Code edit (1 edits merged)
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In the top right corner of the screen it should say little orange “Glaud”.i
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'fruitGraphics')' in or related to this line: 'var fruitType = fruits[i].fruitGraphics.id; // Get the fruit type directly from the fruitGraphics property' Line Number: 397
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'var fruitType = fruits[i].children[0].id; // Get the fruit type from the first child' Line Number: 397
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'fruitGraphics')' in or related to this line: 'var fruitType = fruits[i].fruitGraphics.id; // Get the fruit type directly from the fruitGraphics property' Line Number: 397
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'var fruitType = fruits[i].children[0].id; // Get the fruit type from the first child' Line Number: 397
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'id')' in or related to this line: 'var fruitType = fruits[i].fruitGraphics.id; // Get the fruit type directly from the fruitGraphics property' Line Number: 397
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'var fruitType = fruits[i].children[0].id; // Get the fruit type from the first child' Line Number: 397
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'id')' in or related to this line: 'var fruitType = fruits[i].fruitGraphics.id; // Get the fruit type directly from the fruitGraphics property' Line Number: 397
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'var fruitType = fruits[i].children[0].id; // Get the fruit type from the first child' Line Number: 397
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'id')' in or related to this line: 'var fruitType = fruits[i].fruitGraphics.id; // Get the fruit type directly from the fruitGraphics property' Line Number: 397
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'var fruitType = fruits[i].children[0].id; // Get the fruit type from the first child' Line Number: 397
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'id')' in or related to this line: 'var fruitType = fruits[i].fruitGraphics.id; // Get the fruit type directly from the fruitGraphics property' Line Number: 397
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'var fruitType = fruits[i].children[0].id; // Get the fruit type from the first child' Line Number: 397
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'fruitGraphics')' in or related to this line: 'var fruitType = fruits[i].fruitGraphics.id; // Get the fruit type directly from the fruitGraphics property' Line Number: 397
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'id')' in or related to this line: 'var fruitType = fruits[i].children[0].fruitGraphics.id; // Get the fruit type from the fruitGraphics property' Line Number: 397
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'var fruitType = fruits[i].children[0].id; // Get the fruit type from the first child' Line Number: 397
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'fruitGraphics')' in or related to this line: 'var fruitType = fruits[i].fruitGraphics.id; // Get the fruit type from the fruitGraphics property' Line Number: 397
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'var fruitType = fruits[i].children[0].id; // Get the fruit type from the first child' Line Number: 397
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'fruitGraphics')' in or related to this line: 'var fruitType = fruits[i].fruitGraphics.id; // Get the fruit type from the fruitGraphics property' Line Number: 397
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'var fruitType = fruits[i].children[0].id; // Get the fruit type from the first child' Line Number: 397
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'id')' in or related to this line: 'var fruitType = fruits[i].fruitGraphics.id; // Get the fruit type from the fruitGraphics property' Line Number: 397
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'var fruitType = fruits[i].children[0].id; // Get the fruit type from the first child' Line Number: 397
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'id')' in or related to this line: 'var fruitType = fruits[i].fruitGraphics.id; // Get the fruit type from the fruitGraphics property' Line Number: 397
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'var fruitType = fruits[i].children[0].id; // Get the fruit type from the first child' Line Number: 397
/**** * Classes ****/ // Bomb class representing the bombs to be avoided var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); self.speed = Math.random() * 15 + 30; // Set the minimum and maximum height that the bombs will reach self.direction = Math.random() * Math.PI * 2; // Random direction for each bomb // Update function to move the bomb self.update = function () { self.speed -= 0.4; // Decrease speed to simulate gravity self.y -= self.speed; // Make the bomb rise by decreasing its y-coordinate self.rotation += 0.1; // Add rotation to create a rising animation // Check if the bomb is out of bounds if (self.y < 0) { self.destroy(); } }; // Add containsPoint method to check if a point is inside the bomb self.containsPoint = function (point) { var dx = point.x - self.x; var dy = point.y - self.y; return dx * dx + dy * dy <= bombGraphics.width * 1.5 * (bombGraphics.width * 1.5) / 4; }; }); // Fruit class representing the fruits to be sliced var Fruit = Container.expand(function () { var self = Container.call(this); var fruitGraphics = self.attachAsset('fruit' + Math.ceil(Math.random() * 3), { anchorX: 0.5, anchorY: 0.5, scaleX: (Math.random() * 0.5 + 1) * 1.5, scaleY: (Math.random() * 0.5 + 1) * 1.5 }); self.speed = Math.random() * 15 + 30; // Set the minimum and maximum height that the fruits will reach self.direction = Math.random() * Math.PI * 2; // Random direction for each fruit // Update function to move the fruit self.update = function () { self.speed -= 0.4; // Decrease speed to simulate gravity self.y -= self.speed; // Make the fruit rise by decreasing its y-coordinate self.rotation += 0.1; // Add rotation to create a rising animation // Check if the fruit is out of bounds if (self.y < 0) { self.destroy(); } }; // Add containsPoint method to check if a point is inside the fruit self.containsPoint = function (point) { var dx = point.x - self.x; var dy = point.y - self.y; return dx * dx + dy * dy <= fruitGraphics.width * 1.5 * (fruitGraphics.width * 1.5) / 4; }; }); //<Assets used in the game will automatically appear here> // Class for the game canvas var GameCanvas = Container.expand(function () { var self = Container.call(this); var canvasGraphics = self.attachAsset('canvas', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); self.x = 2048 / 2; self.y = 2732 / 2; }); // Class for the game score var GameScore = Container.expand(function () { var self = Container.call(this); var scoreGraphics = self.attachAsset('scoreTxt', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); self.x = 2048 / 2; self.y = 2732 / 2; self.setText = function (score) { scoreGraphics.text = score.toString(); }; }); // Class for the half fruit pieces var HalfFruit = Container.expand(function () { var self = Container.call(this); var halfFruitGraphics = self.attachAsset('slicedFruit1', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.25, scaleY: 1.25 }); self.speed = Math.random() * 3 + 5; // Set the speed of the falling pieces self.direction = Math.random() * Math.PI + Math.PI; // Random direction for each piece in the opposite direction // Update function to move the fruit piece self.update = function () { self.speed -= 0.2; // Decrease speed to simulate gravity self.y += self.speed; // Make the piece fall by increasing its y-coordinate self.rotation += 0.1; // Add rotation to create a falling animation // Check if the piece is out of bounds if (self.y > 2732) { self.destroy(); } }; }); var HalfFruit2 = Container.expand(function () { var self = Container.call(this); var halfFruitGraphics = self.attachAsset('slicedFruit2', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.25, scaleY: 1.25 }); self.speed = Math.random() * 3 + 5; // Set the speed of the falling pieces self.direction = Math.random() * Math.PI + Math.PI; // Random direction for each piece in the opposite direction // Update function to move the fruit piece self.update = function () { self.speed -= 0.2; // Decrease speed to simulate gravity self.y += self.speed; // Make the piece fall by increasing its y-coordinate self.rotation += 0.1; // Add rotation to create a falling animation // Check if the piece is out of bounds if (self.y > 2732) { self.destroy(); } }; }); var HalfFruit3 = Container.expand(function () { var self = Container.call(this); var halfFruitGraphics = self.attachAsset('slicedFruit3', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.25, scaleY: 1.25 }); self.speed = Math.random() * 3 + 5; // Set the speed of the falling pieces self.direction = Math.random() * Math.PI + Math.PI; // Random direction for each piece in the opposite direction // Update function to move the fruit piece self.update = function () { self.speed -= 0.2; // Decrease speed to simulate gravity self.y += self.speed; // Make the piece fall by increasing its y-coordinate self.rotation += 0.1; // Add rotation to create a falling animation // Check if the piece is out of bounds if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Function to display animated 'Fruit Juice' text function displayAnimatedText() { var text = new Text2('', { // Initialize with empty string to avoid undefined error size: 200, fill: 0xFF4500 }); text.text = ''; // Initialize text.text to an empty string to avoid undefined error text.anchor.set(0.5, 0.5); text.x = 2048 / 2; text.y = 2732 / 2; game.addChild(text); var charIndex = 0; var revealInterval = LK.setInterval(function () { if (charIndex < text.text.length) { text.text = text.text.substring(0, charIndex + 1); charIndex++; } else { LK.clearInterval(revealInterval); // Remove the text after a delay LK.setTimeout(function () { text.destroy(); }, 2000); } }, 200); } // Call the function to display the text when the game starts displayAnimatedText(); // Play background music continuously LK.playMusic('huzur'); // Function to spawn a new bomb /****const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); canvas.width = 800; canvas.height = 600; let score = 0; let time = 60; let fruits = []; let gameInterval; let timeInterval; const fruitImages = { apple: 'https://example.com/apple.png', // Replace with actual image URLs banana: 'https://example.com/banana.png', strawberry: 'https://example.com/strawberry.png', pineapple: 'https://example.com/pineapple.png', bomb: 'https://example.com/bomb.png' }; class Fruit { constructor(x, y, type) { this.x = x; this.y = y; this.type = type; this.width = 50; this.height = 50; this.speed = Math.random() * 3 + 2; // Random speed } draw() { const img = new Image(); img.src = fruitImages[this.type]; img.onload = () => { ctx.drawImage(img, this.x, this.y, this.width, this.height); }; } update() { this.y -= this.speed; if (this.y < 0) { fruits.splice(fruits.indexOf(this), 1); } } } function spawnFruit() { const types = Object.keys(fruitImages); const type = types[Math.floor(Math.random() * types.length)]; const x = Math.random() * (canvas.width - 50); const fruit = new Fruit(x, canvas.height, type); fruits.push(fruit); } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); fruits.forEach(fruit => { fruit.update(); fruit.draw(); }); document.getElementById('score').innerText = `Score: ${score}`; document.getElementById('time').innerText = `Time: ${time}`; } function startGame() { gameInterval = setInterval(() => { draw(); spawnFruit(); }, 1000 / 60); // 60 FPS timeInterval = setInterval(() => { time--; if (time <= 0) { endGame(); } }, 1000); } function endGame() { clearInterval(gameInterval); clearInterval(timeInterval); document.getElementById('final-score').innerText = score; document.getElementById('game-over').classList.remove('hidden'); } function restartGame() { score = 0; time = 60; fruits = []; document.getElementById('game-over').classList.add('hidden'); startGame(); } canvas.addEventListener('click', (event) => { const rect = canvas.getBoundingClientRect(); const mouseX = event.clientX - rect.left; const mouseY = event.clientY - rect.top; fruits.forEach((fruit, index) => { if (mouseX > fruit.x && mouseX < fruit.x + fruit.width && mouseY > fruit.y && mouseY < fruit.y + fruit.height) { if (fruit.type === 'bomb') { endGame(); } else { score += 10; // Adjust score based on fruit type fruits.splice(index, 1); // Remove sliced fruit } } }); }); document.getElementById('restart-button').addEventListener('click', restartGame); // Start the game on load startGame(); * Assets ****/ function spawnBomb() { var newBomb = new Bomb(); newBomb.x = Math.random() * 2048; newBomb.y = Math.random() * 100 + 2732; // Start from the bottom of the screen game.addChild(newBomb); } // Initialize variables var dragNode = null; // Initialize dragNode in the global scope var fruits = []; var score = 0; var gameCanvas = game.addChild(new GameCanvas()); var gameScore = game.addChild(new GameScore()); var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Add 'Glaud' text in the top right corner var glaudTxt = new Text2('Glaud', { size: 60, fill: 0xFF8C00 // Orange color }); glaudTxt.anchor.set(1, 0); // Anchor to top right LK.gui.topRight.addChild(glaudTxt); // Function to spawn a new fruit function spawnFruit() { var newFruit = new Fruit(); newFruit.x = Math.random() * 2048; newFruit.y = Math.random() * 100 + 2732; // Start from the bottom of the screen fruits.push(newFruit); game.addChild(newFruit); } // Function to handle slicing function sliceFruit(x, y) { for (var i = fruits.length - 1; i >= 0; i--) { if (fruits[i].containsPoint({ x: x, y: y })) { // Create two half fruit pieces when a fruit is sliced var halfFruit1 = new HalfFruit(); var halfFruit2 = new HalfFruit(); halfFruit1.x = fruits[i].x; halfFruit1.y = fruits[i].y; halfFruit1.direction = Math.random() * Math.PI; // Random direction for each piece game.addChild(halfFruit1); halfFruit2.x = fruits[i].x; halfFruit2.y = fruits[i].y; halfFruit2.direction = Math.random() * Math.PI; // Random direction for each piece game.addChild(halfFruit2); // Add juice splash effect var juiceSplash = LK.getAsset('swordTrail', { anchorX: 0.5, anchorY: 0.5, x: fruits[i].x, y: fruits[i].y }); game.addChild(juiceSplash); var splashFadeDuration = 300; var splashFadeStep = 1 / (splashFadeDuration / 16.67); // Assuming 60 FPS, 16.67ms per frame var splashFadeInterval = LK.setInterval(function () { juiceSplash.alpha -= splashFadeStep; if (juiceSplash.alpha <= 0) { juiceSplash.destroy(); LK.clearInterval(splashFadeInterval); } }, 16.67); // Add sliced fruit visual effect var slicedFruitVisual = LK.getAsset('slicedFruit' + Math.ceil(Math.random() * 3), { anchorX: 0.5, anchorY: 0.5, x: fruits[i].x, y: fruits[i].y }); game.addChild(slicedFruitVisual); var visualFadeDuration = 500; var visualFadeStep = 1 / (visualFadeDuration / 16.67); var visualFadeInterval = LK.setInterval(function () { slicedFruitVisual.alpha -= visualFadeStep; if (slicedFruitVisual.alpha <= 0) { slicedFruitVisual.destroy(); LK.clearInterval(visualFadeInterval); } }, 16.67); // Play slicing sound LK.getSound('kesme').play(); // Store fruit position before destroying var fruitX = fruits[i].x; var fruitY = fruits[i].y; fruits[i].destroy(); fruits.splice(i, 1); score += 10; scoreTxt.setText(score.toString()); gameScore.setText(score); // Display points gained var pointsGained = new Text2('+10', { size: 100, fill: 0x00FF00 }); pointsGained.anchor.set(0.5, 0.5); pointsGained.x = fruitX + 20; pointsGained.y = fruitY + 20; game.addChild(pointsGained); // Add sparkle effect around points gained var sparkle = LK.getAsset('swordTrail', { anchorX: 0.5, anchorY: 0.5, x: fruitX, y: fruitY }); game.addChild(sparkle); var sparkleFadeDuration = 500; var sparkleFadeStep = 1 / (sparkleFadeDuration / 16.67); var sparkleFadeInterval = LK.setInterval(function () { sparkle.alpha -= sparkleFadeStep; if (sparkle.alpha <= 0) { sparkle.destroy(); LK.clearInterval(sparkleFadeInterval); } }, 16.67); // Fade out effect for points gained var pointsFadeDuration = 1000; var pointsFadeStep = 1 / (pointsFadeDuration / 16.67); var pointsFadeInterval = LK.setInterval(function () { pointsGained.alpha -= pointsFadeStep; if (pointsGained.alpha <= 0) { pointsGained.destroy(); LK.clearInterval(pointsFadeInterval); } }, 16.67); } } } // Set up game events game.down = function (x, y, obj) { dragNode = { x: x, y: y }; // Start tracking the drag // Create sword trail effect var swordTrail = LK.getAsset('swordTrail', { anchorX: 0.5, anchorY: 0.5, x: x, y: y }); game.addChild(swordTrail); // Custom fade out effect for sword trail var fadeDuration = 500; var fadeStep = 1 / (fadeDuration / 16.67); // Assuming 60 FPS, 16.67ms per frame var fadeInterval = LK.setInterval(function () { swordTrail.alpha -= fadeStep; if (swordTrail.alpha <= 0) { swordTrail.destroy(); LK.clearInterval(fadeInterval); } }, 16.67); // Add sparkle effect on mouse click var sparkle = LK.getAsset('swordTrail', { anchorX: 0.5, anchorY: 0.5, x: x, y: y }); game.addChild(sparkle); var sparkleFadeDuration = 300; var sparkleFadeStep = 1 / (sparkleFadeDuration / 16.67); var sparkleFadeInterval = LK.setInterval(function () { sparkle.alpha -= sparkleFadeStep; if (sparkle.alpha <= 0) { sparkle.destroy(); LK.clearInterval(sparkleFadeInterval); } }, 16.67); }; // Update function called every tick game.move = function (x, y, obj) { if (dragNode) { // Create sword trail effect var swordTrail = LK.getAsset('swordTrail', { anchorX: 0.5, anchorY: 0.5, x: x, y: y }); game.addChild(swordTrail); // Custom fade out effect for sword trail var fadeDuration = 500; var fadeStep = 1 / (fadeDuration / 16.67); // Assuming 60 FPS, 16.67ms per frame var fadeInterval = LK.setInterval(function () { swordTrail.alpha -= fadeStep; if (swordTrail.alpha <= 0) { swordTrail.destroy(); LK.clearInterval(fadeInterval); } }, 16.67); // Calculate the distance moved var dx = x - dragNode.x; var dy = y - dragNode.y; var distance = Math.sqrt(dx * dx + dy * dy); // If the distance is significant, consider it a slice if (distance > 10) { sliceFruit(x, y); dragNode = { x: x, y: y }; // Update the drag position } } }; game.up = function (x, y, obj) { dragNode = null; // Stop tracking the drag }; game.update = function () { // Update all fruits for (var i = fruits.length - 1; i >= 0; i--) { fruits[i].update(); } // Spawn a new fruit every 60 ticks if (LK.ticks % 60 === 0) { spawnFruit(); } // Update the game score scoreTxt.setText(score.toString()); gameScore.setText(score); // Check for bomb interactions for (var i = game.children.length - 1; i >= 0; i--) { if (game.children[i] instanceof Bomb && game.children[i].containsPoint({ x: obj.event.x, y: obj.event.y })) { // Trigger negative effect, e.g., losing points score -= 20; scoreTxt.setText(score); game.children[i].destroy(); } } // Update the half fruit pieces for (var i = game.children.length - 1; i >= 0; i--) { if (game.children[i] instanceof HalfFruit || game.children[i] instanceof HalfFruit2 || game.children[i] instanceof HalfFruit3) { game.children[i].update(); } } };
===================================================================
--- original.js
+++ change.js
@@ -309,8 +309,15 @@
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
+// Add 'Glaud' text in the top right corner
+var glaudTxt = new Text2('Glaud', {
+ size: 60,
+ fill: 0xFF8C00 // Orange color
+});
+glaudTxt.anchor.set(1, 0); // Anchor to top right
+LK.gui.topRight.addChild(glaudTxt);
// Function to spawn a new fruit
function spawnFruit() {
var newFruit = new Fruit();
newFruit.x = Math.random() * 2048;
@@ -376,28 +383,9 @@
var fruitX = fruits[i].x;
var fruitY = fruits[i].y;
fruits[i].destroy();
fruits.splice(i, 1);
- var fruitType = fruits[i].children[0].id; // Get the fruit type from the first child
- var points = 0;
- switch (fruitType) {
- case '676c2b2dfd1ad619bb4ea0ad':
- // fruit1
- points = 10;
- break;
- case '676c44f5fd1ad619bb4ea1bd':
- // fruit2
- points = 20;
- break;
- case '676c2a9afd1ad619bb4ea09f':
- // fruit3
- points = 30;
- break;
- default:
- points = 10;
- // Default points if type is unknown
- }
- score += points;
+ score += 10;
scoreTxt.setText(score.toString());
gameScore.setText(score);
// Display points gained
var pointsGained = new Text2('+10', {
animation orange. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
animation banana transparent back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bomba. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
çilek. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
açık kahve rengi tahta çizikli. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
diagonal white line. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d meyve suyu patlaması. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.