User prompt
The cat should land on the platform only when lands on top. if it hits the sides or the bottom of the plaktofmr it bounces back
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'gravity')' in or related to this line: 'cat.gravity = 0; // Cancel gravity at the start' Line Number: 81
User prompt
Cancel gravity when the game starts, and activate it as soon as the player make the second jump
User prompt
Game over after the second time the cat touches the ground
User prompt
The cat should not move after landing
User prompt
Make the game starts after the second jump
User prompt
Cat starting position should be not airborne
User prompt
Ignore game over for the first time the cat jumps on the ground
User prompt
The cat should be staying still as soon as the game starts
User prompt
Start the game with the cat not jumping
User prompt
if the cat touches the ground there's a game over screen
User prompt
The cat can only make 1 jump at a time. The cat should land on a platform before being able to jump again
User prompt
Make the cat to not move as soon as it lands on a platform
User prompt
Reduce the amount of platforms coming down
User prompt
The jump should be a lot bigger and higher
User prompt
Every time I click the cat should jump in the opposite direction
User prompt
Make the cat jump automatically and to jump to the right wall, as soon as it gets to the left it should start jumping to the right
User prompt
Use the end of the screen as constraints for where the cat can reach
User prompt
make the cat able to jump on different directions
User prompt
The cat shouldn't jump automatically
User prompt
Please fix the bug: 'ReferenceError: x is not defined' in or related to this line: 'dragNode.x = x;' Line Number: 84
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'dragNode.x = game.mouse.x;' Line Number: 84
User prompt
Please fix the bug: 'ReferenceError: x is not defined' in or related to this line: 'dragNode.x = x;' Line Number: 84
User prompt
the cat can jump while being dragged on the the screen and can jump on any directions
User prompt
make the game start with the cat on the ground and the game starts as soon as the cat makes the first jump
/**** * Classes ****/ // Cat class var Cat = Container.expand(function () { var self = Container.call(this); self.isAirborne = false; // Track if the cat is airborne var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.jumpSpeed = -40; // Increase jump height self.gravity = 1; self.velocityY = 0; self.velocityX = 0; // Initialize horizontal velocity self.update = function () { self.y += self.velocityY; self.x += self.velocityX; // Update horizontal position // Constrain the cat's horizontal movement within screen bounds if (self.x < catGraphics.width / 2) { self.x = catGraphics.width / 2; self.velocityX = 0; } else if (self.x > 2048 - catGraphics.width / 2) { self.x = 2048 - catGraphics.width / 2; self.velocityX = 0; } self.velocityY += self.gravity; if (self.y > 2732 - catGraphics.height / 2) { self.y = 2732 - catGraphics.height / 2; self.velocityY = 0; self.isAirborne = false; // Cat has landed on the ground } }; self.jump = function (directionX) { self.velocityY = self.jumpSpeed; self.velocityX = directionX; // New line to set horizontal velocity }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Platform class var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -platformGraphics.height; self.x = Math.random() * 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Track if the game has started var gameStarted = false; // Initialize game elements var platforms = []; var cat = game.addChild(new Cat()); cat.x = 1024; cat.y = 2000; // Create platforms for (var i = 0; i < 3; i++) { var platform = new Platform(); platform.x = Math.random() * 2048; platform.y = i * 500; platforms.push(platform); game.addChild(platform); } // Handle game updates game.update = function () { platforms.forEach(function (platform) { platform.update(); if (cat.intersects(platform) && cat.velocityY > 0) { // Check if the cat is landing on top of the platform if (cat.y < platform.y - platform.height / 2 + cat.height / 2) { cat.velocityY = 0; cat.velocityX = 0; // Stop horizontal movement cat.isAirborne = false; // Cat has landed } else { // Bounce back if hitting the sides or bottom cat.velocityY = -cat.jumpSpeed / 2; // Bounce back with half the jump speed } } }); cat.update(); }; // Handle touch events game.down = function (x, y, obj) { if (!cat.isAirborne) { if (!gameStarted) { gameStarted = true; return; // Skip the first jump } // Only jump if the cat is not airborne var directionX = cat.x < 1024 ? 10 : -10; // Increase jump distance cat.jump(directionX); cat.isAirborne = true; // Set airborne status after jumping } };
===================================================================
--- original.js
+++ change.js
@@ -27,13 +27,9 @@
self.velocityY += self.gravity;
if (self.y > 2732 - catGraphics.height / 2) {
self.y = 2732 - catGraphics.height / 2;
self.velocityY = 0;
- self.isAirborne = false; // Cat has landed on the ground
- groundTouchCount++; // Increment ground touch counter
- if (groundTouchCount >= 2) {
- LK.showGameOver(); // Trigger game over after the second touch
- }
+ self.isAirborne = false; // Cat has landed on the ground
}
};
self.jump = function (directionX) {
self.velocityY = self.jumpSpeed;
@@ -68,15 +64,13 @@
/****
* Game Code
****/
-// Initialize game elements
-var groundTouchCount = 0; // Counter for ground touches
+// Track if the game has started
var gameStarted = false;
// Initialize game elements
var platforms = [];
var cat = game.addChild(new Cat());
-cat.gravity = 0; // Cancel gravity at the start
cat.x = 1024;
cat.y = 2000;
// Create platforms
for (var i = 0; i < 3; i++) {
@@ -90,12 +84,17 @@
game.update = function () {
platforms.forEach(function (platform) {
platform.update();
if (cat.intersects(platform) && cat.velocityY > 0) {
- cat.velocityY = 0;
- cat.velocityX = 0; // Stop horizontal movement
- cat.isAirborne = false; // Cat has landed
- cat.x = platform.x; // Align cat's position with the platform
+ // Check if the cat is landing on top of the platform
+ if (cat.y < platform.y - platform.height / 2 + cat.height / 2) {
+ cat.velocityY = 0;
+ cat.velocityX = 0; // Stop horizontal movement
+ cat.isAirborne = false; // Cat has landed
+ } else {
+ // Bounce back if hitting the sides or bottom
+ cat.velocityY = -cat.jumpSpeed / 2; // Bounce back with half the jump speed
+ }
}
});
cat.update();
};
@@ -109,9 +108,6 @@
// Only jump if the cat is not airborne
var directionX = cat.x < 1024 ? 10 : -10; // Increase jump distance
cat.jump(directionX);
cat.isAirborne = true; // Set airborne status after jumping
- if (groundTouchCount === 1) {
- cat.gravity = 1; // Activate gravity after the second jump
- }
}
};
\ No newline at end of file