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Fix Bug: 'ReferenceError: initializeGame is not defined' in or related to this line: 'initializeGame();' Line Number: 155
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 95
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create a different page that will lead to this page. That page will be the menu page which will have a play button on it.
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create a whole new page called the menu page that will have a play button that leads to this page
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameOver is not a function' in or related to this line: 'if (LK.isGameOver()) {' Line Number: 317
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Fix Bug: 'Uncaught TypeError: LK.startGame is not a function' in or related to this line: 'LK.startGame(); // Start the game' Line Number: 362
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Fix Bug: 'Uncaught TypeError: LK.showGame is not a function' in or related to this line: 'LK.showGame(); // Show the game screen' Line Number: 362
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Fix Bug: 'TypeError: game.resume is not a function' in or related to this line: 'game.resume(); // Resume the game' Line Number: 159
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Fix Bug: 'TypeError: LK.resume is not a function' in or related to this line: 'LK.resume(); // Resume the game' Line Number: 159
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 96
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 180
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 97
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Fix Bug: 'Uncaught TypeError: LK.showMainMenu is not a function' in or related to this line: 'LK.showMainMenu();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.showMainMenu is not a function' in or related to this line: 'LK.showMainMenu();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 55
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===================================================================
--- original.js
+++ change.js
@@ -147,12 +147,168 @@
self.containsPoint = function (point) {
return point.x >= self.x - self.width / 2 && point.x <= self.x + self.width / 2 && point.y >= self.y - self.height / 2 && point.y <= self.y + self.height / 2;
};
});
+var MenuPage = Container.expand(function () {
+ var self = Container.call(this);
+ var playButton = new Button('Play', game.width / 2, game.height / 2, function () {
+ self.destroy();
+ initializeGame();
+ });
+ self.addChild(playButton);
+});
/****
* Initialize Game
****/
-// Create left movement button
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ title: '(WIP)',
+ backgroundColor: 0x000000 // Init game with black background
+});
+
+/****
+* Game Code
+****/
+/****function initializeGame() {
+// Initialize important asset arrays
+var heroBullets = [];
+var enemies = [];
+// Create character
+var hero = game.addChild(new Hero());
+hero.x = game.width / 2;
+hero.y = game.height - 100;
+// Create score display
+var scoreTxt = new Text2('Score: 0', {
+size: 50,
+fill: "#ffffff"
+});
+var highScoreTxt = new Text2('High Score: 0 (WIP)', {
+size: 50,
+fill: "#ffffff"
+});
+scoreTxt.anchor.set(1, 0);
+highScoreTxt.anchor.set(1, 0);
+highScoreTxt.y = scoreTxt.height + 20;
+LK.gui.topRight.addChild(scoreTxt);
+LK.gui.topRight.addChild(highScoreTxt);
+// Create bullet count display
+var bulletCountTxt = new Text2('Bullets: 3', {
+size: 100,
+fill: "#ffffff"
+});
+bulletCountTxt.anchor.set(0, 0);
+bulletCountTxt.y = scoreTxt.height + 50; // Position below the score display
+LK.gui.topLeft.addChild(bulletCountTxt);
+// Create instructions display
+var instructionsTxt = new Text2('Tap anywhere to shoot', {
+size: 50,
+fill: "#ffffff"
+});
+instructionsTxt.anchor.set(0, 0);
+LK.gui.topLeft.addChild(instructionsTxt);
+// Create a red line 3/4 down the screen
+var redLine = LK.getAsset('redLine', {});
+redLine.width = game.width;
+redLine.height = 5;
+redLine.y = game.height * 0.75;
+game.addChild(redLine);
+// Create joystick instance
+var joystick = new JoystickAsset();
+joystick.x = joystick.width / 2 + 150;
+joystick.y = game.height - joystick.height / 2 - 150;
+joystick.setMoveCallback(function (direction) {
+hero.x = Math.max(hero.width / 2, Math.min(game.width - hero.width / 2, hero.x + direction.x * 10));
+});
+game.addChild(joystick);
+// Handle hero dragging
+var dragNode = null;
+game.on('down', function (obj) {
+hero.shoot();
+});
+game.on('move', function (obj) {
+var event = obj.event;
+var pos = event.getLocalPosition(game);
+hero.x = pos.x;
+});
+// Global event listener for shooting bullets
+// Game tick event
+LK.on('tick', function () {
+// Update character
+hero.update();
+// Move and check bullets
+for (var i = heroBullets.length - 1; i >= 0; i--) {
+var bullet = heroBullets[i];
+bullet.move();
+// Check for bullet collision with enemies and bullet packs
+for (var j = enemies.length - 1; j >= 0; j--) {
+if (bullet.intersects(enemies[j])) {
+if (enemies[j] instanceof BulletPack) {
+// If the enemy is a bullet pack
+// Increment character's bullet limit by 5
+hero.bulletLimit += 5;
+} else {
+// If the enemy is an actual enemy
+// Update score
+var newScore = LK.getScore() + 1;
+LK.setScore(newScore);
+scoreTxt.setText('Score: ' + newScore);
+var highScore = Math.max(newScore, Number((typeof localStorage !== 'undefined' ? localStorage.getItem('highScore') : '0') || '0'));
+highScoreTxt.setText('High Score: ' + highScore + ' (WIP)');
+if (typeof localStorage !== 'undefined' && newScore > highScore) {
+localStorage.setItem('highScore', newScore.toString());
+}
+// Increment character's bullet limit
+hero.bulletLimit++;
+}
+bulletCountTxt.setText('Bullets: ' + hero.bulletLimit); // Update bullet count display
+// Destroy enemy/bullet pack and bullet
+enemies[j].destroy();
+enemies.splice(j, 1);
+bullet.destroy();
+heroBullets.splice(i, 1);
+break;
+}
+}
+// Remove off-screen bullets and end the game if it's the last one
+if (bullet.y < 0) {
+bullet.destroy();
+heroBullets.splice(i, 1);
+if (heroBullets.length === 0 && hero.bulletLimit === 0) {
+LK.showGameOver(); // End the game when the last bullet is out of frame
+}
+}
+}
+// Move enemies and check if they pass the red line
+for (var k = enemies.length - 1; k >= 0; k--) {
+enemies[k].move();
+if (enemies[k].y > game.height * 0.75) {
+enemies[k].destroy();
+enemies[k] = null;
+enemies.splice(k, 1);
+}
+}
+var enemySpawnRate = 60; // Initialize enemy spawn rate
+// Spawn enemies and bullet packs
+if (LK.ticks % enemySpawnRate == 0) {
+var enemy = new Enemy();
+enemy.x = Math.random() * (game.width - enemy.width) + enemy.width / 2;
+enemy.y = -enemy.height;
+enemies.push(enemy);
+game.addChild(enemy);
+if (enemySpawnRate > 30) {
+enemySpawnRate -= 0.5;
+} // Decrease spawn rate over time to a minimum of 30 ticks
+}
+if (LK.ticks % 600 == 0) {
+// Spawn a bullet pack every 600 ticks
+var bulletPack = new BulletPack();
+bulletPack.x = Math.random() * (game.width - bulletPack.width) + bulletPack.width / 2;
+bulletPack.y - bulletPack.height;
+enemies.push(bulletPack); // Add bullet pack to enemies array for collision detection
+game.addChild(bulletPack);
+}
+});
+}
+* Assets
+****/
+// Initialize the MenuPage
+var menuPage = game.addChild(new MenuPage());
\ No newline at end of file
android. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
letter X png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
space background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. High quality
space background.. High contrast