User prompt
篮球碰到屏幕边缘会反弹
User prompt
篮球碰到屏幕边缘会反弹
User prompt
只能同时存在一个篮球、
User prompt
给篮球一个重力
User prompt
点击鼠标将让角色可以向点击位置发射一个篮球
User prompt
点击鼠标不能改变角色位置
User prompt
角色固定在屏幕中下部分
User prompt
将篮筐的位置放在屏幕中上部分
User prompt
在倒计时后添加"s"字符
User prompt
在时间还剩3s的时候将倒计时字体改为红色并进行强调处理
User prompt
Please fix the bug: 'TypeError: Cannot set property 'fill' of undefined' in or related to this line: 'countdownTxt.style.fill = "#ffffff"; // Default to white' Line Number: 115
User prompt
在时间还剩10s的时候将倒计时字体改为黄色,在时间还剩3s的时候将倒计时字体改为红色并进行强调处理
User prompt
将倒计时的字体颜色改为红色
User prompt
在页面右上角显示时间倒计时
User prompt
游戏总共持续一分钟,一分钟之后结束游戏
User prompt
添加一个背景
Initial prompt
暴力投篮
===================================================================
--- original.js
+++ change.js
@@ -8,16 +8,13 @@
var basketballGraphics = self.attachAsset('basketball', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speedX = 0;
- self.speedY = 0;
- self.gravity = 0.5; // Add gravity property
+ self.speed = -10;
self.update = function () {
- self.speedY += self.gravity; // Apply gravity to vertical speed
self.x += self.speedX;
self.y += self.speedY;
- // Check for collision with screen edges and reflect
+ // Check for collision with screen edges and bounce
if (self.x <= 0 || self.x >= 2048) {
self.speedX *= -1; // Reverse horizontal direction
}
if (self.y <= 0 || self.y >= 2732) {
@@ -98,17 +95,15 @@
}
}
game.down = function (x, y, obj) {
// Create a new basketball and shoot it towards the clicked position
- if (basketballs.length === 0) {
- var newBasketball = new Basketball();
- newBasketball.x = player.x;
- newBasketball.y = player.y;
- newBasketball.speedX = (x - player.x) / 20; // Adjust speed for a smoother shot
- newBasketball.speedY = (y - player.y) / 20; // Adjust speed for a smoother shot
- basketballs.push(newBasketball);
- game.addChild(newBasketball);
- }
+ var newBasketball = new Basketball();
+ newBasketball.x = player.x;
+ newBasketball.y = player.y;
+ newBasketball.speedX = (x - player.x) / 20; // Adjust speed for a smoother shot
+ newBasketball.speedY = (y - player.y) / 20; // Adjust speed for a smoother shot
+ basketballs.push(newBasketball);
+ game.addChild(newBasketball);
};
game.up = function (x, y, obj) {
dragNode = null;
};
@@ -138,10 +133,17 @@
scoreTxt.setText(score);
basketballs[i].destroy();
basketballs.splice(i, 1);
}
- if (basketballs[i] && (basketballs[i].y < -50 || basketballs[i].y > 2782 || basketballs[i].x < -50 || basketballs[i].x > 2098)) {
+ if (basketballs[i] && basketballs[i].y < -50) {
basketballs[i].destroy();
basketballs.splice(i, 1);
}
}
+ if (LK.ticks % 60 == 0) {
+ var newBasketball = new Basketball();
+ newBasketball.x = player.x;
+ newBasketball.y = player.y;
+ basketballs.push(newBasketball);
+ game.addChild(newBasketball);
+ }
};
\ No newline at end of file
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一个穿运动服正在准备投篮的青年,正背对. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
篮球场,写实风格,视角是站在篮球场中心看向其中一个篮筐,在体育馆内. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
爆炸,里面有X2的字样. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
爆炸,里面有X4的字样. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
爆炸,里面有X8的字样. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
爆炸,里面有X16的字样,和前面几个图片样式一样. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
爆炸,里面有“X32”的字样,暖色调. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
爆炸,里面有“X64”的字样,暖色调. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
爆炸,里面有“X128”的字样,暖色调. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
爆炸,里面有“X256”的字样,暖色调. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
爆炸,里面有“X512”的字样,暖色调. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
爆炸,里面有“X1024”的字样,暖色调. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.