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Fix Bug: 'ReferenceError: initializeGame is not defined' in or related to this line: 'initializeGame();' Line Number: 155
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 95
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create a different page that will lead to this page. That page will be the menu page which will have a play button on it.
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create a whole new page called the menu page that will have a play button that leads to this page
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameOver is not a function' in or related to this line: 'if (LK.isGameOver()) {' Line Number: 317
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Fix Bug: 'Uncaught TypeError: LK.startGame is not a function' in or related to this line: 'LK.startGame(); // Start the game' Line Number: 362
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Fix Bug: 'Uncaught TypeError: LK.showGame is not a function' in or related to this line: 'LK.showGame(); // Show the game screen' Line Number: 362
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Fix Bug: 'TypeError: game.resume is not a function' in or related to this line: 'game.resume(); // Resume the game' Line Number: 159
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Fix Bug: 'TypeError: LK.resume is not a function' in or related to this line: 'LK.resume(); // Resume the game' Line Number: 159
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 96
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 180
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 97
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Fix Bug: 'Uncaught TypeError: LK.showMainMenu is not a function' in or related to this line: 'LK.showMainMenu();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.showMainMenu is not a function' in or related to this line: 'LK.showMainMenu();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 55
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===================================================================
--- original.js
+++ change.js
@@ -153,150 +153,6 @@
* Initialize Game
****/
// Create left movement button
var game = new LK.Game({
- title: '(WIP)',
- backgroundColor: 0x000000 // Init game with black background
-});
-
-/****
-* Game Code
-****/
-// Initialize important asset arrays
-var heroBullets = [];
-var enemies = [];
-// Create character
-var hero = game.addChild(new Hero());
-hero.x = game.width / 2;
-hero.y = game.height - 100;
-// Create score display
-var scoreTxt = new Text2('Score: 0', {
- size: 50,
- fill: "#ffffff"
-});
-var highScoreTxt = new Text2('High Score: 0 (WIP)', {
- size: 50,
- fill: "#ffffff"
-});
-scoreTxt.anchor.set(1, 0);
-highScoreTxt.anchor.set(1, 0);
-highScoreTxt.y = scoreTxt.height + 20;
-LK.gui.topRight.addChild(scoreTxt);
-LK.gui.topRight.addChild(highScoreTxt);
-// Create bullet count display
-var bulletCountTxt = new Text2('Bullets: 3', {
- size: 100,
- fill: "#ffffff"
-});
-bulletCountTxt.anchor.set(0, 0);
-bulletCountTxt.y = scoreTxt.height + 50; // Position below the score display
-LK.gui.topLeft.addChild(bulletCountTxt);
-// Create instructions display
-var instructionsTxt = new Text2('Tap anywhere to shoot', {
- size: 50,
- fill: "#ffffff"
-});
-instructionsTxt.anchor.set(0, 0);
-LK.gui.topLeft.addChild(instructionsTxt);
-// Create a red line 3/4 down the screen
-var redLine = LK.getAsset('redLine', {});
-redLine.width = game.width;
-redLine.height = 5;
-redLine.y = game.height * 0.75;
-game.addChild(redLine);
-// Create joystick instance
-var joystick = new JoystickAsset();
-joystick.x = joystick.width / 2 + 150;
-joystick.y = game.height - joystick.height / 2 - 150;
-joystick.setMoveCallback(function (direction) {
- hero.x = Math.max(hero.width / 2, Math.min(game.width - hero.width / 2, hero.x + direction.x * 10));
-});
-game.addChild(joystick);
-// Handle hero dragging
-var dragNode = null;
-game.on('down', function (obj) {
- hero.shoot();
-});
-game.on('move', function (obj) {
- var event = obj.event;
- var pos = event.getLocalPosition(game);
- hero.x = pos.x;
- // hero.y = pos.y; // Removed the line that sets the hero's y position
-});
-// Global event listener for shooting bullets
-// Game tick event
-LK.on('tick', function () {
- // Update character
- hero.update();
- // Move and check bullets
- for (var i = heroBullets.length - 1; i >= 0; i--) {
- var bullet = heroBullets[i];
- bullet.move();
- // Check for bullet collision with enemies and bullet packs
- for (var j = enemies.length - 1; j >= 0; j--) {
- if (bullet.intersects(enemies[j])) {
- if (enemies[j] instanceof BulletPack) {
- // If the enemy is a bullet pack
- // Increment character's bullet limit by 5
- hero.bulletLimit += 5;
- } else {
- // If the enemy is an actual enemy
- // Update score
- var newScore = LK.getScore() + 1;
- LK.setScore(newScore);
- scoreTxt.setText('Score: ' + newScore);
- var highScore = Math.max(newScore, Number((typeof localStorage !== 'undefined' ? localStorage.getItem('highScore') : '0') || '0'));
- highScoreTxt.setText('High Score: ' + highScore + ' (WIP)');
- if (typeof localStorage !== 'undefined' && newScore > highScore) {
- localStorage.setItem('highScore', newScore.toString());
- }
- // Increment character's bullet limit
- hero.bulletLimit++;
- }
- bulletCountTxt.setText('Bullets: ' + hero.bulletLimit); // Update bullet count display
- // Destroy enemy/bullet pack and bullet
- enemies[j].destroy();
- enemies.splice(j, 1);
- bullet.destroy();
- heroBullets.splice(i, 1);
- break;
- }
- }
- // Remove off-screen bullets and end the game if it's the last one
- if (bullet.y < 0) {
- bullet.destroy();
- heroBullets.splice(i, 1);
- if (heroBullets.length === 0 && hero.bulletLimit === 0) {
- LK.showGameOver(); // End the game when the last bullet is out of frame
- }
- }
- }
- // Move enemies and check if they pass the red line
- for (var k = enemies.length - 1; k >= 0; k--) {
- enemies[k].move();
- if (enemies[k].y > game.height * 0.75) {
- enemies[k].destroy();
- enemies[k] = null;
- enemies.splice(k, 1);
- }
- }
- var enemySpawnRate = 60; // Initialize enemy spawn rate
- // Spawn enemies and bullet packs
- if (LK.ticks % enemySpawnRate == 0) {
- var enemy = new Enemy();
- enemy.x = Math.random() * (game.width - enemy.width) + enemy.width / 2;
- enemy.y = -enemy.height;
- enemies.push(enemy);
- game.addChild(enemy);
- if (enemySpawnRate > 30) {
- enemySpawnRate -= 0.5;
- } // Decrease spawn rate over time to a minimum of 30 ticks
- }
- if (LK.ticks % 600 == 0) {
- // Spawn a bullet pack every 600 ticks
- var bulletPack = new BulletPack();
- bulletPack.x = Math.random() * (game.width - bulletPack.width) + bulletPack.width / 2;
- bulletPack.y = -bulletPack.height;
- enemies.push(bulletPack); // Add bullet pack to enemies array for collision detection
- game.addChild(bulletPack);
- }
+ backgroundColor: 0x000000
});
\ No newline at end of file
android. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
letter X png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
space background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. High quality
space background.. High contrast