/**** * Classes ****/ // FlyingObject class var FlyingObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('flyingObject', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.move = function () { self.y += self.speed; // Remove object if it moves off screen if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ // Assets will be automatically created based on usage in the code. var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var flyingObjects = []; var score = 0; var scoreTxt = new Text2(score.toString(), { size: 150, fill: "#ffffff" }); LK.gui.top.addChild(scoreTxt); // Function to spawn flying objects function spawnFlyingObject() { var flyingObject = new FlyingObject(); flyingObject.x = 2048 / 2; flyingObject.y = 2732 / 2; flyingObjects.push(flyingObject); game.addChild(flyingObject); } // Handle slicing action game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); flyingObjects.forEach(function (object, index) { if (Math.abs(object.x - pos.x) < 100 && Math.abs(object.y - pos.y) < 100) { object.destroy(); // Destroy the object flyingObjects.splice(index, 1); // Remove from array score++; // Increase score scoreTxt.setText(score.toString()); // Update score display } }); }); // Game tick function LK.on('tick', function () { // Move flying objects flyingObjects.forEach(function (object) { object.move(); }); // Spawn a new flying object every 60 frames (about 1 second) if (LK.ticks % 60 === 0) { spawnFlyingObject(); } }); // Initialize the game with a flying object spawnFlyingObject();
===================================================================
--- original.js
+++ change.js
@@ -38,10 +38,10 @@
LK.gui.top.addChild(scoreTxt);
// Function to spawn flying objects
function spawnFlyingObject() {
var flyingObject = new FlyingObject();
- flyingObject.x = 0;
- flyingObject.y = Math.random() * 2732;
+ flyingObject.x = 2048 / 2;
+ flyingObject.y = 2732 / 2;
flyingObjects.push(flyingObject);
game.addChild(flyingObject);
}
// Handle slicing action