/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var BlockManager = Container.expand(function () {
var self = Container.call(this);
var blockRows = [];
var index = 0;
for (var i = 0; i < ROW_COUNT; i++) {
addRow({
x: game.width / 2,
y: LAVA_LINE - i * (BLOCK_SIZE * BLOCK_SCALE + BLOCK_MARGIN),
index: index++
});
}
blockRows[0].blocks[Math.floor(ROW_SPAN / 2)].onLit(true);
self.update = function () {
if (blockRows[0].y > game.height) {
popRow();
}
};
function addRow(settings) {
var prevRow = blockRows[blockRows.length - 1];
var newRow = self.addChild(new BlockRow(settings));
blockRows.push(newRow);
if (prevRow) {
newRow.setDown(prevRow);
prevRow.setUp(newRow);
}
}
function popRow() {
blockRows.shift().callDestroy();
blockRows[0].blocks.forEach(function (block) {
if (block) {
block.downBlock = undefined;
}
});
addRow({
x: game.width / 2,
y: blockRows[blockRows.length - 1].y - BLOCK_SIZE * BLOCK_SCALE - BLOCK_MARGIN,
index: index++,
disabled: true
});
adjustRowSpeed();
}
return self;
});
var ConfigContainer = Container.expand(function (config) {
var self = Container.call(this);
config = config || {};
self.destroyed = false;
self.tags = {};
self.x = config.x || 0;
self.y = config.y || 0;
self.rotation = config.rotation || 0;
self.alpha = config.alpha !== undefined ? config.alpha : 1.0;
if (config.scale !== undefined || config.scaleX !== undefined || config.scaleY !== undefined) {
var scaleX = config.scaleX !== undefined ? config.scaleX : config.scale !== undefined ? config.scale : 1;
var scaleY = config.scaleY !== undefined ? config.scaleY : config.scale !== undefined ? config.scale : 1;
self.scale.set(scaleX, scaleY);
}
self.callDestroy = function () {
if (!self.destroyed) {
self.destroyed = true;
self.onDestroy();
self.destroy();
}
};
self.onDestroy = function () {};
return self;
});
var PointText = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var text = self.addChild(new BorderedText('+1', {
anchorX: 0.5,
anchorY: 0.5,
size: 100
}));
tween(self, {
y: self.y - 50
}, {
duration: 2000
});
LK.setTimeout(function () {
tween(self, {
alpha: 0
}, {
duration: 1000,
onFinish: function onFinish() {
self.callDestroy();
}
});
}, 1000);
return self;
});
var Light = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var lightShape = self.addChild(new Glow({
y: -LIGHT_OFFSET,
width: BLOCK_SIZE - 2 * LIGHT_OFFSET - 10,
height: BLOCK_SIZE - 2 * LIGHT_OFFSET - 10,
anchorX: 0.5,
anchorY: 1,
layers: 5,
rangeX: 20,
rangeY: 10,
tint: 0xFFFFFF,
scaleX: 0,
scaleY: 0,
asset: 'shapeEllipse',
solid: true
}));
tween(lightShape, {
scaleX: 1,
scaleY: 1
}, {
duration: LIGHT_GROW_SPEED + Math.random() * LIGHT_GROW_VARIANCE,
onFinish: function onFinish() {
if (self.parent) {
config.callback();
}
}
});
return self;
});
var LavaSlice = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
self.attachAsset('lava' + config.index, {
anchorX: 0.5,
anchorY: 0,
width: LAVA_SLICE_WIDTH,
tint: 0xFFA500
});
self.attachAsset('shapeBox', {
width: LAVA_SLICE_WIDTH,
height: 10,
anchorX: 0.5,
anchorY: 0,
tint: 0xFF4D00
});
self.addChild(new Glow({
anchorX: 0.5,
anchorY: 0.75,
height: 20,
rangeY: 150,
width: 3 * LAVA_SLICE_WIDTH,
alpha: 0.35,
tint: 0xFF4D00
}));
self.update = function () {
self.y = Math.sin(LK.ticks * LAVA_BOB_PERIOD + config.index * LAVA_BOB_OFFSET) * LAVA_BOB_HEIGHT;
if (Math.random() < 0.0025) {
self.parent.particleContainer.addChild(new LavaParticle({
x: self.x + Math.random() * LAVA_SLICE_WIDTH - LAVA_SLICE_WIDTH / 2,
y: self.y,
scale: 1 + Math.random() * 0.5 // Random scale between 1 and 1.5
}));
}
};
return self;
});
var LavaParticle = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
// Attach a glow asset with specified properties
self.rotation = Math.random() * Math.PI; // Random rotation between 0 and pi
self.attachAsset('shapeBox', {
anchorX: 0.5,
anchorY: 0.5,
width: 20,
height: 20,
tint: 0xFF4D00,
alpha: 0.5
});
// Attach a smaller shapeBox with black tint and 0.5 alpha
self.attachAsset('shapeBox', {
anchorX: 0.5,
anchorY: 0.5,
width: 10,
height: 10,
tint: 0x000000,
alpha: 0.25
});
// Set initial random velocities increased by a factor of 10
self.vx = (1 - 2 * Math.random()) * 10; // Random x velocity between 10 and -10
self.vy = (1 - 0.5 * Math.random()) * -8; // Random y velocity between -8 and -4
// Update function to apply gravity and movement
self.update = function () {
self.vy += 0.1; // Gravity effect
self.vx *= 0.975;
self.x += self.vx;
self.y += self.vy;
// Destroy the particle if it goes below the game height
if (self.y > LAVA_BOB_HEIGHT) {
self.callDestroy();
}
};
if (Math.random() < 0.25) {
var bubbleSounds = ['bubble1', 'bubble2', 'bubble3', 'bubble4', 'bubble5'];
var randomBubbleSound = bubbleSounds[Math.floor(Math.random() * bubbleSounds.length)];
LK.getSound(randomBubbleSound).play();
}
return self;
});
var Lava = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
self.particleContainer = self.addChild(new Container());
var position = Math.round((-0.5 - LAVA_SLICE_COUNT / 2) * LAVA_SLICE_WIDTH);
for (var i = 1; i <= LAVA_SLICE_COUNT; i++) {
var lavaSlice = self.addChild(new LavaSlice({
x: position += LAVA_SLICE_WIDTH,
index: i
}));
}
// Function to play the 'flow' sound at random intervals between 5s to 10s
function playFlowSound() {
LK.getSound('flow').play();
var nextInterval = 5000 + Math.random() * 5000; // Random interval between 5000ms (5s) and 10000ms (10s)
LK.setTimeout(playFlowSound, nextInterval);
}
// Start playing the 'flow' sound immediately
playFlowSound();
return self;
});
var Glow = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var layers = Math.max(2, config.layers || 10);
var layerAlpha = 1 / layers;
var widthStep = (config.rangeX || 0) * layerAlpha;
var heightStep = (config.rangeY || 0) * layerAlpha;
for (var i = 0; i < layers; i++) {
self.attachAsset(config.asset || 'shapeBox', {
width: config.width + widthStep * i,
height: config.height + heightStep * i,
anchorX: config.anchorX,
anchorY: config.anchorY,
tint: config.tint,
alpha: i === 0 && config.solid ? 1 : layerAlpha
});
}
return self;
});
/**
* var config = {
* x : Number || 0, // See: ConfigContainer
* y : Number || 0, // See: ConfigContainer
* rotation : Number || 0, // See: ConfigContainer
* anchorX : Number || 0,
* anchorY : Number || 1,
* size : Number || TEXT_DEFAULT_SIZE,
* font : String || TEXT_DEFAULT_FONT,
* fill : String || TEXT_DEFAULT_FILL,
* border : String || TEXT_DEFAULT_BORDER,
* }
**/
var BorderedText = ConfigContainer.expand(function (text, config) {
var self = ConfigContainer.call(this, config);
config = config || {};
var anchorX = config.anchorX !== undefined ? config.anchorX : 0;
var anchorY = config.anchorY !== undefined ? config.anchorY : 1;
var size = config.size !== undefined ? config.size : TEXT_DEFAULT_SIZE;
var font = config.font !== undefined ? config.font : TEXT_DEFAULT_FONT;
var textFill = config.fill !== undefined ? config.fill : TEXT_DEFAULT_FILL;
var borderFill = config.border !== undefined ? config.border : TEXT_DEFAULT_BORDER;
var mainAsset;
var textAssets = [];
;
self.setText = setText;
self.setFill = setFill;
;
function setText(newText) {
for (var i = 0; i < textAssets.length; i++) {
textAssets[i].setText(newText);
}
}
function setFill(newFill) {
textFill = newFill;
mainAsset.fill = newFill;
}
function buildTextAssets(newText) {
for (var i = 0; i < TEXT_OFFSETS.length; i++) {
var main = i === TEXT_OFFSETS.length - 1;
var textAsset = textAssets[i];
if (textAsset) {
textAsset.destroy();
}
textAsset = self.addChild(new Text2(newText, {
fill: main ? textFill : borderFill,
font: font,
size: size
}));
textAsset.anchor = {
x: anchorX,
y: anchorY
}; // NOTE: Cannot be set in config
textAsset.x = TEXT_OFFSETS[i][0] * TEXT_BORDER_WEIGHT; // NOTE: Cannot be set in config
textAsset.y = TEXT_OFFSETS[i][1] * TEXT_BORDER_WEIGHT; // NOTE: Cannot be set in config
textAssets[i] = textAsset;
}
mainAsset = textAssets[TEXT_OFFSETS.length - 1];
}
;
buildTextAssets(text);
return self;
});
/**
* var config = {
* x : Number || 0, // See: ConfigContainer
* y : Number || 0, // See: ConfigContainer
* rotation : Number || 0, // See: ConfigContainer
* anchorX : Number || .5,
* anchorY : Number || .5,
* scale : Number || undefined,
* scaleX : Number || scale,
* scaleY : Number || scale,
* width : Number || undefined, // Auto-calculated if left undefined and height is set
* height : Number || undefined, // Auto-calculated if left undefined and width is set
* tint : String || 0xFFFFFF, // Not tinted by default
* border : String || TEXT_DEFAULT_BORDER,
* }
**/
var BorderedSymbol = ConfigContainer.expand(function (symbol, config) {
var self = ConfigContainer.call(this, config);
config = config || {};
var width = config.width !== undefined ? config.width : undefined;
var height = config.height !== undefined ? config.height : undefined;
var scale = config.scale !== undefined ? config.scale : undefined;
var scaleX = config.scaleX !== undefined ? config.scaleX : scale;
var scaleY = config.scaleY !== undefined ? config.scaleX : scale;
var anchorX = config.anchorX !== undefined ? config.anchorX : .5;
var anchorY = config.anchorY !== undefined ? config.anchorY : .5;
var symbolTint = config.tint !== undefined ? config.tint : 0xFFFFFF;
var borderTint = config.border !== undefined ? config.border : TEXT_DEFAULT_BORDER;
var mainSymbol;
var symbolAssets = [];
;
self.setSymbol = buildSymbolAssets;
self.setTint = setTint;
;
function setTint(newTint) {
// NOTE: Tinting is currently broken (cannot use string)
// mainSymbol.tint = newTint;
// symbolConfig.tint = newTint;
}
function buildSymbolAssets(newSymbol) {
for (var i = 0; i < TEXT_OFFSETS.length; i++) {
var main = i === TEXT_OFFSETS.length - 1;
var symbolAsset = symbolAssets[i];
if (symbolAsset) {
symbolAsset.destroy();
}
symbolAsset = self.attachAsset(newSymbol, {
// tint: main ? symbolTint : borderTint,
tint: main ? 0xFFFFFF : 0x000000,
// NOTE: Tinting is currently broken (cannot use string)
x: TEXT_OFFSETS[i][0] * TEXT_BORDER_WEIGHT,
y: TEXT_OFFSETS[i][1] * TEXT_BORDER_WEIGHT,
anchorX: anchorX,
anchorY: anchorY
});
if (width !== undefined && height === undefined) {
height = symbolAsset.height * (width / symbolAsset.width);
} else if (height !== undefined && width === undefined) {
width = symbolAsset.width * (height / symbolAsset.height);
}
symbolAsset.width = width;
symbolAsset.height = height;
if (scaleX !== undefined && scaleY !== undefined) {
symbolAsset.scale.set(scaleX, scaleY);
}
symbolAssets[i] = symbolAsset;
}
mainSymbol = symbolAssets[TEXT_OFFSETS.length - 1];
}
;
buildSymbolAssets(symbol);
return self;
});
var Border = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var radius = 70;
var totalHeight = 0;
var borderAssets = ['border1', 'border2'];
while (totalHeight < game.height) {
var randomAsset = borderAssets[Math.floor(Math.random() * borderAssets.length)];
var borderSegment = self.attachAsset(randomAsset, {
anchorX: 0.5,
anchorY: 0,
y: totalHeight
});
totalHeight += borderSegment.height;
}
var borderGear = self.attachAsset('borderGear', {
width: 2 * radius,
height: 2 * radius,
anchorX: 0.5,
anchorY: 0.5,
y: LIGHT_LEVEL,
rotation: Math.random() * Math.PI * 2 // Initialize with random rotation
});
var borderLevel = self.attachAsset('borderLevel', {
anchorX: 0.15,
anchorY: 0.85,
y: LIGHT_LEVEL,
rotation: Math.PI / 4 // 45 degree rotation
});
self.update = function () {
borderGear.rotation += rowSpeed / radius;
};
return self;
});
var BlockSparkParticle = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var shapeBox = self.attachAsset('shapeBox', {
width: 10,
height: 10,
anchorX: 0.5,
anchorY: 0.5,
rotation: Math.random() * Math.PI // Random rotation between 0 and pi
});
// Set initial random direction and speed
var angle = Math.random() * 2 * Math.PI;
var offset = Math.random() * 50; // Random offset between 0 and 50
self.x += Math.cos(angle) * offset;
self.y += Math.sin(angle) * offset;
self.vx = Math.cos(angle) * 10;
self.vy = Math.sin(angle) * 10;
// Update function to move the particle
self.update = function () {
self.vy += 0.5; // Apply gravity effect
self.x += self.vx;
self.y += self.vy;
};
// Tween to fade out the particle
tween(self, {
alpha: 0
}, {
duration: 350,
onFinish: function onFinish() {
self.callDestroy();
}
});
return self;
});
var BlockRow = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var blockClasses = generateBlockClasses(config.index);
self.index = config.index;
self.disabled = !!config.disabled;
self.blocks = [];
for (var i = 0; i < ROW_SPAN; i++) {
var blockClass = blockClasses[i];
self.blocks[i] = self.addChild(new blockClass({
x: (0.5 + i - ROW_SPAN / 2) * (BLOCK_SIZE * BLOCK_SCALE + BLOCK_MARGIN),
scale: BLOCK_SCALE,
disabled: self.disabled,
index: i,
row: self
}));
}
for (var i = 0; i < ROW_SPAN; i++) {
var block = self.blocks[i];
if (i > 0) {
block.leftBlock = self.blocks[i - 1];
}
if (i < ROW_SPAN - 1) {
block.rightBlock = self.blocks[i + 1];
}
}
self.update = function () {
self.y += rowSpeed;
if (self.disabled && self.y > LIGHT_LEVEL - BLOCK_SIZE * BLOCK_SCALE / 2) {
self.disabled = false;
self.blocks.forEach(function (block) {
block.disabled = false;
});
self.blocks.forEach(function (block) {
if (!block.isRotating) {
block.onSettle();
}
});
}
};
self.setUp = function (upRow) {
for (var i = 0; i < ROW_SPAN; i++) {
var selfBlock = self.blocks[i];
var upBlock = upRow.blocks[i];
upBlock.downBlock = selfBlock;
selfBlock.upBlock = upBlock;
}
};
self.setDown = function (downRow) {
for (var i = 0; i < ROW_SPAN; i++) {
var selfBlock = self.blocks[i];
var downBlock = downRow.blocks[i];
downBlock.upBlock = selfBlock;
selfBlock.downBlock = downBlock;
}
};
self.onDestroy = function () {
self.blocks.forEach(function (block) {
block.callDestroy();
});
};
return self;
});
var BlockLitParticle = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var shapeBox = self.attachAsset('particleBlockLit', {
scaleX: 1.0,
scaleY: 1.0,
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.1
});
tween(shapeBox, {
scaleX: 2.0,
scaleY: 2.0,
alpha: 0.0
}, {
duration: 350,
easing: tween.linear,
onFinish: function onFinish() {
self.callDestroy();
}
});
return self;
});
var BlockBreakParticle = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var blockAssets = ['blockX1', 'blockX2', 'blockX3', 'blockX4'];
var randomAsset = blockAssets[Math.floor(Math.random() * blockAssets.length)];
var shapeBox = self.attachAsset(randomAsset, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5,
rotation: Math.random() * Math.PI * 2
});
// Set initial random direction and speed
var angle = Math.random() * 2 * Math.PI;
var offset = 50 + Math.random() * 50; // Random offset between 0 and 50
self.x += Math.cos(angle) * offset;
self.y += Math.sin(angle) * offset;
self.vx = Math.cos(angle) * 10;
self.vy = Math.sin(angle) * 10;
// Update function to move the particle
self.update = function () {
self.vy += 0.5; // Apply gravity effect
self.x += self.vx;
self.y += self.vy;
};
// Tween to fade out the particle
tween(self, {
alpha: 0
}, {
duration: 350,
onFinish: function onFinish() {
self.callDestroy();
}
});
return self;
});
var Block = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
self.isRotating = false;
self.disabled = config.disabled;
self.row = config.row;
self.index = config.index;
self.orientation = config.orientation !== undefined ? config.orientation : Math.floor(4 * Math.random());
self.toLight = false;
self.upPath = false;
self.rightPath = false;
self.downPath = false;
self.leftPath = false;
self.upBlock;
self.rightBlock;
self.downBlock;
self.leftBlock;
self.attachAsset('shapeBox', {
width: BLOCK_SIZE,
height: BLOCK_SIZE,
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
self.lightContainer = lightManager.addChild(new ConfigContainer({
scale: BLOCK_SCALE
}));
self.blockContainer = self.addChild(new ConfigContainer({
rotation: self.orientation * Math.PI / 2
}));
self.rotate = function () {
if (self.lit) {
self.showLock();
} else if (!self.isRotating) {
self.toLight = false;
self.isRotating = true;
LK.getSound('rotate').play();
self.lightContainer.removeChildren();
tween(self.blockContainer, {
rotation: self.blockContainer.rotation + Math.PI / 2
}, {
duration: BLOCK_ROTATE_SPEED,
onFinish: function onFinish() {
if (!self.destroyed) {
self.isRotating = false;
self.orientation = (self.orientation + 1) % 4;
self.onSettle();
}
}
});
}
};
self.update = function () {
if (self.parent && !self.destroyed) {
self.y = columns[self.index].y;
self.lightContainer.x = self.x + self.parent.x;
self.lightContainer.y = self.y + self.parent.y;
}
if (self.toLight && self.row.y >= LIGHT_LEVEL + BLOCK_SCALE * BLOCK_HALFSIZE) {
self.toLight = false;
self.onLit();
}
};
self.down = function () {
self.rotate();
tween(self.scale, {
x: 0.9 * BLOCK_SCALE,
y: 0.9 * BLOCK_SCALE
}, {
duration: BLOCK_ROTATE_SPEED / 2,
onFinish: function onFinish() {
tween(self.scale, {
x: BLOCK_SCALE,
y: BLOCK_SCALE
}, {
duration: BLOCK_ROTATE_SPEED / 2
});
}
});
};
self.onLit = function (pointless) {
if (self.row.y < LIGHT_LEVEL + BLOCK_SCALE * BLOCK_HALFSIZE) {
self.toLight = true;
} else if (!self.lit && !self.destroyed && (self.upPath || self.downPath || self.leftPath || self.rightPath)) {
self.lit = true;
self.lightContainer.removeChildren();
self.lightContainer.attachAsset('shapeEllipse', {
width: BLOCK_SIZE - 2 * LIGHT_OFFSET,
height: BLOCK_SIZE - 2 * LIGHT_OFFSET,
anchorX: 0.5,
anchorY: 0.5
});
if (self.upPath && (!self.upBlock || !self.upBlock.lit || !self.upBlock.downPath)) {
makeGlow(0, -BLOCK_SIZE / 2 - BLOCK_MARGIN / 4);
}
if (self.rightPath && (!self.rightBlock || !self.rightBlock.lit || !self.rightBlock.leftPath)) {
makeGlow(BLOCK_SIZE / 2 + BLOCK_MARGIN / 4, 0);
}
if (self.downPath && (!self.downBlock || !self.downBlock.lit || !self.downBlock.upPath)) {
makeGlow(0, BLOCK_SIZE / 2 + BLOCK_MARGIN / 4);
}
if (self.leftPath && (!self.leftBlock || !self.leftBlock.lit || !self.leftBlock.rightPath)) {
makeGlow(-BLOCK_SIZE / 2 - BLOCK_MARGIN / 4, 0);
}
if (!pointless) {
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
game.addChild(new BlockLitParticle({
// Create a BlockLitParticle
x: self.x + self.parent.x,
y: self.y + self.parent.y,
scale: BLOCK_SCALE
}));
game.addChild(new PointText({
x: self.x + self.parent.x,
y: self.y + self.parent.y
}));
}
lightSources += 1;
LK.getSound('light').play();
self.onSettle();
}
};
self.onSettle = function () {
self.updatePaths();
if (!self.disabled) {
var litRotationFactor = self.lit ? 0 : 1;
var litPositionFactor = self.lit ? 1 : -1;
[{
direction: 'up',
rotation: 0,
y: 1
}, {
direction: 'right',
rotation: 0.5,
x: -1
}, {
direction: 'down',
rotation: 1,
y: -1
}, {
direction: 'left',
rotation: 1.5,
x: 1
}].forEach(function (item) {
if (self[item.direction + 'Path']) {
var block = self[item.direction + 'Block'];
if (block && !block.disabled && block.lit !== self.lit && block[COMPLIMENTS[item.direction] + 'Path']) {
(self.lit ? block : self).lightContainer.addChild(new Light({
x: (item.x || 0) * litPositionFactor * BLOCK_HALFSIZE,
y: (item.y || 0) * litPositionFactor * BLOCK_HALFSIZE,
rotation: Math.PI * (item.rotation + litRotationFactor),
callback: self.lit ? block.onLit : self.onLit
}));
}
}
});
}
};
self.showLock = function () {
// Check and destroy existing lockSymbol before creating a new one
if (self.lockSymbol) {
self.lockSymbol.destroy();
}
var lockSymbol = self.addChild(LK.getAsset('iconLock', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1 / self.scale.x,
scaleY: 1 / self.scale.y
}));
// Play error sound if not already playing
if (!errorSoundPlaying) {
errorSoundPlaying = true;
LK.getSound('error').play();
LK.setTimeout(function () {
errorSoundPlaying = false;
}, 500);
}
self.lockSymbol = lockSymbol;
// Set a timeout to fade out the lockSymbol after 500ms
LK.setTimeout(function () {
tween(lockSymbol, {
alpha: 0
}, {
duration: 500,
onFinish: function onFinish() {
lockSymbol.destroy();
self.lockSymbol = null;
}
});
}, 500);
};
self.updatePaths = function () {};
function makeGlow(x, y) {
var glow = self.lightContainer.addChild(new Glow({
x: x,
y: y,
width: LIGHT_SPILL_SIZE,
height: LIGHT_SPILL_SIZE,
anchorX: 0.5,
anchorY: 0.5,
rangeX: 20,
rangeY: 20,
layers: 4,
solid: true,
tint: 0xFFFFFF,
alpha: 0
}));
tween(glow, {
alpha: 1
}, {
duration: 250
});
}
self.onDestroy = function () {
if (self.lit) {
lightSources -= 1;
if (lightSources === 0) {
LK.getSound('gong').play(); // Play the gong sound
var gameOverText = game.addChild(new BorderedText("- Your Light is Dead -", {
size: 150,
anchorX: 0.5,
anchorY: 0.5,
x: game.width / 2,
y: game.height / 4
}));
LK.stopMusic(); // Stop the background music when the game ends
LK.setTimeout(function () {
// Delay the game over widget by 1 second
LK.showGameOver();
}, 1000);
}
}
if (self.lightContainer) {
self.lightContainer.destroy();
}
};
return self;
});
var BlockX = Block.expand(function (config) {
var self = Block.call(this, config);
var shiftY = 2;
self.upPath = true;
self.rightPath = true;
self.downPath = true;
self.leftPath = true;
self.blockContainer.attachAsset('blockX1', {
x: -BLOCK_HALFSIZE,
y: -BLOCK_HALFSIZE + shiftY,
anchorX: 0,
anchorY: 0
});
self.blockContainer.attachAsset('blockX2', {
x: BLOCK_HALFSIZE,
y: -BLOCK_HALFSIZE + shiftY,
anchorX: 1,
anchorY: 0
});
self.blockContainer.attachAsset('blockX3', {
x: -BLOCK_HALFSIZE,
y: BLOCK_HALFSIZE + shiftY,
anchorX: 0,
anchorY: 1
});
self.blockContainer.attachAsset('blockX4', {
x: BLOCK_HALFSIZE,
y: BLOCK_HALFSIZE + shiftY,
anchorX: 1,
anchorY: 1
});
return self;
});
var BlockT = Block.expand(function (config) {
var self = Block.call(this, config);
self.blockContainer.attachAsset('blockT1', {
x: -BLOCK_HALFSIZE,
y: -BLOCK_HALFSIZE,
anchorX: 0,
anchorY: 0
});
self.blockContainer.attachAsset('blockT2', {
x: BLOCK_HALFSIZE,
y: -BLOCK_HALFSIZE,
anchorX: 1,
anchorY: 0
});
self.blockContainer.attachAsset('blockT3', {
y: BLOCK_HALFSIZE,
anchorX: 0.5,
anchorY: 1
});
self.updatePaths = function () {
self.downPath = self.orientation !== 0;
self.leftPath = self.orientation !== 1;
self.upPath = self.orientation !== 2;
self.rightPath = self.orientation !== 3;
};
self.updatePaths();
return self;
});
var BlockLine = Block.expand(function (config) {
var self = Block.call(this, config);
self.blockContainer.attachAsset('blockLine1', {
x: -BLOCK_HALFSIZE,
anchorX: 0,
anchorY: 0.5,
height: BLOCK_SIZE
});
self.blockContainer.attachAsset('blockLine2', {
x: BLOCK_HALFSIZE,
anchorX: 1,
anchorY: 0.5,
height: BLOCK_SIZE
});
self.updatePaths = function () {
var vertical = !(self.orientation % 2);
self.upPath = vertical;
self.downPath = vertical;
self.leftPath = !vertical;
self.rightPath = !vertical;
};
self.updatePaths();
return self;
});
var BlockL = Block.expand(function (config) {
var self = Block.call(this, config);
self.blockContainer.attachAsset('blockL1', {
anchorX: 0.5,
anchorY: 0.5,
height: BLOCK_SIZE
});
self.blockContainer.attachAsset('blockL2', {
x: -BLOCK_HALFSIZE,
y: BLOCK_HALFSIZE,
anchorX: 0,
anchorY: 1
});
self.updatePaths = function () {
self.leftPath = self.orientation === 0 || self.orientation === 1;
self.upPath = self.orientation === 1 || self.orientation === 2;
self.rightPath = self.orientation === 2 || self.orientation === 3;
self.downPath = self.orientation === 3 || self.orientation === 0;
};
self.updatePaths();
return self;
});
var BlockBlank = Block.expand(function (config) {
var self = Block.call(this, config);
var crackAsset;
var crackLevel = 0;
var blockBlankAssets = ['blockBlank1', 'blockBlank2', 'blockBlank3'];
var randomAsset = blockBlankAssets[Math.floor(Math.random() * blockBlankAssets.length)];
self.blockContainer.attachAsset(randomAsset, {
anchorX: 0.5,
anchorY: 0.5,
width: BLOCK_SIZE,
height: BLOCK_SIZE
});
self.rotate = function (force) {
if (force || crackLevel > 0) {
if (++crackLevel <= 4) {
if (crackAsset) {
crackAsset.destroy();
}
if (!force) {
LK.getSound('crack').play();
}
crackAsset = self.blockContainer.attachAsset('crack' + crackLevel, {
anchorX: 0.5,
anchorY: 0.5,
rotation: crackLevel === 1 ? Math.random() * Math.PI * 2 : 0 // Random rotation if crackLevel is 1
});
// Create BlockSparkParticles
if (self.parent) {
for (var i = 0; i < 2 * crackLevel; i++) {
game.addChild(new BlockSparkParticle({
x: self.x + self.parent.x,
y: self.y + self.parent.y
}));
}
}
} else {
LK.getSound('break').play();
var blockClass = randomizeBlockClass({
index: self.row.index,
blanks: ROW_SPAN // Prevent spawning blocks
});
var newBlock = self.parent.addChild(new blockClass({
x: self.x,
y: self.y,
scale: BLOCK_SCALE,
index: self.index,
row: self.row
}));
self.row.blocks[self.index] = newBlock;
// Update block references
if (self.upBlock) {
self.upBlock.downBlock = newBlock;
newBlock.upBlock = self.upBlock;
}
if (self.downBlock) {
self.downBlock.upBlock = newBlock;
newBlock.downBlock = self.downBlock;
}
if (self.leftBlock) {
self.leftBlock.rightBlock = newBlock;
newBlock.leftBlock = self.leftBlock;
}
if (self.rightBlock) {
self.rightBlock.leftBlock = newBlock;
newBlock.rightBlock = self.rightBlock;
}
if (!self.disabled) {
newBlock.onSettle();
}
// Create BlockBreakParticles
for (var i = 0; i < 6; i++) {
game.addChild(new BlockBreakParticle({
x: self.x + self.parent.x,
y: self.y + self.parent.y
}));
}
self.callDestroy();
}
} else {
self.showLock();
}
};
if (Math.random() < BLOCK_CRACK_CHANCE) {
self.rotate(true);
}
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Math constants / pre-calculations
var MATH_HALF_ROOT_3 = Math.sqrt(3) / 2; // Required by: TEXT_OFFSETS, BorderedText, BorderedSymbol, SymbolText
;
// Text settings
var TEXT_OFFSETS = [[0, 1], [MATH_HALF_ROOT_3, 0.5], [MATH_HALF_ROOT_3, -0.5], [0, -1], [-MATH_HALF_ROOT_3, -0.5], [-MATH_HALF_ROOT_3, 0.5], [0, 0]]; // Required by: BorderedText, BorderedSymbol, SymbolText
var TEXT_BORDER_WEIGHT = 5; // Required by: BorderedText, BorderedSymbol, SymbolText
var TEXT_DEFAULT_BORDER = '#000000'; // Required by: BorderedText, BorderedSymbol, SymbolText
var TEXT_DEFAULT_FILL = '#FFFFFF'; // Required by: BorderedText, SymbolText
var TEXT_DEFAULT_FONT = 'Arial'; // Required by: BorderedText, SymbolText
var TEXT_DEFAULT_SIZE = 50; // Required by: BorderedText, SymbolText
;
// Other settings
var LAVA_LINE = game.height - 200;
var LAVA_SLICE_COUNT = 18;
var LAVA_SLICE_WIDTH = 128;
var LAVA_BOB_HEIGHT = 10;
var LAVA_BOB_OFFSET = Math.PI / 5;
var LAVA_BOB_PERIOD = Math.PI / 60;
var BLOCK_SCALE = 2.5;
var BLOCK_SIZE = 100;
var BLOCK_MARGIN = 20;
var BLOCK_HALFSIZE = BLOCK_SIZE * 0.5;
var BLOCK_CRACK_CHANCE = 0.45;
var BLOCK_ROTATE_SPEED = 100;
var LIGHT_LEVEL = 800;
var LIGHT_GROW_SPEED = 4500;
var LIGHT_GROW_VARIANCE = 1000;
var LIGHT_SPILL_SIZE = 35;
var LIGHT_OFFSET = 5;
var ROW_SPAN = 7;
var ROW_COUNT = 11;
var ROW_SPEED_BASE = 0.2;
var ROW_SPEED_INCREASE = 0.04;
var ROW_SPEED_INCREASE_MIN = 0.01;
var ROW_SPEED_INCREASE_FACTOR = 0.9;
var COL_SLIP_MIN = 10;
var COL_SLIP_MAX = 30;
var COL_SLIP_TIME = 750;
var COL_TIMEOUT_MIN = 1000;
var COL_TIMEOUT_MAX = 10000;
var COL_RISE_FACTOR = 0.2;
var COMPLIMENTS = {
up: 'down',
right: 'left',
down: 'up',
left: 'right'
};
var lightSources = 0;
var rowSpeed = ROW_SPEED_BASE;
var rowSpeedIncrease = ROW_SPEED_INCREASE;
var errorSoundPlaying = false;
var columns = [];
for (var i = 0; i < ROW_SPAN; i++) {
columns.push({
y: 0,
timer: false,
index: i
});
}
// Play background music on repeat when the game starts
LK.playMusic('background', {
loop: true
});
game.update = function () {
for (var i = 1; i < columns.length - 1; i++) {
var column = columns[i];
if (!column.timer) {
if (column.y > 0) {
column.y = Math.max(0, column.y - rowSpeed * COL_RISE_FACTOR);
} else {
startColumnTimer(i);
}
}
}
};
var scoreText = new BorderedText('0', {
size: 100,
anchorX: 0.5,
anchorY: 0
});
LK.gui.top.addChild(scoreText);
var rowSpeedText = LK.gui.topRight.addChild(new Text2((rowSpeed * 60).toFixed(1), {
size: 50,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 5
}));
rowSpeedText.anchor.set(1.0, -0.5);
var speedIcon = LK.gui.topRight.addChild(LK.getAsset('iconGear', {
anchorX: 0.5,
anchorY: 0.5,
x: rowSpeedText.x - rowSpeedText.width - 40,
y: rowSpeedText.height
}));
var iconRotate = LK.gui.topRight.addChild(new BorderedSymbol('iconRotate', {
anchorX: 0.2,
anchorY: 1.0,
x: speedIcon.x,
y: speedIcon.y
}));
var lightManager = game.addChild(new Container());
game.addChild(new Glow({
width: game.width,
height: LIGHT_LEVEL,
rangeY: 20,
layers: 5,
solid: true
}));
var blockManager = game.addChild(new BlockManager());
var leftBorder = game.addChild(new Border({
x: 30
}));
var rightBorder = game.addChild(new Border({
x: game.width - 30,
scaleX: -1
}));
var lava = game.addChild(new Lava({
x: game.width / 2,
y: LAVA_LINE
}));
game.addChild(new Glow({
x: game.width / 2,
width: game.width,
height: 200,
anchorX: 0.5,
anchorY: 0,
rangeY: 200,
tint: 0x000000,
alpha: 2.0
}));
var iconLight = game.addChild(LK.getAsset('iconLight', {
x: game.width / 2,
y: 100,
anchorX: 0.5,
anchorY: 0.5,
tint: 0xFF4D00
}));
function shuffle(array) {
var currentIndex = array.length;
while (currentIndex != 0) {
var randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
var ref = [array[randomIndex], array[currentIndex]];
array[currentIndex] = ref[0];
array[randomIndex] = ref[1];
}
return array;
}
function generateBlockClasses(index) {
var settings = {
index: index,
blanks: 0,
xs: 0
};
switch (index) {
case 0:
return [BlockBlank, BlockBlank, BlockBlank, BlockX, BlockBlank, BlockBlank, BlockBlank];
case 1:
settings.blanks = ROW_SPAN;
settings.xs = 1;
return [BlockBlank, BlockBlank, randomizeBlockClass(settings), BlockX, randomizeBlockClass(settings), BlockBlank, BlockBlank];
case 2:
settings.blanks = ROW_SPAN;
settings.xs = 1;
return [BlockBlank, randomizeBlockClass(settings), randomizeBlockClass(settings), BlockX, randomizeBlockClass(settings), randomizeBlockClass(settings), BlockBlank];
default:
var blockClasses = [];
for (var i = 0; i < ROW_SPAN; i++) {
blockClasses[i] = randomizeBlockClass(settings);
}
return shuffle(blockClasses);
}
}
function adjustRowSpeed() {
rowSpeed += rowSpeedIncrease;
rowSpeedText.setText((rowSpeed * 60).toFixed(1));
rowSpeedIncrease = Math.max(ROW_SPEED_INCREASE_MIN, rowSpeedIncrease * ROW_SPEED_INCREASE_FACTOR);
}
function startColumnTimer(index) {
var column = columns[index];
column.timer = true;
var timeoutDuration = COL_TIMEOUT_MIN + Math.random() * (COL_TIMEOUT_MAX - COL_TIMEOUT_MIN);
LK.setTimeout(function () {
var targetY = COL_SLIP_MIN + Math.random() * (COL_SLIP_MAX - COL_SLIP_MIN);
tween(column, {
y: targetY
}, {
duration: COL_SLIP_TIME,
easing: tween.easeIn,
// Apply ease in for the tween
onFinish: function onFinish() {
column.timer = false; // Reset the timer to false after tween completes
}
});
}, timeoutDuration);
}
function randomizeBlockClass(settings) {
var classes = [{
blockClass: BlockBlank,
chance: Math.max(0, 1.5 - 0.5 * (settings.blanks || 0))
}, {
blockClass: BlockT,
chance: 1
}, {
blockClass: BlockX,
chance: Math.max(0, 1 - 1 * (settings.xs || 0))
}, {
blockClass: BlockLine,
chance: 1
}, {
blockClass: BlockL,
chance: 1
}];
var totalChance = classes.reduce(function (sum, item) {
return sum + item.chance;
}, 0);
var randomValue = Math.random() * totalChance;
var accumulatedChance = 0;
var blockClass = BlockBlank;
for (var i = 0; i < classes.length; i++) {
accumulatedChance += classes[i].chance;
if (randomValue < accumulatedChance) {
blockClass = classes[i].blockClass;
break;
}
}
switch (blockClass) {
case BlockBlank:
settings.blanks = (settings.blanks || 0) + 1;
break;
case BlockX:
settings.xs = (settings.xs || 0) + 1;
break;
}
return blockClass;
}
background
Music
light
Sound effect
rotate
Sound effect
error
Sound effect
crack
Sound effect
break
Sound effect
flow
Sound effect
bubble1
Sound effect
bubble2
Sound effect
bubble3
Sound effect
bubble4
Sound effect
bubble5
Sound effect
gong
Sound effect