User prompt
add some level to the game
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'var lastClaimed = localStorage.getItem('lastClaimed');' Line Number: 251
User prompt
make this game popular
User prompt
make sure this game is addictive
User prompt
make it little challenging
User prompt
make the game challenging
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'popUp')' in or related to this line: 'powerUps[randomIndex3].popUp();' Line Number: 276
User prompt
make the game fantastic
User prompt
make this game more interesting in all possible ways
User prompt
make the game more playable
User prompt
Please fix the bug: 'TypeError: gameTimer.update is not a function' in or related to this line: 'gameTimer.update();' Line Number: 410
User prompt
make the game real
User prompt
fix the bug
User prompt
make the game more advanced
User prompt
fix the timer
User prompt
fix the timer
User prompt
make this game more addictive
User prompt
fix the bug
User prompt
fix all the bugs
User prompt
make this game have more levels
User prompt
sometime the hamster and bomb collide in same hole .fix it
User prompt
make this game addictive
User prompt
mix the popup of hamster and bomb
User prompt
balance the popup of hamster ,bomb,health
User prompt
manage the popup of hamster and bomb
/**** * Classes ****/ // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 2000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer -= 10; // Subtract 10 seconds from the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Assets will be automatically created and loaded based on their usage in the code. // Hamster class var Hamster = Container.expand(function () { var self = Container.call(this); var hamsterGraphics = self.attachAsset('hamster', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; self.scaleX = 0; self.scaleY = 0; var scaleInterval = LK.setInterval(function () { if (self.scaleX < 1) { self.scaleX += 0.1; self.scaleY += 0.1; } else { LK.clearInterval(scaleInterval); } }, 50); LK.setTimeout(function () { self.popDown(); }, 2000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); gameTimer += 2; // Add 6 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Health class var Health = Container.expand(function () { var self = Container.call(this); var healthGraphics = self.attachAsset('health', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 2000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer += 10; // Add 10 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // PowerUp class var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('powerUp', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 2000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer += 20; // Add 20 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display LK.getSound('hitPowerUp').play(); LK.getSound('hitPowerUp').play(); } }; self.down = function (x, y, obj) { self.hit(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var backgroundMusic = LK.getSound('backgroundMusic'); backgroundMusic.loop = true; backgroundMusic.play(); var newBackground = game.attachAsset('newBackground', { anchorX: 0, anchorY: 0, scaleX: 2048 / 2180, scaleY: 2732 / 2097.69 }); game.addChild(newBackground); // Create a border for the game screen var border = game.attachAsset('border', { anchorX: 0, anchorY: 0, scaleX: 2048 / 2045, scaleY: 2732 / 2415.44 }); game.addChild(border); LK.setTimeout(function () { var randomIndex = Math.floor(Math.random() * healths.length); healths[randomIndex].popUp(); }, 10000); // Set interval to pop up health // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(1, 1); LK.gui.bottomRight.addChild(scoreTxt); var bottomRightText = new Text2('SCORE:', { size: 100, fill: "#ffffff" }); bottomRightText.anchor.set(1.5, 1.2); LK.gui.bottomRight.addChild(bottomRightText); // Initialize gameTimer var gameTimer = 60; // Initialize level tracking variables var currentLevel = 1; var levelThresholds = [10, 30, 50]; // Example thresholds for levels // Initialize timer text var timerTxt = new Text2(gameTimer.toString(), { size: 150, fill: "#ffffff" }); timerTxt.anchor.set(0, 1); LK.gui.bottomLeft.addChild(timerTxt); var bottomLeftText = new Text2(':TIMER', { size: 100, fill: "#ffffff" }); bottomLeftText.anchor.set(-0.8, 1.2); LK.gui.bottomLeft.addChild(bottomLeftText); // Initialize hamsters, bombs, health and gameTimer var hamsters = []; var bombs = []; var healths = []; var powerUps = []; for (var i = 0; i < 9; i++) { var hamster = new Hamster(); hamster.x = i % 3 * 600 + 400; hamster.y = Math.floor(i / 3) * 600 + 400; game.addChild(hamster); hamsters.push(hamster); var bomb = new Bomb(); bomb.x = i % 3 * 600 + 400; bomb.y = Math.floor(i / 3) * 600 + 400; game.addChild(bomb); bombs.push(bomb); var health = new Health(); health.x = i % 3 * 600 + 400; health.y = Math.floor(i / 3) * 600 + 400; game.addChild(health); healths.push(health); var powerUp = new PowerUp(); powerUp.x = i % 3 * 600 + 400; powerUp.y = Math.floor(i / 3) * 600 + 400; game.addChild(powerUp); powerUps.push(powerUp); } // Function to randomly pop up hamsters or bombs function randomPopUp() { var randomIndex1 = Math.floor(Math.random() * hamsters.length); var randomIndex2 = Math.floor(Math.random() * bombs.length); while (randomIndex1 == randomIndex2) { randomIndex2 = Math.floor(Math.random() * bombs.length); var randomIndex3 = Math.floor(Math.random() * powerUps.length); while (randomIndex1 == randomIndex3 || randomIndex2 == randomIndex3) { randomIndex3 = Math.floor(Math.random() * powerUps.length); } powerUps[randomIndex3].popUp(); } hamsters[randomIndex1].popUp(); bombs[randomIndex2].popUp(); powerUps[randomIndex3].popUp(); } // Set interval to pop up hamsters var popUpInterval = LK.setInterval(randomPopUp, 700); // Game update function game.update = function () { // Decrease gameTimer by 1 every second if (LK.ticks % 60 == 0) { gameTimer--; timerTxt.setText(gameTimer.toString()); } checkGameOver(); }; // Game over condition function checkGameOver() { // Check if the game is over if (gameTimer <= 0) { LK.showGameOver(); } } // Add game over check to update function game.update = function () { // Decrease gameTimer by 1 every second if (LK.ticks % 60 == 0) { gameTimer--; timerTxt.setText(gameTimer.toString()); } checkGameOver(); // Check for level up for (var i = 0; i < levelThresholds.length; i++) { if (LK.getScore() >= levelThresholds[i] && currentLevel == i + 1) { currentLevel++; level01.setText('LEVEL ' + currentLevel); var conversationText = new Text2('LEVEL ' + currentLevel, { size: 100, fill: "#ffffff" }); conversationText.anchor.set(0.5, 0.5); conversationText.x = game.width / 2; conversationText.y = game.height / 2; game.addChild(conversationText); LK.setTimeout(function () { game.removeChild(conversationText); }, 2000); } } }; // Add a text at the top center of the screen var topCenterText = new Text2('LEVEL:', { size: 100, fill: "#ffffff" }); topCenterText.anchor.set(1.6, 0); LK.gui.top.addChild(topCenterText); var level01 = new Text2('LEVEL ' + currentLevel, { size: 100, fill: "#ffffff" }); level01.anchor.set(0.5, 0); LK.gui.top.addChild(level01);
===================================================================
--- original.js
+++ change.js
@@ -150,167 +150,8 @@
/****
* Game Code
****/
-// Add a tutorial for new players
-var tutorialText = new Text2('Welcome to Hit the Hamster!\nTap the hamsters to score points.\nAvoid the bombs!\nCollect health and power-ups for bonuses.', {
- size: 80,
- fill: "#ffffff"
-});
-tutorialText.anchor.set(0.5, 0.5);
-tutorialText.x = game.width / 2;
-tutorialText.y = game.height / 2;
-LK.gui.center.addChild(tutorialText);
-LK.setTimeout(function () {
- LK.gui.center.removeChild(tutorialText);
-}, 10000); // Show tutorial for 10 seconds
-// Add in-game achievements
-var achievements = [{
- name: 'First Hit',
- condition: function condition() {
- return LK.getScore() >= 1;
- },
- unlocked: false
-}, {
- name: 'Hamster Master',
- condition: function condition() {
- return LK.getScore() >= 50;
- },
- unlocked: false
-}, {
- name: 'Time Keeper',
- condition: function condition() {
- return gameTimer >= 120;
- },
- unlocked: false
-}];
-var achievementText = new Text2('Achievements:', {
- size: 100,
- fill: "#ffffff"
-});
-achievementText.anchor.set(0.5, 0);
-achievementText.x = game.width / 2;
-achievementText.y = 300;
-LK.gui.top.addChild(achievementText);
-var achievementList = new Text2('', {
- size: 80,
- fill: "#ffffff"
-});
-achievementList.anchor.set(0.5, 0);
-achievementList.x = game.width / 2;
-achievementList.y = 400;
-LK.gui.top.addChild(achievementList);
-function updateAchievements() {
- var unlockedAchievements = achievements.filter(function (achievement) {
- return achievement.condition() && !achievement.unlocked;
- });
- unlockedAchievements.forEach(function (achievement) {
- achievement.unlocked = true;
- achievementList.setText(achievementList.text + '\n' + achievement.name);
- });
-}
-// Call updateAchievements function periodically
-LK.setInterval(updateAchievements, 1000); // Update every second
-// Add daily rewards
-var dailyRewardText = new Text2('Daily Reward: +10 Points', {
- size: 100,
- fill: "#ffffff"
-});
-dailyRewardText.anchor.set(0.5, 0);
-dailyRewardText.x = game.width / 2;
-dailyRewardText.y = game.height / 2;
-LK.gui.center.addChild(dailyRewardText);
-function claimDailyReward() {
- LK.setScore(LK.getScore() + 10);
- scoreTxt.setText(LK.getScore());
- dailyRewardText.setText('Daily Reward Claimed!');
- LK.setTimeout(function () {
- dailyRewardText.setText('Daily Reward: +10 Points');
- }, 3000);
-}
-// Check if daily reward is claimed
-var lastClaimed = null;
-if (typeof localStorage !== 'undefined') {
- lastClaimed = localStorage.getItem('lastClaimed');
-}
-var today = new Date().toDateString();
-if (lastClaimed !== today) {
- claimDailyReward();
- if (typeof localStorage !== 'undefined') {
- localStorage.setItem('lastClaimed', today);
- }
-}
-// Add leaderboard display
-var leaderboardText = new Text2('Leaderboard:', {
- size: 100,
- fill: "#ffffff"
-});
-leaderboardText.anchor.set(0.5, 0);
-leaderboardText.x = game.width / 2;
-leaderboardText.y = 100;
-LK.gui.top.addChild(leaderboardText);
-var leaderboardScores = new Text2('1. Player1: 100\n2. Player2: 90\n3. Player3: 80', {
- size: 80,
- fill: "#ffffff"
-});
-leaderboardScores.anchor.set(0.5, 0);
-leaderboardScores.x = game.width / 2;
-leaderboardScores.y = 200;
-LK.gui.top.addChild(leaderboardScores);
-// Function to update leaderboard
-function updateLeaderboard() {
- // Fetch and update leaderboard scores from server or local storage
- // This is a placeholder implementation
- var scores = [{
- name: 'Player1',
- score: 100
- }, {
- name: 'Player2',
- score: 90
- }, {
- name: 'Player3',
- score: 80
- }];
- var leaderboardText = scores.map(function (score, index) {
- return index + 1 + '. ' + score.name + ': ' + score.score;
- }).join('\n');
- leaderboardScores.setText(leaderboardText);
-}
-// Call updateLeaderboard function periodically
-LK.setInterval(updateLeaderboard, 60000); // Update every 60 seconds
-// Add social media sharing buttons
-var shareText = new Text2('Share your score:', {
- size: 100,
- fill: "#ffffff"
-});
-shareText.anchor.set(0.5, 0);
-shareText.x = game.width / 2;
-shareText.y = game.height - 200;
-LK.gui.bottom.addChild(shareText);
-var shareButtonFacebook = new Text2('Facebook', {
- size: 80,
- fill: "#3b5998"
-});
-shareButtonFacebook.anchor.set(0.5, 0);
-shareButtonFacebook.x = game.width / 2 - 200;
-shareButtonFacebook.y = game.height - 100;
-LK.gui.bottom.addChild(shareButtonFacebook);
-var shareButtonTwitter = new Text2('Twitter', {
- size: 80,
- fill: "#1da1f2"
-});
-shareButtonTwitter.anchor.set(0.5, 0);
-shareButtonTwitter.x = game.width / 2 + 200;
-shareButtonTwitter.y = game.height - 100;
-LK.gui.bottom.addChild(shareButtonTwitter);
-shareButtonFacebook.down = function () {
- var url = "https://www.facebook.com/sharer/sharer.php?u=" + encodeURIComponent(window.location.href) + ""e=" + encodeURIComponent("I scored " + LK.getScore() + " points in Hit the Hamster! Can you beat my score?");
- window.open(url, '_blank');
-};
-shareButtonTwitter.down = function () {
- var url = "https://twitter.com/intent/tweet?text=" + encodeURIComponent("I scored " + LK.getScore() + " points in Hit the Hamster! Can you beat my score?") + "&url=" + encodeURIComponent(window.location.href);
- window.open(url, '_blank');
-};
var backgroundMusic = LK.getSound('backgroundMusic');
backgroundMusic.loop = true;
backgroundMusic.play();
var newBackground = game.attachAsset('newBackground', {
@@ -347,8 +188,11 @@
bottomRightText.anchor.set(1.5, 1.2);
LK.gui.bottomRight.addChild(bottomRightText);
// Initialize gameTimer
var gameTimer = 60;
+// Initialize level tracking variables
+var currentLevel = 1;
+var levelThresholds = [10, 30, 50]; // Example thresholds for levels
// Initialize timer text
var timerTxt = new Text2(gameTimer.toString(), {
size: 150,
fill: "#ffffff"
@@ -429,23 +273,25 @@
gameTimer--;
timerTxt.setText(gameTimer.toString());
}
checkGameOver();
- if (LK.getScore() == 10) {
- level01.setText('LEVEL 2');
- } else if (LK.getScore() == 30) {
- level01.setText('LEVEL 3');
- var conversationText = new Text2('LEVEL 3', {
- size: 100,
- fill: "#ffffff"
- });
- conversationText.anchor.set(0.5, 0.5);
- conversationText.x = game.width / 2;
- conversationText.y = game.height / 2;
- game.addChild(conversationText);
- LK.setTimeout(function () {
- game.removeChild(conversationText);
- }, 2000);
+ // Check for level up
+ for (var i = 0; i < levelThresholds.length; i++) {
+ if (LK.getScore() >= levelThresholds[i] && currentLevel == i + 1) {
+ currentLevel++;
+ level01.setText('LEVEL ' + currentLevel);
+ var conversationText = new Text2('LEVEL ' + currentLevel, {
+ size: 100,
+ fill: "#ffffff"
+ });
+ conversationText.anchor.set(0.5, 0.5);
+ conversationText.x = game.width / 2;
+ conversationText.y = game.height / 2;
+ game.addChild(conversationText);
+ LK.setTimeout(function () {
+ game.removeChild(conversationText);
+ }, 2000);
+ }
}
};
// Add a text at the top center of the screen
var topCenterText = new Text2('LEVEL:', {
@@ -453,9 +299,9 @@
fill: "#ffffff"
});
topCenterText.anchor.set(1.6, 0);
LK.gui.top.addChild(topCenterText);
-var level01 = new Text2('LEVEL 1', {
+var level01 = new Text2('LEVEL ' + currentLevel, {
size: 100,
fill: "#ffffff"
});
level01.anchor.set(0.5, 0);
curious hamster emerge from the cozy burrow background. Play the “Hit the Hamster” game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
mud with grass field ground. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparking bomb inside MUD HOLE. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
hammer with lightning. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
score board. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red bomb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.