/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Candy class to represent each candy on the board var Candy = Container.expand(function () { var self = Container.call(this); // Attach a random candy asset var candyTypes = ['candy1', 'candy2', 'candy3', 'candy4', 'candy5']; var randomCandy = candyTypes[Math.floor(Math.random() * candyTypes.length)]; var candyGraphics = self.attachAsset(randomCandy, { anchorX: 0.5, anchorY: 0.5 }); // Store the type of candy for matching logic self.type = randomCandy; // Method to pop the candy self.pop = function () { // Add pop animation or effect here self.destroy(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Game board setup var board = []; var boardWidth = 8; var boardHeight = 8; var candySize = 100; // Assuming each candy is 100x100 pixels // Initialize the board with candies function initializeBoard() { for (var i = 0; i < boardWidth; i++) { board[i] = []; for (var j = 0; j < boardHeight; j++) { var candy = new Candy(); candy.x = i * candySize + candySize / 2; candy.y = j * candySize + candySize / 2; board[i][j] = candy; game.addChild(candy); } } } // Check for matches on the board function checkMatches() { // Implement match checking logic here // If a match is found, call candy.pop() on the matched candies } // Handle swipe events to swap candies game.down = function (x, y, obj) { // Determine which candy was selected var selectedCandy = getCandyAtPosition(x, y); if (selectedCandy) { // Handle swipe logic to swap candies } }; // Get the candy at a specific position function getCandyAtPosition(x, y) { var i = Math.floor(x / candySize); var j = Math.floor(y / candySize); if (i >= 0 && i < boardWidth && j >= 0 && j < boardHeight) { return board[i][j]; } return null; } // Initialize the game board initializeBoard(); // Update function called every game tick game.update = function () { // Check for matches and update the board checkMatches(); };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Candy class to represent each candy on the board
var Candy = Container.expand(function () {
var self = Container.call(this);
// Attach a random candy asset
var candyTypes = ['candy1', 'candy2', 'candy3', 'candy4', 'candy5'];
var randomCandy = candyTypes[Math.floor(Math.random() * candyTypes.length)];
var candyGraphics = self.attachAsset(randomCandy, {
anchorX: 0.5,
anchorY: 0.5
});
// Store the type of candy for matching logic
self.type = randomCandy;
// Method to pop the candy
self.pop = function () {
// Add pop animation or effect here
self.destroy();
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Game board setup
var board = [];
var boardWidth = 8;
var boardHeight = 8;
var candySize = 100; // Assuming each candy is 100x100 pixels
// Initialize the board with candies
function initializeBoard() {
for (var i = 0; i < boardWidth; i++) {
board[i] = [];
for (var j = 0; j < boardHeight; j++) {
var candy = new Candy();
candy.x = i * candySize + candySize / 2;
candy.y = j * candySize + candySize / 2;
board[i][j] = candy;
game.addChild(candy);
}
}
}
// Check for matches on the board
function checkMatches() {
// Implement match checking logic here
// If a match is found, call candy.pop() on the matched candies
}
// Handle swipe events to swap candies
game.down = function (x, y, obj) {
// Determine which candy was selected
var selectedCandy = getCandyAtPosition(x, y);
if (selectedCandy) {
// Handle swipe logic to swap candies
}
};
// Get the candy at a specific position
function getCandyAtPosition(x, y) {
var i = Math.floor(x / candySize);
var j = Math.floor(y / candySize);
if (i >= 0 && i < boardWidth && j >= 0 && j < boardHeight) {
return board[i][j];
}
return null;
}
// Initialize the game board
initializeBoard();
// Update function called every game tick
game.update = function () {
// Check for matches and update the board
checkMatches();
};