/**** * Classes ****/ // Cat class var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.jumpSpeed = -20; self.gravity = 1; self.velocityY = 0; self.update = function () { self.y += self.velocityY; self.velocityY += self.gravity; if (self.y > 2732 - catGraphics.height / 2) { self.y = 2732 - catGraphics.height / 2; self.velocityY = 0; } }; self.jump = function () { self.velocityY = self.jumpSpeed; }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Platform class var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -platformGraphics.height; self.x = Math.random() * 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var platforms = []; var cat = game.addChild(new Cat()); cat.x = 1024; cat.y = 2000; // Create platforms for (var i = 0; i < 5; i++) { var platform = new Platform(); platform.x = Math.random() * 2048; platform.y = i * 500; platforms.push(platform); game.addChild(platform); } // Handle game updates game.update = function () { platforms.forEach(function (platform) { platform.update(); if (cat.intersects(platform) && cat.velocityY > 0) { cat.jump(); } }); cat.update(); }; // Handle touch events game.down = function (x, y, obj) { cat.jump(); };
/****
* Classes
****/
// Cat class
var Cat = Container.expand(function () {
var self = Container.call(this);
var catGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 0.5
});
self.jumpSpeed = -20;
self.gravity = 1;
self.velocityY = 0;
self.update = function () {
self.y += self.velocityY;
self.velocityY += self.gravity;
if (self.y > 2732 - catGraphics.height / 2) {
self.y = 2732 - catGraphics.height / 2;
self.velocityY = 0;
}
};
self.jump = function () {
self.velocityY = self.jumpSpeed;
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Platform class
var Platform = Container.expand(function () {
var self = Container.call(this);
var platformGraphics = self.attachAsset('platform', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -platformGraphics.height;
self.x = Math.random() * 2048;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var platforms = [];
var cat = game.addChild(new Cat());
cat.x = 1024;
cat.y = 2000;
// Create platforms
for (var i = 0; i < 5; i++) {
var platform = new Platform();
platform.x = Math.random() * 2048;
platform.y = i * 500;
platforms.push(platform);
game.addChild(platform);
}
// Handle game updates
game.update = function () {
platforms.forEach(function (platform) {
platform.update();
if (cat.intersects(platform) && cat.velocityY > 0) {
cat.jump();
}
});
cat.update();
};
// Handle touch events
game.down = function (x, y, obj) {
cat.jump();
};