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User prompt
düşmanlar ekrana aynı anda girmesin ve 2 den fazla aynı düşman gelmesin
User prompt
plantenemy geliş hızını %3 artır
User prompt
yerçekimini %2 artıt
User prompt
plantenemy geliş hızını %2 artır
User prompt
plantenemy zıplamasını azalt
User prompt
farklı düşman çeşitleri için yeni 2 adet asset oluştur
Remix started
Copy Mario vs Monsters
/****
* Classes
****/
// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x -= self.speed;
if (self.x < -50) {
self.destroy();
}
};
});
// Define a class for flying enemies
var FlyingEnemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('flyingEnemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 7;
self.amplitude = 100;
self.frequency = 0.03;
self.initialY = 0;
self.angle = Math.random() * Math.PI * 2;
self.passed = false;
self.update = function () {
self.x -= self.speed;
self.y = self.initialY + Math.sin(self.angle) * self.amplitude;
self.angle += self.frequency;
if (self.x < -100) {
self.destroy();
}
};
return self;
});
// Define a class for plant enemies
var PlantEnemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('plantEnemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4.2024; // Increased by 3% from 4.08 to 4.2024
self.passed = false;
self.canJump = true;
self.jumpInterval = Math.floor(Math.random() * 100) + 50;
self.jumpCounter = 0;
self.velocityY = 0;
self.isJumping = false;
self.update = function () {
self.x -= self.speed;
// Jump logic
self.jumpCounter++;
if (self.jumpCounter >= self.jumpInterval && self.canJump && !self.isJumping) {
self.isJumping = true;
self.velocityY = -10; // Reduced jump power from -15 to -10
self.jumpCounter = 0;
}
if (self.isJumping) {
self.y += self.velocityY;
self.velocityY += 0.6;
if (self.y >= 2732 / 2) {
self.y = 2732 / 2;
self.isJumping = false;
self.velocityY = 0;
}
}
if (self.x < -100) {
self.destroy();
}
};
return self;
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.jumpHeight = 40;
self.isJumping = false;
self.velocityY = 0;
self.update = function () {
if (self.isJumping) {
self.y += self.velocityY;
self.velocityY += 0.714; // Increased gravity effect by 2%
if (self.y >= 2732 / 2) {
// Ground level
self.y = 2732 / 2;
self.isJumping = false;
self.velocityY = 0;
}
}
};
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.velocityY = -self.jumpHeight;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
var background = game.addChild(LK.getAsset('background', {
anchorX: 0,
anchorY: 0
}));
background.x = 0;
background.y = 0;
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
// Create a new Text2 object to display the score
var scoreText = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
// Add the score text to the game GUI at the top center of the screen
LK.gui.top.addChild(scoreText);
scoreText.x = 2048 / 2;
scoreText.y = 0;
// Handle game updates
game.update = function () {
player.update();
// Spawn enemies
enemySpawnCounter++;
if (enemySpawnCounter >= enemySpawnInterval) {
// Randomly choose enemy type
var enemyType = Math.floor(Math.random() * 3);
var enemy;
if (enemyType === 0) {
enemy = new Enemy();
enemy.x = 2048;
enemy.y = 2732 / 2;
} else if (enemyType === 1) {
enemy = new FlyingEnemy();
enemy.x = 2048;
enemy.y = 2732 / 3; // Flying enemy starts higher
enemy.initialY = enemy.y;
} else {
enemy = new PlantEnemy();
enemy.x = 2048;
enemy.y = 2732 / 2;
}
enemies.push(enemy);
game.addChild(enemy);
// Randomize the spawn interval for the next enemy
enemySpawnInterval = Math.floor(Math.random() * 150) + 50;
enemySpawnCounter = 0;
}
// Update enemies
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].update();
if (player.intersects(enemies[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
} else if (player.x > enemies[j].x && !enemies[j].passed) {
enemies[j].passed = true;
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
}
}
};
// Handle player jump
game.down = function (x, y, obj) {
player.jump();
}; ===================================================================
--- original.js
+++ change.js
@@ -45,9 +45,9 @@
var enemyGraphics = self.attachAsset('plantEnemy', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 4.08; // Increased by 2% from 4 to 4.08
+ self.speed = 4.2024; // Increased by 3% from 4.08 to 4.2024
self.passed = false;
self.canJump = true;
self.jumpInterval = Math.floor(Math.random() * 100) + 50;
self.jumpCounter = 0;