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Please fix the bug: 'Timeout.tick error: processMatches is not defined' in or related to this line: 'processMatches();' Line Number: 219
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muhtemel eşleşmeler kalmasına rağmen oyun bitebiliyor
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4'lü eşleşme sonucu oluşan özel şeker kendi rengindeki şekerlerle (örnek: 4'lü kırmızı ile oluşan şeker ile normal kırmızı şekerler) eşleşme sağlarsa eğer yatay eşleşme ise özel şekerin bulunduğu satır yok edilsin eğer, dikey eşleşme ise özel şekerin bulunduğu sütun yok edilsin
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4'lü eşleşme sonucu oluşan özel şeker kendi rengindeki şekerler ile eşleşme yaparsa eşleşmeye göre bulunduğu satır veya sütundaki tüm şekerler yok edilsin.
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading '3')' in or related to this line: 'if (board[i][j] && board[i + 1][j] && board[i][j].candyType === board[i + 1][j].candyType) {' Line Number: 397
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ayrıca diyelim ki [i][j] ve [i+1][j] de aynı renk bulunsun muhtemel eşleşme için kontrol edilmesi gereken konumlar şunlar [i-2][j], [i-1][j-1], [i-1][j+1], [i+2][j-1], [i+2][j+1], [i+3][j] buna göre yapılabilir hamle kalıp kalmadığını kontrol et ve kalmadıysa oyun sonlansın.
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kalan yapılabilir hamle kontrolü tam doğru çalışmıyor
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Please fix the bug: 'marginX is not defined' in or related to this line: 'candy.x = i * candySize + candySize / 2 + marginX;' Line Number: 149
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Please fix the bug: 'candySize is not defined' in or related to this line: 'candy.x = i * candySize + candySize / 2 + marginX;' Line Number: 148
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Please fix the bug: 'isPotentialMatch is not defined' in or related to this line: 'candyType = candyTypes[Math.floor(Math.random() * candyTypes.length)];' Line Number: 31
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Please fix the bug: 'board is not defined' in or related to this line: 'board[i] = [];' Line Number: 139
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Please fix the bug: 'boardSize is not defined' in or related to this line: 'for (var i = 0; i < boardSize; i++) {' Line Number: 137
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diyelim ki [i][j] ve [i][j+1] de aynı renk bulunsun muhtemel eşleşme için kontrol edilmesi gereken konumlar şunlar [i-1][j-1], [i][j-2], [i+1][j-1], [i-1][j+2], [i][j+2], [i+1][j+2] buna göre yapılabilir hamle kalıp kalmadığını kontrol et ve kalmadıysa oyun sonlansın.
User prompt
diyelim ki [i][j] ve [i][j+1] de aynı renk bulunsun muhtemel eşleşme için kontrol edilmesi gereken konumlar şunlar [i-1][j-1], [i+1][j-1], [i-1][j+2]i [i+1][j+2] buna göre yapılabilir hamle kalıp kalmadığını kontrol et ve kalmadıysa oyun sonlansın.
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'candyType')' in or related to this line: 'candy1.candyType = candy2.candyType;' Line Number: 103
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eğer yer değişikliği ile eşleme yapılabilir bir hamle kalmadıysa oyunu bitir
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oyunda sadece en başta spawn olan renkler olsun orta kısımlardan yok edilenlerin yeri üst kısımdakilerde dolsun fakat yeni renkler spawn edilmesin.
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yok edilen renklerin üstüne yukarıdan renkler bloak halinde gelmeye devam etsin. fakat en üstte oluşan boşluklara yeni renkler eklenmesin. boşluk olarak kalsın
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Please fix the bug: 'Uncaught RangeError: Maximum call stack size exceeded' in or related to this line: 'candy1.x = candy2.x;' Line Number: 160
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Please fix the bug: 'self.checkMatches is not a function' in or related to this line: 'return self.checkMatches().length > 0;' Line Number: 48
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Candy = Container.expand(function (i, j, candyType) {
var self = Container.call(this);
var candyTypes = ["candy1", "candy2", "candy3", "candy4", "candy5", "candy6"];
if (!candyType) {
do {
candyType = candyTypes[Math.floor(Math.random() * candyTypes.length)];
} while (isPotentialMatch(i, j, candyType));
}
self.candyType = candyType;
var candyGraphics = self.attachAsset(candyType, {
anchorX: 0.5,
anchorY: 0.5
});
self.i = i;
self.j = j;
self.isMoving = false;
self.destroyCandy = function () {
self.destroy();
};
self.transformToWhite = function () {
self.removeChild(candyGraphics);
self.candyType = self.candyType + "_white";
candyGraphics = self.attachAsset(self.candyType, {
anchorX: 0.5,
anchorY: 0.5
});
};
self.moveTo = function (newI, newJ, _onComplete) {
self.isMoving = true;
self.i = newI;
self.j = newJ;
tween(self, {
x: newI * candySize + candySize / 2 + marginX,
y: newJ * candySize + candySize / 2 + marginY
}, {
duration: 300,
onComplete: function onComplete() {
self.isMoving = false;
if (_onComplete) {
_onComplete();
}
}
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var score = 0;
var scoreMultiplier = 1;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(1, 0); // Anchor to the top-right corner
LK.gui.topRight.addChild(scoreTxt);
function updateScore(points) {
score += points * scoreMultiplier;
scoreTxt.setText('Score: ' + score);
}
var board = [];
var boardSize = 9;
var candySize = Math.min(2048, 2732) / (boardSize + 0.5);
var selectedCandy = null;
var marginY = (2732 - boardSize * candySize) / 2;
var marginX = (2048 - boardSize * candySize) / 2;
var isProcessing = false;
function isPotentialMatch(i, j, candyType) {
// Oyun başlangıcında 3'lü eşleşmeleri engelliyoruz
if (i >= 2 && board[i - 1][j] && board[i - 2][j] && board[i - 1][j].candyType === candyType && board[i - 2][j].candyType === candyType) {
return true;
}
if (j >= 2 && board[i][j - 1] && board[i][j - 2] && board[i][j - 1].candyType === candyType && board[i][j - 2].candyType === candyType) {
return true;
}
return false;
}
function initializeBoard() {
for (var i = 0; i < boardSize; i++) {
board[i] = [];
for (var j = 0; j < boardSize; j++) {
var candy = new Candy(i, j);
candy.x = i * candySize + candySize / 2 + marginX;
candy.y = j * candySize + candySize / 2 + marginY;
board[i][j] = candy;
game.addChild(candy);
}
}
}
function swapCandies(candy1, candy2) {
if (!candy1 || !candy2 || isProcessing) {
return;
}
var dx = Math.abs(candy1.i - candy2.i);
var dy = Math.abs(candy1.j - candy2.j);
if (dx === 1 && dy === 1 || dx === 0 && dy === 0) {
return; // Çapraz veya aynı yere tıklamayı engelle
}
isProcessing = true;
var tempI1 = candy1.i;
var tempJ1 = candy1.j;
var tempI2 = candy2.i;
var tempJ2 = candy2.j;
// Tahtada yerlerini değiştir
board[tempI1][tempJ1] = candy2;
board[tempI2][tempJ2] = candy1;
// Görsel olarak yerlerini değiştir
candy1.moveTo(tempI2, tempJ2);
candy2.moveTo(tempI1, tempJ1);
LK.setTimeout(function () {
// Yer değiştiren her iki şekeri de kontrol et
var matchInfo1 = checkAndDestroyMatches(candy1);
var matchInfo2 = checkAndDestroyMatches(candy2);
// Eşleşme yoksa geri döndür
if (!matchInfo1.hasMatch && !matchInfo2.hasMatch) {
board[tempI1][tempJ1] = candy1;
board[tempI2][tempJ2] = candy2;
candy1.moveTo(tempI1, tempJ1);
candy2.moveTo(tempI2, tempJ2);
candy1.i = tempI1;
candy1.j = tempJ1;
candy2.i = tempI2;
candy2.j = tempJ2;
LK.setTimeout(function () {
isProcessing = false;
}, 500);
} else {
if (matchInfo1.hasMatch) {
// candy1 eşleşme sağladı
if (matchInfo1.isFourMatch) {
candy1.transformToWhite();
} else {
board[candy1.i][candy1.j] = null;
candy1.destroyCandy();
}
}
if (matchInfo2.hasMatch) {
// candy2 eşleşme sağladı
if (matchInfo2.isFourMatch) {
candy2.transformToWhite();
} else {
board[candy2.i][candy2.j] = null;
candy2.destroyCandy();
}
}
LK.setTimeout(function () {
processMatches();
}, 300);
}
}, 600);
}
function checkAndDestroyMatches(candy) {
var hasMatch = false;
var isFourMatch = false;
var candiesToDestroy = [];
var i = candy.i;
var j = candy.j;
var matchedCandies = [candy];
// Yatay kontrol
var left = i - 1;
while (left >= 0 && board[left][j] && board[left][j].candyType === candy.candyType) {
matchedCandies.push(board[left][j]);
left--;
}
var right = i + 1;
while (right < boardSize && board[right][j] && board[right][j].candyType === candy.candyType) {
matchedCandies.push(board[right][j]);
right++;
}
if (matchedCandies.length >= 3) {
hasMatch = true;
if (matchedCandies.length === 4) {
isFourMatch = true;
}
candiesToDestroy = candiesToDestroy.concat(matchedCandies.filter(function (c) {
return c !== candy;
}));
}
// Dikey kontrol
matchedCandies = [candy];
var up = j - 1;
while (up >= 0 && board[i][up] && board[i][up].candyType === candy.candyType) {
matchedCandies.push(board[i][up]);
up--;
}
var down = j + 1;
while (down < boardSize && board[i][down] && board[i][down].candyType === candy.candyType) {
matchedCandies.push(board[i][down]);
down++;
}
if (matchedCandies.length >= 3) {
hasMatch = true;
if (matchedCandies.length === 4) {
isFourMatch = true;
}
candiesToDestroy = candiesToDestroy.concat(matchedCandies.filter(function (c) {
return c !== candy;
}));
}
// Eşleşen şekerleri yok et
candiesToDestroy.forEach(function (c) {
board[c.i][c.j] = null;
c.destroyCandy();
});
if (hasMatch) {
if (isFourMatch) {
updateScore(100); // 4-match score
} else {
updateScore(50); // 3-match score
}
scoreMultiplier++;
} else {
scoreMultiplier = 1; // Reset multiplier if no match
}
return {
hasMatch: hasMatch,
isFourMatch: isFourMatch
};
}
function processMatches() {
refillBoard();
LK.setTimeout(function () {
if (checkAllMatches()) {
LK.setTimeout(function () {
processMatches();
}, 300);
} else {
isProcessing = false;
scoreMultiplier = 1; // Reset multiplier after processing
}
}, 600);
}
function checkAllMatches() {
var foundMatch = false;
for (var i = 0; i < boardSize; i++) {
for (var j = 0; j < boardSize; j++) {
if (board[i][j]) {
var candy = board[i][j];
var candiesToDestroy = [];
var matchedCandies = [candy];
// Yatay kontrol
var left = i - 1;
while (left >= 0 && board[left][j] && board[left][j].candyType === candy.candyType) {
matchedCandies.push(board[left][j]);
left--;
}
var right = i + 1;
while (right < boardSize && board[right][j] && board[right][j].candyType === candy.candyType) {
matchedCandies.push(board[right][j]);
right++;
}
if (matchedCandies.length >= 3) {
foundMatch = true;
candiesToDestroy = candiesToDestroy.concat(matchedCandies);
if (candiesToDestroy.length === 4) {
updateScore(100); // 4-match score
} else if (candiesToDestroy.length >= 3) {
updateScore(50); // 3-match score
}
} else {
// Dikey kontrol
matchedCandies = [candy];
var up = j - 1;
while (up >= 0 && board[i][up] && board[i][up].candyType === candy.candyType) {
matchedCandies.push(board[i][up]);
up--;
}
var down = j + 1;
while (down < boardSize && board[i][down] && board[i][down].candyType === candy.candyType) {
matchedCandies.push(board[i][down]);
down++;
}
if (matchedCandies.length >= 3) {
foundMatch = true;
candiesToDestroy = candiesToDestroy.concat(matchedCandies);
}
}
// Eşleşen şekerleri yok et
if (candiesToDestroy.length >= 3) {
if (candiesToDestroy.length === 4) {
updateScore(100); // 4-match score
} else if (candiesToDestroy.length >= 3) {
updateScore(50); // 3-match score
}
candiesToDestroy.forEach(function (c) {
if (board[c.i][c.j]) {
board[c.i][c.j] = null;
c.destroyCandy();
}
});
}
}
}
}
return foundMatch;
}
function refillBoard() {
for (var i = 0; i < boardSize; i++) {
var emptySpaces = 0;
for (var j = boardSize - 1; j >= 0; j--) {
if (!board[i][j]) {
emptySpaces++;
} else if (emptySpaces > 0) {
board[i][j + emptySpaces] = board[i][j];
board[i][j + emptySpaces].moveTo(i, j + emptySpaces);
board[i][j] = null;
}
}
for (var j = emptySpaces - 1; j >= 0; j--) {
if (j < boardSize - emptySpaces) {
// Only move existing candies down, do not spawn new ones
board[i][j] = null;
}
}
}
}
game.down = function (x, y) {
if (isProcessing) {
return;
}
var i = Math.floor((x - marginX) / candySize);
var j = Math.floor((y - marginY) / candySize);
if (i >= 0 && i < boardSize && j >= 0 && j < boardSize) {
if (selectedCandy) {
var dx = Math.abs(selectedCandy.i - i);
var dy = Math.abs(selectedCandy.j - j);
if (dx === 1 && dy === 0 || dx === 0 && dy === 1) {
swapCandies(selectedCandy, board[i][j]);
}
selectedCandy = null;
} else {
selectedCandy = board[i][j];
}
}
};
initializeBoard();
var resetButton = LK.getAsset('resetButton', {
anchorX: 1,
anchorY: 1,
x: 2048 - 50,
// Positioning the button at the bottom-right corner
y: 2732 - 50
});
LK.gui.bottomRight.addChild(resetButton);
resetButton.down = function () {
LK.showGameOver(); // This will reset the game state
};
game.update = function () {
if (!checkPossibleMoves()) {
LK.showGameOver(); // End the game if no possible moves are found
}
};
;
function checkPossibleMoves() {
for (var i = 0; i < boardSize; i++) {
for (var j = 0; j < boardSize - 1; j++) {
if (board[i][j] && board[i][j + 1] && board[i][j].candyType === board[i][j + 1].candyType) {
// Check potential matches around the pair
if (i > 0 && j > 0 && board[i - 1][j - 1] && board[i - 1][j - 1].candyType === board[i][j].candyType || j > 1 && board[i][j - 2] && board[i][j - 2].candyType === board[i][j].candyType || i < boardSize - 1 && j > 0 && board[i + 1][j - 1] && board[i + 1][j - 1].candyType === board[i][j].candyType || i > 0 && j < boardSize - 2 && board[i - 1][j + 2] && board[i - 1][j + 2].candyType === board[i][j].candyType || j < boardSize - 3 && board[i][j + 2] && board[i][j + 2].candyType === board[i][j].candyType || i < boardSize - 1 && j < boardSize - 2 && board[i + 1][j + 2] && board[i + 1][j + 2].candyType === board[i][j].candyType) {
return true; // Found a possible move
}
}
if (board[i][j] && board[i + 1][j] && board[i][j].candyType === board[i + 1][j].candyType) {
// Check potential matches around the pair
if (i > 1 && board[i - 2][j] && board[i - 2][j].candyType === board[i][j].candyType || i > 0 && j > 0 && board[i - 1][j - 1] && board[i - 1][j - 1].candyType === board[i][j].candyType || i > 0 && j < boardSize - 1 && board[i - 1][j + 1] && board[i - 1][j + 1].candyType === board[i][j].candyType || i < boardSize - 2 && j > 0 && board[i + 2][j - 1] && board[i + 2][j - 1].candyType === board[i][j].candyType || i < boardSize - 2 && j < boardSize - 1 && board[i + 2][j + 1] && board[i + 2][j + 1].candyType === board[i][j].candyType || i < boardSize - 3 && board[i + 3][j] && board[i + 3][j].candyType === board[i][j].candyType) {
return true; // Found a possible move
}
}
}
}
return false; // No possible moves found
} ===================================================================
--- original.js
+++ change.js
@@ -369,22 +369,20 @@
};
;
function checkPossibleMoves() {
for (var i = 0; i < boardSize; i++) {
- for (var j = 0; j < boardSize; j++) {
- if (board[i][j]) {
- // Check horizontal potential matches
- if (j < boardSize - 2 && board[i][j + 1] && board[i][j + 2] && board[i][j].candyType === board[i][j + 1].candyType && board[i][j].candyType === board[i][j + 2].candyType) {
+ for (var j = 0; j < boardSize - 1; j++) {
+ if (board[i][j] && board[i][j + 1] && board[i][j].candyType === board[i][j + 1].candyType) {
+ // Check potential matches around the pair
+ if (i > 0 && j > 0 && board[i - 1][j - 1] && board[i - 1][j - 1].candyType === board[i][j].candyType || j > 1 && board[i][j - 2] && board[i][j - 2].candyType === board[i][j].candyType || i < boardSize - 1 && j > 0 && board[i + 1][j - 1] && board[i + 1][j - 1].candyType === board[i][j].candyType || i > 0 && j < boardSize - 2 && board[i - 1][j + 2] && board[i - 1][j + 2].candyType === board[i][j].candyType || j < boardSize - 3 && board[i][j + 2] && board[i][j + 2].candyType === board[i][j].candyType || i < boardSize - 1 && j < boardSize - 2 && board[i + 1][j + 2] && board[i + 1][j + 2].candyType === board[i][j].candyType) {
return true; // Found a possible move
}
- // Check vertical potential matches
- if (i < boardSize - 2 && board[i + 1][j] && board[i + 2][j] && board[i][j].candyType === board[i + 1][j].candyType && board[i][j].candyType === board[i + 2][j].candyType) {
+ }
+ if (board[i][j] && board[i + 1][j] && board[i][j].candyType === board[i + 1][j].candyType) {
+ // Check potential matches around the pair
+ if (i > 1 && board[i - 2][j] && board[i - 2][j].candyType === board[i][j].candyType || i > 0 && j > 0 && board[i - 1][j - 1] && board[i - 1][j - 1].candyType === board[i][j].candyType || i > 0 && j < boardSize - 1 && board[i - 1][j + 1] && board[i - 1][j + 1].candyType === board[i][j].candyType || i < boardSize - 2 && j > 0 && board[i + 2][j - 1] && board[i + 2][j - 1].candyType === board[i][j].candyType || i < boardSize - 2 && j < boardSize - 1 && board[i + 2][j + 1] && board[i + 2][j + 1].candyType === board[i][j].candyType || i < boardSize - 3 && board[i + 3][j] && board[i + 3][j].candyType === board[i][j].candyType) {
return true; // Found a possible move
}
- // Check L-shape potential matches
- if (j < boardSize - 1 && i < boardSize - 1 && board[i][j + 1] && board[i + 1][j] && board[i][j].candyType === board[i][j + 1].candyType && board[i][j].candyType === board[i + 1][j].candyType) {
- return true; // Found a possible move
- }
}
}
}
return false; // No possible moves found