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add some level to the game
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'var lastClaimed = localStorage.getItem('lastClaimed');' Line Number: 251
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make this game popular
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make sure this game is addictive
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make it little challenging
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make the game challenging
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'popUp')' in or related to this line: 'powerUps[randomIndex3].popUp();' Line Number: 276
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make the game fantastic
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make this game more interesting in all possible ways
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make the game more playable
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Please fix the bug: 'TypeError: gameTimer.update is not a function' in or related to this line: 'gameTimer.update();' Line Number: 410
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make the game real
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fix the bug
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make the game more advanced
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fix the timer
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fix the timer
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make this game more addictive
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fix the bug
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fix all the bugs
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make this game have more levels
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sometime the hamster and bomb collide in same hole .fix it
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make this game addictive
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mix the popup of hamster and bomb
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balance the popup of hamster ,bomb,health
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manage the popup of hamster and bomb
/**** * Classes ****/ // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { LK.getSound('hitBomb').play(); if (self.isPoppedUp) { self.popDown(); LK.effects.flashObject(self, 0xff0000, 500); // Flash red for 500ms gameTimer -= 10; // Subtract 10 seconds from the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Assets will be automatically created and loaded based on their usage in the code. // Hamster class var Hamster = Container.expand(function () { var self = Container.call(this); var hamsterGraphics = self.attachAsset('hamster', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; self.scaleX = 0; self.scaleY = 0; var scaleInterval = LK.setInterval(function () { if (self.scaleX < 1) { self.scaleX += 0.1; self.scaleY += 0.1; } else { LK.clearInterval(scaleInterval); } }, 50); LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { LK.getSound('hitHamster').play(); if (self.isPoppedUp) { self.popDown(); LK.effects.flashObject(self, 0xff0000, 500); // Flash red for 500ms LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); gameTimer += 2; // Add 2 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Health class var Health = Container.expand(function () { var self = Container.call(this); var healthGraphics = self.attachAsset('health', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { LK.getSound('hitHealth').play(); if (self.isPoppedUp) { self.popDown(); LK.effects.flashObject(self, 0x00ff00, 500); // Flash green for 500ms gameTimer += 10; // Add 10 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // SpecialHamster class var SpecialHamster = Container.expand(function () { var self = Container.call(this); var specialHamsterGraphics = self.attachAsset('hamster', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; self.scaleX = 0; self.scaleY = 0; var scaleInterval = LK.setInterval(function () { if (self.scaleX < 1) { self.scaleX += 0.1; self.scaleY += 0.1; } else { LK.clearInterval(scaleInterval); } }, 50); LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { LK.getSound('hitHamster').play(); if (self.isPoppedUp) { self.popDown(); LK.effects.flashObject(self, 0x00ff00, 500); // Flash green for 500ms LK.setScore(LK.getScore() + 5); // Extra points for special hamster scoreTxt.setText(LK.getScore()); gameTimer += 5; // Add 5 seconds to the timer timerTxt.setText(gameTimer.toString()); } }; self.down = function (x, y, obj) { self.hit(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize special hamsters var specialHamsters = []; for (var i = 0; i < 3; i++) { var specialHamster = new SpecialHamster(); specialHamster.x = i % 3 * 600 + 400; specialHamster.y = Math.floor(i / 3) * 600 + 400; game.addChild(specialHamster); specialHamsters.push(specialHamster); } var backgroundMusic = LK.getSound('backgroundMusic'); backgroundMusic.loop = true; backgroundMusic.play(); var background = game.attachAsset('newBackground', { anchorX: 0, anchorY: 0, scaleX: 2048 / 2180, scaleY: 2732 / 2440 }); game.addChild(background); // Create a border for the game screen var border = game.attachAsset('border', { anchorX: 0, anchorY: 0, scaleX: 2048 / 2045, scaleY: 2732 / 2415.44 }); game.addChild(border); LK.setTimeout(function () { var randomIndex = Math.floor(Math.random() * healths.length); healths[randomIndex].popUp(); }, 10000); // Set interval to pop up health // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(1, 1); LK.gui.bottomRight.addChild(scoreTxt); var bottomRightText = new Text2('SCORE:', { size: 100, fill: "#ffffff" }); bottomRightText.anchor.set(1.5, 1.2); LK.gui.bottomRight.addChild(bottomRightText); // Initialize gameTimer var gameTimer = 60; // Initialize timer text var timerTxt = new Text2(gameTimer.toString(), { size: 150, fill: "#ffffff" }); timerTxt.anchor.set(0, 1); LK.gui.bottomLeft.addChild(timerTxt); var bottomLeftText = new Text2(':TIMER', { size: 100, fill: "#ffffff" }); bottomLeftText.anchor.set(-0.8, 1.2); LK.gui.bottomLeft.addChild(bottomLeftText); // Initialize hamsters, bombs, health and gameTimer var hamsters = []; var bombs = []; var healths = []; for (var i = 0; i < 9; i++) { var hamster = new Hamster(); hamster.x = i % 3 * 600 + 400; hamster.y = Math.floor(i / 3) * 600 + 400; game.addChild(hamster); hamsters.push(hamster); var bomb = new Bomb(); bomb.x = i % 3 * 600 + 400; bomb.y = Math.floor(i / 3) * 600 + 400; game.addChild(bomb); bombs.push(bomb); var health = new Health(); health.x = i % 3 * 600 + 400; health.y = Math.floor(i / 3) * 600 + 400; game.addChild(health); healths.push(health); } // Function to randomly pop up hamsters or bombs function randomPopUp() { var randomIndex1 = Math.floor(Math.random() * hamsters.length); var randomIndex2 = Math.floor(Math.random() * bombs.length); var randomIndex3 = Math.floor(Math.random() * healths.length); // Ensure no two items pop up in the same spot while (randomIndex1 == randomIndex2 || randomIndex1 == randomIndex3 || randomIndex2 == randomIndex3) { randomIndex2 = Math.floor(Math.random() * bombs.length); randomIndex3 = Math.floor(Math.random() * healths.length); } hamsters[randomIndex1].popUp(); if (Math.random() < 0.1) { // 10% chance to pop up a special hamster var randomSpecialIndex = Math.floor(Math.random() * specialHamsters.length); specialHamsters[randomSpecialIndex].popUp(); } bombs[randomIndex2].popUp(); // Randomly pop up health items if (Math.random() < 0.1) { healths[randomIndex3].popUp(); } } // Set interval to manage the popup of hamsters and bombs var popUpInterval = LK.setInterval(randomPopUp, 1000); // Game update function game.update = function () { // Decrease gameTimer by 1 every second if (LK.ticks % 60 == 0) { gameTimer--; timerTxt.setText(gameTimer.toString()); } checkGameOver(); }; // Game over condition function checkGameOver() { // Check if the game is over if (gameTimer <= 0) { LK.showGameOver(); } } // Add game over check to update function game.update = function () { // Decrease gameTimer by 1 every second if (LK.ticks % 60 == 0) { gameTimer--; timerTxt.setText(gameTimer.toString()); } checkGameOver(); if (LK.getScore() == 10) { level01.setText('LEVEL 2'); } else if (LK.getScore() == 30) { level01.setText('LEVEL 3'); var conversationText = new Text2('LEVEL 3', { size: 100, fill: "#ffffff" }); conversationText.anchor.set(0.5, 0.5); conversationText.x = game.width / 2; conversationText.y = game.height / 2; game.addChild(conversationText); LK.setTimeout(function () { game.removeChild(conversationText); }, 2000); } }; // Add a text at the top center of the screen var topCenterText = new Text2('LEVEL:', { size: 100, fill: "#ffffff" }); topCenterText.anchor.set(1.6, 0); LK.gui.top.addChild(topCenterText); var level01 = new Text2('LEVEL 1', { size: 100, fill: "#ffffff" }); level01.anchor.set(0.5, 0); LK.gui.top.addChild(level01);
===================================================================
--- original.js
+++ change.js
@@ -253,10 +253,13 @@
// Function to randomly pop up hamsters or bombs
function randomPopUp() {
var randomIndex1 = Math.floor(Math.random() * hamsters.length);
var randomIndex2 = Math.floor(Math.random() * bombs.length);
- while (randomIndex1 == randomIndex2) {
+ var randomIndex3 = Math.floor(Math.random() * healths.length);
+ // Ensure no two items pop up in the same spot
+ while (randomIndex1 == randomIndex2 || randomIndex1 == randomIndex3 || randomIndex2 == randomIndex3) {
randomIndex2 = Math.floor(Math.random() * bombs.length);
+ randomIndex3 = Math.floor(Math.random() * healths.length);
}
hamsters[randomIndex1].popUp();
if (Math.random() < 0.1) {
// 10% chance to pop up a special hamster
@@ -264,11 +267,10 @@
specialHamsters[randomSpecialIndex].popUp();
}
bombs[randomIndex2].popUp();
// Randomly pop up health items
- if (Math.random() < 0.05) {
- var randomHealthIndex = Math.floor(Math.random() * healths.length);
- healths[randomHealthIndex].popUp();
+ if (Math.random() < 0.1) {
+ healths[randomIndex3].popUp();
}
}
// Set interval to manage the popup of hamsters and bombs
var popUpInterval = LK.setInterval(randomPopUp, 1000);
curious hamster emerge from the cozy burrow background. Play the “Hit the Hamster” game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
mud with grass field ground. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparking bomb inside MUD HOLE. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
hammer with lightning. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
score board. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red bomb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.