User prompt
replace the scoretext text2 class with a borderedText
Code edit (12 edits merged)
Please save this source code
User prompt
for the +1 text2 class, replace it with a borderedText instance instead
Code edit (2 edits merged)
Please save this source code
User prompt
create an iconRotate at the same location as the iconGear
User prompt
display an iconGear near the rowSpeed display
User prompt
Update the initial label as well
User prompt
the rowSpeed display should be multiplied by 60 and show only 1 decimal place
User prompt
remove the "row speed" label, display only the value, and update it when calling adjustRowSpeed
User prompt
display the rowSpeed at the top-right of the screen, in a smaller font size than the score
Code edit (1 edits merged)
Please save this source code
Code edit (3 edits merged)
Please save this source code
User prompt
create a new, fullwidth, 10 height shapebox at the lightlevel
User prompt
create a fullwidth, 10 height shapebox at the lightlevel
Code edit (11 edits merged)
Please save this source code
User prompt
add a shapeBox after the lightManager. The shape should be full width, have a height of LIGHT_LEVEL and tinted black
Code edit (1 edits merged)
Please save this source code
User prompt
attach a iconLight asset at the top of the screen, with an orange tint
Code edit (1 edits merged)
Please save this source code
User prompt
add a variance of LIGHT_GROW_VARIANCE to the LIGHT_GROW_SPEED
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'seetings is not defined' in or related to this line: 'settings.xs = (seetings.xs || 0) + 1;' Line Number: 823
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: blockClass is not a constructor' in or related to this line: 'var newBlock = self.parent.addChild(new blockClass({' Line Number: 637
Code edit (1 edits merged)
Please save this source code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var BlockManager = Container.expand(function () {
var self = Container.call(this);
var blockRows = [];
var index = 0;
for (var i = 0; i < ROW_COUNT; i++) {
addRow({
x: game.width / 2,
y: LAVA_LINE - i * (BLOCK_SIZE * BLOCK_SCALE + BLOCK_MARGIN),
index: index++
});
}
blockRows[0].blocks[Math.floor(ROW_SPAN / 2)].onLit(true);
self.update = function () {
if (blockRows[0].y > game.height) {
popRow();
}
};
function addRow(settings) {
var prevRow = blockRows[blockRows.length - 1];
var newRow = self.addChild(new BlockRow(settings));
blockRows.push(newRow);
if (prevRow) {
newRow.setDown(prevRow);
prevRow.setUp(newRow);
}
}
function popRow() {
blockRows.shift().callDestroy();
blockRows[0].blocks.forEach(function (block) {
if (block) {
block.downBlock = undefined;
}
});
addRow({
x: game.width / 2,
y: blockRows[blockRows.length - 1].y - BLOCK_SIZE * BLOCK_SCALE - BLOCK_MARGIN,
index: index++,
disabled: true
});
adjustRowSpeed();
}
return self;
});
var ConfigContainer = Container.expand(function (config) {
var self = Container.call(this);
config = config || {};
self.destroyed = false;
self.tags = {};
self.x = config.x || 0;
self.y = config.y || 0;
self.rotation = config.rotation || 0;
self.alpha = config.alpha !== undefined ? config.alpha : 1.0;
if (config.scale !== undefined || config.scaleX !== undefined || config.scaleY !== undefined) {
var scaleX = config.scaleX !== undefined ? config.scaleX : config.scale !== undefined ? config.scale : 1;
var scaleY = config.scaleY !== undefined ? config.scaleY : config.scale !== undefined ? config.scale : 1;
self.scale.set(scaleX, scaleY);
}
self.callDestroy = function () {
if (!self.destroyed) {
self.destroyed = true;
self.onDestroy();
self.destroy();
}
};
self.onDestroy = function () {};
return self;
});
var PointText = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var text = self.addChild(new Text2("+1", {
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 4,
size: 120
}));
text.anchor = {
x: 0.5,
y: 0.5
}; // NOTE: Cannot be set in config
tween(self, {
y: self.y - 50
}, {
duration: 2000
});
LK.setTimeout(function () {
tween(self, {
alpha: 0
}, {
duration: 1000,
onFinish: function onFinish() {
self.callDestroy();
}
});
}, 1000);
return self;
});
var Light = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var lightShape = self.attachAsset('shapeEllipse', {
y: -LIGHT_OFFSET,
width: BLOCK_SIZE - 2 * LIGHT_OFFSET,
height: BLOCK_SIZE - 2 * LIGHT_OFFSET,
anchorX: 0.5,
anchorY: 1,
scaleX: 0,
scaleY: 0
});
tween(lightShape, {
scaleX: 1,
scaleY: 1
}, {
duration: LIGHT_GROW_SPEED,
onFinish: function onFinish() {
if (self.parent) {
config.callback();
}
}
});
return self;
});
var LavaSlice = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
self.attachAsset('lava' + config.index, {
anchorX: 0.5,
anchorY: 0,
width: LAVA_SLICE_WIDTH,
tint: 0xFFA500
});
self.attachAsset('shapeBox', {
width: LAVA_SLICE_WIDTH,
height: 10,
anchorX: 0.5,
anchorY: 0,
tint: 0xFF4D00
});
self.addChild(new Glow({
anchorX: 0.5,
anchorY: 0.75,
height: 20,
rangeY: 150,
width: 3 * LAVA_SLICE_WIDTH,
alpha: 0.35,
tint: 0xFF4D00
}));
self.update = function () {
self.y = Math.sin(LK.ticks * LAVA_BOB_PERIOD + config.index * LAVA_BOB_OFFSET) * LAVA_BOB_HEIGHT;
};
return self;
});
var Lava = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var position = Math.round((-0.5 - LAVA_SLICE_COUNT / 2) * LAVA_SLICE_WIDTH);
for (var i = 1; i <= LAVA_SLICE_COUNT; i++) {
var lavaSlice = self.addChild(new LavaSlice({
x: position += LAVA_SLICE_WIDTH,
index: i
}));
}
return self;
});
var Glow = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var layers = Math.max(2, config.layers || 10);
var layerAlpha = 1 / layers;
var widthStep = (config.rangeX || 0) * layerAlpha;
var heightStep = (config.rangeY || 0) * layerAlpha;
for (var i = 0; i < layers; i++) {
self.attachAsset(config.asset || 'shapeBox', {
width: config.width + widthStep * i,
height: config.height + heightStep * i,
anchorX: config.anchorX,
anchorY: config.anchorY,
tint: config.tint,
alpha: i === 0 && config.solid ? 1 : layerAlpha
});
}
return self;
});
var Border = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var radius = 70;
var totalHeight = 0;
var borderAssets = ['border1', 'border2'];
while (totalHeight < game.height) {
var randomAsset = borderAssets[Math.floor(Math.random() * borderAssets.length)];
var borderSegment = self.attachAsset(randomAsset, {
anchorX: 0.5,
anchorY: 0,
y: totalHeight
});
totalHeight += borderSegment.height;
}
var borderGear = self.attachAsset('borderGear', {
width: 2 * radius,
height: 2 * radius,
anchorX: 0.5,
anchorY: 0.5,
y: LIGHT_LEVEL,
rotation: Math.random() * Math.PI * 2 // Initialize with random rotation
});
var borderLevel = self.attachAsset('borderLevel', {
anchorX: 0.15,
anchorY: 0.85,
y: LIGHT_LEVEL,
rotation: Math.PI / 4 // 45 degree rotation
});
self.update = function () {
borderGear.rotation += rowSpeed / radius;
};
return self;
});
var BlockRow = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var blockClasses = generateBlockClasses(config.index);
self.index = config.index;
self.disabled = !!config.disabled;
self.blocks = [];
for (var i = 0; i < ROW_SPAN; i++) {
var blockClass = blockClasses[i];
self.blocks[i] = self.addChild(new blockClass({
x: (0.5 + i - ROW_SPAN / 2) * (BLOCK_SIZE * BLOCK_SCALE + BLOCK_MARGIN),
scale: BLOCK_SCALE,
disabled: self.disabled,
index: i,
row: self
}));
}
for (var i = 0; i < ROW_SPAN; i++) {
var block = self.blocks[i];
if (i > 0) {
block.leftBlock = self.blocks[i - 1];
}
if (i < ROW_SPAN - 1) {
block.rightBlock = self.blocks[i + 1];
}
}
self.update = function () {
self.y += rowSpeed;
if (self.disabled && self.y > LIGHT_LEVEL - BLOCK_SIZE * BLOCK_SCALE / 2) {
self.disabled = false;
self.blocks.forEach(function (block) {
block.disabled = false;
});
self.blocks.forEach(function (block) {
if (!block.isRotating) {
block.onSettle();
}
});
}
};
self.setUp = function (upRow) {
for (var i = 0; i < ROW_SPAN; i++) {
var selfBlock = self.blocks[i];
var upBlock = upRow.blocks[i];
upBlock.downBlock = selfBlock;
selfBlock.upBlock = upBlock;
}
};
self.setDown = function (downRow) {
for (var i = 0; i < ROW_SPAN; i++) {
var selfBlock = self.blocks[i];
var downBlock = downRow.blocks[i];
downBlock.upBlock = selfBlock;
selfBlock.downBlock = downBlock;
}
};
self.onDestroy = function () {
self.blocks.forEach(function (block) {
block.callDestroy();
});
};
return self;
});
var Block = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
self.isRotating = false;
self.disabled = config.disabled;
self.row = config.row;
self.index = config.index;
self.orientation = config.orientation !== undefined ? config.orientation : Math.floor(4 * Math.random());
self.upPath = false;
self.rightPath = false;
self.downPath = false;
self.leftPath = false;
self.upBlock;
self.rightBlock;
self.downBlock;
self.leftBlock;
self.attachAsset('shapeBox', {
width: BLOCK_SIZE,
height: BLOCK_SIZE,
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
self.lightContainer = lightManager.addChild(new ConfigContainer({
scale: BLOCK_SCALE
}));
self.blockContainer = self.addChild(new ConfigContainer({
rotation: self.orientation * Math.PI / 2
}));
self.rotate = function () {
if (!self.lit && !self.isRotating) {
self.isRotating = true;
self.lightContainer.removeChildren();
tween(self.blockContainer, {
rotation: self.blockContainer.rotation + Math.PI / 2
}, {
duration: BLOCK_ROTATE_SPEED,
onFinish: function onFinish() {
if (!self.destroyed) {
self.isRotating = false;
self.orientation = (self.orientation + 1) % 4;
self.onSettle();
}
}
});
}
};
self.update = function () {
if (self.parent && !self.destroyed) {
self.lightContainer.x = self.x + self.parent.x;
self.lightContainer.y = self.y + self.parent.y;
}
};
self.down = function () {
self.rotate();
tween(self.scale, {
x: 0.9 * BLOCK_SCALE,
y: 0.9 * BLOCK_SCALE
}, {
duration: BLOCK_ROTATE_SPEED / 2,
onFinish: function onFinish() {
tween(self.scale, {
x: BLOCK_SCALE,
y: BLOCK_SCALE
}, {
duration: BLOCK_ROTATE_SPEED / 2
});
}
});
};
self.onLit = function (pointless) {
if (!self.lit && !self.destroyed && (self.upPath || self.downPath || self.leftPath || self.rightPath)) {
self.lit = true;
self.lightContainer.removeChildren();
self.lightContainer.attachAsset('shapeEllipse', {
width: BLOCK_SIZE - 2 * LIGHT_OFFSET,
height: BLOCK_SIZE - 2 * LIGHT_OFFSET,
anchorX: 0.5,
anchorY: 0.5
});
if (self.upPath && (!self.upBlock || !self.upBlock.lit || !self.upBlock.downPath)) {
makeGlow(0, -BLOCK_SIZE / 2 - BLOCK_MARGIN / 4);
}
if (self.rightPath && (!self.rightBlock || !self.rightBlock.lit || !self.rightBlock.leftPath)) {
makeGlow(BLOCK_SIZE / 2 + BLOCK_MARGIN / 4, 0);
}
if (self.downPath && (!self.downBlock || !self.downBlock.lit || !self.downBlock.upPath)) {
makeGlow(0, BLOCK_SIZE / 2 + BLOCK_MARGIN / 4);
}
if (self.leftPath && (!self.leftBlock || !self.leftBlock.lit || !self.leftBlock.rightPath)) {
makeGlow(-BLOCK_SIZE / 2 - BLOCK_MARGIN / 4, 0);
}
if (!pointless) {
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
game.addChild(new PointText({
x: self.x + self.parent.x,
y: self.y + self.parent.y
}));
}
lightSources += 1;
self.onSettle();
}
};
self.onSettle = function () {
self.updatePaths();
if (!self.disabled) {
var litRotationFactor = self.lit ? 0 : 1;
var litPositionFactor = self.lit ? 1 : -1;
[{
direction: 'up',
rotation: 0,
y: 1
}, {
direction: 'right',
rotation: 0.5,
x: -1
}, {
direction: 'down',
rotation: 1,
y: -1
}, {
direction: 'left',
rotation: 1.5,
x: 1
}].forEach(function (item) {
if (self[item.direction + 'Path']) {
var block = self[item.direction + 'Block'];
if (block && !block.disabled && block.lit !== self.lit && block[COMPLIMENTS[item.direction] + 'Path']) {
(self.lit ? block : self).lightContainer.addChild(new Light({
x: (item.x || 0) * litPositionFactor * BLOCK_HALFSIZE,
y: (item.y || 0) * litPositionFactor * BLOCK_HALFSIZE,
rotation: Math.PI * (item.rotation + litRotationFactor),
callback: self.lit ? block.onLit : self.onLit
}));
}
}
});
}
};
self.updatePaths = function () {};
function makeGlow(x, y) {
var glow = self.lightContainer.addChild(new Glow({
x: x,
y: y,
width: LIGHT_SPILL_SIZE,
height: LIGHT_SPILL_SIZE,
anchorX: 0.5,
anchorY: 0.5,
rangeX: 20,
rangeY: 20,
layers: 4,
solid: true,
tint: 0xFFFFFF,
alpha: 0
}));
tween(glow, {
alpha: 1
}, {
duration: 250
});
}
self.onDestroy = function () {
if (self.lit) {
lightSources -= 1;
if (lightSources === 0) {
LK.showGameOver("Your light is extinguished");
}
}
if (self.lightContainer) {
self.lightContainer.destroy();
}
};
return self;
});
var BlockX = Block.expand(function (config) {
var self = Block.call(this, config);
var shiftY = 2;
self.upPath = true;
self.rightPath = true;
self.downPath = true;
self.leftPath = true;
self.blockContainer.attachAsset('blockX1', {
x: -BLOCK_HALFSIZE,
y: -BLOCK_HALFSIZE + shiftY,
anchorX: 0,
anchorY: 0
});
self.blockContainer.attachAsset('blockX2', {
x: BLOCK_HALFSIZE,
y: -BLOCK_HALFSIZE + shiftY,
anchorX: 1,
anchorY: 0
});
self.blockContainer.attachAsset('blockX3', {
x: -BLOCK_HALFSIZE,
y: BLOCK_HALFSIZE + shiftY,
anchorX: 0,
anchorY: 1
});
self.blockContainer.attachAsset('blockX4', {
x: BLOCK_HALFSIZE,
y: BLOCK_HALFSIZE + shiftY,
anchorX: 1,
anchorY: 1
});
return self;
});
var BlockT = Block.expand(function (config) {
var self = Block.call(this, config);
self.blockContainer.attachAsset('blockT1', {
x: -BLOCK_HALFSIZE,
y: -BLOCK_HALFSIZE,
anchorX: 0,
anchorY: 0
});
self.blockContainer.attachAsset('blockT2', {
x: BLOCK_HALFSIZE,
y: -BLOCK_HALFSIZE,
anchorX: 1,
anchorY: 0
});
self.blockContainer.attachAsset('blockT3', {
y: BLOCK_HALFSIZE,
anchorX: 0.5,
anchorY: 1
});
self.updatePaths = function () {
self.downPath = self.orientation !== 0;
self.leftPath = self.orientation !== 1;
self.upPath = self.orientation !== 2;
self.rightPath = self.orientation !== 3;
};
self.updatePaths();
return self;
});
var BlockLine = Block.expand(function (config) {
var self = Block.call(this, config);
self.blockContainer.attachAsset('blockLine1', {
x: -BLOCK_HALFSIZE,
anchorX: 0,
anchorY: 0.5,
height: BLOCK_SIZE
});
self.blockContainer.attachAsset('blockLine2', {
x: BLOCK_HALFSIZE,
anchorX: 1,
anchorY: 0.5,
height: BLOCK_SIZE
});
self.updatePaths = function () {
var vertical = !(self.orientation % 2);
self.upPath = vertical;
self.downPath = vertical;
self.leftPath = !vertical;
self.rightPath = !vertical;
};
self.updatePaths();
return self;
});
var BlockL = Block.expand(function (config) {
var self = Block.call(this, config);
self.blockContainer.attachAsset('blockL1', {
anchorX: 0.5,
anchorY: 0.5,
height: BLOCK_SIZE
});
self.blockContainer.attachAsset('blockL2', {
x: -BLOCK_HALFSIZE,
y: BLOCK_HALFSIZE,
anchorX: 0,
anchorY: 1
});
self.updatePaths = function () {
self.leftPath = self.orientation === 0 || self.orientation === 1;
self.upPath = self.orientation === 1 || self.orientation === 2;
self.rightPath = self.orientation === 2 || self.orientation === 3;
self.downPath = self.orientation === 3 || self.orientation === 0;
};
self.updatePaths();
return self;
});
var BlockBlank = Block.expand(function (config) {
var self = Block.call(this, config);
var crackAsset;
var crackLevel = 0;
var blockBlankAssets = ['blockBlank1', 'blockBlank2', 'blockBlank3'];
var randomAsset = blockBlankAssets[Math.floor(Math.random() * blockBlankAssets.length)];
self.blockContainer.attachAsset(randomAsset, {
anchorX: 0.5,
anchorY: 0.5,
width: BLOCK_SIZE,
height: BLOCK_SIZE
});
self.rotate = function (force) {
if (force || crackLevel > 0) {
if (++crackLevel <= 4) {
if (crackAsset) {
crackAsset.destroy();
}
crackAsset = self.blockContainer.attachAsset('crack' + crackLevel, {
anchorX: 0.5,
anchorY: 0.5,
rotation: crackLevel === 1 ? Math.random() * Math.PI * 2 : 0 // Random rotation if crackLevel is 1
});
} else {
var blockClass = randomizeBlockClass({
index: self.row.index,
blanks: ROW_SPAN // Prevent spawning blocks
});
var newBlock = self.parent.addChild(new blockClass({
x: self.x,
y: self.y,
scale: BLOCK_SCALE,
index: self.index,
row: self.row
}));
self.row.blocks[self.index] = newBlock;
// Update block references
if (self.upBlock) {
self.upBlock.downBlock = newBlock;
newBlock.upBlock = self.upBlock;
}
if (self.downBlock) {
self.downBlock.upBlock = newBlock;
newBlock.downBlock = self.downBlock;
}
if (self.leftBlock) {
self.leftBlock.rightBlock = newBlock;
newBlock.leftBlock = self.leftBlock;
}
if (self.rightBlock) {
self.rightBlock.leftBlock = newBlock;
newBlock.rightBlock = self.rightBlock;
}
if (!self.disabled) {
newBlock.onSettle();
}
self.callDestroy();
}
}
};
if (Math.random() < BLOCK_CRACK_CHANCE) {
self.rotate(true);
}
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var LAVA_LINE = game.height - 200;
var LAVA_SLICE_COUNT = 18;
var LAVA_SLICE_WIDTH = 128;
var LAVA_BOB_HEIGHT = 10;
var LAVA_BOB_OFFSET = Math.PI / 5;
var LAVA_BOB_PERIOD = Math.PI / 60;
var BLOCK_SCALE = 2.5;
var BLOCK_SIZE = 100;
var BLOCK_MARGIN = 20;
var BLOCK_HALFSIZE = BLOCK_SIZE * 0.5;
var BLOCK_CRACK_CHANCE = 0.3;
var BLOCK_ROTATE_SPEED = 100;
var LIGHT_LEVEL = 800;
var LIGHT_GROW_SPEED = 5000;
var LIGHT_SPILL_SIZE = 35;
var LIGHT_OFFSET = 5;
var ROW_SPAN = 7;
var ROW_COUNT = 11;
var ROW_SPEED_BASE = 0.2;
var ROW_SPEED_INCREASE = 0.02;
var ROW_SPEED_INCREASE_MIN = 0.005;
var ROW_SPEED_INCREASE_FACTOR = 0.95;
var COMPLIMENTS = {
up: 'down',
right: 'left',
down: 'up',
left: 'right'
};
var lightSources = 0;
var rowSpeed = ROW_SPEED_BASE;
var rowSpeedIncrease = ROW_SPEED_INCREASE;
var scoreText = new Text2('0', {
size: 100,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 10
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
var lightManager = game.addChild(new Container());
var blockManager = game.addChild(new BlockManager());
var leftBorder = game.addChild(new Border({
x: 30
}));
var rightBorder = game.addChild(new Border({
x: game.width - 30,
scaleX: -1
}));
var lava = game.addChild(new Lava({
x: game.width / 2,
y: LAVA_LINE
}));
game.addChild(new Glow({
anchorX: 0.5,
anchorY: 0,
x: game.width / 2,
y: 0,
width: game.width,
height: 200,
rangeY: 200,
tint: 0x000000,
alpha: 2.0
}));
function shuffle(array) {
var currentIndex = array.length;
while (currentIndex != 0) {
var randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
var ref = [array[randomIndex], array[currentIndex]];
array[currentIndex] = ref[0];
array[randomIndex] = ref[1];
}
return array;
}
function generateBlockClasses(index) {
var settings = {
index: index,
blanks: 0,
xs: 0
};
switch (index) {
case 0:
return [BlockBlank, BlockBlank, BlockBlank, BlockX, BlockBlank, BlockBlank, BlockBlank];
case 1:
settings.blanks = ROW_SPAN;
settings.xs = 1;
return [BlockBlank, BlockBlank, randomizeBlockClass(settings), BlockX, randomizeBlockClass(settings), BlockBlank, BlockBlank];
case 2:
settings.blanks = ROW_SPAN;
settings.xs = 1;
return [BlockBlank, randomizeBlockClass(settings), randomizeBlockClass(settings), BlockX, randomizeBlockClass(settings), randomizeBlockClass(settings), BlockBlank];
default:
var blockClasses = [];
for (var i = 0; i < ROW_SPAN; i++) {
blockClasses[i] = randomizeBlockClass(settings);
}
return shuffle(blockClasses);
}
}
function adjustRowSpeed() {
rowSpeed += rowSpeedIncrease;
rowSpeedIncrease = Math.max(ROW_SPEED_INCREASE_MIN, rowSpeedIncrease * ROW_SPEED_INCREASE_FACTOR);
}
function randomizeBlockClass(settings) {
var classes = [{
blockClass: BlockBlank,
chance: Math.max(0, 1.5 - 0.5 * settings.blanks)
}, {
blockClass: BlockT,
chance: 1
}, {
blockClass: BlockX,
chance: Math.max(0, 1 - 1 * settings.xs)
}, {
blockClass: BlockLine,
chance: 1
}, {
blockClass: BlockL,
chance: 1
}];
var totalChance = classes.reduce(function (sum, item) {
return sum + item.chance;
}, 0);
var randomValue = Math.random() * totalChance;
var accumulatedChance = 0;
var blockClass;
for (var i = 0; i < classes.length; i++) {
accumulatedChance += classes[i].chance;
if (randomValue < accumulatedChance) {
blockClass = classes[i].blockClass;
break;
}
}
switch (blockClass) {
case BlockBlank:
settings.blanks++;
break;
case BlockX:
settings.xs++;
break;
}
return blockClass;
}
background
Music
light
Sound effect
rotate
Sound effect
error
Sound effect
crack
Sound effect
break
Sound effect
flow
Sound effect
bubble1
Sound effect
bubble2
Sound effect
bubble3
Sound effect
bubble4
Sound effect
bubble5
Sound effect
gong
Sound effect