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Please fix the bug: 'board is not defined' in or related to this line: 'board[i] = [];' Line Number: 139
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Please fix the bug: 'boardSize is not defined' in or related to this line: 'for (var i = 0; i < boardSize; i++) {' Line Number: 137
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diyelim ki [i][j] ve [i][j+1] de aynı renk bulunsun muhtemel eşleşme için kontrol edilmesi gereken konumlar şunlar [i-1][j-1], [i][j-2], [i+1][j-1], [i-1][j+2], [i][j+2], [i+1][j+2] buna göre yapılabilir hamle kalıp kalmadığını kontrol et ve kalmadıysa oyun sonlansın.
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diyelim ki [i][j] ve [i][j+1] de aynı renk bulunsun muhtemel eşleşme için kontrol edilmesi gereken konumlar şunlar [i-1][j-1], [i+1][j-1], [i-1][j+2]i [i+1][j+2] buna göre yapılabilir hamle kalıp kalmadığını kontrol et ve kalmadıysa oyun sonlansın.
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'candyType')' in or related to this line: 'candy1.candyType = candy2.candyType;' Line Number: 103
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eğer yer değişikliği ile eşleme yapılabilir bir hamle kalmadıysa oyunu bitir
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oyunda sadece en başta spawn olan renkler olsun orta kısımlardan yok edilenlerin yeri üst kısımdakilerde dolsun fakat yeni renkler spawn edilmesin.
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yok edilen renklerin üstüne yukarıdan renkler bloak halinde gelmeye devam etsin. fakat en üstte oluşan boşluklara yeni renkler eklenmesin. boşluk olarak kalsın
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Please fix the bug: 'Uncaught RangeError: Maximum call stack size exceeded' in or related to this line: 'candy1.x = candy2.x;' Line Number: 160
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Please fix the bug: 'self.checkMatches is not a function' in or related to this line: 'return self.checkMatches().length > 0;' Line Number: 48
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Please fix the bug: 'self.checkMatches is not a function' in or related to this line: 'return self.checkMatches().length > 0;' Line Number: 48
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hala aynı
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oyunda hiçbir şey gözükmüyor
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candy crush benzeri oyun yap
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hataları düzelt
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Please fix the bug: 'self.reshuffleBoard is not a function' in or related to this line: 'self.reshuffleBoard();' Line Number: 37
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Please fix the bug: 'self.hasMatches is not a function' in or related to this line: 'while (self.hasMatches()) {' Line Number: 36
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Please fix the bug: 'PowerUp is not defined' in or related to this line: 'item = new PowerUp();' Line Number: 44
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Please fix the bug: 'Candy is not defined' in or related to this line: 'item = new Candy();' Line Number: 46
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Please fix the bug: 'TypeError: gameBoard.board[x][y].pop is not a function' in or related to this line: 'gameBoard.board[x][y].pop();' Line Number: 280
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/**** * Classes ****/ // Board class to represent the game board var Board = Container.expand(function () { var self = Container.call(this); self.board = []; self.boardWidth = 9; self.boardHeight = 9; self.candySize = (game.width - (self.boardWidth - 1) * 2) / self.boardWidth; self.difficulty = 'easy'; self.selectedCandy = null; self.moves = 0; self.time = 0; self.draggingCandy = null; // Initialize the board with candies self.initializeBoard = function (difficulty) { self.difficulty = difficulty; self.moves = difficulty === 'medium' ? 30 : 0; self.time = difficulty === 'hard' ? 60 : 0; for (var i = 0; i < self.boardWidth; i++) { self.board[i] = []; for (var j = 0; j < self.boardHeight; j++) { self.createCandyAt(i, j); } } while (self.hasMatches()) { self.reshuffleBoard(); } }; // Create a candy at specific position self.createCandyAt = function (i, j) { var item; if (Math.random() < 0.1) { item = new PowerUp(); } else { item = new Candy(); if (self.difficulty === 'medium' && Math.random() < 0.1) { item.locked = true; } else if (self.difficulty === 'hard' && Math.random() < 0.2) { item.locked = true; item.immovable = true; } } item.x = i * (self.candySize + 2) + self.candySize / 2; item.y = j * (self.candySize + 2) + self.candySize / 2; item.boardX = i; item.boardY = j; self.board[i][j] = item; self.addChild(item); return item; }; // Swap two candies on the board self.swapCandies = function (candy1, candy2) { if (!candy1 || !candy2 || candy1 === candy2) { return false; } if (candy1.locked || candy2.locked || candy1.immovable || candy2.immovable) { return false; } var dx = Math.abs(candy1.boardX - candy2.boardX); var dy = Math.abs(candy1.boardY - candy2.boardY); if (dx + dy !== 1) { return false; } var tempX = candy1.x, tempY = candy1.y; var tempBX = candy1.boardX, tempBY = candy1.boardY; candy1.x = candy2.x; candy1.y = candy2.y; candy1.boardX = candy2.boardX; candy1.boardY = candy2.boardY; candy2.x = tempX; candy2.y = tempY; candy2.boardX = tempBX; candy2.boardY = tempBY; self.board[candy1.boardX][candy1.boardY] = candy1; self.board[candy2.boardX][candy2.boardY] = candy2; return true; }; return self; }); // Candy class to represent individual candy pieces var Candy = Container.expand(function () { var self = Container.call(this); // Attach a random candy asset to the candy object var candyGraphics = self.attachAsset('candy' + (Math.floor(Math.random() * 5) + 1), { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var gameBoard = new Board(); game.addChild(gameBoard); gameBoard.initializeBoard('easy'); gameBoard.y = (game.height - gameBoard.candySize * gameBoard.boardHeight - 2 * (gameBoard.boardHeight - 1)) / 2; gameBoard.x = (game.width - gameBoard.candySize * gameBoard.boardWidth - 2 * (gameBoard.boardWidth - 1)) / 2; // Handle input events game.down = function (x, y, obj) { gameBoard.draggingCandy = gameBoard.getCandyAtPosition(x, y); }; game.up = function (x, y, obj) { if (gameBoard.draggingCandy) { var candyAtMouse = gameBoard.getCandyAtPosition(x, y); gameBoard.swapCandies(gameBoard.draggingCandy, candyAtMouse); } gameBoard.draggingCandy = null; }; game.move = function (x, y, obj) { if (gameBoard.draggingCandy) { var candyAtMouse = gameBoard.getCandyAtPosition(x, y); if (candyAtMouse && gameBoard.draggingCandy !== candyAtMouse) { if (gameBoard.swapCandies(gameBoard.draggingCandy, candyAtMouse)) { gameBoard.draggingCandy = null; } } } };
===================================================================
--- original.js
+++ change.js
@@ -80,8 +80,18 @@
return true;
};
return self;
});
+// Candy class to represent individual candy pieces
+var Candy = Container.expand(function () {
+ var self = Container.call(this);
+ // Attach a random candy asset to the candy object
+ var candyGraphics = self.attachAsset('candy' + (Math.floor(Math.random() * 5) + 1), {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
/****
* Initialize Game
****/