/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Character class representing a fighter in the game var Character = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.health = 100; self.speed = 5; self.attackPower = 10; // Method to move the character self.move = function (direction) { if (direction === 'left') { self.x -= self.speed; } else if (direction === 'right') { self.x += self.speed; } }; // Method to attack another character self.attack = function (opponent) { if (self.intersects(opponent)) { opponent.takeDamage(self.attackPower); } }; // Method to take damage self.takeDamage = function (damage) { self.health -= damage; if (self.health <= 0) { self.die(); } }; // Method to handle character death self.die = function () { self.destroy(); }; return self; }); // Stage class representing the battle arena var Stage = Container.expand(function () { var self = Container.call(this); var stageGraphics = self.attachAsset('stage', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize characters var player = new Character(); player.x = 500; player.y = 2000; game.addChild(player); var opponent = new Character(); opponent.x = 1500; opponent.y = 2000; game.addChild(opponent); // Initialize stage var stage = new Stage(); stage.x = 1024; stage.y = 1366; game.addChild(stage); // Game update loop game.update = function () { // Example movement logic if (LK.ticks % 60 === 0) { player.move('right'); opponent.move('left'); } // Example attack logic if (LK.ticks % 120 === 0) { player.attack(opponent); opponent.attack(player); } // Check for game over if (player.health <= 0 || opponent.health <= 0) { LK.showGameOver(); } }; // Event listeners for touch controls game.down = function (x, y, obj) { if (x < 1024) { player.move('left'); } else { player.move('right'); } }; game.up = function (x, y, obj) { // Stop movement on touch release };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Character class representing a fighter in the game
var Character = Container.expand(function () {
var self = Container.call(this);
var characterGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 100;
self.speed = 5;
self.attackPower = 10;
// Method to move the character
self.move = function (direction) {
if (direction === 'left') {
self.x -= self.speed;
} else if (direction === 'right') {
self.x += self.speed;
}
};
// Method to attack another character
self.attack = function (opponent) {
if (self.intersects(opponent)) {
opponent.takeDamage(self.attackPower);
}
};
// Method to take damage
self.takeDamage = function (damage) {
self.health -= damage;
if (self.health <= 0) {
self.die();
}
};
// Method to handle character death
self.die = function () {
self.destroy();
};
return self;
});
// Stage class representing the battle arena
var Stage = Container.expand(function () {
var self = Container.call(this);
var stageGraphics = self.attachAsset('stage', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize characters
var player = new Character();
player.x = 500;
player.y = 2000;
game.addChild(player);
var opponent = new Character();
opponent.x = 1500;
opponent.y = 2000;
game.addChild(opponent);
// Initialize stage
var stage = new Stage();
stage.x = 1024;
stage.y = 1366;
game.addChild(stage);
// Game update loop
game.update = function () {
// Example movement logic
if (LK.ticks % 60 === 0) {
player.move('right');
opponent.move('left');
}
// Example attack logic
if (LK.ticks % 120 === 0) {
player.attack(opponent);
opponent.attack(player);
}
// Check for game over
if (player.health <= 0 || opponent.health <= 0) {
LK.showGameOver();
}
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
if (x < 1024) {
player.move('left');
} else {
player.move('right');
}
};
game.up = function (x, y, obj) {
// Stop movement on touch release
};