +10,9 @@
self.direction = Math.random() < 0.5 ? -1 : 1;
self.originalX = self.direction === 1 ? 0 : 2048;
self._move_migrated = function () {};
self._update_migrated = function () {
- self.x += self.direction * 4; // Reduce speed to make it easier
+ self.x += self.direction * 2; // Further reduce speed to make it easier
if (self.direction === -1) {
birdGraphics.scale.x = -1;
} else {
birdGraphics.scale.x = 1;
@@ -101,9 +101,9 @@
case 'idle':
self.state = 'moveDown';
break;
case 'moveDown':
- self.y += 4; // Reduce speed to make it easier
+ self.y += 2; // Further reduce speed to make it easier
if (self.y >= self.originalY + 3 * self.height) {
self.state = 'moveUp';
}
break;
@@ -186,9 +186,10 @@
for (var i = 0; i < birds.length; i++) {
birds[i].destroy();
}
birds = [];
- for (var i = 0; i < level + 2; i++) {
+ for (var i = 0; i < level; i++) {
+ // Reduce the number of birds
// Add two more birds
// Increase number of birds
var newBird = new Bird();
newBird.x = Math.random() * 2048;
@@ -199,10 +200,11 @@
for (var i = 0; i < watermelons.length; i++) {
watermelons[i].destroy();
}
watermelons = [];
- for (var i = 0; i < 30; i++) {
+ for (var i = 0; i < 40; i++) {
// Increase the number of watermelons
+ // Increase the number of watermelons
var newWatermelon = new Watermelon();
newWatermelon.x = Math.random() * 2048;
newWatermelon.y = Math.random() * 2732; // Randomize y position across the entire screen
game.addChild(newWatermelon);
@@ -211,9 +213,10 @@
for (var i = 0; i < spiders.length; i++) {
spiders[i].destroy();
}
spiders = [];
- for (var i = 0; i < level; i++) {
+ for (var i = 0; i < Math.max(1, level - 1); i++) {
+ // Reduce the number of spiders
// Decrease number of spiders by one
var newSpider = new Spider();
var eligibleBranches = branches.filter(function (branch) {
return branch.y < 2732 * 2 / 3;
Cartoony looking spider, with two big round eyes Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cut watermelon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
funny bird. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.