User prompt
Make the cat to not move as soon as it lands on a platform
User prompt
Reduce the amount of platforms coming down
User prompt
The jump should be a lot bigger and higher
User prompt
Every time I click the cat should jump in the opposite direction
User prompt
Make the cat jump automatically and to jump to the right wall, as soon as it gets to the left it should start jumping to the right
User prompt
Use the end of the screen as constraints for where the cat can reach
User prompt
make the cat able to jump on different directions
User prompt
The cat shouldn't jump automatically
User prompt
Please fix the bug: 'ReferenceError: x is not defined' in or related to this line: 'dragNode.x = x;' Line Number: 84
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'dragNode.x = game.mouse.x;' Line Number: 84
User prompt
Please fix the bug: 'ReferenceError: x is not defined' in or related to this line: 'dragNode.x = x;' Line Number: 84
User prompt
the cat can jump while being dragged on the the screen and can jump on any directions
Initial prompt
make the game start with the cat on the ground and the game starts as soon as the cat makes the first jump
/**** * Classes ****/ // Cat class var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.jumpSpeed = -20; self.gravity = 1; self.velocityY = 0; self.velocityX = 0; // Initialize horizontal velocity self.update = function () { self.y += self.velocityY; self.x += self.velocityX; // Update horizontal position // Constrain the cat's horizontal movement within screen bounds if (self.x < catGraphics.width / 2) { self.x = catGraphics.width / 2; self.velocityX = 0; } else if (self.x > 2048 - catGraphics.width / 2) { self.x = 2048 - catGraphics.width / 2; self.velocityX = 0; } self.velocityY += self.gravity; if (self.y > 2732 - catGraphics.height / 2) { self.y = 2732 - catGraphics.height / 2; self.velocityY = 0; } }; self.jump = function (directionX) { self.velocityY = self.jumpSpeed; self.velocityX = directionX; // New line to set horizontal velocity }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Platform class var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -platformGraphics.height; self.x = Math.random() * 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var platforms = []; var cat = game.addChild(new Cat()); cat.x = 1024; cat.y = 2000; // Create platforms for (var i = 0; i < 5; i++) { var platform = new Platform(); platform.x = Math.random() * 2048; platform.y = i * 500; platforms.push(platform); game.addChild(platform); } // Handle game updates game.update = function () { platforms.forEach(function (platform) { platform.update(); if (cat.intersects(platform) && cat.velocityY > 0) { cat.velocityY = 0; } }); cat.update(); }; // Handle touch events game.down = function (x, y, obj) { var directionX = x < 1024 ? -5 : 5; // Determine direction based on touch position cat.jump(directionX); };
===================================================================
--- original.js
+++ change.js
@@ -14,8 +14,16 @@
self.velocityX = 0; // Initialize horizontal velocity
self.update = function () {
self.y += self.velocityY;
self.x += self.velocityX; // Update horizontal position
+ // Constrain the cat's horizontal movement within screen bounds
+ if (self.x < catGraphics.width / 2) {
+ self.x = catGraphics.width / 2;
+ self.velocityX = 0;
+ } else if (self.x > 2048 - catGraphics.width / 2) {
+ self.x = 2048 - catGraphics.width / 2;
+ self.velocityX = 0;
+ }
self.velocityY += self.gravity;
if (self.y > 2732 - catGraphics.height / 2) {
self.y = 2732 - catGraphics.height / 2;
self.velocityY = 0;