var Target = Container.expand(function () { var self = Container.call(this); var targetGraphics = self.createAsset('target', 'Moving Target', .5, .5); self.speed = 5; self.direction = 1; self.move = function () { self.x += self.speed * self.direction; if (self.x <= 0 || self.x >= 2048) { self.direction *= -1; } }; }); var Axe = Container.expand(function () { var self = Container.call(this); var axeGraphics = self.createAsset('axe', 'Thrown Axe', .5, .5); self.speed = 20; self.move = function () { self.y -= self.speed; self.rotation += 0.1; }; }); var Game = Container.expand(function () { var self = Container.call(this); var background = self.createAsset('green_grass_field', 'Green Grassy Field Background', 0, 0); background.width = 2048; background.height = 2732; var targets = []; var axes = []; var score = 0; var kills = 0; var targetSpeed = 5; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff", font: "Impact", dropShadow: true, dropShadowColor: "#000000" }); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); var spawnTargets = function () { for (var i = 0; i < 3; i++) { var target = self.addChild(new Target()); target.speed = targetSpeed; target.x = Math.random() * 2048; target.y = Math.random() * (2732 - target.height * 2); targets.push(target); } }; LK.on('tick', function () { if (targets.length == 0) { spawnTargets(); } }); var axe; stage.on('down', function (obj) { var pos = obj.event.getLocalPosition(self); axe = self.addChild(new Axe()); axe.x = pos.x; axe.y = 2732 - axe.height; axes.push(axe); }); LK.on('tick', function () { for (var i = 0; i < targets.length; i++) { targets[i].move(); } for (var i = 0; i < axes.length; i++) { axes[i].move(); if (axes[i].y < -50) { axes[i].destroy(); axes.splice(i, 1); } if (axes[i].y <= 0) { LK.showGameOver(); } } for (var i = 0; i < axes.length; i++) { for (var j = 0; j < targets.length; j++) { if (axes[i].intersects(targets[j])) { var distance = Math.sqrt(Math.pow(axes[i].x - targets[j].x, 2) + Math.pow(axes[i].y - targets[j].y, 2)); score += Math.max(0, 100 - distance) + 50; scoreTxt.setText(score); axes[i].destroy(); axes.splice(i, 1); targets[j].destroy(); targets.splice(j, 1); kills++; if (kills % 3 == 0) { targetSpeed += 1; } break; } } } }); });
var Target = Container.expand(function () {
var self = Container.call(this);
var targetGraphics = self.createAsset('target', 'Moving Target', .5, .5);
self.speed = 5;
self.direction = 1;
self.move = function () {
self.x += self.speed * self.direction;
if (self.x <= 0 || self.x >= 2048) {
self.direction *= -1;
}
};
});
var Axe = Container.expand(function () {
var self = Container.call(this);
var axeGraphics = self.createAsset('axe', 'Thrown Axe', .5, .5);
self.speed = 20;
self.move = function () {
self.y -= self.speed;
self.rotation += 0.1;
};
});
var Game = Container.expand(function () {
var self = Container.call(this);
var background = self.createAsset('green_grass_field', 'Green Grassy Field Background', 0, 0);
background.width = 2048;
background.height = 2732;
var targets = [];
var axes = [];
var score = 0;
var kills = 0;
var targetSpeed = 5;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff",
font: "Impact",
dropShadow: true,
dropShadowColor: "#000000"
});
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
var spawnTargets = function () {
for (var i = 0; i < 3; i++) {
var target = self.addChild(new Target());
target.speed = targetSpeed;
target.x = Math.random() * 2048;
target.y = Math.random() * (2732 - target.height * 2);
targets.push(target);
}
};
LK.on('tick', function () {
if (targets.length == 0) {
spawnTargets();
}
});
var axe;
stage.on('down', function (obj) {
var pos = obj.event.getLocalPosition(self);
axe = self.addChild(new Axe());
axe.x = pos.x;
axe.y = 2732 - axe.height;
axes.push(axe);
});
LK.on('tick', function () {
for (var i = 0; i < targets.length; i++) {
targets[i].move();
}
for (var i = 0; i < axes.length; i++) {
axes[i].move();
if (axes[i].y < -50) {
axes[i].destroy();
axes.splice(i, 1);
}
if (axes[i].y <= 0) {
LK.showGameOver();
}
}
for (var i = 0; i < axes.length; i++) {
for (var j = 0; j < targets.length; j++) {
if (axes[i].intersects(targets[j])) {
var distance = Math.sqrt(Math.pow(axes[i].x - targets[j].x, 2) + Math.pow(axes[i].y - targets[j].y, 2));
score += Math.max(0, 100 - distance) + 50;
scoreTxt.setText(score);
axes[i].destroy();
axes.splice(i, 1);
targets[j].destroy();
targets.splice(j, 1);
kills++;
if (kills % 3 == 0) {
targetSpeed += 1;
}
break;
}
}
}
});
});
axe sprite Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon shooting target sprite Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon field background Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.