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tint the inventory's selector red
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Create an inventorySelector asset and a selectSlot function (that takes in an index) in the Inventory class. When clicking on a InventorySlot, it should call the parent (Inventory) selectSlot function and the Inventory should attach the inventorySelector asset to that InventorySlot instance.
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Fix Bug: 'TypeError: self.anchor is undefined' in or related to this line: 'self.anchor.set(config.anchorX || 0, config.anchorY || 0);' Line Number: 459
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Fix Bug: 'TypeError: config is undefined' in or related to this line: 'self.x = config.x || 0;' Line Number: 456
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Fix Bug: 'TypeError: LK.attachAsset is not a function' in or related to this line: 'var frameAsset = LK.attachAsset('inventoryFrame', {});' Line Number: 447
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Fix Bug: 'TypeError: LK.attachAsset is not a function' in or related to this line: 'var frameAsset = LK.attachAsset('inventoryFrame', {' Line Number: 455
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Remove the margin from the inventory
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Fix Bug: 'TypeError: this.scale is undefined' in or related to this line: 'var slotX = col * (InventorySlot.prototype.width + 10); // Assuming a 10px margin' Line Number: 455
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Create an instance of the Inventory class and add it to the LK.gui.top container with anchor of 1,.5
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Create an Inventory class which contains a 2x5 grid of inventory slots. Make sure the 2 and the 5 are pulled from global variables called INVENTORY_ROWS and INVENTORY_COLS
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Create an InventorySlot class which takes x,y and index parameters in its constructor
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Fix Bug: 'ReferenceError: messageStatValues is not defined' in or related to this line: 'self.addChild(new BorderedText(messageStatValues.map(mapKey).join('\n'), {' Line Number: 396
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Replace the TODO comment in saveStats with an implementation. Iterate through the stats object copying all keys and associated values to the winningStats object
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transitionPlanets should call the background's refresh function
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The Background's refresh function rotates the backgroundGraphics by 90 degrees (in radians)
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===================================================================
--- original.js
+++ change.js
@@ -430,40 +430,33 @@
}
});
var InventorySlot = Container.expand(function (x, y, index) {
var self = Container.call(this);
- // Initialize InventorySlot with x, y coordinates and an index
+ var frame = self.attachAsset('inventoryFrame', {});
+ ;
self.x = x;
self.y = y;
self.index = index;
- // Additional properties and methods for InventorySlot can be added here
- // Example: Attach an inventory frame asset to the slot
- var frame = self.attachAsset('inventoryFrame', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- frame.scale.set(1); // Set the scale if needed
- // Example method to update the slot, can be expanded as needed
- self.update = function () {
- // Update logic for InventorySlot
- };
+ self.width = INVENTORY_SLOT_SIZE;
+ self.height = INVENTORY_SLOT_SIZE;
});
-var Inventory = Container.expand(function () {
+var Inventory = Container.expand(function (config) {
var self = Container.call(this);
var slots = [];
for (var row = 0; row < INVENTORY_ROWS; row++) {
for (var col = 0; col < INVENTORY_COLS; col++) {
- var frameAsset = self.attachAsset('inventoryFrame', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var slotX = -(col + 0.5) * frameAsset.width;
- var slotY = (row - 0.5) * frameAsset.height;
+ var frameAsset = LK.attachAsset('inventoryFrame', {});
+ var slotX = col * frameAsset.width;
+ var slotY = row * frameAsset.height;
var slot = self.addChild(new InventorySlot(slotX, slotY, row * INVENTORY_COLS + col));
slots.push(slot);
}
}
+ ;
self.slots = slots;
+ self.x = config.x || 0;
+ self.y = config.y || 0;
+ self.anchor.set(config.anchorX || 0, config.anchorY || 0);
});
/****
* Initialize Game
@@ -513,8 +506,9 @@
var CROSSHAIR_VARIANCE = 10;
var CROSSHAIR_PERIOD = 1.25 * GAME_TICKS / MATH_2_PI;
var INVENTORY_ROWS = 2;
var INVENTORY_COLS = 5;
+var INVENTORY_SLOT_SIZE = 80;
var NAVIGATION = [{
cost: 0,
"class": PlanetGrey,
planet: 'planetGrey',
pixel art of a tiny planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of an alien currency symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet made of gold ore. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
plain black background with stars. 2d repeating Texture.
pixel art of a asteroid. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a cute alien farmer, side view. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a rocky explosion.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art flame particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a large white, empty, rectangular, speech bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a red chevron. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of yellow grapes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.