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Please fix the bug: 'TypeError: ctx.beginPath is not a function' in or related to this line: 'ctx.beginPath();' Line Number: 171
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Please fix the bug: 'TypeError: ctx.arc is not a function' in or related to this line: 'ctx.arc(this.x, this.y, 20, 0, Math.PI * 2);' Line Number: 127
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Please fix the bug: 'TypeError: ctx.beginPath is not a function' in or related to this line: 'ctx.beginPath();' Line Number: 120
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Please fix the bug: 'LK.tick is not a function' in or related to this line: 'LK.tick(update); // Güncellemeyi devam ettir' Line Number: 238
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Please fix the bug: 'requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(update); // Güncellemeyi devam ettir' Line Number: 238
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Please fix the bug: 'ctx.clearRect is not a function' in or related to this line: 'ctx.clearRect(0, 0, canvas.width, canvas.height); // Ekranı temizle' Line Number: 220
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Please fix the bug: 'setInterval is not a function' in or related to this line: 'setInterval(spawnFruit, 1000); // Her saniye yeni meyve oluştur' Line Number: 240
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Please fix the bug: 'canvas.addEventListener is not a function' in or related to this line: 'canvas.addEventListener('click', function (event) {' Line Number: 236
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Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var scoreTxt = document.createElement('div');' Line Number: 185
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Please fix the bug: 'Cannot read properties of undefined (reading 'body')' in or related to this line: 'document.body.appendChild(canvas);' Line Number: 178
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Please fix the bug: 'canvas.getContext is not a function' in or related to this line: 'var ctx = canvas.getContext('2d');' Line Number: 174
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Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var canvas = document.createElement('canvas');' Line Number: 165
Code edit (1 edits merged)
Please save this source code
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Enlarge the fruits by 2 times.
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Make the fruits the same size.
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'ReferenceError: HalfFruit is not defined' in or related to this line: 'if (game.children[i] instanceof HalfFruit) {' Line Number: 193
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cut into each fruit asset
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'halfFruit1.x = fruits[i].x;' Line Number: 160
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Please fix the bug: 'ReferenceError: HalfFruit is not defined' in or related to this line: 'if (game.children[i] instanceof HalfFruit) {' Line Number: 190
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Add pieces of each fruit as a set, that piece of fruit will be used for that fruit.
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Now make two fruit pieces for each of the fruits. do it as being.
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Now make two fruit pieces for each of the fruits.
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Now let's have half of the fruit pieces like fruits and let's adjust their size and appearance, you create them and make them functional.
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but increase your size
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var assets = { fruitShapes: [{ id: 'fruit1', color: 0xf7482c }, { id: 'fruit2', color: 0xf7482c }, { id: 'fruit3', color: 0xf7482c }, { id: 'fruit4', color: 0xf7482c }, { id: 'fruit5', color: 0xf7482c }, { id: 'fruit6', color: 0xf7482c }, { id: 'fruit7', color: 0xf7482c }, { id: 'fruit8', color: 0xf7482c }, { id: 'fruit9', color: 0xf7482c }, { id: 'fruit10', color: 0xf7482c }] }; // Meyve sınıfı var Fruit = /*#__PURE__*/function () { function Fruit() { _classCallCheck(this, Fruit); this.x = Math.random() * 800; // Ekranın genişliği this.y = Math.random() * 100 + 600; // Ekranın yüksekliği this.speed = Math.random() * 5 + 2; // Düşme hızı this.assetId = assets.fruitShapes[Math.floor(Math.random() * assets.fruitShapes.length)].id; this.isSliced = false; } return _createClass(Fruit, [{ key: "update", value: function update() { if (!this.isSliced) { this.y -= this.speed; // Meyve yukarı doğru hareket eder if (this.y < 0) { this.destroy(); } } } }, { key: "draw", value: function draw(ctx) { var _this = this; ctx.fillStyle = assets.fruitShapes.find(function (fruit) { return fruit.id === _this.assetId; }).color; ctx.beginPath(); ctx.arc(this.x, this.y, 20, 0, Math.PI * 2); ctx.fill(); } }, { key: "containsPoint", value: function containsPoint(point) { var dx = point.x - this.x; var dy = point.y - this.y; return dx * dx + dy * dy <= 20 * 20; // Yarıçapı 20 } }, { key: "destroy", value: function destroy() { // Meyve yok olma işlemi } }]); }(); // Kesilen meyve parçaları sınıfı var HalfFruit = /*#__PURE__*/function () { function HalfFruit(x, y) { _classCallCheck(this, HalfFruit); this.x = x; this.y = y; this.speed = Math.random() * 3 + 2; // Düşme hızı this.direction = Math.random() * Math.PI; // Rastgele yön } return _createClass(HalfFruit, [{ key: "update", value: function update() { this.y += this.speed; // Aşağı doğru hareket eder this.speed -= 0.1; // Yer çekimi etkisi if (this.y > 600) { // Ekranın altına düşerse yok ol this.destroy(); } } }, { key: "draw", value: function draw(ctx) { ctx.fillStyle = 'rgba(255, 255, 255, 0.5)'; // Yarı saydam beyaz ctx.beginPath(); ctx.arc(this.x, this.y, 10, 0, Math.PI * 2); ctx.fill(); } }, { key: "destroy", value: function destroy() { // Parça yok olma işlemi } }]); }(); var canvas = LK.getAsset('canvas', { width: 800, height: 600 }); var ctx = LK.getAsset('canvas', { width: 800, height: 600 }); game.addChild(canvas); canvas.width = 800; canvas.height = 600; var fruits = []; var halfFruits = []; var score = 0; // Skor metni var scoreTxt = LK.getAsset('scoreTxt', { width: 100, height: 30, color: 0xffffff, x: 10, y: 10 }); game.addChild(scoreTxt); // Meyve oluşturma fonksiyonu function spawnFruit() { var newFruit = new Fruit(); fruits.push(newFruit); } // Meyve kesme fonksiyonu function sliceFruit(x, y) { for (var i = fruits.length - 1; i >= 0; i--) { if (fruits[i].containsPoint({ x: x, y: y })) { var halfFruit1 = new HalfFruit(fruits[i].x, fruits[i].y); var halfFruit2 = new HalfFruit(fruits[i].x, fruits[i].y); halfFruit1.direction = Math.random() * Math.PI; // Rastgele yön halfFruit2.direction = Math.random() * Math.PI; // Rastgele yön halfFruits.push(halfFruit1, halfFruit2); // Kesilen parçaları ekle fruits[i].isSliced = true; // Meyve kesildi score += 10; // Skoru güncelle scoreTxt.innerText = "Score: ".concat(score); // Skor metnini güncelle fruits.splice(i, 1); // Meyveyi sil } } } // Oyun güncelleme fonksiyonu function update() { var clearScreen = LK.getAsset('canvas', { width: canvas.width, height: canvas.height, color: 0x000000 }); game.addChild(clearScreen); // Meyveleri güncelle ve çiz for (var _i = 0, _fruits = fruits; _i < _fruits.length; _i++) { var fruit = _fruits[_i]; fruit.update(); fruit.draw(ctx); } // Kesilen meyve parçalarını güncelle ve çiz for (var _i2 = 0, _halfFruits = halfFruits; _i2 < _halfFruits.length; _i2++) { var halfFruit = _halfFruits[_i2]; halfFruit.update(); halfFruit.draw(ctx); } LK.tick(update); // Güncellemeyi devam ettir } // Tıklama olayını dinle game.down = function (x, y, obj) { sliceFruit(x, y); // Meyve kesme işlemi }; // Meyve oluşturma aralığı LK.setInterval(spawnFruit, 1000); // Her saniye yeni meyve oluştur update(); // Oyun güncellemesini başlat
===================================================================
--- original.js
+++ change.js
@@ -227,9 +227,9 @@
var halfFruit = _halfFruits[_i2];
halfFruit.update();
halfFruit.draw(ctx);
}
- requestAnimationFrame(update); // Güncellemeyi devam ettir
+ LK.tick(update); // Güncellemeyi devam ettir
}
// Tıklama olayını dinle
game.down = function (x, y, obj) {
sliceFruit(x, y); // Meyve kesme işlemi
animation orange. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
animation banana transparent back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bomba. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
çilek. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
açık kahve rengi tahta çizikli. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
diagonal white line. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d meyve suyu patlaması. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.