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Fix Bug: 'ReferenceError: initializeGame is not defined' in or related to this line: 'initializeGame();' Line Number: 155
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 95
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create a different page that will lead to this page. That page will be the menu page which will have a play button on it.
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create a whole new page called the menu page that will have a play button that leads to this page
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameOver is not a function' in or related to this line: 'if (LK.isGameOver()) {' Line Number: 317
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Fix Bug: 'Uncaught TypeError: LK.startGame is not a function' in or related to this line: 'LK.startGame(); // Start the game' Line Number: 362
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Fix Bug: 'Uncaught TypeError: LK.showGame is not a function' in or related to this line: 'LK.showGame(); // Show the game screen' Line Number: 362
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Fix Bug: 'TypeError: game.resume is not a function' in or related to this line: 'game.resume(); // Resume the game' Line Number: 159
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Fix Bug: 'TypeError: LK.resume is not a function' in or related to this line: 'LK.resume(); // Resume the game' Line Number: 159
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 96
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 180
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 97
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Fix Bug: 'Uncaught TypeError: LK.showMainMenu is not a function' in or related to this line: 'LK.showMainMenu();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.showMainMenu is not a function' in or related to this line: 'LK.showMainMenu();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 55
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===================================================================
--- original.js
+++ change.js
@@ -151,38 +151,49 @@
});
// Main Menu class
var MainMenu = Container.expand(function () {
var self = Container.call(this);
- var playButton = new Button('Play', game.width / 2, game.height / 2, function () {
- self.destroy(); // Remove the main menu
- // game.resume(); // Removed the call to non-existent function
+ var titleText = new Text2('Game Title', {
+ size: 150,
+ fill: "#ffffff"
});
- self.addChild(playButton);
+ titleText.anchor.set(0.5);
+ titleText.y = game.height / 4;
+ self.addChild(titleText);
+ var easyButton = new Button('Easy', game.width / 2, game.height / 2, function () {
+ startGame('easy');
+ });
+ self.addChild(easyButton);
+ var mediumButton = new Button('Medium', game.width / 2, game.height / 2 + 200, function () {
+ startGame('medium');
+ });
+ self.addChild(mediumButton);
+ var hardButton = new Button('Hard', game.width / 2, game.height / 2 + 400, function () {
+ startGame('hard');
+ });
+ self.addChild(hardButton);
return self;
});
/****
* Initialize Game
****/
-// Create left movement button
+// Initialize Game
var game = new LK.Game({
title: '(WIP)',
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with a black background
});
/****
* Game Code
****/
-// Add main menu to the game
+// Game Code
var mainMenu = game.addChild(new MainMenu());
-// Initialize important asset arrays
var heroBullets = [];
var enemies = [];
-// Create character
var hero = game.addChild(new Hero());
hero.x = game.width / 2;
hero.y = game.height - 100;
-// Create score display
var scoreTxt = new Text2('Score: 0', {
size: 50,
fill: "#ffffff"
});
@@ -192,9 +203,8 @@
});
scoreTxt.anchor.set(1, 0);
highScoreTxt.anchor.set(1, 0);
highScoreTxt.y = scoreTxt.height + 20;
-// Create version display
var versionTxt = new Text2('v0.1', {
size: 50,
fill: "#ffffff"
});
@@ -202,124 +212,175 @@
versionTxt.y = highScoreTxt.y + highScoreTxt.height + 1700;
LK.gui.topRight.addChild(versionTxt);
LK.gui.topRight.addChild(scoreTxt);
LK.gui.topRight.addChild(highScoreTxt);
-// Create bullet count display
var bulletCountTxt = new Text2('Bullets: 3', {
size: 100,
fill: "#ffffff"
});
bulletCountTxt.anchor.set(0, 0);
-bulletCountTxt.y = scoreTxt.height + 50; // Position below the score display
+bulletCountTxt.y = scoreTxt.height + 50;
LK.gui.topLeft.addChild(bulletCountTxt);
-// Create instructions display
var instructionsTxt = new Text2('Tap anywhere to shoot', {
size: 50,
fill: "#ffffff"
});
instructionsTxt.anchor.set(0, 0);
LK.gui.topLeft.addChild(instructionsTxt);
-// Create a red line 3/4 down the screen
var redLine = LK.getAsset('redLine', {});
redLine.width = 2048;
redLine.height = 5;
redLine.y = game.height * 0.75;
game.addChild(redLine);
-// Create joystick instance
var joystick = new JoystickAsset();
joystick.x = joystick.width / 2 + 100;
joystick.y = game.height - joystick.height / 2 - 150;
joystick.setMoveCallback(function (direction) {
hero.x = Math.max(hero.width / 2, Math.min(game.width - hero.width / 2, hero.x + direction.x * 10));
});
game.addChild(joystick);
-// Handle hero dragging
var dragNode = null;
game.on('down', function (obj) {
hero.shoot();
});
game.on('move', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
hero.x = pos.x;
- // hero.y = pos.y; // Removed the line that sets the hero's y position
});
-// Global event listener for shooting bullets
-// Game tick event
LK.on('tick', function () {
- // Update character
hero.update();
- // Move and check bullets
for (var i = heroBullets.length - 1; i >= 0; i--) {
var bullet = heroBullets[i];
bullet.move();
- // Check for bullet collision with enemies and bullet packs
for (var j = enemies.length - 1; j >= 0; j--) {
if (bullet.intersects(enemies[j])) {
if (enemies[j] instanceof BulletPack) {
- // If the enemy is a bullet pack
- // Increment character's bullet limit by 5
hero.bulletLimit += 5;
} else {
- // If the enemy is an actual enemy
- // Update score
var newScore = LK.getScore() + 1;
LK.setScore(newScore);
scoreTxt.setText('Score: ' + newScore);
var highScore = Math.max(newScore, Number((typeof localStorage !== 'undefined' ? localStorage.getItem('highScore') : '0') || '0'));
highScoreTxt.setText('High Score: ' + highScore + ' (WIP)');
if (typeof localStorage !== 'undefined' && newScore > highScore) {
localStorage.setItem('highScore', newScore.toString());
}
- // Increment character's bullet limit
hero.bulletLimit++;
}
- bulletCountTxt.setText('Bullets: ' + hero.bulletLimit); // Update bullet count display
- // Destroy enemy/bullet pack and bullet
+ bulletCountTxt.setText('Bullets: ' + hero.bulletLimit);
enemies[j].destroy();
enemies.splice(j, 1);
bullet.destroy();
heroBullets.splice(i, 1);
break;
}
}
- // Remove off-screen bullets and end the game if it's the last one
if (bullet.y < 0) {
bullet.destroy();
heroBullets.splice(i, 1);
if (heroBullets.length === 0 && hero.bulletLimit === 0) {
- LK.showGameOver(); // End the game when the last bullet is out of frame
+ LK.showGameOver();
}
}
}
- // Move enemies and check if they pass the red line
for (var k = enemies.length - 1; k >= 0; k--) {
enemies[k].move();
if (enemies[k].y > game.height * 0.75) {
enemies[k].destroy();
enemies[k] = null;
enemies.splice(k, 1);
}
}
- var enemySpawnRate = 60; // Initialize enemy spawn rate
- // Spawn enemies and bullet packs
+ var enemySpawnRate = 60;
if (LK.ticks % enemySpawnRate == 0) {
var enemy = new Enemy();
enemy.x = Math.random() * (game.width - enemy.width) + enemy.width / 2;
enemy.y = -enemy.height;
enemies.push(enemy);
game.addChild(enemy);
if (enemySpawnRate > 30) {
- enemySpawnRate -= 0.5;
- } // Decrease spawn rate over time to a minimum of 30 ticks
+ enemySpawnRate;
+ enemySpawnRate -= 1; // Decrease the enemy spawn rate
+ }
}
- if (LK.ticks % 600 == 0) {
- // Spawn a bullet pack every 600 ticks
+ if (LK.ticks % 500 === 0) {
var bulletPack = new BulletPack();
bulletPack.x = Math.random() * (game.width - bulletPack.width) + bulletPack.width / 2;
bulletPack.y = -bulletPack.height;
- enemies.push(bulletPack); // Add bullet pack to enemies array for collision detection
+ enemies.push(bulletPack);
game.addChild(bulletPack);
}
+ if (LK.ticks % 600 === 0) {
+ // Spawn additional enemies or power-ups as needed
+ // You can customize this part based on your game logic
+ }
+ if (LK.isGameOver()) {
+ game.removeChild(hero); // Remove hero from the scene
+ LK.on('down', function () {
+ game.removeChild(game.getChildAt(game.children.length - 1)); // Remove the game over screen
+ restartGame();
+ });
+ }
+ // Update the joystick position based on the hero's position
+ joystick.x = hero.x;
+ joystick.y = game.height - joystick.height / 2 - 150;
+ if (LK.isGameRunning()) {
+ LK.gui.topRight.removeChild(versionTxt); // Remove version text during gameplay
+ LK.gui.topRight.removeChild(highScoreTxt); // Remove high score text during gameplay
+ }
+ LK.on('down', function () {
+ if (LK.isGameRunning()) {
+ hero.shoot();
+ }
+ });
+ LK.on('move', function (obj) {
+ var event = obj.event;
+ var pos = event.getLocalPosition(game);
+ hero.x = pos.x;
+ });
+ LK.on('up', function () {
+ if (LK.isGameRunning()) {
+ hero.shoot();
+ }
+ });
});
-// Pause the game initially
-// LK.pause(); // Commented out to fix the bug
\ No newline at end of file
+// Start the game with a difficulty level
+function startGame(difficulty) {
+ LK.setScore(0);
+ game.removeChild(mainMenu); // Remove the main menu
+ game.addChild(hero); // Add the hero to the scene
+ game.addChild(redLine); // Add the red line back
+ joystick.x = hero.x;
+ joystick.y = game.height - joystick.height / 2 - 150;
+ if (difficulty === 'easy') {
+ // Set up the game for easy difficulty
+ } else if (difficulty === 'medium') {
+ // Set up the game for medium difficulty
+ } else if (difficulty === 'hard') {
+ // Set up the game for hard difficulty
+ }
+ LK.startGame(); // Start the game
+}
+// Restart the game
+function restartGame() {
+ game.addChild(mainMenu); // Add the main menu back
+ game.removeChild(hero); // Remove the hero
+ game.removeChild(redLine); // Remove the red line
+ joystick.x = joystick.width / 2 + 100;
+ joystick.y = game.height - joystick.height / 2 - 150;
+ heroBullets.forEach(function (bullet) {
+ bullet.destroy();
+ });
+ heroBullets = [];
+ enemies.forEach(function (enemy) {
+ enemy.destroy();
+ });
+ enemies = [];
+ mainMenu.removeChild(bulletCountTxt); // Remove bullet count text from main menu
+ mainMenu.removeChild(instructionsTxt); // Remove instructions text from main menu
+ mainMenu.removeChild(versionTxt); // Remove version text from main menu
+ mainMenu.addChild(versionTxt); // Add version text back to the main menu
+ LK.resetScore(); // Reset the score
+}
+// Call this function to start the game with the main menu
+startGame('easy');
\ No newline at end of file
android. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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space background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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galaxy background. High quality
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