/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Character class representing a fighter in the game
var Character = Container.expand(function () {
var self = Container.call(this);
var characterGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 100;
self.speed = 5;
self.attackPower = 10;
// Method to move the character
self.move = function (direction) {
if (direction === 'left') {
self.x -= self.speed;
} else if (direction === 'right') {
self.x += self.speed;
}
};
// Method to attack another character
self.attack = function (opponent) {
if (self.intersects(opponent)) {
opponent.takeDamage(self.attackPower);
}
};
// Method to take damage
self.takeDamage = function (damage) {
self.health -= damage;
if (self.health <= 0) {
self.die();
}
};
// Method to handle character death
self.die = function () {
self.destroy();
};
return self;
});
// Stage class representing the battle arena
var Stage = Container.expand(function () {
var self = Container.call(this);
var stageGraphics = self.attachAsset('stage', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize characters
var player = new Character();
player.x = 500;
player.y = 2000;
game.addChild(player);
var opponent = new Character();
opponent.x = 1500;
opponent.y = 2000;
game.addChild(opponent);
// Initialize stage
var stage = new Stage();
stage.x = 1024;
stage.y = 1366;
game.addChild(stage);
// Game update loop
game.update = function () {
// Example movement logic
if (LK.ticks % 60 === 0) {
player.move('right');
opponent.move('left');
}
// Example attack logic
if (LK.ticks % 120 === 0) {
player.attack(opponent);
opponent.attack(player);
}
// Check for game over
if (player.health <= 0 || opponent.health <= 0) {
LK.showGameOver();
}
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
if (x < 1024) {
player.move('left');
} else {
player.move('right');
}
};
game.up = function (x, y, obj) {
// Stop movement on touch release
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Character class representing a fighter in the game
var Character = Container.expand(function () {
var self = Container.call(this);
var characterGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 100;
self.speed = 5;
self.attackPower = 10;
// Method to move the character
self.move = function (direction) {
if (direction === 'left') {
self.x -= self.speed;
} else if (direction === 'right') {
self.x += self.speed;
}
};
// Method to attack another character
self.attack = function (opponent) {
if (self.intersects(opponent)) {
opponent.takeDamage(self.attackPower);
}
};
// Method to take damage
self.takeDamage = function (damage) {
self.health -= damage;
if (self.health <= 0) {
self.die();
}
};
// Method to handle character death
self.die = function () {
self.destroy();
};
return self;
});
// Stage class representing the battle arena
var Stage = Container.expand(function () {
var self = Container.call(this);
var stageGraphics = self.attachAsset('stage', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize characters
var player = new Character();
player.x = 500;
player.y = 2000;
game.addChild(player);
var opponent = new Character();
opponent.x = 1500;
opponent.y = 2000;
game.addChild(opponent);
// Initialize stage
var stage = new Stage();
stage.x = 1024;
stage.y = 1366;
game.addChild(stage);
// Game update loop
game.update = function () {
// Example movement logic
if (LK.ticks % 60 === 0) {
player.move('right');
opponent.move('left');
}
// Example attack logic
if (LK.ticks % 120 === 0) {
player.attack(opponent);
opponent.attack(player);
}
// Check for game over
if (player.health <= 0 || opponent.health <= 0) {
LK.showGameOver();
}
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
if (x < 1024) {
player.move('left');
} else {
player.move('right');
}
};
game.up = function (x, y, obj) {
// Stop movement on touch release
};