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Fix Bug: 'ReferenceError: initializeGame is not defined' in or related to this line: 'initializeGame();' Line Number: 155
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 95
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create a different page that will lead to this page. That page will be the menu page which will have a play button on it.
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create a whole new page called the menu page that will have a play button that leads to this page
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameOver is not a function' in or related to this line: 'if (LK.isGameOver()) {' Line Number: 317
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Fix Bug: 'Uncaught TypeError: LK.startGame is not a function' in or related to this line: 'LK.startGame(); // Start the game' Line Number: 362
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Fix Bug: 'Uncaught TypeError: LK.showGame is not a function' in or related to this line: 'LK.showGame(); // Show the game screen' Line Number: 362
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Fix Bug: 'TypeError: game.resume is not a function' in or related to this line: 'game.resume(); // Resume the game' Line Number: 159
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Fix Bug: 'TypeError: LK.resume is not a function' in or related to this line: 'LK.resume(); // Resume the game' Line Number: 159
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 96
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 180
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 97
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Fix Bug: 'Uncaught TypeError: LK.showMainMenu is not a function' in or related to this line: 'LK.showMainMenu();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.showMainMenu is not a function' in or related to this line: 'LK.showMainMenu();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 55
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===================================================================
--- original.js
+++ change.js
@@ -77,9 +77,8 @@
}
self.speed += 0.02 + LK.ticks * 0.0001; // Increase speed over time with an accelerating factor
};
});
-// Button class
var Button = Container.expand(function (text, positionX, positionY, onClickCallback) {
var self = Container.call(this);
var buttonText = new Text2(text, {
size: 200,
@@ -92,9 +91,9 @@
self.interactive = true;
self.on('down', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
- if (pos.x >= self.x - self.width / 2 && pos.x <= self.x + self.width / 2 && pos.y >= self.y - self.height / 2 && pos.y <= self.y + self.height / 2) {
+ if (self.containsPoint(pos)) {
onClickCallback();
}
});
});
@@ -148,52 +147,29 @@
self.containsPoint = function (point) {
return point.x >= self.x - self.width / 2 && point.x <= self.x + self.width / 2 && point.y >= self.y - self.height / 2 && point.y <= self.y + self.height / 2;
};
});
-// Main Menu class
-var MainMenu = Container.expand(function () {
- var self = Container.call(this);
- var titleText = new Text2('Game Title', {
- size: 150,
- fill: "#ffffff"
- });
- titleText.anchor.set(0.5);
- titleText.y = game.height / 4;
- self.addChild(titleText);
- var easyButton = new Button('Easy', game.width / 2, game.height / 2, function () {
- startGame('easy');
- });
- self.addChild(easyButton);
- var mediumButton = new Button('Medium', game.width / 2, game.height / 2 + 200, function () {
- startGame('medium');
- });
- self.addChild(mediumButton);
- var hardButton = new Button('Hard', game.width / 2, game.height / 2 + 400, function () {
- startGame('hard');
- });
- self.addChild(hardButton);
- return self;
-});
/****
* Initialize Game
****/
-// Initialize Game
+// Create left movement button
var game = new LK.Game({
title: '(WIP)',
- backgroundColor: 0x000000 // Init game with a black background
+ backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
-// Game Code
-var mainMenu = game.addChild(new MainMenu());
+// Initialize important asset arrays
var heroBullets = [];
var enemies = [];
+// Create character
var hero = game.addChild(new Hero());
hero.x = game.width / 2;
hero.y = game.height - 100;
+// Create score display
var scoreTxt = new Text2('Score: 0', {
size: 50,
fill: "#ffffff"
});
@@ -203,184 +179,124 @@
});
scoreTxt.anchor.set(1, 0);
highScoreTxt.anchor.set(1, 0);
highScoreTxt.y = scoreTxt.height + 20;
-var versionTxt = new Text2('v0.1', {
- size: 50,
- fill: "#ffffff"
-});
-versionTxt.anchor.set(1, 0);
-versionTxt.y = highScoreTxt.y + highScoreTxt.height + 1700;
-LK.gui.topRight.addChild(versionTxt);
LK.gui.topRight.addChild(scoreTxt);
LK.gui.topRight.addChild(highScoreTxt);
+// Create bullet count display
var bulletCountTxt = new Text2('Bullets: 3', {
size: 100,
fill: "#ffffff"
});
bulletCountTxt.anchor.set(0, 0);
-bulletCountTxt.y = scoreTxt.height + 50;
+bulletCountTxt.y = scoreTxt.height + 50; // Position below the score display
LK.gui.topLeft.addChild(bulletCountTxt);
+// Create instructions display
var instructionsTxt = new Text2('Tap anywhere to shoot', {
size: 50,
fill: "#ffffff"
});
instructionsTxt.anchor.set(0, 0);
LK.gui.topLeft.addChild(instructionsTxt);
+// Create a red line 3/4 down the screen
var redLine = LK.getAsset('redLine', {});
-redLine.width = 2048;
+redLine.width = game.width;
redLine.height = 5;
redLine.y = game.height * 0.75;
game.addChild(redLine);
+// Create joystick instance
var joystick = new JoystickAsset();
-joystick.x = joystick.width / 2 + 100;
+joystick.x = joystick.width / 2 + 150;
joystick.y = game.height - joystick.height / 2 - 150;
joystick.setMoveCallback(function (direction) {
hero.x = Math.max(hero.width / 2, Math.min(game.width - hero.width / 2, hero.x + direction.x * 10));
});
game.addChild(joystick);
+// Handle hero dragging
var dragNode = null;
game.on('down', function (obj) {
hero.shoot();
});
game.on('move', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
hero.x = pos.x;
+ // hero.y = pos.y; // Removed the line that sets the hero's y position
});
+// Global event listener for shooting bullets
+// Game tick event
LK.on('tick', function () {
+ // Update character
hero.update();
+ // Move and check bullets
for (var i = heroBullets.length - 1; i >= 0; i--) {
var bullet = heroBullets[i];
bullet.move();
+ // Check for bullet collision with enemies and bullet packs
for (var j = enemies.length - 1; j >= 0; j--) {
if (bullet.intersects(enemies[j])) {
if (enemies[j] instanceof BulletPack) {
+ // If the enemy is a bullet pack
+ // Increment character's bullet limit by 5
hero.bulletLimit += 5;
} else {
+ // If the enemy is an actual enemy
+ // Update score
var newScore = LK.getScore() + 1;
LK.setScore(newScore);
scoreTxt.setText('Score: ' + newScore);
var highScore = Math.max(newScore, Number((typeof localStorage !== 'undefined' ? localStorage.getItem('highScore') : '0') || '0'));
highScoreTxt.setText('High Score: ' + highScore + ' (WIP)');
if (typeof localStorage !== 'undefined' && newScore > highScore) {
localStorage.setItem('highScore', newScore.toString());
}
+ // Increment character's bullet limit
hero.bulletLimit++;
}
- bulletCountTxt.setText('Bullets: ' + hero.bulletLimit);
+ bulletCountTxt.setText('Bullets: ' + hero.bulletLimit); // Update bullet count display
+ // Destroy enemy/bullet pack and bullet
enemies[j].destroy();
enemies.splice(j, 1);
bullet.destroy();
heroBullets.splice(i, 1);
break;
}
}
+ // Remove off-screen bullets and end the game if it's the last one
if (bullet.y < 0) {
bullet.destroy();
heroBullets.splice(i, 1);
if (heroBullets.length === 0 && hero.bulletLimit === 0) {
- LK.showGameOver();
+ LK.showGameOver(); // End the game when the last bullet is out of frame
}
}
}
+ // Move enemies and check if they pass the red line
for (var k = enemies.length - 1; k >= 0; k--) {
enemies[k].move();
if (enemies[k].y > game.height * 0.75) {
enemies[k].destroy();
enemies[k] = null;
enemies.splice(k, 1);
}
}
- var enemySpawnRate = 60;
+ var enemySpawnRate = 60; // Initialize enemy spawn rate
+ // Spawn enemies and bullet packs
if (LK.ticks % enemySpawnRate == 0) {
var enemy = new Enemy();
enemy.x = Math.random() * (game.width - enemy.width) + enemy.width / 2;
enemy.y = -enemy.height;
enemies.push(enemy);
game.addChild(enemy);
if (enemySpawnRate > 30) {
- enemySpawnRate;
- enemySpawnRate -= 1; // Decrease the enemy spawn rate
- }
+ enemySpawnRate -= 0.5;
+ } // Decrease spawn rate over time to a minimum of 30 ticks
}
- if (LK.ticks % 500 === 0) {
+ if (LK.ticks % 600 == 0) {
+ // Spawn a bullet pack every 600 ticks
var bulletPack = new BulletPack();
bulletPack.x = Math.random() * (game.width - bulletPack.width) + bulletPack.width / 2;
bulletPack.y = -bulletPack.height;
- enemies.push(bulletPack);
+ enemies.push(bulletPack); // Add bullet pack to enemies array for collision detection
game.addChild(bulletPack);
}
- if (LK.ticks % 600 === 0) {
- // Spawn additional enemies or power-ups as needed
- // You can customize this part based on your game logic
- }
- if (LK.showGameOver()) {
- game.removeChild(hero); // Remove hero from the scene
- LK.on('down', function () {
- game.removeChild(game.getChildAt(game.children.length - 1)); // Remove the game over screen
- restartGame();
- });
- }
- // Update the joystick position based on the hero's position
- joystick.x = hero.x;
- joystick.y = game.height - joystick.height / 2 - 150;
- if (game.isRunning) {
- LK.gui.topRight.removeChild(versionTxt); // Remove version text during gameplay
- LK.gui.topRight.removeChild(highScoreTxt); // Remove high score text during gameplay
- }
- LK.on('down', function () {
- if (game.isRunning) {
- hero.shoot();
- }
- });
- LK.on('move', function (obj) {
- var event = obj.event;
- var pos = event.getLocalPosition(game);
- hero.x = pos.x;
- });
- LK.on('up', function () {
- if (LK.isGameRunning()) {
- hero.shoot();
- }
- });
-});
-// Start the game with a difficulty level
-function startGame(difficulty) {
- LK.setScore(0);
- game.removeChild(mainMenu); // Remove the main menu
- game.addChild(hero); // Add the hero to the scene
- game.addChild(redLine); // Add the red line back
- joystick.x = hero.x;
- joystick.y = game.height - joystick.height / 2 - 150;
- if (difficulty === 'easy') {
- // Set up the game for easy difficulty
- } else if (difficulty === 'medium') {
- // Set up the game for medium difficulty
- } else if (difficulty === 'hard') {
- // Set up the game for hard difficulty
- }
- // The game is started by default when the Game class is initialized, so no need to call startGame.
-}
-// Restart the game
-function restartGame() {
- game.addChild(mainMenu); // Add the main menu back
- game.removeChild(hero); // Remove the hero
- game.removeChild(redLine); // Remove the red line
- joystick.x = joystick.width / 2 + 100;
- joystick.y = game.height - joystick.height / 2 - 150;
- heroBullets.forEach(function (bullet) {
- bullet.destroy();
- });
- heroBullets = [];
- enemies.forEach(function (enemy) {
- enemy.destroy();
- });
- enemies = [];
- mainMenu.removeChild(bulletCountTxt); // Remove bullet count text from main menu
- mainMenu.removeChild(instructionsTxt); // Remove instructions text from main menu
- mainMenu.removeChild(versionTxt); // Remove version text from main menu
- mainMenu.addChild(versionTxt); // Add version text back to the main menu
- LK.resetScore(); // Reset the score
-}
-// Call this function to start the game with the main menu
-startGame('easy');
\ No newline at end of file
+});
\ No newline at end of file
android. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
letter X png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
space background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. High quality
space background.. High contrast