Code edit (7 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Timeout.tick error: circle1 is not defined' in or related to this line: 'circle1.x = hamsters[randomIndex1].x;' Line Number: 140
User prompt
move the circle in the pop up location
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add a circle in popup locations
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hamster and bomb should not collide each other
Code edit (1 edits merged)
Please save this source code
User prompt
popup bombs also
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move the pop-up location to 3x3 middle position
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add background
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make the player confuse
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the buttons are not visible
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make this game more playable
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popup of hamster and bomb should be balanced
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reduce more
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reduce the popup of power up
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make this game fantstic
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make this game more interesting
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make this game have level condition
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make the game have 5 level in each level new hamster and bomb should be there
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add some level to the game
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'var lastClaimed = localStorage.getItem('lastClaimed');' Line Number: 251
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make this game popular
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make sure this game is addictive
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make it little challenging
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make the game challenging
/**** * Classes ****/ // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 2000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer -= 10; // Subtract 10 seconds from the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Assets will be automatically created and loaded based on their usage in the code. // Hamster class var Hamster = Container.expand(function () { var self = Container.call(this); var hamsterGraphics = self.attachAsset('hamster', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; self.scaleX = 0; self.scaleY = 0; var scaleInterval = LK.setInterval(function () { if (self.scaleX < 1) { self.scaleX += 0.1; self.scaleY += 0.1; } else { LK.clearInterval(scaleInterval); } }, 50); LK.setTimeout(function () { self.popDown(); }, 2000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); gameTimer += 2; // Add 6 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Health class var Health = Container.expand(function () { var self = Container.call(this); var healthGraphics = self.attachAsset('health', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 2000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer += 10; // Add 10 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // PowerUp class var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('powerUp', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 2000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer += 20; // Add 20 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display LK.getSound('hitPowerUp').play(); LK.getSound('hitPowerUp').play(); } }; self.down = function (x, y, obj) { self.hit(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add a tutorial for new players var tutorialText = new Text2('Welcome to Hit the Hamster!\nTap the hamsters to score points.\nAvoid the bombs!\nCollect health and power-ups for bonuses.', { size: 80, fill: "#ffffff" }); tutorialText.anchor.set(0.5, 0.5); tutorialText.x = game.width / 2; tutorialText.y = game.height / 2; LK.gui.center.addChild(tutorialText); LK.setTimeout(function () { LK.gui.center.removeChild(tutorialText); }, 10000); // Show tutorial for 10 seconds // Add in-game achievements var achievements = [{ name: 'First Hit', condition: function condition() { return LK.getScore() >= 1; }, unlocked: false }, { name: 'Hamster Master', condition: function condition() { return LK.getScore() >= 50; }, unlocked: false }, { name: 'Time Keeper', condition: function condition() { return gameTimer >= 120; }, unlocked: false }]; var achievementText = new Text2('Achievements:', { size: 100, fill: "#ffffff" }); achievementText.anchor.set(0.5, 0); achievementText.x = game.width / 2; achievementText.y = 300; LK.gui.top.addChild(achievementText); var achievementList = new Text2('', { size: 80, fill: "#ffffff" }); achievementList.anchor.set(0.5, 0); achievementList.x = game.width / 2; achievementList.y = 400; LK.gui.top.addChild(achievementList); function updateAchievements() { var unlockedAchievements = achievements.filter(function (achievement) { return achievement.condition() && !achievement.unlocked; }); unlockedAchievements.forEach(function (achievement) { achievement.unlocked = true; achievementList.setText(achievementList.text + '\n' + achievement.name); }); } // Call updateAchievements function periodically LK.setInterval(updateAchievements, 1000); // Update every second // Add daily rewards var dailyRewardText = new Text2('Daily Reward: +10 Points', { size: 100, fill: "#ffffff" }); dailyRewardText.anchor.set(0.5, 0); dailyRewardText.x = game.width / 2; dailyRewardText.y = game.height / 2; LK.gui.center.addChild(dailyRewardText); function claimDailyReward() { LK.setScore(LK.getScore() + 10); scoreTxt.setText(LK.getScore()); dailyRewardText.setText('Daily Reward Claimed!'); LK.setTimeout(function () { dailyRewardText.setText('Daily Reward: +10 Points'); }, 3000); } // Check if daily reward is claimed var lastClaimed = localStorage.getItem('lastClaimed'); var today = new Date().toDateString(); if (lastClaimed !== today) { claimDailyReward(); localStorage.setItem('lastClaimed', today); } // Add leaderboard display var leaderboardText = new Text2('Leaderboard:', { size: 100, fill: "#ffffff" }); leaderboardText.anchor.set(0.5, 0); leaderboardText.x = game.width / 2; leaderboardText.y = 100; LK.gui.top.addChild(leaderboardText); var leaderboardScores = new Text2('1. Player1: 100\n2. Player2: 90\n3. Player3: 80', { size: 80, fill: "#ffffff" }); leaderboardScores.anchor.set(0.5, 0); leaderboardScores.x = game.width / 2; leaderboardScores.y = 200; LK.gui.top.addChild(leaderboardScores); // Function to update leaderboard function updateLeaderboard() { // Fetch and update leaderboard scores from server or local storage // This is a placeholder implementation var scores = [{ name: 'Player1', score: 100 }, { name: 'Player2', score: 90 }, { name: 'Player3', score: 80 }]; var leaderboardText = scores.map(function (score, index) { return index + 1 + '. ' + score.name + ': ' + score.score; }).join('\n'); leaderboardScores.setText(leaderboardText); } // Call updateLeaderboard function periodically LK.setInterval(updateLeaderboard, 60000); // Update every 60 seconds // Add social media sharing buttons var shareText = new Text2('Share your score:', { size: 100, fill: "#ffffff" }); shareText.anchor.set(0.5, 0); shareText.x = game.width / 2; shareText.y = game.height - 200; LK.gui.bottom.addChild(shareText); var shareButtonFacebook = new Text2('Facebook', { size: 80, fill: "#3b5998" }); shareButtonFacebook.anchor.set(0.5, 0); shareButtonFacebook.x = game.width / 2 - 200; shareButtonFacebook.y = game.height - 100; LK.gui.bottom.addChild(shareButtonFacebook); var shareButtonTwitter = new Text2('Twitter', { size: 80, fill: "#1da1f2" }); shareButtonTwitter.anchor.set(0.5, 0); shareButtonTwitter.x = game.width / 2 + 200; shareButtonTwitter.y = game.height - 100; LK.gui.bottom.addChild(shareButtonTwitter); shareButtonFacebook.down = function () { var url = "https://www.facebook.com/sharer/sharer.php?u=" + encodeURIComponent(window.location.href) + ""e=" + encodeURIComponent("I scored " + LK.getScore() + " points in Hit the Hamster! Can you beat my score?"); window.open(url, '_blank'); }; shareButtonTwitter.down = function () { var url = "https://twitter.com/intent/tweet?text=" + encodeURIComponent("I scored " + LK.getScore() + " points in Hit the Hamster! Can you beat my score?") + "&url=" + encodeURIComponent(window.location.href); window.open(url, '_blank'); }; var backgroundMusic = LK.getSound('backgroundMusic'); backgroundMusic.loop = true; backgroundMusic.play(); var newBackground = game.attachAsset('newBackground', { anchorX: 0, anchorY: 0, scaleX: 2048 / 2180, scaleY: 2732 / 2097.69 }); game.addChild(newBackground); // Create a border for the game screen var border = game.attachAsset('border', { anchorX: 0, anchorY: 0, scaleX: 2048 / 2045, scaleY: 2732 / 2415.44 }); game.addChild(border); LK.setTimeout(function () { var randomIndex = Math.floor(Math.random() * healths.length); healths[randomIndex].popUp(); }, 10000); // Set interval to pop up health // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(1, 1); LK.gui.bottomRight.addChild(scoreTxt); var bottomRightText = new Text2('SCORE:', { size: 100, fill: "#ffffff" }); bottomRightText.anchor.set(1.5, 1.2); LK.gui.bottomRight.addChild(bottomRightText); // Initialize gameTimer var gameTimer = 60; // Initialize timer text var timerTxt = new Text2(gameTimer.toString(), { size: 150, fill: "#ffffff" }); timerTxt.anchor.set(0, 1); LK.gui.bottomLeft.addChild(timerTxt); var bottomLeftText = new Text2(':TIMER', { size: 100, fill: "#ffffff" }); bottomLeftText.anchor.set(-0.8, 1.2); LK.gui.bottomLeft.addChild(bottomLeftText); // Initialize hamsters, bombs, health and gameTimer var hamsters = []; var bombs = []; var healths = []; var powerUps = []; for (var i = 0; i < 9; i++) { var hamster = new Hamster(); hamster.x = i % 3 * 600 + 400; hamster.y = Math.floor(i / 3) * 600 + 400; game.addChild(hamster); hamsters.push(hamster); var bomb = new Bomb(); bomb.x = i % 3 * 600 + 400; bomb.y = Math.floor(i / 3) * 600 + 400; game.addChild(bomb); bombs.push(bomb); var health = new Health(); health.x = i % 3 * 600 + 400; health.y = Math.floor(i / 3) * 600 + 400; game.addChild(health); healths.push(health); var powerUp = new PowerUp(); powerUp.x = i % 3 * 600 + 400; powerUp.y = Math.floor(i / 3) * 600 + 400; game.addChild(powerUp); powerUps.push(powerUp); } // Function to randomly pop up hamsters or bombs function randomPopUp() { var randomIndex1 = Math.floor(Math.random() * hamsters.length); var randomIndex2 = Math.floor(Math.random() * bombs.length); while (randomIndex1 == randomIndex2) { randomIndex2 = Math.floor(Math.random() * bombs.length); var randomIndex3 = Math.floor(Math.random() * powerUps.length); while (randomIndex1 == randomIndex3 || randomIndex2 == randomIndex3) { randomIndex3 = Math.floor(Math.random() * powerUps.length); } powerUps[randomIndex3].popUp(); } hamsters[randomIndex1].popUp(); bombs[randomIndex2].popUp(); powerUps[randomIndex3].popUp(); } // Set interval to pop up hamsters var popUpInterval = LK.setInterval(randomPopUp, 700); // Game update function game.update = function () { // Decrease gameTimer by 1 every second if (LK.ticks % 60 == 0) { gameTimer--; timerTxt.setText(gameTimer.toString()); } checkGameOver(); }; // Game over condition function checkGameOver() { // Check if the game is over if (gameTimer <= 0) { LK.showGameOver(); } } // Add game over check to update function game.update = function () { // Decrease gameTimer by 1 every second if (LK.ticks % 60 == 0) { gameTimer--; timerTxt.setText(gameTimer.toString()); } checkGameOver(); if (LK.getScore() == 10) { level01.setText('LEVEL 2'); } else if (LK.getScore() == 30) { level01.setText('LEVEL 3'); var conversationText = new Text2('LEVEL 3', { size: 100, fill: "#ffffff" }); conversationText.anchor.set(0.5, 0.5); conversationText.x = game.width / 2; conversationText.y = game.height / 2; game.addChild(conversationText); LK.setTimeout(function () { game.removeChild(conversationText); }, 2000); } }; // Add a text at the top center of the screen var topCenterText = new Text2('LEVEL:', { size: 100, fill: "#ffffff" }); topCenterText.anchor.set(1.6, 0); LK.gui.top.addChild(topCenterText); var level01 = new Text2('LEVEL 1', { size: 100, fill: "#ffffff" }); level01.anchor.set(0.5, 0); LK.gui.top.addChild(level01);
===================================================================
--- original.js
+++ change.js
@@ -23,24 +23,10 @@
};
self.hit = function () {
if (self.isPoppedUp) {
self.popDown();
- comboMultiplier = 0;
- comboMultiplier = 0;
gameTimer -= 10; // Subtract 10 seconds from the timer
timerTxt.setText(gameTimer.toString()); // Update the timer display
- // Show combo reset text
- var resetText = new Text2('Combo Reset!', {
- size: 100,
- fill: "#ff0000"
- });
- resetText.anchor.set(0.5, 0.5);
- resetText.x = self.x;
- resetText.y = self.y - 50;
- game.addChild(resetText);
- LK.setTimeout(function () {
- game.removeChild(resetText);
- }, 1000);
}
};
self.down = function (x, y, obj) {
self.hit();
@@ -79,25 +65,12 @@
};
self.hit = function () {
if (self.isPoppedUp) {
self.popDown();
- comboMultiplier++;
- LK.setScore(LK.getScore() + comboMultiplier);
+ LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
gameTimer += 2; // Add 6 seconds to the timer
timerTxt.setText(gameTimer.toString()); // Update the timer display
- // Show combo multiplier text
- var comboText = new Text2('Combo x' + comboMultiplier, {
- size: 100,
- fill: "#ff0000"
- });
- comboText.anchor.set(0.5, 0.5);
- comboText.x = self.x;
- comboText.y = self.y - 50;
- game.addChild(comboText);
- LK.setTimeout(function () {
- game.removeChild(comboText);
- }, 1000);
}
};
self.down = function (x, y, obj) {
self.hit();
@@ -177,8 +150,162 @@
/****
* Game Code
****/
+// Add a tutorial for new players
+var tutorialText = new Text2('Welcome to Hit the Hamster!\nTap the hamsters to score points.\nAvoid the bombs!\nCollect health and power-ups for bonuses.', {
+ size: 80,
+ fill: "#ffffff"
+});
+tutorialText.anchor.set(0.5, 0.5);
+tutorialText.x = game.width / 2;
+tutorialText.y = game.height / 2;
+LK.gui.center.addChild(tutorialText);
+LK.setTimeout(function () {
+ LK.gui.center.removeChild(tutorialText);
+}, 10000); // Show tutorial for 10 seconds
+// Add in-game achievements
+var achievements = [{
+ name: 'First Hit',
+ condition: function condition() {
+ return LK.getScore() >= 1;
+ },
+ unlocked: false
+}, {
+ name: 'Hamster Master',
+ condition: function condition() {
+ return LK.getScore() >= 50;
+ },
+ unlocked: false
+}, {
+ name: 'Time Keeper',
+ condition: function condition() {
+ return gameTimer >= 120;
+ },
+ unlocked: false
+}];
+var achievementText = new Text2('Achievements:', {
+ size: 100,
+ fill: "#ffffff"
+});
+achievementText.anchor.set(0.5, 0);
+achievementText.x = game.width / 2;
+achievementText.y = 300;
+LK.gui.top.addChild(achievementText);
+var achievementList = new Text2('', {
+ size: 80,
+ fill: "#ffffff"
+});
+achievementList.anchor.set(0.5, 0);
+achievementList.x = game.width / 2;
+achievementList.y = 400;
+LK.gui.top.addChild(achievementList);
+function updateAchievements() {
+ var unlockedAchievements = achievements.filter(function (achievement) {
+ return achievement.condition() && !achievement.unlocked;
+ });
+ unlockedAchievements.forEach(function (achievement) {
+ achievement.unlocked = true;
+ achievementList.setText(achievementList.text + '\n' + achievement.name);
+ });
+}
+// Call updateAchievements function periodically
+LK.setInterval(updateAchievements, 1000); // Update every second
+// Add daily rewards
+var dailyRewardText = new Text2('Daily Reward: +10 Points', {
+ size: 100,
+ fill: "#ffffff"
+});
+dailyRewardText.anchor.set(0.5, 0);
+dailyRewardText.x = game.width / 2;
+dailyRewardText.y = game.height / 2;
+LK.gui.center.addChild(dailyRewardText);
+function claimDailyReward() {
+ LK.setScore(LK.getScore() + 10);
+ scoreTxt.setText(LK.getScore());
+ dailyRewardText.setText('Daily Reward Claimed!');
+ LK.setTimeout(function () {
+ dailyRewardText.setText('Daily Reward: +10 Points');
+ }, 3000);
+}
+// Check if daily reward is claimed
+var lastClaimed = localStorage.getItem('lastClaimed');
+var today = new Date().toDateString();
+if (lastClaimed !== today) {
+ claimDailyReward();
+ localStorage.setItem('lastClaimed', today);
+}
+// Add leaderboard display
+var leaderboardText = new Text2('Leaderboard:', {
+ size: 100,
+ fill: "#ffffff"
+});
+leaderboardText.anchor.set(0.5, 0);
+leaderboardText.x = game.width / 2;
+leaderboardText.y = 100;
+LK.gui.top.addChild(leaderboardText);
+var leaderboardScores = new Text2('1. Player1: 100\n2. Player2: 90\n3. Player3: 80', {
+ size: 80,
+ fill: "#ffffff"
+});
+leaderboardScores.anchor.set(0.5, 0);
+leaderboardScores.x = game.width / 2;
+leaderboardScores.y = 200;
+LK.gui.top.addChild(leaderboardScores);
+// Function to update leaderboard
+function updateLeaderboard() {
+ // Fetch and update leaderboard scores from server or local storage
+ // This is a placeholder implementation
+ var scores = [{
+ name: 'Player1',
+ score: 100
+ }, {
+ name: 'Player2',
+ score: 90
+ }, {
+ name: 'Player3',
+ score: 80
+ }];
+ var leaderboardText = scores.map(function (score, index) {
+ return index + 1 + '. ' + score.name + ': ' + score.score;
+ }).join('\n');
+ leaderboardScores.setText(leaderboardText);
+}
+// Call updateLeaderboard function periodically
+LK.setInterval(updateLeaderboard, 60000); // Update every 60 seconds
+// Add social media sharing buttons
+var shareText = new Text2('Share your score:', {
+ size: 100,
+ fill: "#ffffff"
+});
+shareText.anchor.set(0.5, 0);
+shareText.x = game.width / 2;
+shareText.y = game.height - 200;
+LK.gui.bottom.addChild(shareText);
+var shareButtonFacebook = new Text2('Facebook', {
+ size: 80,
+ fill: "#3b5998"
+});
+shareButtonFacebook.anchor.set(0.5, 0);
+shareButtonFacebook.x = game.width / 2 - 200;
+shareButtonFacebook.y = game.height - 100;
+LK.gui.bottom.addChild(shareButtonFacebook);
+var shareButtonTwitter = new Text2('Twitter', {
+ size: 80,
+ fill: "#1da1f2"
+});
+shareButtonTwitter.anchor.set(0.5, 0);
+shareButtonTwitter.x = game.width / 2 + 200;
+shareButtonTwitter.y = game.height - 100;
+LK.gui.bottom.addChild(shareButtonTwitter);
+shareButtonFacebook.down = function () {
+ var url = "https://www.facebook.com/sharer/sharer.php?u=" + encodeURIComponent(window.location.href) + ""e=" + encodeURIComponent("I scored " + LK.getScore() + " points in Hit the Hamster! Can you beat my score?");
+ window.open(url, '_blank');
+};
+shareButtonTwitter.down = function () {
+ var url = "https://twitter.com/intent/tweet?text=" + encodeURIComponent("I scored " + LK.getScore() + " points in Hit the Hamster! Can you beat my score?") + "&url=" + encodeURIComponent(window.location.href);
+ window.open(url, '_blank');
+};
var backgroundMusic = LK.getSound('backgroundMusic');
backgroundMusic.loop = true;
backgroundMusic.play();
var newBackground = game.attachAsset('newBackground', {
@@ -228,10 +355,9 @@
fill: "#ffffff"
});
bottomLeftText.anchor.set(-0.8, 1.2);
LK.gui.bottomLeft.addChild(bottomLeftText);
-// Initialize combo multiplier
-var comboMultiplier = 0;
+// Initialize hamsters, bombs, health and gameTimer
var hamsters = [];
var bombs = [];
var healths = [];
var powerUps = [];
curious hamster emerge from the cozy burrow background. Play the “Hit the Hamster” game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
mud with grass field ground. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparking bomb inside MUD HOLE. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
hammer with lightning. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
score board. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red bomb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.