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Fix Bug: 'ReferenceError: initializeGame is not defined' in or related to this line: 'initializeGame();' Line Number: 155
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 95
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create a different page that will lead to this page. That page will be the menu page which will have a play button on it.
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create a whole new page called the menu page that will have a play button that leads to this page
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameOver is not a function' in or related to this line: 'if (LK.isGameOver()) {' Line Number: 317
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Fix Bug: 'Uncaught TypeError: LK.startGame is not a function' in or related to this line: 'LK.startGame(); // Start the game' Line Number: 362
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Fix Bug: 'Uncaught TypeError: LK.showGame is not a function' in or related to this line: 'LK.showGame(); // Show the game screen' Line Number: 362
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Fix Bug: 'TypeError: game.resume is not a function' in or related to this line: 'game.resume(); // Resume the game' Line Number: 159
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Fix Bug: 'TypeError: LK.resume is not a function' in or related to this line: 'LK.resume(); // Resume the game' Line Number: 159
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 96
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 180
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 97
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Fix Bug: 'Uncaught TypeError: LK.showMainMenu is not a function' in or related to this line: 'LK.showMainMenu();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.showMainMenu is not a function' in or related to this line: 'LK.showMainMenu();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 55
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/**** * Classes ****/ // BulletPack class var BulletPack = Container.expand(function () { var self = Container.call(this); var bulletPackGraphics = self.attachAsset('bulletPack', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4; self.direction = Math.random() < 0.5 ? -1 : 1; self.move = function () { var speedIncreaseFactor = 0.1 + LK.ticks * 0.0002; self.y += self.speed + speedIncreaseFactor; self.x += self.direction * (10 + speedIncreaseFactor); if (self.x < 0 || self.x > game.width) { self.direction *= -1; } }; }); // Character class var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.bulletLimit = 3; // Initialize bullet limit self.canShoot = true; // Allow shooting initially self.update = function () { // Hero update logic }; self.shoot = function () { if (this.bulletLimit > 0 && this.canShoot) { var bullet = new Bullet(); bullet.x = this.x; bullet.y = this.y - this.height / 2; heroBullets.push(bullet); game.addChild(bullet); this.bulletLimit--; // Update bullet count display bulletCountTxt.setText('Bullets: ' + this.bulletLimit); this.canShoot = false; // Set shooting cooldown LK.setTimeout(function () { self.canShoot = true; }, 500); // Cooldown of 500ms before next shot } }; }); // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('purpleBullet', { anchorX: 0.0625, anchorY: 0.0625 }); self.speed = -10; self.move = function () { self.y += self.speed; }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4; self.direction = Math.random() < 0.5 ? -1 : 1; self.move = function () { self.y += self.speed; var speedIncreaseFactor = 0.1 + LK.ticks * 0.0002; // Increase the speed factor over time self.x += self.direction * (4 + speedIncreaseFactor); if (self.x < 0 || self.x > game.width) { self.direction *= -1; } self.speed += 0.02 + LK.ticks * 0.0001; // Increase speed over time with an accelerating factor }; }); // Button class var Button = Container.expand(function (text, positionX, positionY, onClickCallback) { var self = Container.call(this); var buttonText = new Text2(text, { size: 200, fill: "#ffffff" }); buttonText.anchor.set(0.5); self.addChild(buttonText); self.x = positionX; self.y = positionY; self.interactive = true; self.on('down', function (obj) { var event = obj.event; var pos = event.getLocalPosition(game); var bounds = self.getBounds(); if (pos.x >= bounds.x && pos.x <= bounds.x + bounds.width && pos.y >= bounds.y && pos.y <= bounds.y + bounds.height) { onClickCallback(); } }); }); // JoystickAsset class var JoystickAsset = Container.expand(function () { var self = Container.call(this); self.interactive = true; self.isDragging = false; self.onMoveCallback = null; self.setMoveCallback = function (callback) { self.onMoveCallback = function (direction) { callback({ x: direction.x, y: 0 }); }; }; // ... (unchanged) }); // MainMenu class var MainMenu = Container.expand(function () { var self = Container.call(this); var playButton = new Button('Play', game.width / 2, game.height / 2, function () { self.removeChild(playButton); LK.resume(); }); self.addChild(playButton); }); /**** * Initialize Game ****/ // Create left movement button var game = new LK.Game({ title: '(WIP)', backgroundColor: 0x000000 // Init game with a black background }); /**** * Game Code ****/ // Add the main menu to the game var mainMenu = game.addChild(new MainMenu()); // Pause the game initially LK.showGameOver(); // Initialize important asset arrays var heroBullets = []; var enemies = []; // Create character var hero = game.addChild(new Hero()); hero.x = game.width / 2; hero.y = game.height - 100; // ... (unchanged)
===================================================================
--- original.js
+++ change.js
@@ -93,9 +93,10 @@
self.interactive = true;
self.on('down', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
- if (self.containsPoint(pos)) {
+ var bounds = self.getBounds();
+ if (pos.x >= bounds.x && pos.x <= bounds.x + bounds.width && pos.y >= bounds.y && pos.y <= bounds.y + bounds.height) {
onClickCallback();
}
});
});
android. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
letter X png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
space background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. High quality
space background.. High contrast