Code edit (10 edits merged)
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Add a hitbox to the monster. After updating a monster, check if its hitbox intersects the player's hitbox, causing the player to lose a life
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The changeScore function should additionally call the LK.setScore function after adjusting the score
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ensure the score cannot go below zero
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instead of losing a life when colliding with an obstacle, reduce the score by 1, but keep the invulnerability system
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instead of losing a life when colliding with an obstacle, reduce the score by 1
Code edit (8 edits merged)
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pickups should also have a shadow
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Code edit (2 edits merged)
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the monsters have shadow assets underneath them
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after traveling 10000 distance, spawn a new Monster class at the bottom of the screen that heads towards the player, but is also affected by the VelocityX and VelocityY in it's update function
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add a monsters array variable to the game class
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Code edit (4 edits merged)
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Fix Bug: 'TypeError: removedElement is null' in this line: 'removedElement.destroy();' Line Number: 249
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the new trailelement should be scaled and rotated to match the velocity
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Add an update function that takes in a velocityX and velocityY to the Trail class. The update function creates a `blank` asset and adds it to a list, if the list has more than 60 elements the first element is removed. All elements have their x and y adjusted by the velocityX and velocityY
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Create a Trail class that takes a `parent`, `x`, and `y` parameters
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Create a Trail class that takes a `parent`, `x`, `y`, and `args` parameters.
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make the player invulnerable for 3 seconds after landscapeTile.checkCollision returns true
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===================================================================
--- original.js
+++ change.js
@@ -50,15 +50,9 @@
graphics.scale.x = player.x < self.x ? 1 : -1;
graphics.scale.y = 1 + Math.min(0, updateCurve);
var shadowScale = 1 - shadowReduction * updateCurve;
shadow.scale.set(shadowScale);
- var intersectsPlayer = self.hitbox.intersects(player.hitbox);
- if (intersectsPlayer && !player.invulnerable) {
- player.invulnerable = true;
- player.invulnerableTimer = player.invulnerableTime;
- interface.changeLives(-1);
- }
- return distSqr > despawnDistSqr || intersectsPlayer;
+ return distSqr > despawnDistSqr;
}
});
var Pickup = Container.expand(function (parent, x, y) {
var self = Container.call(this);
@@ -469,8 +463,12 @@
var monster = monsters[i];
if (monster.update(player, velocityX, velocityY)) {
monster.destroy();
monsters.splice(i, 1);
+ } else if (monster.hitbox.intersects(player.hitbox)) {
+ interface.changeLives(-1);
+ monster.destroy();
+ monsters.splice(i, 1);
}
}
});
function updatePosition(event) {
Pixel art of a Santa. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a tree stump covered in snow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a dead tree covered in snow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a christmas tree covered in snow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a spruce tree covered in snow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a rock covered in snow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a christmas present counter. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a christmas present. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a blue christmas present. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art heart icon . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
two vertical lines with a blank background.
pixel art of a large, snow covered rock . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of skiis . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a floating grinch monster . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
single green firework explosion . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a wooden board covered in snow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a wooden pole with snow at it's base. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tileable white water texture pixel art.