User prompt
add some level to the game
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'var lastClaimed = localStorage.getItem('lastClaimed');' Line Number: 251
User prompt
make this game popular
User prompt
make sure this game is addictive
User prompt
make it little challenging
User prompt
make the game challenging
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'popUp')' in or related to this line: 'powerUps[randomIndex3].popUp();' Line Number: 276
User prompt
make the game fantastic
User prompt
make this game more interesting in all possible ways
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make the game more playable
User prompt
Please fix the bug: 'TypeError: gameTimer.update is not a function' in or related to this line: 'gameTimer.update();' Line Number: 410
User prompt
make the game real
User prompt
fix the bug
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make the game more advanced
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fix the timer
User prompt
fix the timer
User prompt
make this game more addictive
User prompt
fix the bug
User prompt
fix all the bugs
User prompt
make this game have more levels
User prompt
sometime the hamster and bomb collide in same hole .fix it
User prompt
make this game addictive
User prompt
mix the popup of hamster and bomb
User prompt
balance the popup of hamster ,bomb,health
User prompt
manage the popup of hamster and bomb
/**** * Classes ****/ // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer -= 10; // Subtract 10 seconds from the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Assets will be automatically created and loaded based on their usage in the code. // Hamster class var Hamster = Container.expand(function () { var self = Container.call(this); var hamsterGraphics = self.attachAsset('hamster', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; self.scaleX = 0; self.scaleY = 0; var scaleInterval = LK.setInterval(function () { if (self.scaleX < 1) { self.scaleX += 0.1; self.scaleY += 0.1; } else { LK.clearInterval(scaleInterval); } }, 50); LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); gameTimer += 2; // Add 6 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Health class var Health = Container.expand(function () { var self = Container.call(this); var healthGraphics = self.attachAsset('health', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer += 10; // Add 10 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // PowerUp class var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('powerUp', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer += 20; // Add 20 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display LK.getSound('hitPowerUp').play(); } }; self.down = function (x, y, obj) { self.hit(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var backgroundMusic = LK.getSound('backgroundMusic'); backgroundMusic.loop = true; backgroundMusic.play(); var background = game.attachAsset('background', { anchorX: 0, anchorY: 0, scaleX: 2048 / 2180, scaleY: 2732 / 2440 }); game.addChild(background); // Create a border for the game screen var border = game.attachAsset('border', { anchorX: 0, anchorY: 0, scaleX: 2048 / 2045, scaleY: 2732 / 2415.44 }); game.addChild(border); LK.setTimeout(function () { var randomIndex = Math.floor(Math.random() * healths.length); healths[randomIndex].popUp(); }, 10000); // Set interval to pop up health // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(1, 1); LK.gui.bottomRight.addChild(scoreTxt); var bottomRightText = new Text2('SCORE:', { size: 100, fill: "#ffffff" }); bottomRightText.anchor.set(1.5, 1.2); LK.gui.bottomRight.addChild(bottomRightText); // Initialize gameTimer var gameTimer = 60; // Initialize timer text var timerTxt = new Text2(gameTimer.toString(), { size: 150, fill: "#ffffff" }); timerTxt.anchor.set(0, 1); LK.gui.bottomLeft.addChild(timerTxt); var bottomLeftText = new Text2(':TIMER', { size: 100, fill: "#ffffff" }); bottomLeftText.anchor.set(-0.8, 1.2); LK.gui.bottomLeft.addChild(bottomLeftText); // Initialize hamsters, bombs, health and gameTimer var hamsters = []; var bombs = []; var healths = []; var powerUps = []; for (var i = 0; i < 9; i++) { var hamster = new Hamster(); hamster.x = i % 3 * 600 + 400; hamster.y = Math.floor(i / 3) * 600 + 400; game.addChild(hamster); hamsters.push(hamster); var bomb = new Bomb(); bomb.x = i % 3 * 600 + 400; bomb.y = Math.floor(i / 3) * 600 + 400; game.addChild(bomb); bombs.push(bomb); var health = new Health(); health.x = i % 3 * 600 + 400; health.y = Math.floor(i / 3) * 600 + 400; game.addChild(health); healths.push(health); var powerUp = new PowerUp(); powerUp.x = i % 3 * 600 + 400; powerUp.y = Math.floor(i / 3) * 600 + 400; game.addChild(powerUp); powerUps.push(powerUp); } // Function to randomly pop up hamsters or bombs function randomPopUp() { var randomIndex1 = Math.floor(Math.random() * hamsters.length); var randomIndex2 = Math.floor(Math.random() * bombs.length); while (randomIndex1 == randomIndex2) { randomIndex2 = Math.floor(Math.random() * bombs.length); var randomIndex3 = Math.floor(Math.random() * powerUps.length); while (randomIndex1 == randomIndex3 || randomIndex2 == randomIndex3) { randomIndex3 = Math.floor(Math.random() * powerUps.length); } powerUps[randomIndex3].popUp(); } hamsters[randomIndex1].popUp(); bombs[randomIndex2].popUp(); } // Set interval to pop up hamsters var popUpInterval = LK.setInterval(randomPopUp, 1000); // Game update function game.update = function () { // Decrease gameTimer by 1 every second if (LK.ticks % 60 == 0) { gameTimer--; timerTxt.setText(gameTimer.toString()); } checkGameOver(); }; // Game over condition function checkGameOver() { // Check if the game is over if (gameTimer <= 0) { LK.showGameOver(); } } // Add game over check to update function game.update = function () { // Decrease gameTimer by 1 every second if (LK.ticks % 60 == 0) { gameTimer--; timerTxt.setText(gameTimer.toString()); } checkGameOver(); if (LK.getScore() == 10) { level01.setText('LEVEL 2'); } else if (LK.getScore() == 30) { level01.setText('LEVEL 3'); var conversationText = new Text2('LEVEL 3', { size: 100, fill: "#ffffff" }); conversationText.anchor.set(0.5, 0.5); conversationText.x = game.width / 2; conversationText.y = game.height / 2; game.addChild(conversationText); LK.setTimeout(function () { game.removeChild(conversationText); }, 2000); } }; // Add a text at the top center of the screen var topCenterText = new Text2('LEVEL:', { size: 100, fill: "#ffffff" }); topCenterText.anchor.set(1.6, 0); LK.gui.top.addChild(topCenterText); var level01 = new Text2('LEVEL 1', { size: 100, fill: "#ffffff" }); level01.anchor.set(0.5, 0); LK.gui.top.addChild(level01);
===================================================================
--- original.js
+++ change.js
@@ -21,47 +21,18 @@
self.visible = false;
self.isPoppedUp = false;
};
self.hit = function () {
- LK.getSound('hitBomb').play();
if (self.isPoppedUp) {
self.popDown();
- LK.effects.flashObject(self, 0xff0000, 500); // Flash red for 500ms
gameTimer -= 10; // Subtract 10 seconds from the timer
timerTxt.setText(gameTimer.toString()); // Update the timer display
}
};
self.down = function (x, y, obj) {
self.hit();
};
});
-// GameBoard class
-var GameBoard = Container.expand(function () {
- var self = Container.call(this);
- var boardGraphics = self.attachAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.x = 2048 / 2;
- self.y = 2732 / 2;
-});
-// GameTimer class
-var GameTimer = Container.expand(function () {
- var self = Container.call(this);
- var timerGraphics = self.attachAsset('timer', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.x = 2048 / 2;
- self.y = 100;
- self.time = 60;
- self.update = function () {
- if (LK.ticks % 60 == 0) {
- self.time--;
- timerTxt.setText(self.time.toString());
- }
- };
-});
// Assets will be automatically created and loaded based on their usage in the code.
// Hamster class
var Hamster = Container.expand(function () {
var self = Container.call(this);
@@ -92,12 +63,10 @@
self.visible = false;
self.isPoppedUp = false;
};
self.hit = function () {
- LK.getSound('hitHamster').play();
if (self.isPoppedUp) {
self.popDown();
- LK.effects.flashObject(self, 0xff0000, 500); // Flash red for 500ms
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
gameTimer += 2; // Add 6 seconds to the timer
timerTxt.setText(gameTimer.toString()); // Update the timer display
@@ -127,37 +96,18 @@
self.visible = false;
self.isPoppedUp = false;
};
self.hit = function () {
- LK.getSound('hitHealth').play();
if (self.isPoppedUp) {
self.popDown();
- LK.effects.flashObject(self, 0x00ff00, 500); // Flash green for 500ms
gameTimer += 10; // Add 10 seconds to the timer
timerTxt.setText(gameTimer.toString()); // Update the timer display
}
};
self.down = function (x, y, obj) {
self.hit();
};
});
-// LevelDisplay class
-var LevelDisplay = Container.expand(function () {
- var self = Container.call(this);
- var levelGraphics = self.attachAsset('level', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.x = 2048 / 2;
- self.y = 200;
- self.update = function () {
- if (LK.getScore() >= 10 && LK.getScore() < 30) {
- levelTxt.setText('LEVEL 2');
- } else if (LK.getScore() >= 30) {
- levelTxt.setText('LEVEL 3');
- }
- };
-});
// PowerUp class
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
@@ -177,80 +127,19 @@
self.visible = false;
self.isPoppedUp = false;
};
self.hit = function () {
- LK.getSound('hitPowerUp').play();
if (self.isPoppedUp) {
self.popDown();
- LK.effects.flashObject(self, 0x0000ff, 500); // Flash blue for 500ms
- // Implement power-up effect here
- // Example: Increase score by 10
- LK.setScore(LK.getScore() + 10);
- scoreTxt.setText(LK.getScore());
+ gameTimer += 20; // Add 20 seconds to the timer
+ timerTxt.setText(gameTimer.toString()); // Update the timer display
+ LK.getSound('hitPowerUp').play();
}
};
self.down = function (x, y, obj) {
self.hit();
};
});
-// ScoreDisplay class
-var ScoreDisplay = Container.expand(function () {
- var self = Container.call(this);
- var scoreGraphics = self.attachAsset('score', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.x = 2048 - 100;
- self.y = 100;
- self.update = function () {
- scoreTxt.setText(LK.getScore().toString());
- };
-});
-// SpecialHamster class
-var SpecialHamster = Container.expand(function () {
- var self = Container.call(this);
- var specialHamsterGraphics = self.attachAsset('hamster', {
- anchorX: -1.5,
- anchorY: 2.5
- });
- self.visible = false;
- self.isPoppedUp = false;
- self.popUp = function () {
- self.visible = true;
- self.isPoppedUp = true;
- self.scaleX = 0;
- self.scaleY = 0;
- var scaleInterval = LK.setInterval(function () {
- if (self.scaleX < 1) {
- self.scaleX += 0.1;
- self.scaleY += 0.1;
- } else {
- LK.clearInterval(scaleInterval);
- }
- }, 50);
- LK.setTimeout(function () {
- self.popDown();
- }, 3000);
- };
- self.popDown = function () {
- self.visible = false;
- self.isPoppedUp = false;
- };
- self.hit = function () {
- LK.getSound('hitHamster').play();
- if (self.isPoppedUp) {
- self.popDown();
- LK.effects.flashObject(self, 0x00ff00, 500); // Flash green for 500ms
- LK.setScore(LK.getScore() + 5); // Extra points for special hamster
- scoreTxt.setText(LK.getScore());
- gameTimer += 5; // Add extra time to the timer
- timerTxt.setText(gameTimer.toString());
- }
- };
- self.down = function (x, y, obj) {
- self.hit();
- };
-});
/****
* Initialize Game
****/
@@ -260,94 +149,12 @@
/****
* Game Code
****/
-// Add a reset button
-var resetButton = new Text2('Reset', {
- size: 100,
- fill: "#ffffff"
-});
-resetButton.anchor.set(0.5, 0.5);
-resetButton.x = 2048 - 100;
-resetButton.y = 200;
-resetButton.interactive = true;
-resetButton.buttonMode = true;
-resetButton.down = function () {
- resetGame();
-};
-game.addChild(resetButton);
-// Function to reset the game
-function resetGame() {
- gameTimer = 60;
- scoreTxt.setText('0');
- timerTxt.setText(gameTimer.toString());
- LK.setScore(0);
- game.paused = false;
-}
-// Function to handle game pause and resume
-game.paused = false;
-game.update = function () {
- if (!game.paused) {
- gameTimerInstance.update();
- scoreDisplay.update();
- levelDisplay.update();
- checkGameOver();
- }
-};
-// Add a pause button
-var pauseButton = new Text2('Pause', {
- size: 100,
- fill: "#ffffff"
-});
-pauseButton.anchor.set(0.5, 0.5);
-pauseButton.x = 2048 - 100;
-pauseButton.y = 100;
-pauseButton.interactive = true;
-pauseButton.buttonMode = true;
-pauseButton.down = function () {
- if (game.paused) {
- game.paused = false;
- pauseButton.setText('Pause');
- } else {
- game.paused = true;
- pauseButton.setText('Resume');
- }
-};
-game.addChild(pauseButton);
-// Initialize level display
-var levelDisplay = new LevelDisplay();
-game.addChild(levelDisplay);
-// Initialize score display
-var scoreDisplay = new ScoreDisplay();
-game.addChild(scoreDisplay);
-// Initialize game timer
-var gameTimerInstance = new GameTimer();
-game.addChild(gameTimerInstance);
-// Initialize game board
-var gameBoard = new GameBoard();
-game.addChild(gameBoard);
-// Initialize power-ups
-var powerUps = [];
-for (var i = 0; i < 3; i++) {
- var powerUp = new PowerUp();
- powerUp.x = i % 3 * 600 + 400;
- powerUp.y = Math.floor(i / 3) * 600 + 400;
- game.addChild(powerUp);
- powerUps.push(powerUp);
-}
-// Initialize special hamsters
-var specialHamsters = [];
-for (var i = 0; i < 3; i++) {
- var specialHamster = new SpecialHamster();
- specialHamster.x = i % 3 * 600 + 400;
- specialHamster.y = Math.floor(i / 3) * 600 + 400;
- game.addChild(specialHamster);
- specialHamsters.push(specialHamster);
-}
var backgroundMusic = LK.getSound('backgroundMusic');
backgroundMusic.loop = true;
backgroundMusic.play();
-var background = game.attachAsset('newBackground', {
+var background = game.attachAsset('background', {
anchorX: 0,
anchorY: 0,
scaleX: 2048 / 2180,
scaleY: 2732 / 2440
@@ -397,8 +204,9 @@
// Initialize hamsters, bombs, health and gameTimer
var hamsters = [];
var bombs = [];
var healths = [];
+var powerUps = [];
for (var i = 0; i < 9; i++) {
var hamster = new Hamster();
hamster.x = i % 3 * 600 + 400;
hamster.y = Math.floor(i / 3) * 600 + 400;
@@ -413,46 +221,72 @@
health.x = i % 3 * 600 + 400;
health.y = Math.floor(i / 3) * 600 + 400;
game.addChild(health);
healths.push(health);
+ var powerUp = new PowerUp();
+ powerUp.x = i % 3 * 600 + 400;
+ powerUp.y = Math.floor(i / 3) * 600 + 400;
+ game.addChild(powerUp);
+ powerUps.push(powerUp);
}
// Function to randomly pop up hamsters or bombs
function randomPopUp() {
var randomIndex1 = Math.floor(Math.random() * hamsters.length);
var randomIndex2 = Math.floor(Math.random() * bombs.length);
while (randomIndex1 == randomIndex2) {
randomIndex2 = Math.floor(Math.random() * bombs.length);
+ var randomIndex3 = Math.floor(Math.random() * powerUps.length);
+ while (randomIndex1 == randomIndex3 || randomIndex2 == randomIndex3) {
+ randomIndex3 = Math.floor(Math.random() * powerUps.length);
+ }
+ powerUps[randomIndex3].popUp();
}
hamsters[randomIndex1].popUp();
- if (Math.random() < 0.05) {
- // 5% chance to pop up a power-up
- var randomPowerUpIndex = Math.floor(Math.random() * powerUps.length);
- powerUps[randomPowerUpIndex].popUp();
- }
- if (Math.random() < 0.1) {
- // 10% chance to pop up a special hamster
- var randomSpecialIndex = Math.floor(Math.random() * specialHamsters.length);
- specialHamsters[randomSpecialIndex].popUp();
- }
bombs[randomIndex2].popUp();
}
// Set interval to pop up hamsters
var popUpInterval = LK.setInterval(randomPopUp, 1000);
// Game update function
game.update = function () {
- gameTimerInstance.update();
- scoreDisplay.update();
- levelDisplay.update();
+ // Decrease gameTimer by 1 every second
+ if (LK.ticks % 60 == 0) {
+ gameTimer--;
+ timerTxt.setText(gameTimer.toString());
+ }
checkGameOver();
};
// Game over condition
function checkGameOver() {
// Check if the game is over
if (gameTimer <= 0) {
- game.paused = true;
LK.showGameOver();
}
}
+// Add game over check to update function
+game.update = function () {
+ // Decrease gameTimer by 1 every second
+ if (LK.ticks % 60 == 0) {
+ gameTimer--;
+ timerTxt.setText(gameTimer.toString());
+ }
+ checkGameOver();
+ if (LK.getScore() == 10) {
+ level01.setText('LEVEL 2');
+ } else if (LK.getScore() == 30) {
+ level01.setText('LEVEL 3');
+ var conversationText = new Text2('LEVEL 3', {
+ size: 100,
+ fill: "#ffffff"
+ });
+ conversationText.anchor.set(0.5, 0.5);
+ conversationText.x = game.width / 2;
+ conversationText.y = game.height / 2;
+ game.addChild(conversationText);
+ LK.setTimeout(function () {
+ game.removeChild(conversationText);
+ }, 2000);
+ }
+};
// Add a text at the top center of the screen
var topCenterText = new Text2('LEVEL:', {
size: 100,
fill: "#ffffff"
curious hamster emerge from the cozy burrow background. Play the “Hit the Hamster” game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
mud with grass field ground. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparking bomb inside MUD HOLE. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
hammer with lightning. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
score board. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red bomb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.