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Please fix the bug: 'self.checkMatches is not a function' in or related to this line: 'return self.checkMatches().length > 0;' Line Number: 48
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hala aynı
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oyunda hiçbir şey gözükmüyor
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candy crush benzeri oyun yap
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hataları düzelt
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Please fix the bug: 'self.reshuffleBoard is not a function' in or related to this line: 'self.reshuffleBoard();' Line Number: 37
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Please fix the bug: 'self.hasMatches is not a function' in or related to this line: 'while (self.hasMatches()) {' Line Number: 36
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Please fix the bug: 'PowerUp is not defined' in or related to this line: 'item = new PowerUp();' Line Number: 44
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Please fix the bug: 'Candy is not defined' in or related to this line: 'item = new Candy();' Line Number: 46
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Please fix the bug: 'TypeError: gameBoard.board[x][y].pop is not a function' in or related to this line: 'gameBoard.board[x][y].pop();' Line Number: 280
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Please fix the bug: 'Uncaught RangeError: Maximum call stack size exceeded' in or related to this line: 'candy1.x = candy2.x;' Line Number: 160
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Please fix the bug: 'Uncaught RangeError: Maximum call stack size exceeded' in or related to this line: 'candy1.x = candy2.x;' Line Number: 160
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mouse ile tıklanmaya başlanan şeker mousun kaydırılma yönüne hareket ederek diğer şeker ile yer değiştirsin
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Please fix the bug: 'Cannot set properties of undefined (setting 'swapCandies')' in or related to this line: 'self.swapCandies = function (candy1, candy2) {' Line Number: 166
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mouse ile tıklanmaya başlanan şeker mousun kaydırılma yönüne hareket ederek diğer şeker ile yer değiştirsin
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şeker resimlerini biraz küçült
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şimdi bu aralıklarla şekerlerin olduğu kısmı ekran genişliğine uydur
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aralığı biraz daha arttır
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biraz daha arttır ve alt üst ile sağ sol aralığı eşit olsun
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şekerler arasını biraz daha aç
/****
* Classes
****/
// Board class to represent the game board
var Board = Container.expand(function () {
var self = Container.call(this);
self.board = [];
self.boardWidth = 9;
self.boardHeight = 9;
self.candySize = (game.width - (self.boardWidth - 1) * 2) / self.boardWidth;
self.difficulty = 'easy';
self.selectedCandy = null;
self.moves = 0;
self.time = 0;
self.draggingCandy = null;
// Initialize the board with candies
self.initializeBoard = function (difficulty) {
self.difficulty = difficulty;
self.moves = difficulty === 'medium' ? 30 : 0;
self.time = difficulty === 'hard' ? 60 : 0;
for (var i = 0; i < self.boardWidth; i++) {
self.board[i] = [];
for (var j = 0; j < self.boardHeight; j++) {
self.createCandyAt(i, j);
}
}
while (self.hasMatches()) {
self.reshuffleBoard();
}
};
// Create a candy at specific position
self.createCandyAt = function (i, j) {
var item;
if (Math.random() < 0.1) {
item = new PowerUp();
} else {
item = new Candy();
if (self.difficulty === 'medium' && Math.random() < 0.1) {
item.locked = true;
} else if (self.difficulty === 'hard' && Math.random() < 0.2) {
item.locked = true;
item.immovable = true;
}
}
item.x = i * (self.candySize + 2) + self.candySize / 2;
item.y = j * (self.candySize + 2) + self.candySize / 2;
item.boardX = i;
item.boardY = j;
self.board[i][j] = item;
self.addChild(item);
return item;
};
// Swap two candies on the board
self.swapCandies = function (candy1, candy2) {
if (!candy1 || !candy2 || candy1 === candy2) {
return false;
}
if (candy1.locked || candy2.locked || candy1.immovable || candy2.immovable) {
return false;
}
var dx = Math.abs(candy1.boardX - candy2.boardX);
var dy = Math.abs(candy1.boardY - candy2.boardY);
if (dx + dy !== 1) {
return false;
}
var tempX = candy1.x,
tempY = candy1.y;
var tempBX = candy1.boardX,
tempBY = candy1.boardY;
candy1.x = candy2.x;
candy1.y = candy2.y;
candy1.boardX = candy2.boardX;
candy1.boardY = candy2.boardY;
candy2.x = tempX;
candy2.y = tempY;
candy2.boardX = tempBX;
candy2.boardY = tempBY;
self.board[candy1.boardX][candy1.boardY] = candy1;
self.board[candy2.boardX][candy2.boardY] = candy2;
return true;
};
// Check for matches on the board
self.hasMatches = function () {
for (var i = 0; i < self.boardWidth; i++) {
for (var j = 0; j < self.boardHeight; j++) {
if (self.checkMatchAt(i, j)) {
return true;
}
}
}
return false;
};
// Check for a match at a specific position
self.checkMatchAt = function (i, j) {
var candy = self.board[i][j];
if (!candy) {
return false;
}
// Check horizontal match
if (i < self.boardWidth - 2 && self.board[i + 1][j] && self.board[i + 2][j] && self.board[i + 1][j].constructor === candy.constructor && self.board[i + 2][j].constructor === candy.constructor) {
return true;
}
// Check vertical match
if (j < self.boardHeight - 2 && self.board[i][j + 1] && self.board[i][j + 2] && self.board[i][j + 1].constructor === candy.constructor && self.board[i][j + 2].constructor === candy.constructor) {
return true;
}
return false;
};
return self;
});
// Candy class to represent individual candy pieces
var Candy = Container.expand(function () {
var self = Container.call(this);
// Attach a random candy asset to the candy object
var candyGraphics = self.attachAsset('candy' + (Math.floor(Math.random() * 5) + 1), {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
// PowerUp class to represent special power-up pieces
var PowerUp = Container.expand(function () {
var self = Container.call(this);
// Attach a random candy asset to the power-up object
var powerUpGraphics = self.attachAsset('candy' + (Math.floor(Math.random() * 5) + 1), {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var gameBoard = new Board();
game.addChild(gameBoard);
gameBoard.initializeBoard('easy');
gameBoard.y = (game.height - gameBoard.candySize * gameBoard.boardHeight - 2 * (gameBoard.boardHeight - 1)) / 2;
gameBoard.x = (game.width - gameBoard.candySize * gameBoard.boardWidth - 2 * (gameBoard.boardWidth - 1)) / 2;
// Handle input events
game.down = function (x, y, obj) {
gameBoard.draggingCandy = gameBoard.getCandyAtPosition(x, y);
};
game.up = function (x, y, obj) {
if (gameBoard.draggingCandy) {
var candyAtMouse = gameBoard.getCandyAtPosition(x, y);
gameBoard.swapCandies(gameBoard.draggingCandy, candyAtMouse);
}
gameBoard.draggingCandy = null;
};
game.move = function (x, y, obj) {
if (gameBoard.draggingCandy) {
var candyAtMouse = gameBoard.getCandyAtPosition(x, y);
if (candyAtMouse && gameBoard.draggingCandy !== candyAtMouse) {
if (gameBoard.swapCandies(gameBoard.draggingCandy, candyAtMouse)) {
gameBoard.draggingCandy = null;
}
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -78,8 +78,35 @@
self.board[candy1.boardX][candy1.boardY] = candy1;
self.board[candy2.boardX][candy2.boardY] = candy2;
return true;
};
+ // Check for matches on the board
+ self.hasMatches = function () {
+ for (var i = 0; i < self.boardWidth; i++) {
+ for (var j = 0; j < self.boardHeight; j++) {
+ if (self.checkMatchAt(i, j)) {
+ return true;
+ }
+ }
+ }
+ return false;
+ };
+ // Check for a match at a specific position
+ self.checkMatchAt = function (i, j) {
+ var candy = self.board[i][j];
+ if (!candy) {
+ return false;
+ }
+ // Check horizontal match
+ if (i < self.boardWidth - 2 && self.board[i + 1][j] && self.board[i + 2][j] && self.board[i + 1][j].constructor === candy.constructor && self.board[i + 2][j].constructor === candy.constructor) {
+ return true;
+ }
+ // Check vertical match
+ if (j < self.boardHeight - 2 && self.board[i][j + 1] && self.board[i][j + 2] && self.board[i][j + 1].constructor === candy.constructor && self.board[i][j + 2].constructor === candy.constructor) {
+ return true;
+ }
+ return false;
+ };
return self;
});
// Candy class to represent individual candy pieces
var Candy = Container.expand(function () {