Code edit (7 edits merged)
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Please fix the bug: 'Timeout.tick error: circle1 is not defined' in or related to this line: 'circle1.x = hamsters[randomIndex1].x;' Line Number: 140
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move the circle in the pop up location
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add a circle in popup locations
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hamster and bomb should not collide each other
Code edit (1 edits merged)
Please save this source code
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popup bombs also
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move the pop-up location to 3x3 middle position
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add background
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make the player confuse
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the buttons are not visible
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make this game more playable
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popup of hamster and bomb should be balanced
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reduce more
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reduce the popup of power up
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make this game fantstic
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make this game more interesting
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make this game have level condition
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make the game have 5 level in each level new hamster and bomb should be there
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add some level to the game
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'var lastClaimed = localStorage.getItem('lastClaimed');' Line Number: 251
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make this game popular
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make sure this game is addictive
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make it little challenging
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make the game challenging
/**** * Classes ****/ // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer -= 10; // Subtract 10 seconds from the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Assets will be automatically created and loaded based on their usage in the code. // Hamster class var Hamster = Container.expand(function () { var self = Container.call(this); var hamsterGraphics = self.attachAsset('hamster', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; self.scaleX = 0; self.scaleY = 0; var scaleInterval = LK.setInterval(function () { if (self.scaleX < 1) { self.scaleX += 0.1; self.scaleY += 0.1; } else { LK.clearInterval(scaleInterval); } }, 50); LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); gameTimer += 2; // Add 6 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Health class var Health = Container.expand(function () { var self = Container.call(this); var healthGraphics = self.attachAsset('health', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer += 10; // Add 10 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('powerUp', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer += 20; // Add 20 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ LK.getSound('backgroundMusic').play({ loop: true }); var background = game.attachAsset('newBackground', { anchorX: 0, anchorY: 0 }); // Create a border for the game screen var border = game.attachAsset('border', { anchorX: 0, anchorY: 0 }); game.addChild(border); LK.setTimeout(function () { var randomIndex = Math.floor(Math.random() * healths.length); healths[randomIndex].popUp(); }, 10000); // Set interval to pop up health // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(1, 1); LK.gui.bottomRight.addChild(scoreTxt); var bottomRightText = new Text2('SCORE:', { size: 100, fill: "#ffffff" }); bottomRightText.anchor.set(1.5, 1.2); LK.gui.bottomRight.addChild(bottomRightText); // Initialize gameTimer var gameTimer = 20; // Initialize timer text var timerTxt = new Text2(gameTimer.toString(), { size: 150, fill: "#ffffff" }); timerTxt.anchor.set(0, 1); LK.gui.bottomLeft.addChild(timerTxt); var bottomLeftText = new Text2(':TIMER', { size: 100, fill: "#ffffff" }); bottomLeftText.anchor.set(-0.8, 1.2); LK.gui.bottomLeft.addChild(bottomLeftText); // Initialize hamsters, bombs, health, power-ups, and gameTimer var hamsters = []; var bombs = []; var healths = []; var powerUps = []; for (var i = 0; i < 9; i++) { var hamster = new Hamster(); hamster.x = i % 3 * 600 + 400; hamster.y = Math.floor(i / 3) * 600 + 400; game.addChild(hamster); hamsters.push(hamster); var bomb = new Bomb(); bomb.x = i % 3 * 600 + 400; bomb.y = Math.floor(i / 3) * 600 + 400; game.addChild(bomb); bombs.push(bomb); var health = new Health(); health.x = i % 3 * 600 + 400; health.y = Math.floor(i / 3) * 600 + 400; game.addChild(health); healths.push(health); var powerUp = new PowerUp(); powerUp.x = i % 3 * 600 + 400; powerUp.y = Math.floor(i / 3) * 600 + 400; game.addChild(powerUp); powerUps.push(powerUp); } // Function to randomly pop up hamsters, bombs, or power-ups function randomPopUp() { var randomIndex1 = Math.floor(Math.random() * hamsters.length); var randomIndex2 = Math.floor(Math.random() * bombs.length); while (randomIndex1 == randomIndex2) { randomIndex2 = Math.floor(Math.random() * bombs.length); } hamsters[randomIndex1].popUp(); bombs[randomIndex2].popUp(); if (Math.random() < 0.05) { // 5% chance to pop up a power-up var randomIndex3 = Math.floor(Math.random() * powerUps.length); powerUps[randomIndex3].popUp(); } } // Set interval to pop up hamsters, bombs, and power-ups var popUpInterval = LK.setInterval(randomPopUp, 1000); // Game update function game.update = function () { // Decrease gameTimer by 1 every second if (LK.ticks % 60 == 0) { gameTimer--; timerTxt.setText(gameTimer.toString()); } checkGameOver(); }; // Game over condition function checkGameOver() { // Check if the game is over if (gameTimer <= 0) { LK.showGameOver(); } } // Add game over check to update function game.update = function () { // Decrease gameTimer by 1 every second if (LK.ticks % 60 == 0) { gameTimer--; timerTxt.setText(gameTimer.toString()); } checkGameOver(); if (LK.getScore() == 10) { level01.setText('LEVEL 2'); } else if (LK.getScore() == 30) { level01.setText('LEVEL 3'); var conversationText = new Text2('LEVEL 3', { size: 100, fill: "#ffffff" }); conversationText.anchor.set(0.5, 0.5); conversationText.x = game.width / 2; conversationText.y = game.height / 2; game.addChild(conversationText); LK.setTimeout(function () { game.removeChild(conversationText); }, 2000); } }; // Add a text at the top center of the screen var topCenterText = new Text2('Top Center Text', { size: 100, fill: "#ffffff" }); topCenterText.anchor.set(0.5, 0); var level01 = new Text2('LEVEL 1', { size: 100, fill: "#ffffff" }); level01.anchor.set(0.5, 0); LK.gui.top.addChild(level01);
===================================================================
--- original.js
+++ change.js
@@ -229,10 +229,10 @@
randomIndex2 = Math.floor(Math.random() * bombs.length);
}
hamsters[randomIndex1].popUp();
bombs[randomIndex2].popUp();
- if (Math.random() < 0.1) {
- // 10% chance to pop up a power-up
+ if (Math.random() < 0.05) {
+ // 5% chance to pop up a power-up
var randomIndex3 = Math.floor(Math.random() * powerUps.length);
powerUps[randomIndex3].popUp();
}
}
curious hamster emerge from the cozy burrow background. Play the “Hit the Hamster” game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
mud with grass field ground. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparking bomb inside MUD HOLE. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
hammer with lightning. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
score board. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red bomb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.