Code edit (7 edits merged)
Please save this source code
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Please fix the bug: 'Timeout.tick error: circle1 is not defined' in or related to this line: 'circle1.x = hamsters[randomIndex1].x;' Line Number: 140
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move the circle in the pop up location
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add a circle in popup locations
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hamster and bomb should not collide each other
Code edit (1 edits merged)
Please save this source code
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popup bombs also
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move the pop-up location to 3x3 middle position
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add background
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make the player confuse
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the buttons are not visible
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make this game more playable
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popup of hamster and bomb should be balanced
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reduce more
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reduce the popup of power up
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make this game fantstic
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make this game more interesting
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make this game have level condition
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make the game have 5 level in each level new hamster and bomb should be there
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add some level to the game
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'var lastClaimed = localStorage.getItem('lastClaimed');' Line Number: 251
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make this game popular
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make sure this game is addictive
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make it little challenging
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make the game challenging
/**** * Classes ****/ // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: 1, anchorY: 1 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 2000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); } }; self.down = function (x, y, obj) { self.hit(); }; }); // Assets will be automatically created and loaded based on their usage in the code. // Hamster class var Hamster = Container.expand(function () { var self = Container.call(this); var hamsterGraphics = self.attachAsset('hamster', { anchorX: 1, anchorY: 1 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 2000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); } }; self.down = function (x, y, obj) { self.hit(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add background image to the game var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(background); // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize hamsters and bombs var hamsters = []; var bombs = []; for (var i = 0; i < 9; i++) { var hamster = new Hamster(); hamster.x = i % 3 * 600 + 400; hamster.y = Math.floor(i / 3) * 600 + 400; game.addChild(hamster); hamsters.push(hamster); var bomb = new Bomb(); bomb.x = i % 3 * 600 + 400; bomb.y = Math.floor(i / 3) * 600 + 400; game.addChild(bomb); bombs.push(bomb); } // Function to randomly pop up hamsters function randomPopUp() { var randomIndex1 = Math.floor(Math.random() * hamsters.length); var randomIndex2; do { randomIndex2 = Math.floor(Math.random() * bombs.length); } while (randomIndex1 == randomIndex2); hamsters[randomIndex1].popUp(); bombs[randomIndex2].popUp(); // Move the circle to the popup locations circle1.x = hamsters[randomIndex1].x; circle1.y = hamsters[randomIndex1].y; circle2.x = bombs[randomIndex2].x; circle2.y = bombs[randomIndex2].y; } // Set interval to pop up hamsters var popUpInterval = LK.setInterval(randomPopUp, 1000); // Game update function game.update = function () { // Game logic can be added here if needed }; // Game over condition function checkGameOver() { // Example game over condition: score reaches 10 if (LK.getScore() >= 10) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Add game over check to update function game.update = function () { checkGameOver(); };
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--- original.js
+++ change.js
@@ -113,23 +113,13 @@
randomIndex2 = Math.floor(Math.random() * bombs.length);
} while (randomIndex1 == randomIndex2);
hamsters[randomIndex1].popUp();
bombs[randomIndex2].popUp();
- // Add a circle at the popup locations
- var circle1 = LK.getAsset('circle', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: hamsters[randomIndex1].x,
- y: hamsters[randomIndex1].y
- });
- game.addChild(circle1);
- var circle2 = LK.getAsset('circle', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: bombs[randomIndex2].x,
- y: bombs[randomIndex2].y
- });
- game.addChild(circle2);
+ // Move the circle to the popup locations
+ circle1.x = hamsters[randomIndex1].x;
+ circle1.y = hamsters[randomIndex1].y;
+ circle2.x = bombs[randomIndex2].x;
+ circle2.y = bombs[randomIndex2].y;
}
// Set interval to pop up hamsters
var popUpInterval = LK.setInterval(randomPopUp, 1000);
// Game update function
curious hamster emerge from the cozy burrow background. Play the “Hit the Hamster” game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
mud with grass field ground. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparking bomb inside MUD HOLE. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
hammer with lightning. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
score board. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red bomb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.