User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(hamzaaImage, {' Line Number: 454 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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"When the score reaches 80 or a multiple of 80, display the image named 'hamza' in the bottom-right corner with a size of 600x600, stop the music, play the sound named 'hamza', and then resume the music." ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween.to(hamzaaImage, {' Line Number: 324
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"Every time the score reaches 80 or a multiple of 80, highlight the image named 'hamzaa' in the bottom-right corner with a glow effect, and play the sound named 'hamza'."
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"On game over, avoid halting all scripts or logic—ensure that the 'hamza' sound still plays as intended."
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"Play the 'hamza' sound once every time the player loses, and stop it when the Play Again button is pressed."
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"Only play the 'hamza' sound when the player dies."
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"Play the 'hamza' sound every time the car touches roadSegmentShadow platform."
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"Play the sound named 'hamza' when the game over screen appears."
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"Play the sound named 'hamza' when the game over screen appears."
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Coins shouldn't spawn on top of each other; increase the distance between each pair of coins."
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You can increase the distance between these coins a bit more."
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"Play the music, let it play in the background, and when it ends, loop back to the beginning."
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"Add 4 different types of coins: 3 should be shades of blue, and 1 should be red. When a blue coin is collected, increase the score by 5 points. When the red coin is collected, decrease the score by 5 points."
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"Play the music, let it play in the background, and when it ends, loop back to the beginning."
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"Music should not be affected just by pressing play, it should only play."
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Add the following texts to the notification texts: (Ronaldoya hiz lazim.), (Anne beni affet.), (Look mom I can fly.)
User prompt
Change the notification texts to the following: (Tuz aldınız mı?), (Badem suyu aldınız tuz almadınız mı?), (Sizle iş yapanın anasını.), (Ben çok iyi bir sürücüyüm ya), (Drift intheworld.), (Patlat Meto.), (Hop bakkal.)
Remix started
Copy Drifting Love
/**** * Classes ****/ var Car = Container.expand(function () { var self = Container.call(this); self.projectMovement = function (vector) { var angle = -Math.PI / 4; var cosAngle = Math.cos(angle); var sinAngle = Math.sin(angle); return { x: vector.x * cosAngle - vector.y * sinAngle, y: vector.x * sinAngle + vector.y * cosAngle }; }; var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.ORIGINAL_SPEED = 2; self.speed = self.ORIGINAL_SPEED; self.direction = 0; self.momentum = { x: 0, y: 0 }; self._move_migrated = function () { var momentumModifier = 0.1; self.speed *= 1.01; if (self.direction === 0) { self.momentum.x += self.speed * momentumModifier; } else { self.momentum.y -= self.speed * momentumModifier; } var projectedMovement = self.projectMovement(self.momentum); self.x += projectedMovement.x; self.y += projectedMovement.y; var nonTravelMomentum; if (self.direction === 0) { self.momentum.x *= 0.98; self.momentum.y *= 0.95; nonTravelMomentum = self.momentum.y; } else { self.momentum.x *= 0.95; self.momentum.y *= 0.98; nonTravelMomentum = self.momentum.x; } self.nonTravelMomentum = nonTravelMomentum; }; self.changeDirection = function () { self.direction = self.direction === 0 ? 1 : 0; self.speed = self.ORIGINAL_SPEED; carGraphics.scale.x *= -1; LK.getSound('Skid').play(); }; }); // Coin class: type is 'blue' or 'red', assetId is one of the four var Coin = Container.expand(function () { var self = Container.call(this); self.type = 'blue'; // default, can be 'red' self.collected = false; self.assetId = 'coinBlue1'; // default, can be any of the 4 var coinGraphics = self.attachAsset(self.assetId, { anchorX: 0.5, anchorY: 0.5 }); // Allow setting asset after creation self.setTypeAndAsset = function (type, assetId) { self.type = type; self.assetId = assetId; // Remove old graphics if (coinGraphics && coinGraphics.parent) { coinGraphics.parent.removeChild(coinGraphics); } // Attach new asset var newGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); }; return self; }); var Driver = Container.expand(function () { var self = Container.call(this); self.x = +1500; self.y = +1500; var driverGraphics = self.attachAsset('driver', { anchorX: 0.5, anchorY: 0.5 }); }); var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); particleGraphics.rotation = Math.PI / 4; self.lifetime = 100; self.tick = function () { if (--self.lifetime <= 0) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Coin assets: 3 blue shades, 1 red game.calculateDistanceToPoint = function (point, segmentStart, segmentEnd) { var A = point.x - segmentStart.x; var B = point.y - segmentStart.y; var C = segmentEnd.x - segmentStart.x; var D = segmentEnd.y - segmentStart.y; var dot = A * C + B * D; var len_sq = C * C + D * D; var param = -1; if (len_sq != 0) { param = dot / len_sq; } var xx, yy; if (param < 0) { xx = segmentStart.x; yy = segmentStart.y; } else if (param > 1) { xx = segmentEnd.x; yy = segmentEnd.y; } else { xx = segmentStart.x + param * C; yy = segmentStart.y + param * D; } var dx = point.x - xx; var dy = point.y - yy; return Math.sqrt(dx * dx + dy * dy); }; game.addRoadSegment = function () { var lastSegment = roadSegments[roadSegments.length - 1]; zigzag = !zigzag; var segment = roadContainer.attachAsset('roadSegment', { anchorX: 0.5 }); segment.width = segmentWidth; segmentWidth = Math.max(350, segmentWidth - 15); segment.height = i === 1 ? 3000 : Math.floor(Math.random() * (4000 - 1200 + 1)) + 1200; segment.rotation = zigzag ? -Math.PI - Math.PI / 4 : -Math.PI + Math.PI / 4; segment.y = currentY; segment.x = currentX; var adjustedHeight = segment.height - segmentWidth / 2; currentY += adjustedHeight * Math.cos(segment.rotation); currentX -= adjustedHeight * Math.sin(segment.rotation); segment.shadow = roadContainer.attachAsset('roadSegmentShadow', { anchorX: 0.5 }); segment.shadow.width = segment.width; segment.shadow.height = segment.height; segment.shadow.rotation = segment.rotation; segment.shadow.x = segment.x; segment.shadow.y = segment.y + 50; segment.shadow.alpha = 1; segment.used = false; roadSegments.push(segment); roadContainer.addChildAt(segment.shadow, 0); roadContainer.addChild(segment); }; game.setBackgroundColor(0xc39977); var particles = []; LK.playMusic('backgroundMusic', { loop: true }); var mainContainer = game.addChild(new Container()); var roadContainer = mainContainer.addChild(new Container()); var roadSegments = []; var segmentLength = Math.floor(Math.random() * (1000 - 200 + 1)) + 200; var segmentWidth = 1200; var currentX = 2048 / 2; var currentY = 2732 / 2; var zigzag = true; for (var i = 1; i <= 15; i++) { game.addRoadSegment(); } var scoreText = new Text2('0', { size: 150, fill: 0xFFFFFF, weight: '800', dropShadow: true, dropShadowColor: '#373330', dropShadowBlur: 4, dropShadowAngle: Math.PI / 6, dropShadowDistance: 6 }); scoreText.anchor.set(0, 0); LK.gui.top.addChild(scoreText); var notificationTexts = ['Tuz aldınız mı?', 'Badem suyu aldınız tuz almadınız mı?', 'Sizle iş yapanın anasını.', 'Ben çok iyi bir sürücüyüm ya', 'Drift intheworld.', 'Patlat Meto.', 'Hop bakkal.', 'Ronaldoya hiz lazim.', 'Anne beni affet.', 'Look mom I can fly.']; var usedNotificationTexts = []; function getRandomNotificationText() { if (notificationTexts.length === 0) { notificationTexts = usedNotificationTexts.splice(0, usedNotificationTexts.length); } var index = Math.floor(Math.random() * notificationTexts.length); var text = notificationTexts.splice(index, 1)[0]; usedNotificationTexts.push(text); return text; } var notificationText = new Text2(getRandomNotificationText(), { size: 60, fill: 0xFFFFFF, weight: '400', align: 'center', stroke: '#000000', strokeThickness: 8 }); notificationText.anchor.set(0, 4); notificationText.x -= 350; LK.gui.bottom.addChild(notificationText); var car = mainContainer.addChild(new Car()); car.x = 2048 / 2; car.y = 2732 / 2; var driver = LK.gui.addChild(new Driver()); driver.x = 250; driver.y = 1800; var isGameOver = false; var score = 0; var closestSegment = null; game.on('down', function (x, y, obj) { car.changeDirection(); }); // Coin logic: spawn, update, collision, scoring if (typeof coins === "undefined") { var coins = []; var coinSpawnTimer = 0; var coinTypes = [{ type: 'blue', assetId: 'coinBlue1' }, { type: 'blue', assetId: 'coinBlue2' }, { type: 'blue', assetId: 'coinBlue3' }, { type: 'red', assetId: 'coinRed' }]; } LK.on('tick', function () { car._move_migrated(); var carIsOnRoad = false; var carPosition = { x: car.x, y: car.y }; var currentClosestSegment = null; var currentClosestDistance = Infinity; roadSegments.forEach(function (segment) { var segmentStart = { x: segment.x + Math.sin(segment.rotation) * 100, y: segment.y - Math.cos(segment.rotation) * 100 }; var segmentEnd = { x: segment.x - Math.sin(segment.rotation) * (segment.height - segment.width / 2), y: segment.y + Math.cos(segment.rotation) * (segment.height - segment.width / 2) }; var distance = game.calculateDistanceToPoint(carPosition, segmentStart, segmentEnd); if (distance < currentClosestDistance) { currentClosestDistance = distance; currentClosestSegment = segment; } if (distance < segment.width / 2 - 50) { carIsOnRoad = true; // Play 'hamza' sound when car touches roadSegmentShadow if (!segment._wasCarOnShadow) { LK.getSound('hamza').play(); segment._wasCarOnShadow = true; } } else { segment._wasCarOnShadow = false; } }); if (closestSegment !== currentClosestSegment && !currentClosestSegment.used) { closestSegment = currentClosestSegment; closestSegment.used = true; score++; car.ORIGINAL_SPEED += 0.1; scoreText.setText(score.toString()); notificationText.setText(getRandomNotificationText()); } if (!carIsOnRoad) { LK.showGameOver(); } else {} LK.on('gameover', function () { LK.getSound('hamza').play(); }); // --- COIN SPAWNING --- coinSpawnTimer++; if (coinSpawnTimer > 60) { // spawn a coin every ~1 second coinSpawnTimer = 0; // Pick a random road segment to spawn on var segIdx = Math.floor(Math.random() * roadSegments.length); var seg = roadSegments[segIdx]; // Pick a random type var coinTypeIdx = Math.floor(Math.random() * coinTypes.length); var coinType = coinTypes[coinTypeIdx]; var coin = new Coin(); coin.setTypeAndAsset(coinType.type, coinType.assetId); // Place coin at a random position along the segment, ensuring minimum distance from other coins var minCoinDistance = 250; // Minimum distance in px between coins var maxTries = 10; var t, tryCount = 0; var segStart = { x: seg.x + Math.sin(seg.rotation) * 100, y: seg.y - Math.cos(seg.rotation) * 100 }; var segEnd = { x: seg.x - Math.sin(seg.rotation) * (seg.height - seg.width / 2), y: seg.y + Math.cos(seg.rotation) * (seg.height - seg.width / 2) }; do { t = Math.random() * 0.5 + 0.25; coin.x = segStart.x + (segEnd.x - segStart.x) * t; coin.y = segStart.y + (segEnd.y - segStart.y) * t; var tooClose = false; for (var j = 0; j < coins.length; j++) { var other = coins[j]; var dx = coin.x - other.x; var dy = coin.y - other.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist < minCoinDistance) { tooClose = true; break; } } tryCount++; } while (tooClose && tryCount < maxTries); mainContainer.addChild(coin); coins.push(coin); } // --- COIN COLLISION & COLLECTION --- for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; if (!coin.collected && car.intersects(coin)) { coin.collected = true; // Remove coin from scene coin.destroy(); coins.splice(i, 1); // Score logic if (coin.type === 'blue') { score += 5; } else if (coin.type === 'red') { score -= 5; if (score < 0) score = 0; } scoreText.setText(score.toString()); } } // --- PARTICLE LOGIC --- var particleOffsets = [{ x: 20, y: 140 }, { x: 20 + 100, y: 140 - 100 }, { x: 20 - 150, y: 140 - 150 }, { x: 20 - 150 + 100, y: 140 - 150 - 100 }]; for (var i = 0; i < particleOffsets.length; i++) { var alphaValue = Math.max(0, Math.min(1, Math.abs(car.nonTravelMomentum) / 5 - 0.5)); if (alphaValue > 0) { var particle = new Particle(); particle.alpha = alphaValue; var noiseX = (Math.random() - 0.5) * 10; var noiseY = (Math.random() - 0.5) * 10; particle.x = car.x + (car.direction === 0 ? -1 : 1) * particleOffsets[i].x + noiseX; particle.y = car.y + particleOffsets[i].y + noiseY; mainContainer.addChildAt(particle, 1); particles.push(particle); } } particles.forEach(function (particle, index) { particle.tick(); if (particle.lifetime <= 0) { particles.splice(index, 1); } }); var carLocalPosition = game.toLocal(car.position, car.parent); var offsetX = (2048 / 2 - carLocalPosition.x) / 20; var offsetY = (2732 - 450 - carLocalPosition.y) / 20; mainContainer.x += offsetX; mainContainer.y += offsetY; for (var i = roadSegments.length - 1; i >= 0; i--) { var segmentGlobalPosition = game.toLocal(roadSegments[i].position, roadSegments[i].parent); if (segmentGlobalPosition.y - roadSegments[i].height > 2732 * 2) { roadSegments[i].shadow.destroy(); roadSegments[i].destroy(); roadSegments.splice(i, 1); game.addRoadSegment(); } } });
===================================================================
--- original.js
+++ change.js
@@ -273,8 +273,15 @@
currentClosestSegment = segment;
}
if (distance < segment.width / 2 - 50) {
carIsOnRoad = true;
+ // Play 'hamza' sound when car touches roadSegmentShadow
+ if (!segment._wasCarOnShadow) {
+ LK.getSound('hamza').play();
+ segment._wasCarOnShadow = true;
+ }
+ } else {
+ segment._wasCarOnShadow = false;
}
});
if (closestSegment !== currentClosestSegment && !currentClosestSegment.used) {
closestSegment = currentClosestSegment;