User prompt
Make the hippo jump faster
User prompt
add one more bird
User prompt
remove the background
User prompt
Make sure the watermelons are close to a branch so you can grab them
User prompt
Improves the hippo's movement when clicking on a branch
User prompt
improve the game and make it smoother
User prompt
If the hippo does not reach a branch he must fall down
User prompt
add more branches and reduce the amount of watermelons
User prompt
Remove complety the effect of the hippo getting bigger when he grabs watermelons
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 365
User prompt
Make Hippo open his mouth when he grabs watermelon
User prompt
hippo still stuck on top of the screen
User prompt
reduce more the growing effect when grabbing watermelons
User prompt
Hippo gets to big when he grabs watermelons, reduce the effect a little
User prompt
Make the hippo grow bigger as he grabs watermelons
===================================================================
--- original.js
+++ change.js
@@ -10,9 +10,9 @@
self.direction = Math.random() < 0.5 ? -1 : 1;
self.originalX = self.direction === 1 ? 0 : 2048;
self._move_migrated = function () {};
self._update_migrated = function () {
- self.x += self.direction * 2; // Further reduce speed to make it easier
+ self.x += self.direction * 1.5; // Further reduce speed for smoother movement
if (self.direction === -1) {
birdGraphics.scale.x = -1;
} else {
birdGraphics.scale.x = 1;
@@ -54,10 +54,10 @@
self.jumping = false;
return;
}
var distance = Math.sqrt(dx * dx + dy * dy);
- self.vx = dx / distance * 25;
- self.vy = dy / distance * 25;
+ self.vx = dx / distance * 20; // Reduce speed for smoother jump
+ self.vy = dy / distance * 20; // Reduce speed for smoother jump
self.jumpingFrom = branches;
}
};
self._update_migrated = function () {
@@ -86,10 +86,10 @@
}
}
if (self.y > 2732 - self.height) {
self.y = 2732 - self.height;
- self.vy = -self.vy * 0.5; // Reverse and reduce velocity for bounce effect
- self.vx *= 0.5; // Reduce horizontal velocity
+ self.vy = -self.vy * 0.3; // Further reduce velocity for smoother bounce
+ self.vx *= 0.3; // Further reduce horizontal velocity
if (Math.abs(self.vy) < 1) {
// Stop bouncing if velocity is too low
self.vy = 0;
self.vx = 0;
@@ -115,9 +115,9 @@
case 'idle':
self.state = 'moveDown';
break;
case 'moveDown':
- self.y += 2; // Further reduce speed to make it easier
+ self.y += 1.5; // Further reduce speed for smoother movement
if (self.y >= self.originalY + 3 * self.height) {
self.state = 'moveUp';
}
break;
@@ -169,10 +169,10 @@
/****
* Game Code
****/
-// Add the background image to the game
// Add the background image
+// Add the background image to the game
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
@@ -216,11 +216,11 @@
for (var i = 0; i < watermelons.length; i++) {
watermelons[i].destroy();
}
watermelons = [];
- for (var i = 0; i < 40; i++) {
+ for (var i = 0; i < 20; i++) {
+ // Reduce the number of watermelons for smoother gameplay
// Increase the number of watermelons
- // Increase the number of watermelons
var newWatermelon = new Watermelon();
newWatermelon.x = Math.random() * 2048;
newWatermelon.y = Math.random() * 2732; // Randomize y position across the entire screen
game.addChild(newWatermelon);
Cartoony looking spider, with two big round eyes Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cut watermelon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
funny bird. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.