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Use bordertext instead of text2 for the quantity
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InventorySlots should display their quantities as text along their bottom edge
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Fix Bug: 'TypeError: self is undefined' in or related to this line: 'self.adjustItem = function (item, quantity) {' Line Number: 541
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Add an adjustItem function to the Inventory which takes in an item (string) and a quantity (number). Check which InventorySlot has the item using the index slot, or assign it to the first available empty slot
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Add a self.item and self.quantity variables to the InventorySlot class
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Add an itemIndex map to the Inventory class
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In the asteroid update function, before the final return statement, check the distance squared between the asteroid and the planet's radius and return true
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When calling transitionPlanet, destroy all asteroids
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rename the constant `ASTEROID_SIZE` to `ASTEROID_MARGIN` and update all references that use it
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Asteroids should have a slightly random scale. Make sure to add any constants to the global
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promote the asteroid spawn chance to a global constant
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Asteroids start with a random rotation
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Fix Bug: 'ReferenceError: side is not defined' in or related to this line: 'return side ? self.x > targetX : self.x < targetX;' Line Number: 510
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in the asteroids constructor, calculate the velocityX and velocityY based on current position and the targetX and targetY
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if an asteroid's update statement returns true, remove from the array list and destroy the asteroid
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Fix Bug: 'TypeError: asteroidInstance is undefined' in or related to this line: 'var asteroidInstance = new Asteroid({' Line Number: 635
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===================================================================
--- original.js
+++ change.js
@@ -453,27 +453,26 @@
var frame = self.attachAsset('inventoryFrame', {
anchorX: .5,
anchorY: .5
});
- ;
- self.index = index;
- self.item = null; // Initialize item to null
- self.quantity = 0; // Initialize quantity to 0
- frame.width = INVENTORY_SLOT_SIZE;
- frame.height = INVENTORY_SLOT_SIZE;
var quantityText = self.addChild(new BorderedText('0', {
- anchorX: 0.5,
- anchorY: 0,
- size: 30,
- fill: '#ffffff',
- border: '#000000',
- x: 0,
+ anchorX: .5,
+ anchorY: .5,
y: INVENTORY_SLOT_SIZE / 2
}));
- self.setQuantity = function (newQuantity) {
+ frame.width = INVENTORY_SLOT_SIZE;
+ frame.height = INVENTORY_SLOT_SIZE;
+ ;
+ self.setQuantity = setQuantity;
+ self.index = index;
+ self.item = null;
+ self.quantity = 0;
+ ;
+ function setQuantity(newQuantity) {
self.quantity = newQuantity;
quantityText.setText(String(newQuantity));
- };
+ }
+ ;
self.on('down', function () {
self.parent.selectSlot(self.index);
});
});
pixel art of a tiny planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of an alien currency symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet made of gold ore. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
plain black background with stars. 2d repeating Texture.
pixel art of a asteroid. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a cute alien farmer, side view. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a rocky explosion.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art flame particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a large white, empty, rectangular, speech bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a red chevron. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of yellow grapes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.