User prompt
Please fix the bug: 'board is not defined' in or related to this line: 'board[i] = [];' Line Number: 139
User prompt
Please fix the bug: 'boardSize is not defined' in or related to this line: 'for (var i = 0; i < boardSize; i++) {' Line Number: 137
Code edit (1 edits merged)
Please save this source code
User prompt
diyelim ki [i][j] ve [i][j+1] de aynı renk bulunsun muhtemel eşleşme için kontrol edilmesi gereken konumlar şunlar [i-1][j-1], [i][j-2], [i+1][j-1], [i-1][j+2], [i][j+2], [i+1][j+2] buna göre yapılabilir hamle kalıp kalmadığını kontrol et ve kalmadıysa oyun sonlansın.
User prompt
diyelim ki [i][j] ve [i][j+1] de aynı renk bulunsun muhtemel eşleşme için kontrol edilmesi gereken konumlar şunlar [i-1][j-1], [i+1][j-1], [i-1][j+2]i [i+1][j+2] buna göre yapılabilir hamle kalıp kalmadığını kontrol et ve kalmadıysa oyun sonlansın.
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'candyType')' in or related to this line: 'candy1.candyType = candy2.candyType;' Line Number: 103
User prompt
eğer yer değişikliği ile eşleme yapılabilir bir hamle kalmadıysa oyunu bitir
User prompt
oyunda sadece en başta spawn olan renkler olsun orta kısımlardan yok edilenlerin yeri üst kısımdakilerde dolsun fakat yeni renkler spawn edilmesin.
User prompt
yok edilen renklerin üstüne yukarıdan renkler bloak halinde gelmeye devam etsin. fakat en üstte oluşan boşluklara yeni renkler eklenmesin. boşluk olarak kalsın
Code edit (2 edits merged)
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User prompt
Please fix the bug: 'Uncaught RangeError: Maximum call stack size exceeded' in or related to this line: 'candy1.x = candy2.x;' Line Number: 160
User prompt
Please fix the bug: 'self.checkMatches is not a function' in or related to this line: 'return self.checkMatches().length > 0;' Line Number: 48
User prompt
Please fix the bug: 'self.checkMatches is not a function' in or related to this line: 'return self.checkMatches().length > 0;' Line Number: 48
Code edit (1 edits merged)
Please save this source code
User prompt
hala aynı
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oyunda hiçbir şey gözükmüyor
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candy crush benzeri oyun yap
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hataları düzelt
User prompt
Please fix the bug: 'self.reshuffleBoard is not a function' in or related to this line: 'self.reshuffleBoard();' Line Number: 37
User prompt
Please fix the bug: 'self.hasMatches is not a function' in or related to this line: 'while (self.hasMatches()) {' Line Number: 36
User prompt
Please fix the bug: 'PowerUp is not defined' in or related to this line: 'item = new PowerUp();' Line Number: 44
User prompt
Please fix the bug: 'Candy is not defined' in or related to this line: 'item = new Candy();' Line Number: 46
Code edit (1 edits merged)
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User prompt
Please fix the bug: 'TypeError: gameBoard.board[x][y].pop is not a function' in or related to this line: 'gameBoard.board[x][y].pop();' Line Number: 280
Code edit (1 edits merged)
Please save this source code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Candy = Container.expand(function (i, j, candyType) { var self = Container.call(this); var candyTypes = ["candy1", "candy2", "candy3", "candy4", "candy5", "candy6"]; if (!candyType) { do { candyType = candyTypes[Math.floor(Math.random() * candyTypes.length)]; } while (isPotentialMatch(i, j, candyType)); } self.candyType = candyType; var candyGraphics = self.attachAsset(candyType, { anchorX: 0.5, anchorY: 0.5 }); self.i = i; self.j = j; self.isMoving = false; self.destroyCandy = function () { self.destroy(); }; self.transformToWhite = function () { self.removeChild(candyGraphics); self.candyType = self.candyType + "_white"; candyGraphics = self.attachAsset(self.candyType, { anchorX: 0.5, anchorY: 0.5 }); }; self.moveTo = function (newI, newJ, _onComplete) { self.isMoving = true; self.i = newI; self.j = newJ; tween(self, { x: newI * candySize + candySize / 2 + marginX, y: newJ * candySize + candySize / 2 + marginY }, { duration: 300, onComplete: function onComplete() { self.isMoving = false; if (_onComplete) { _onComplete(); } } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var score = 0; var scoreMultiplier = 1; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(1, 0); LK.gui.topRight.addChild(scoreTxt); function updateScore(points) { score += points * scoreMultiplier; scoreTxt.setText('Score: ' + score); } function hasValidMove() { for (var i = 0; i < boardSize; i++) { for (var j = 0; j < boardSize; j++) { if (i < boardSize - 1) { swapCandies(board[i][j], board[i + 1][j]); var match1 = checkAndDestroyMatches(board[i][j]).hasMatch; var match2 = checkAndDestroyMatches(board[i + 1][j]).hasMatch; swapCandies(board[i][j], board[i + 1][j]); // Geri al if (match1 || match2) { return true; } } if (j < boardSize - 1) { swapCandies(board[i][j], board[i][j + 1]); var match3 = checkAndDestroyMatches(board[i][j]).hasMatch; var match4 = checkAndDestroyMatches(board[i][j + 1]).hasMatch; swapCandies(board[i][j], board[i][j + 1]); // Geri al if (match3 || match4) { return true; } } } } return false; } game.update = function () { if (!isProcessing && !hasValidMove()) { LK.showGameOver(); setTimeout(function () { resetGame(); }, 2000); } }; function resetGame() { score = 0; scoreMultiplier = 1; scoreTxt.setText('Score: 0'); board = []; game.removeAllChildren(); initializeBoard(); } function initializeBoard() { for (var i = 0; i < boardSize; i++) { board[i] = []; for (var j = 0; j < boardSize; j++) { var candy = new Candy(i, j); candy.x = i * candySize + candySize / 2 + marginX; candy.y = j * candySize + candySize / 2 + marginY; board[i][j] = candy; game.addChild(candy); } } } initializeBoard();
===================================================================
--- original.js
+++ change.js
@@ -68,316 +68,64 @@
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
-scoreTxt.anchor.set(1, 0); // Anchor to the top-right corner
+scoreTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(scoreTxt);
function updateScore(points) {
score += points * scoreMultiplier;
scoreTxt.setText('Score: ' + score);
}
-var board = [];
-var boardSize = 9;
-var candySize = Math.min(2048, 2732) / (boardSize + 0.5);
-var selectedCandy = null;
-var marginY = (2732 - boardSize * candySize) / 2;
-var marginX = (2048 - boardSize * candySize) / 2;
-var isProcessing = false;
-function isPotentialMatch(i, j, candyType) {
- // Oyun başlangıcında 3'lü eşleşmeleri engelliyoruz
- if (i >= 2 && board[i - 1][j] && board[i - 2][j] && board[i - 1][j].candyType === candyType && board[i - 2][j].candyType === candyType) {
- return true;
- }
- if (j >= 2 && board[i][j - 1] && board[i][j - 2] && board[i][j - 1].candyType === candyType && board[i][j - 2].candyType === candyType) {
- return true;
- }
- return false;
-}
-function initializeBoard() {
+function hasValidMove() {
for (var i = 0; i < boardSize; i++) {
- board[i] = [];
for (var j = 0; j < boardSize; j++) {
- var candy = new Candy(i, j);
- candy.x = i * candySize + candySize / 2 + marginX;
- candy.y = j * candySize + candySize / 2 + marginY;
- board[i][j] = candy;
- game.addChild(candy);
- }
- }
-}
-function swapCandies(candy1, candy2) {
- if (!candy1 || !candy2 || isProcessing) {
- return;
- }
- var dx = Math.abs(candy1.i - candy2.i);
- var dy = Math.abs(candy1.j - candy2.j);
- if (dx === 1 && dy === 1 || dx === 0 && dy === 0) {
- return; // Çapraz veya aynı yere tıklamayı engelle
- }
- isProcessing = true;
- var tempI1 = candy1.i;
- var tempJ1 = candy1.j;
- var tempI2 = candy2.i;
- var tempJ2 = candy2.j;
- // Tahtada yerlerini değiştir
- board[tempI1][tempJ1] = candy2;
- board[tempI2][tempJ2] = candy1;
- // Görsel olarak yerlerini değiştir
- candy1.moveTo(tempI2, tempJ2);
- candy2.moveTo(tempI1, tempJ1);
- LK.setTimeout(function () {
- // Yer değiştiren her iki şekeri de kontrol et
- var matchInfo1 = checkAndDestroyMatches(candy1);
- var matchInfo2 = checkAndDestroyMatches(candy2);
- // Eşleşme yoksa geri döndür
- if (!matchInfo1.hasMatch && !matchInfo2.hasMatch) {
- board[tempI1][tempJ1] = candy1;
- board[tempI2][tempJ2] = candy2;
- candy1.moveTo(tempI1, tempJ1);
- candy2.moveTo(tempI2, tempJ2);
- candy1.i = tempI1;
- candy1.j = tempJ1;
- candy2.i = tempI2;
- candy2.j = tempJ2;
- LK.setTimeout(function () {
- isProcessing = false;
- }, 500);
- } else {
- if (matchInfo1.hasMatch) {
- // candy1 eşleşme sağladı
- if (matchInfo1.isFourMatch) {
- candy1.transformToWhite();
- } else {
- board[candy1.i][candy1.j] = null;
- candy1.destroyCandy();
+ if (i < boardSize - 1) {
+ swapCandies(board[i][j], board[i + 1][j]);
+ var match1 = checkAndDestroyMatches(board[i][j]).hasMatch;
+ var match2 = checkAndDestroyMatches(board[i + 1][j]).hasMatch;
+ swapCandies(board[i][j], board[i + 1][j]); // Geri al
+ if (match1 || match2) {
+ return true;
}
}
- if (matchInfo2.hasMatch) {
- // candy2 eşleşme sağladı
- if (matchInfo2.isFourMatch) {
- candy2.transformToWhite();
- } else {
- board[candy2.i][candy2.j] = null;
- candy2.destroyCandy();
+ if (j < boardSize - 1) {
+ swapCandies(board[i][j], board[i][j + 1]);
+ var match3 = checkAndDestroyMatches(board[i][j]).hasMatch;
+ var match4 = checkAndDestroyMatches(board[i][j + 1]).hasMatch;
+ swapCandies(board[i][j], board[i][j + 1]); // Geri al
+ if (match3 || match4) {
+ return true;
}
}
- LK.setTimeout(function () {
- processMatches();
- }, 300);
}
- }, 600);
-}
-function checkAndDestroyMatches(candy) {
- var hasMatch = false;
- var isFourMatch = false;
- var candiesToDestroy = [];
- var i = candy.i;
- var j = candy.j;
- var matchedCandies = [candy];
- // Yatay kontrol
- var left = i - 1;
- while (left >= 0 && board[left][j] && board[left][j].candyType === candy.candyType) {
- matchedCandies.push(board[left][j]);
- left--;
}
- var right = i + 1;
- while (right < boardSize && board[right][j] && board[right][j].candyType === candy.candyType) {
- matchedCandies.push(board[right][j]);
- right++;
- }
- if (matchedCandies.length >= 3) {
- hasMatch = true;
- if (matchedCandies.length === 4) {
- isFourMatch = true;
- }
- candiesToDestroy = candiesToDestroy.concat(matchedCandies.filter(function (c) {
- return c !== candy;
- }));
- }
- // Dikey kontrol
- matchedCandies = [candy];
- var up = j - 1;
- while (up >= 0 && board[i][up] && board[i][up].candyType === candy.candyType) {
- matchedCandies.push(board[i][up]);
- up--;
- }
- var down = j + 1;
- while (down < boardSize && board[i][down] && board[i][down].candyType === candy.candyType) {
- matchedCandies.push(board[i][down]);
- down++;
- }
- if (matchedCandies.length >= 3) {
- hasMatch = true;
- if (matchedCandies.length === 4) {
- isFourMatch = true;
- }
- candiesToDestroy = candiesToDestroy.concat(matchedCandies.filter(function (c) {
- return c !== candy;
- }));
- }
- // Eşleşen şekerleri yok et
- candiesToDestroy.forEach(function (c) {
- board[c.i][c.j] = null;
- c.destroyCandy();
- });
- if (hasMatch) {
- if (isFourMatch) {
- updateScore(100); // 4-match score
- } else {
- updateScore(50); // 3-match score
- }
- scoreMultiplier++;
- } else {
- scoreMultiplier = 1; // Reset multiplier if no match
- }
- return {
- hasMatch: hasMatch,
- isFourMatch: isFourMatch
- };
+ return false;
}
-function processMatches() {
- refillBoard();
- LK.setTimeout(function () {
- if (checkAllMatches()) {
- LK.setTimeout(function () {
- processMatches();
- }, 300);
- } else {
- isProcessing = false;
- scoreMultiplier = 1; // Reset multiplier after processing
- }
- }, 600);
-}
-function checkAllMatches() {
- var foundMatch = false;
- for (var i = 0; i < boardSize; i++) {
- for (var j = 0; j < boardSize; j++) {
- if (board[i][j]) {
- var candy = board[i][j];
- var candiesToDestroy = [];
- var matchedCandies = [candy];
- // Yatay kontrol
- var left = i - 1;
- while (left >= 0 && board[left][j] && board[left][j].candyType === candy.candyType) {
- matchedCandies.push(board[left][j]);
- left--;
- }
- var right = i + 1;
- while (right < boardSize && board[right][j] && board[right][j].candyType === candy.candyType) {
- matchedCandies.push(board[right][j]);
- right++;
- }
- if (matchedCandies.length >= 3) {
- foundMatch = true;
- candiesToDestroy = candiesToDestroy.concat(matchedCandies);
- if (candiesToDestroy.length === 4) {
- updateScore(100); // 4-match score
- } else if (candiesToDestroy.length >= 3) {
- updateScore(50); // 3-match score
- }
- } else {
- // Dikey kontrol
- matchedCandies = [candy];
- var up = j - 1;
- while (up >= 0 && board[i][up] && board[i][up].candyType === candy.candyType) {
- matchedCandies.push(board[i][up]);
- up--;
- }
- var down = j + 1;
- while (down < boardSize && board[i][down] && board[i][down].candyType === candy.candyType) {
- matchedCandies.push(board[i][down]);
- down++;
- }
- if (matchedCandies.length >= 3) {
- foundMatch = true;
- candiesToDestroy = candiesToDestroy.concat(matchedCandies);
- }
- }
- // Eşleşen şekerleri yok et
- if (candiesToDestroy.length >= 3) {
- if (candiesToDestroy.length === 4) {
- updateScore(100); // 4-match score
- } else if (candiesToDestroy.length >= 3) {
- updateScore(50); // 3-match score
- }
- candiesToDestroy.forEach(function (c) {
- if (board[c.i][c.j]) {
- board[c.i][c.j] = null;
- c.destroyCandy();
- }
- });
- }
- }
- }
- }
- return foundMatch;
-}
-function refillBoard() {
- for (var i = 0; i < boardSize; i++) {
- var emptySpaces = 0;
- for (var j = boardSize - 1; j >= 0; j--) {
- if (!board[i][j]) {
- emptySpaces++;
- } else if (emptySpaces > 0) {
- board[i][j + emptySpaces] = board[i][j];
- board[i][j + emptySpaces].moveTo(i, j + emptySpaces);
- board[i][j] = null;
- }
- }
- for (var j = emptySpaces - 1; j >= 0; j--) {
- if (j < boardSize - emptySpaces) {
- // Only move existing candies down, do not spawn new ones
- board[i][j] = null;
- }
- }
- }
-}
-game.down = function (x, y) {
- if (isProcessing) {
- return;
- }
- var i = Math.floor((x - marginX) / candySize);
- var j = Math.floor((y - marginY) / candySize);
- if (i >= 0 && i < boardSize && j >= 0 && j < boardSize) {
- if (selectedCandy) {
- var dx = Math.abs(selectedCandy.i - i);
- var dy = Math.abs(selectedCandy.j - j);
- if (dx === 1 && dy === 0 || dx === 0 && dy === 1) {
- swapCandies(selectedCandy, board[i][j]);
- }
- selectedCandy = null;
- } else {
- selectedCandy = board[i][j];
- }
- }
-};
-initializeBoard();
-var resetButton = LK.getAsset('resetButton', {
- anchorX: 1,
- anchorY: 1,
- x: 2048 - 50,
- // Positioning the button at the bottom-right corner
- y: 2732 - 50
-});
-LK.gui.bottomRight.addChild(resetButton);
-resetButton.down = function () {
- LK.showGameOver(); // This will reset the game state
-};
game.update = function () {
- if (!checkPossibleMoves()) {
- LK.showGameOver(); // End the game if no possible moves are found
+ if (!isProcessing && !hasValidMove()) {
+ LK.showGameOver();
+ setTimeout(function () {
+ resetGame();
+ }, 2000);
}
};
-;
-function checkPossibleMoves() {
+function resetGame() {
+ score = 0;
+ scoreMultiplier = 1;
+ scoreTxt.setText('Score: 0');
+ board = [];
+ game.removeAllChildren();
+ initializeBoard();
+}
+function initializeBoard() {
for (var i = 0; i < boardSize; i++) {
- for (var j = 0; j < boardSize - 1; j++) {
- if (board[i][j] && board[i][j + 1] && board[i][j].candyType === board[i][j + 1].candyType) {
- // Check potential matches around the pair
- if (i > 0 && j > 0 && board[i - 1][j - 1] && board[i - 1][j - 1].candyType === board[i][j].candyType || j > 1 && board[i][j - 2] && board[i][j - 2].candyType === board[i][j].candyType || i < boardSize - 1 && j > 0 && board[i + 1][j - 1] && board[i + 1][j - 1].candyType === board[i][j].candyType || i > 0 && j < boardSize - 2 && board[i - 1][j + 2] && board[i - 1][j + 2].candyType === board[i][j].candyType || j < boardSize - 3 && board[i][j + 2] && board[i][j + 2].candyType === board[i][j].candyType || i < boardSize - 1 && j < boardSize - 2 && board[i + 1][j + 2] && board[i + 1][j + 2].candyType === board[i][j].candyType) {
- return true; // Found a possible move
- }
- }
+ board[i] = [];
+ for (var j = 0; j < boardSize; j++) {
+ var candy = new Candy(i, j);
+ candy.x = i * candySize + candySize / 2 + marginX;
+ candy.y = j * candySize + candySize / 2 + marginY;
+ board[i][j] = candy;
+ game.addChild(candy);
}
}
- return false; // No possible moves found
-}
\ No newline at end of file
+}
+initializeBoard();
\ No newline at end of file